Little embarrassing you're using CCP videos to try and distract everyone and still continue to avoid addressing any actual reason why you won't allow 4 Star Champions in Act 6. We see through it. That's uncalled for. Especially for someone who knows how the content creator program works, of course these videos have to be planned in advance and released on a schedule. I thought long and hard about illustrating how low this is by demonstration, but I decided against it, not because it wasn't warranted, but because it was a little too easy. I don´t think he´s saying that CCP videos are bad, he just wants Kabam to adress the reason why this post has 63 pages in 6 days: Why are 4* champions banned? I didn't accuse Seatin of saying CCP videos are bad, I'm accusing him of pretending to not be aware that these videos are coordinated with the content creators well ahead of time and with a specific release schedule, so accusing Kabam of deliberately releasing a CCP video to distract the playerbase is intellectual dishonesty of the first order.And I don't care what anyone wants, I only respond to what they say. Well ahead of time... You mean, like 5 days? Because that´s when they have decided to give them Early Acces, just one day after the initial announcement. That´s not "well ahead of time". They are doing everything to distract the community from the main topic, you are too blind to see that (pun intended) The original announcement was on March 6. The announcement that content creators were granted early access to the content was on March 7. That means the decision to grant early access must have occurred before the announcement was posted, because they would have been asking content creators to opt-in on March 6 at the latest, and must have made the decision and set things in motion no later than March 5, if not significantly earlier.Unless you think that Kabam saw the thread blow up, decide to scramble up an early access preview, made the game changes necessary to do that, contact the content creators, and gotten opt-in replys all within less than one day. Kabam couldn't move that quickly if the building was on fire. Actually it's not that hard... and they get paid handsomely for it... it's called their jobs... Spoken like someone who is unfamiliar with jobs. Or spoken like someone who works in the quality department also getting paid handsomely... Your assumptions are laughable tho... I would also make an assumption that you live in your moms basement with no responsibilities so you have 23 hours a day to comment on everyone's post here... but I dont know you... and I dont make assumptions
Little embarrassing you're using CCP videos to try and distract everyone and still continue to avoid addressing any actual reason why you won't allow 4 Star Champions in Act 6. We see through it. That's uncalled for. Especially for someone who knows how the content creator program works, of course these videos have to be planned in advance and released on a schedule. I thought long and hard about illustrating how low this is by demonstration, but I decided against it, not because it wasn't warranted, but because it was a little too easy. I don´t think he´s saying that CCP videos are bad, he just wants Kabam to adress the reason why this post has 63 pages in 6 days: Why are 4* champions banned? I didn't accuse Seatin of saying CCP videos are bad, I'm accusing him of pretending to not be aware that these videos are coordinated with the content creators well ahead of time and with a specific release schedule, so accusing Kabam of deliberately releasing a CCP video to distract the playerbase is intellectual dishonesty of the first order.And I don't care what anyone wants, I only respond to what they say. Well ahead of time... You mean, like 5 days? Because that´s when they have decided to give them Early Acces, just one day after the initial announcement. That´s not "well ahead of time". They are doing everything to distract the community from the main topic, you are too blind to see that (pun intended) The original announcement was on March 6. The announcement that content creators were granted early access to the content was on March 7. That means the decision to grant early access must have occurred before the announcement was posted, because they would have been asking content creators to opt-in on March 6 at the latest, and must have made the decision and set things in motion no later than March 5, if not significantly earlier.Unless you think that Kabam saw the thread blow up, decide to scramble up an early access preview, made the game changes necessary to do that, contact the content creators, and gotten opt-in replys all within less than one day. Kabam couldn't move that quickly if the building was on fire. Actually it's not that hard... and they get paid handsomely for it... it's called their jobs... Spoken like someone who is unfamiliar with jobs.
