Here is a proposition: let us bring in the 4* champions, at least for synergies, and prevent us using them by having a same mechanic that you used in labyrinth (the enrage timer).
4 stars are not prevented from use in Labyrinth, they have an enrage timer; they just don't have the longest available enrage timer.
Yeah I know, with "prevent" I meant that we should be able to use the 4*-s, as we can use 4*-s in labyrinth - for a limited time.
Well this is awkward, I’ve quite a wide 5* roster, only about 6-7 are useful but still a lot of them. And I’ve spent a long time pointing out that 4*s aren’t as useless as everyone makes them out to be. Great job in silencing me there kabam! Heck I was even gonna grind out arena for nick fury 4*, not anymore if you’re gonna start putting hard restrictions on champion rarity! Great job with the announcement, 10/10 idiotic to release without explanation.
can some people complaingn they wont be able to do it show screenshots of their 5* and 6* rosters. will help see who can do it and is just complaining and who is honestly not able / ready for it.
Here is my top I know i can make it work if i have the skill.
You still don't seem to get it so let me put it this way, a 3/45 5 star has similar base stats to a 5/50 4 star. The 5 star would be allowed in Act 6.1 but the 4 star wouldn't. This is an arbitrary distinction being used to justify gatekeeping. It doesn't matter if my roster or your roster is able to handle a challenge; you can't guarantee that someone else will ever have the roster to be able to do it. People use 4 stars to fill in the gaps of their 5 star roster for attacking purposes and providing the synergy is there, lower rarity champions are also used for synergy purposes. This is not the same thing as not having a strong enough roster for the content, new players aren't expected to complete the harder difficulties in monthly quests, and they aren't even allowed to do them until they reach a certain level and have completed relevant content. But unlike leveling up the champions you do have and becoming uncollected, you can't just decide to have the champions you need for the proposed rarity gate in act 6.1.
you dont get the point. its a progression gate. a player who has played for less than 12 months will struggle to have the roster. a player who has played for 1-2 should have and if not will be close to. and a player who has played for over 22 years really should have enough. if not they are a very casual player who is not looking to do endgame content.
The game was released in December of 2014, if you've been playing it for 22 years we have a different problem, one of time travel. Progression gates are handled differently in other areas of the game such as requiring you to be a certain level or have beaten specific content. This is completely different and I'm not sure how to explain it in simpler terms. Gatekeeping based on rarity is not a progression block, became as I've pointed out a 5/50 and a 3/45 are effectively the same. They have the same exact challenge rating. There's no logical reason for one to be allowed and the other denied.
22 was clearly a typo. it was clearly intended to be 2. my keyboard often decides to double press and i missed this.
lets wait and see wat kabam say tommorrow. see if that shows some logical rationale.
Okay, I'm interested. T5 cc fragment crystals are good, but it looks like you'll have a hard time making a fully formed. But I think no retreat is just a cheap node. One last question, when will we see featured cavalier crystals?
No Retreat was initially much harder (it was initially just Caltrops, with a smaller Degeneration), and we actually made it much easier to avoid as a result of feedback from a small group of Beta Testers. Hopefully when you try it out for yourself you'll get a sense of the rhythm it creates!
As for the T5CC, it's important to remember that, as with Act 5, most of the juicy rewards were included as the content and the Act progressed. You won't be able to fully form a T5CC quite yet, but Chapter 1 is meant to get you started in a significant way (we opted to give 25% of ONE catalyst instead of 25% of potentially all 6 Catalysts in the form of 2% Fragment Crystals).
A penalty to using dex is still a penalty that shouldn’t happen, no matter how you spin it. You’re penalizing a player for using skill. You removed caltrops for that exact reason, now you come back with this? Laughable
There also used to be a fun node/buff called "slashed tires." Players found a way around that buff or some other means to deal with it.
To everyone that is saying the 5-6* restriction is ok/tolerable/acceptable/encouraged, I want to ask you 1 question: are you ok with this game turning into a 100% pay to win structure?