Little embarrassing you're using CCP videos to try and distract everyone and still continue to avoid addressing any actual reason why you won't allow 4 Star Champions in Act 6. We see through it. That's uncalled for. Especially for someone who knows how the content creator program works, of course these videos have to be planned in advance and released on a schedule. I thought long and hard about illustrating how low this is by demonstration, but I decided against it, not because it wasn't warranted, but because it was a little too easy. I don´t think he´s saying that CCP videos are bad, he just wants Kabam to adress the reason why this post has 63 pages in 6 days: Why are 4* champions banned? I didn't accuse Seatin of saying CCP videos are bad, I'm accusing him of pretending to not be aware that these videos are coordinated with the content creators well ahead of time and with a specific release schedule, so accusing Kabam of deliberately releasing a CCP video to distract the playerbase is intellectual dishonesty of the first order.And I don't care what anyone wants, I only respond to what they say. Well ahead of time... You mean, like 5 days? Because that´s when they have decided to give them Early Acces, just one day after the initial announcement. That´s not "well ahead of time". They are doing everything to distract the community from the main topic, you are too blind to see that (pun intended) The original announcement was on March 6. The announcement that content creators were granted early access to the content was on March 7. That means the decision to grant early access must have occurred before the announcement was posted, because they would have been asking content creators to opt-in on March 6 at the latest, and must have made the decision and set things in motion no later than March 5, if not significantly earlier.Unless you think that Kabam saw the thread blow up, decide to scramble up an early access preview, made the game changes necessary to do that, contact the content creators, and gotten opt-in replys all within less than one day. Kabam couldn't move that quickly if the building was on fire. Actually it's not that hard... and they get paid handsomely for it... it's called their jobs...
Little embarrassing you're using CCP videos to try and distract everyone and still continue to avoid addressing any actual reason why you won't allow 4 Star Champions in Act 6. We see through it. That's uncalled for. Especially for someone who knows how the content creator program works, of course these videos have to be planned in advance and released on a schedule. I thought long and hard about illustrating how low this is by demonstration, but I decided against it, not because it wasn't warranted, but because it was a little too easy. I don´t think he´s saying that CCP videos are bad, he just wants Kabam to adress the reason why this post has 63 pages in 6 days: Why are 4* champions banned? I didn't accuse Seatin of saying CCP videos are bad, I'm accusing him of pretending to not be aware that these videos are coordinated with the content creators well ahead of time and with a specific release schedule, so accusing Kabam of deliberately releasing a CCP video to distract the playerbase is intellectual dishonesty of the first order.And I don't care what anyone wants, I only respond to what they say. Well ahead of time... You mean, like 5 days? Because that´s when they have decided to give them Early Acces, just one day after the initial announcement. That´s not "well ahead of time". They are doing everything to distract the community from the main topic, you are too blind to see that (pun intended) The original announcement was on March 6. The announcement that content creators were granted early access to the content was on March 7. That means the decision to grant early access must have occurred before the announcement was posted, because they would have been asking content creators to opt-in on March 6 at the latest, and must have made the decision and set things in motion no later than March 5, if not significantly earlier.Unless you think that Kabam saw the thread blow up, decide to scramble up an early access preview, made the game changes necessary to do that, contact the content creators, and gotten opt-in replys all within less than one day. Kabam couldn't move that quickly if the building was on fire.
Little embarrassing you're using CCP videos to try and distract everyone and still continue to avoid addressing any actual reason why you won't allow 4 Star Champions in Act 6. We see through it. That's uncalled for. Especially for someone who knows how the content creator program works, of course these videos have to be planned in advance and released on a schedule. I thought long and hard about illustrating how low this is by demonstration, but I decided against it, not because it wasn't warranted, but because it was a little too easy. I don´t think he´s saying that CCP videos are bad, he just wants Kabam to adress the reason why this post has 63 pages in 6 days: Why are 4* champions banned? I didn't accuse Seatin of saying CCP videos are bad, I'm accusing him of pretending to not be aware that these videos are coordinated with the content creators well ahead of time and with a specific release schedule, so accusing Kabam of deliberately releasing a CCP video to distract the playerbase is intellectual dishonesty of the first order.And I don't care what anyone wants, I only respond to what they say. Well ahead of time... You mean, like 5 days? Because that´s when they have decided to give them Early Acces, just one day after the initial announcement. That´s not "well ahead of time". They are doing everything to distract the community from the main topic, you are too blind to see that (pun intended)
Little embarrassing you're using CCP videos to try and distract everyone and still continue to avoid addressing any actual reason why you won't allow 4 Star Champions in Act 6. We see through it. That's uncalled for. Especially for someone who knows how the content creator program works, of course these videos have to be planned in advance and released on a schedule. I thought long and hard about illustrating how low this is by demonstration, but I decided against it, not because it wasn't warranted, but because it was a little too easy. I don´t think he´s saying that CCP videos are bad, he just wants Kabam to adress the reason why this post has 63 pages in 6 days: Why are 4* champions banned? I didn't accuse Seatin of saying CCP videos are bad, I'm accusing him of pretending to not be aware that these videos are coordinated with the content creators well ahead of time and with a specific release schedule, so accusing Kabam of deliberately releasing a CCP video to distract the playerbase is intellectual dishonesty of the first order.And I don't care what anyone wants, I only respond to what they say.
Little embarrassing you're using CCP videos to try and distract everyone and still continue to avoid addressing any actual reason why you won't allow 4 Star Champions in Act 6. We see through it. That's uncalled for. Especially for someone who knows how the content creator program works, of course these videos have to be planned in advance and released on a schedule. I thought long and hard about illustrating how low this is by demonstration, but I decided against it, not because it wasn't warranted, but because it was a little too easy. I don´t think he´s saying that CCP videos are bad, he just wants Kabam to adress the reason why this post has 63 pages in 6 days: Why are 4* champions banned?
Little embarrassing you're using CCP videos to try and distract everyone and still continue to avoid addressing any actual reason why you won't allow 4 Star Champions in Act 6. We see through it. That's uncalled for. Especially for someone who knows how the content creator program works, of course these videos have to be planned in advance and released on a schedule. I thought long and hard about illustrating how low this is by demonstration, but I decided against it, not because it wasn't warranted, but because it was a little too easy.
Little embarrassing you're using CCP videos to try and distract everyone and still continue to avoid addressing any actual reason why you won't allow 4 Star Champions in Act 6. We see through it.
Not sure why that quoted 3 times. Sorry about that.
Little embarrassing you're using CCP videos to try and distract everyone and still continue to avoid addressing any actual reason why you won't allow 4 Star Champions in Act 6. We see through it.On the subject on the first quest I see those wonderful Domino, Korg, Mephisto & Iron Man (Infinity War) fights which will be super fun for everyone that doesn't have an adequate counter in their 5 Star/6 Star roster and this is just the first very quest. Not too mention the massive disadvantage players that will have that don't have a god tier bleeder for the "These champions can only take bleed damage path".If you think the reaction is bad now, you're going to be in for a great time tomorrow mate. Yawn if you cant counter it dont do it yet you arent ready it's that simple.
Little embarrassing you're using CCP videos to try and distract everyone and still continue to avoid addressing any actual reason why you won't allow 4 Star Champions in Act 6. We see through it.On the subject on the first quest I see those wonderful Domino, Korg, Mephisto & Iron Man (Infinity War) fights which will be super fun for everyone that doesn't have an adequate counter in their 5 Star/6 Star roster and this is just the first very quest. Not too mention the massive disadvantage players that will have that don't have a god tier bleeder for the "These champions can only take bleed damage path".If you think the reaction is bad now, you're going to be in for a great time tomorrow mate.
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. We can probably all agree with you on that point. It also means it shouldn’t even pertain to you either but you still chime in on things that are well past what you’re actually working on & should be worried about. This is a discussion. There are no progress gates to the Forum.
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. We can probably all agree with you on that point. It also means it shouldn’t even pertain to you either but you still chime in on things that are well past what you’re actually working on & should be worried about.
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet.
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. We can probably all agree with you on that point. It also means it shouldn’t even pertain to you either but you still chime in on things that are well past what you’re actually working on & should be worried about. This is a discussion. There are no progress gates to the Forum. No but listening to you talk about act 6 is like listening to someone with a Ford Fiesta giving opinions about a Ferrari. No offense to anyone with a Fiesta.
At this point there’s really no point in going on about this. At the end of the day this is a game. They decided they’re not making any changes to it. You all can waste your time constantly complaining about their decision, or we can wait until tomorrow and test it out. Maybe once we try it out, it won’t be quite as bad as we’re expecting. Paths may be long (energy heavy) but it doesn’t look like there’s a really unrealistic number of fights. Instead of repeating yourselves over and over, test the content first. Let’s start there and everyone will have more solid information and facts to give to Kabam and how they can maybe alter the progress gatetl;dr Let’s give it a shot. It wouldn’t be the first time we freak out about content before hand and then realize it’s achievable. Actually if I math right they said 600 energy per so 6 1.1And 9 ish paths so math wise each path has to be under 70 energy in theorySo not like act 4.3.6? I think thats the one with that huge winding line to venom boss
At this point there’s really no point in going on about this. At the end of the day this is a game. They decided they’re not making any changes to it. You all can waste your time constantly complaining about their decision, or we can wait until tomorrow and test it out. Maybe once we try it out, it won’t be quite as bad as we’re expecting. Paths may be long (energy heavy) but it doesn’t look like there’s a really unrealistic number of fights. Instead of repeating yourselves over and over, test the content first. Let’s start there and everyone will have more solid information and facts to give to Kabam and how they can maybe alter the progress gatetl;dr Let’s give it a shot. It wouldn’t be the first time we freak out about content before hand and then realize it’s achievable.