I ask this because every single summoner's roster is based upon the CHANCE that they pull good champions. There are well over 100 5* in the game, even more 4*, and a lot of these champions are either straight up awful or provide only very specific utility (sometimes only with the help of synergies) that they would be an absolute waste of resources to rank up. Obviously the more 5/6* champions each summoner gets, the BETTER chance they have at pulling a champion that would actually help them complete the content in Act 6 and there are 2 ways to do this: spend time to do quests/arena/AW/AQ to obtain the shards/resources, or pay for grandmaster crystals and hope for the best. EVEN THEN, there is still NO guarantee that the 5 * champs you receive will help you in any way.
So what does all this mean, you may ask. Simple, Kabam is telling you to either 1: WAIT, and get even further behind end-game players in term of progress, or 2: PAY even more money to get a better chance to get what you need right now so you don't fall behind. Ultimately this structure completely favors the payers, and when you a specifically blocking content behind a wall that favors people that pay (NO OTHER CONTENT IN THE GAME HAS A RESTRICTION THAT BENEFITS PEOPLE THAT PAY), then you are specifically in favor of this game stunting its growth of incoming players as any new free to play players are told to get to the back of the bus if they don't get good luck with their first 20 or so 5 stars or first 3 6*.
Ultimately I want you to answer why it benefits ANYONE in the game to block 4* and below from Act 6 content? Especially when there are recorded cases of people using 4* in LOL and Variant.
It's not pay-to-win. It's one aspect of the game that you need 5*s and up. The highest Quest, to be exact. Which means you need to use 5*s, which you acquire through game play in significant quantity on the way to Act 6.
Hi Kabam, let me give some feedback on restricting act 6 to only 5 and 6* champions.
I understand why you would do such a thing. I understand that as synergies become more and more powerful, you need some way to rein those in. And I assume you also want to future proof act 6 and make it stay challenging for ages.
I still don't like the decision, though, for four reasons:
First, it's fun to figure out tricks to get through certain nodes more easily. And, having figured them out, it's fun to try them out.
Second, having a couple of lanes that people can cheese their way through with synergies isn't going to break the whole act. Variant 3.1 has 2 health switch paths that players can use the Heimdall synergy to cheese through. But nobody thinks Variant is anything but difficult content!
Third, players who use a low-level version of a champ for synergies already handicap themselves because one slot is used on a pretty useless champ.
Fourth, right now I still feel excited when I pull certain 2, 3 and 4* champs, especially those with strong synergies. The restrictions on act 6 render everything below 5* worthless and that kills the excitement of a lot of crystal opening.
The class restrictions on Variant aren't quite as bad as most of the time it feels more like a puzzle (I would usually use Blade for this node but he's not allowed in this chapter so how can I get through using this class of champ with these synergies?). Even then, there are some nodes that still feel absolutely terrible, where it's either only one champ that can get through or a ton of potions.
As for benefiting, that's not really the goal of a roadblock. It's meant to limit what you can use. The reasoning behind that is to make it harder to do for some than others. That's the only logical purpose of a requirement, to restrict what you use to the requirement. Now, their reasons are yet to be seen, but I can understand the need for progress gates. I remember when Uncollected first came out. It was something to work towards. Then everyone became Uncollected, figuratively speaking, and that created a flood of Resources and people of all different levels of progression acquiring it. All you had to do was down The Collector once. That also had drawback effects in terms of overall balance. This is just another way to group levels of progression as I see it.
i will be going for nick fury 4* in arena cus i assume synergy monster with everyone. i use 4* heimdall often cus of his synergy he was MVP for cap marvel challenge even though he barely fought himself. am i frustrated at this announcement. yes. am i dissapointed. yes. will it affect my roster and team i sue. yes. is it the end of the world. no. will i still do this anyway. yes.
all i am saying is kabam have chosen to do this and we can work around it and work with it so we should just adapt as we always do as games progress.
Terrible for lesser players who haven’t stacked 5*& 6* champs. Discrimination against those people. Kabam You will force these players to give up. Please look at his and change it.
Terrible for lesser players who haven’t stacked 5*& 6* champs. Discrimination against those people. Kabam You will force these players to give up. Please look at his and change it.
It's the hardest story content in the game. It's end game. I don't like the decision either but let's hold off on the discrimination lol.