Hulk Ragnarok's Face Me was confirmed by a developer to counter No Retreat. No videos on this yet.
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. Just saying some of the fights definitely require specific counters such as a cable fight in 6:1:1 Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. Just saying some of the fights definitely require specific counters such as a cable fight in 6:1:1 Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. Just saying some of the fights definitely require specific counters such as a cable fight in 6:1:1 There are BEST options, that's pretty much the same as any content. There are always other options.
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. Just saying some of the fights definitely require specific counters such as a cable fight in 6:1:1
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released.
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. Just saying some of the fights definitely require specific counters such as a cable fight in 6:1:1 Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. Just saying some of the fights definitely require specific counters such as a cable fight in 6:1:1 Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. Just saying some of the fights definitely require specific counters such as a cable fight in 6:1:1 There are BEST options, that's pretty much the same as any content. There are always other options. Not really the cable has a very specific nodes that if you don’t have vision or magik it’s going to be a horrible fight
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. I dunno... being told that I must dump resources into 5* versions of a champ I already have at 5/50 (pulled the 5* after ranking 4*) certainly feels like a slap in the face... I don’t need archangel at 5/50 and 3/45 for example, I can and should be allowed to just use the 5/50 rather than dumping more resources into what will be (in my opinion, based on my 4* being sig 99 vs sig20 5*) a weaker archangel
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. Just saying some of the fights definitely require specific counters such as a cable fight in 6:1:1 Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. Just saying some of the fights definitely require specific counters such as a cable fight in 6:1:1 Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. Just saying some of the fights definitely require specific counters such as a cable fight in 6:1:1 There are BEST options, that's pretty much the same as any content. There are always other options. Not really the cable has a very specific nodes that if you don’t have vision or magik it’s going to be a horrible fight So Power Control? There's more than two, isn't there?
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. I dunno... being told that I must dump resources into 5* versions of a champ I already have at 5/50 (pulled the 5* after ranking 4*) certainly feels like a slap in the face... I don’t need archangel at 5/50 and 3/45 for example, I can and should be allowed to just use the 5/50 rather than dumping more resources into what will be (in my opinion, based on my 4* being sig 99 vs sig20 5*) a weaker archangel This is my biggest complaint. Ranking 4*s over 5*s because they’ve repeatedly said 4*s will remain viable. I’m not taking those champs to r4. My decision made sense. Now they’re wasted.
I haven’t said much on the subject, maybe I was hoping that this would change before the release date. Since it doesn’t appear to be headed that direction, I’ll say now that i’m hurt by this decision. I’ve spent countless hours and a fair amount of money on this game because I love it. I would consider myself an end game player — 100% LOL, Act 5, etc. and have been playing for about 2 years. I’ve never jumped on a “boycott bandwagon” and have supported the game and the decisions made by developers. Lately, however, I have been questioning a lot of decisions made by the game team. The ability to target a specific 5* without spending (even with spending the chances are slim) has been taken away and replaced with the new Featured 5* Crystals that offer a much lower chance at getting a specific champ you want. Because of this, I don’t appreciate seeing people in here saying, “if you can’t do it yet then you’re not ready,” when u know that skill-wise I am more than ready for this content. The more accurate statement would be, “you haven’t gotten lucky enough to pull a 5* counter for (x) lane,” which isn’t right. I’m a paying customer of this RNG based game, and if I haven’t lucked out and pulled a 5* void (or full in the blank) I should be allowed to use my 4* like I did in variant, my first LOL path, Act 5.4 ultron (4/40 unduped Medusa), and the maze. I feel like by completing the content to unlock Act 6, that should be enough to demonstrate that my skill/roster at least deserve a shot at some of these fights. Given the fact that you’ve released content that’s at least as “frustrating” as Act 6 appears to be, and allowed 4*s into it, you set a precedent for the rest of the end game content. At least be honest about your reasons. The last thing I’ll say is that when you guys decided to release 6*s, you gave the community notice so we could prepare for the change. What you’re doing now is the equivalent of giving 1 week notice about 6*s entering the game, not giving people opportunity to hold off on opening their 5*s in order to obtain 6* shards. Can you imagine the backlash? It probably wouldn’t have been much different from this. It’s not so much WHAT decisions you make, but HOW you make them that will determine the community’s reaction. Thanks 🙏🏼
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. I dunno... being told that I must dump resources into 5* versions of a champ I already have at 5/50 (pulled the 5* after ranking 4*) certainly feels like a slap in the face... I don’t need archangel at 5/50 and 3/45 for example, I can and should be allowed to just use the 5/50 rather than dumping more resources into what will be (in my opinion, based on my 4* being sig 99 vs sig20 5*) a weaker archangel The entire game is built around Ranking what we need. Having multiple Rarities means the lower ones will fall short eventually. There's also no such thing as a Ranking option that will fit all content. This is no different. No one is telling you that you have to Rank a 5* AA to replace your 4*. If that's what you're choosing to use, then you will have to, yes. The only current obligation is a 5* or a 6*. This is the next level of content, and a 4* won't always carry us through every new level of challenge. We have 3* versions that we Ranked and had to Rank the 4* versions. No different. That's what comes with multiple Rarities. The amount of Resources to take a 5* to R3, the equivalent of an R5 4*, are about the same. For people at that stage of progress, some T4CCs and Basics aren't a cap.