Just pulled 5* ghulk, hopefully face me works against act 6 degens.
Also, I'm a bit confused. The last thing that happened in story quests(after 5.4), doctor strange reassembed the shards, but the piece at the heart was missing. But now in 6.1, they're showing that carina is back. Did i miss something? When did they get the last piece?
If i didn't miss anything i'm guessing that's what act 6.1 will be about
Just pulled 5* ghulk, hopefully face me works against act 6 degens.
Also, I'm a bit confused. The last thing that happened in story quests(after 5.4), doctor strange reassembed the shards, but the piece at the heart was missing. But now in 6.1, they're showing that carina is back. Did i miss something? When did they get the last piece?
Several months back, it showed her in a bed turning back from crystal with the collector sitting by the bed. It was in the ending cutscene for one of the event quests. I believe the story of that quest was getting the last piece.
Also, they said earlier that gulk will regen against the act 6 specific degen.
Just pulled 5* ghulk, hopefully face me works against act 6 degens.
Also, I'm a bit confused. The last thing that happened in story quests(after 5.4), doctor strange reassembed the shards, but the piece at the heart was missing. But now in 6.1, they're showing that carina is back. Did i miss something? When did they get the last piece?
Several months back, it showed her in a bed turning back from crystal with the collector sitting by the bed. It was in the ending cutscene for one of the event quests. I believe the story of that quest was getting the last piece.
Also, they said earlier that gulk will regen against the act 6 specific degen.
Oh yeah i remember that now. Collector had the heart piece with him right?
We're seeing your concerns, and desire for more clarification on the Champion Requirements. We're going to write something up to clearly present our intentions with these requirements and their purpose. We don't want to create any more confusion, so we're going to take our time with this. We'll have something to give you insight into our intentions tomorrow.
So basically an explanation on your side of why 4* can't enter Act 6 and nothing else. Don't get your hope high, peeps! 4* will still be banned in Act 6.1
Just pulled 5* ghulk, hopefully face me works against act 6 degens.
Also, I'm a bit confused. The last thing that happened in story quests(after 5.4), doctor strange reassembed the shards, but the piece at the heart was missing. But now in 6.1, they're showing that carina is back. Did i miss something? When did they get the last piece?
Several months back, it showed her in a bed turning back from crystal with the collector sitting by the bed. It was in the ending cutscene for one of the event quests. I believe the story of that quest was getting the last piece.
Also, they said earlier that gulk will regen against the act 6 specific degen.
it was aegon who was the one with the power to bring her back
well with kabam restricting act 6 to 6 and 5 stars only....how about removing giving better access to 4 and 5 star shards so we can grow our rosters faster. this has to be a give and take thing.
How many of us have spent hundreds if not thousands in the game buying offers to actually rank up 4 stars that have long term viability for future content? I've ranked up 4*'s knowing that while my future is 5/6*'s - I need certain champs for synergy purposes - and if I'm rolling w. a 4* champ on my squad of 5*'s for that purpose I want them to be r5 max / max sa ~ so if I do use them while clearing a path they are a viable option. I have spent hundreds (if not more) in this game and Kabam has turned around and slapped me in the face - and then slugged me in the gut dropping me to the ground while laughing & urinating on me and calling me a stupid pitiful fool - that's how it feels .. after I have supported this company financially for so long 🤬
absolutely horrible and in all reality ~ quite possibly fraudulent on their part.
Please reverse the decision on 4* champs - it makes no sense whatsoever and affect so much gameplay.
Nobody will run 4* Arena anymore, synergies will be lost, and you are just removing the fun element of trying different champs. Really bad decision, I think the whole community would agree.
Even the very end game players with large rosters like to test themselves by taking in a 4* champs sometimes.
Omgggg I can't believe they blocked 4 stars from act 6 ....what s the use of ranking up four stars ...all that gold t4c everything wasted ..kabam guys this move will be highly ridiculed among community members ..I'm sure
This gives average players with only 4-5 good five stars absolutely no chance whatsoever to even complete once ...I may be wrong but I highly object omission of 4 stars from champion requirement
It has always been about twitch skill, strategy, and roster progress. And of those three, one of them is the foundation the game is built on, and unlikely to be altered by asking.