Ok so.Just quickly popping in here to share a few things.1- 4* ban is cheap and nasty as hell, a sleazy back handed slap in the face of we’ll all summoners not just the mid tier players.2 - nodes you have showed to be in act 6 so far are fairly specific and less we forget there are path nodes + global + many of newer champions require specific matchups - that filters out 95%+ champions in game - like let’s say caustic temper - need poision immune with fury - realistically people only have ranked up medusa and or hype orMaybe ghost that can deal with that - narrowing it down to 3-4 champions in game that are not absolute trash for all other scenarios - it is stupid as hell if only 5* or 6* are allowed as statistically it is likely many summoners don’t have any of those.3 - preview of 1.1 means absolutely squat when it comes to rest of the content (can’t compare 5.2.1 to 5.2.6 in difficulty)On my channel I posted few ideas how to rectify this for Kabam,Main one - release in game * boost* that increases 4* champion level by 1 for set amount of time - sprinkle them throughout 6.1 and perhaps store (for some gold and with daily limit )And this whole issue goes away - 4* still banned but if we really need some utility of synergy champions we have acces to them.End of story.Latershttps://youtu.be/9XCo1PDcs-A 1. It's not a slap in the face to all Summoners. It's a degree of challenge, one that shouldn't even pertain to mid-level Players yet. It affects everyone who hasn't done it, of course. Everyone is free to discuss it. However, it's certainly not a slap in the face to them. Quite contrary. They're getting a head start before they get there.2. There are most likely a number of options, which is one of the purposes of releasing content to the CCs, so they can explore it and share their ideas and thoughts on how to get through it. It may however, require people to explore Champs not commonly used. That's not a bad thing. It's very limiting to play one way ad infinitum. 3. It pertains to 6.1. The rest of the Chapter is nowhere near ready to be released. I dunno... being told that I must dump resources into 5* versions of a champ I already have at 5/50 (pulled the 5* after ranking 4*) certainly feels like a slap in the face... I don’t need archangel at 5/50 and 3/45 for example, I can and should be allowed to just use the 5/50 rather than dumping more resources into what will be (in my opinion, based on my 4* being sig 99 vs sig20 5*) a weaker archangel The entire game is built around Ranking what we need. Having multiple Rarities means the lower ones will fall short eventually. There's also no such thing as a Ranking option that will fit all content. This is no different. No one is telling you that you have to Rank a 5* AA to replace your 4*. If that's what you're choosing to use, then you will have to, yes. The only current obligation is a 5* or a 6*. This is the next level of content, and a 4* won't always carry us through every new level of challenge. We have 3* versions that we Ranked and had to Rank the 4* versions. No different. That's what comes with multiple Rarities. The amount of Resources to take a 5* to R3, the equivalent of an R5 4*, are about the same. For people at that stage of progress, some T4CCs and Basics aren't a cap. You have a bad habit of telling people what they should and shouldn’t have. You’re not anywhere near that stage of the game so you shouldn’t tell people that. I remember this same argument from you when diversity was a thing. You told people they should be able to rank up a new defense on a whim if they’re in higher tiers. Even a lot of end game players struggle to do more than a rankup or two on such short notice.