I like the nod to roster progress, which is premised on pRNG. Because you can only progress the roster that happens for you.
Kabam: ok. We need more people to buy our well priced GMCs. So this is what we are going to do. You had fun with your 4*. They served their purposes but too bad they can’t be used anymore for act 6. if you like those 4* champs, just try your luck at our amazing GMC casino. 5* champs just cost 6000 units on average.
Comments
https://www.youtube.com/watch?v=rD5hmhhssFM&list=WL&index=6
Great job in silencing me there kabam! Heck I was even gonna grind out arena for nick fury 4*, not anymore if you’re gonna start putting hard restrictions on champion rarity!
Great job with the announcement, 10/10 idiotic to release without explanation.
lets wait and see wat kabam say tommorrow. see if that shows some logical rationale.
I understand why you would do such a thing. I understand that as synergies become more and more powerful, you need some way to rein those in. And I assume you also want to future proof act 6 and make it stay challenging for ages.
I still don't like the decision, though, for four reasons:
First, it's fun to figure out tricks to get through certain nodes more easily. And, having figured them out, it's fun to try them out.
Second, having a couple of lanes that people can cheese their way through with synergies isn't going to break the whole act. Variant 3.1 has 2 health switch paths that players can use the Heimdall synergy to cheese through. But nobody thinks Variant is anything but difficult content!
Third, players who use a low-level version of a champ for synergies already handicap themselves because one slot is used on a pretty useless champ.
Fourth, right now I still feel excited when I pull certain 2, 3 and 4* champs, especially those with strong synergies. The restrictions on act 6 render everything below 5* worthless and that kills the excitement of a lot of crystal opening.
The class restrictions on Variant aren't quite as bad as most of the time it feels more like a puzzle (I would usually use Blade for this node but he's not allowed in this chapter so how can I get through using this class of champ with these synergies?). Even then, there are some nodes that still feel absolutely terrible, where it's either only one champ that can get through or a ton of potions.
I really hope you reconsider.
i will be going for nick fury 4* in arena cus i assume synergy monster with everyone.
i use 4* heimdall often cus of his synergy he was MVP for cap marvel challenge even though he barely fought himself.
am i frustrated at this announcement. yes.
am i dissapointed. yes.
will it affect my roster and team i sue. yes.
is it the end of the world. no.
will i still do this anyway. yes.
all i am saying is kabam have chosen to do this and we can work around it and work with it so we should just adapt as we always do as games progress.
Also, I'm a bit confused. The last thing that happened in story quests(after 5.4), doctor strange reassembed the shards, but the piece at the heart was missing. But now in 6.1, they're showing that carina is back. Did i miss something? When did they get the last piece?
If i didn't miss anything i'm guessing that's what act 6.1 will be about
Several months back, it showed her in a bed turning back from crystal with the collector sitting by the bed. It was in the ending cutscene for one of the event quests. I believe the story of that quest was getting the last piece.
Also, they said earlier that gulk will regen against the act 6 specific degen.
How many of us have spent hundreds if not thousands in the game buying offers to actually rank up 4 stars that have long term viability for future content? I've ranked up 4*'s knowing that while my future is 5/6*'s - I need certain champs for synergy purposes - and if I'm rolling w. a 4* champ on my squad of 5*'s for that purpose I want them to be r5 max / max sa ~ so if I do use them while clearing a path they are a viable option. I have spent hundreds (if not more) in this game and Kabam has turned around and slapped me in the face - and then slugged me in the gut dropping me to the ground while laughing & urinating on me and calling me a stupid pitiful fool - that's how it feels .. after I have supported this company financially for so long 🤬
absolutely horrible and in all reality ~ quite possibly fraudulent on their part.
Nobody will run 4* Arena anymore, synergies will be lost, and you are just removing the fun element of trying different champs. Really bad decision, I think the whole community would agree.
Even the very end game players with large rosters like to test themselves by taking in a 4* champs sometimes.
Dr. Zola
6.1.1 only 1*
6.1.2 only 2*
6.1.3 only 3*
6.1.4 only 4*
6.1.5 only 5*
6.1.6 only 6*
Good luck summoners!