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Fix backdraft intercepts already

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Comments

  • EzioAuditorrreEzioAuditorrre Posts: 30
    When will Kabam fix the problem with backdraft intercept? As I remember, they said it was broken unintentionally. Any reason for such a long delay?
  • KerayZKerayZ Posts: 162 ★★
    edited September 12
    Markg25 said:

    As well as RDT for magik, I’d like you to consider rank down tickets for Proxima also.

    Mission 2 relies heavy on the use of backdraft intercept to complete 🥴

    Proxima nerf ?

    we shouldnt just be asking for RDT's when its possible they are still trying to correct the issue. once they decide if its final or not then the conversation needs to be on the table for certain things. in my opinion anyway.
  • gforcefangforcefan Posts: 169
    KerayZ said:

    Markg25 said:

    As well as RDT for magik, I’d like you to consider rank down tickets for Proxima also.

    Mission 2 relies heavy on the use of backdraft intercept to complete 🥴

    Proxima nerf ?

    we shouldnt just be asking for RDT's when its possible they are still trying to correct the issue. once they decide if its final or not then the conversation needs to be on the table for certain things. in my opinion anyway.
    I don't disagree with you it, but how are we supposed to know where things stand if they don't tell us what's going on?
  • KerayZKerayZ Posts: 162 ★★
    gforcefan said:

    KerayZ said:

    Markg25 said:

    As well as RDT for magik, I’d like you to consider rank down tickets for Proxima also.

    Mission 2 relies heavy on the use of backdraft intercept to complete 🥴

    Proxima nerf ?

    we shouldnt just be asking for RDT's when its possible they are still trying to correct the issue. once they decide if its final or not then the conversation needs to be on the table for certain things. in my opinion anyway.
    I don't disagree with you it, but how are we supposed to know where things stand if they don't tell us what's going on?
    yeah its been a long time. i'm not going anywhere. are you? we need an update on this...
  • GurjitGurjit Posts: 28
    It’s been almost 6 months now , we need acknowledgement of any kind
  • Sjr38Sjr38 Posts: 15
    Would like an update on this.
  • GurjitGurjit Posts: 28
    This radio silence from kabam is even worse than them being ruthless 💁🏻‍♂️
  • hungryhungrybbqhungryhungrybbq Posts: 550 ★★
    Oy.
  • Leiva_darkLeiva_dark Posts: 266
    🦗🦗🦗
  • MEKA5MEKA5 Posts: 331 ★★
    DNA3000 said:


    From a game developer point of view, there's a 99.9% chance this isn't anywhere within the code. It is also highly unlikely to be a faulty commit.
    Consider the case of when parry timing broke shortly after 12.0. That turned out to be a problem with an engine upgrade. The new engine worked subtly different than the previous one, and that altered the timing of the game in certain corner cases including sometimes parry.

    Being a developer I totally agree with you. All these problem started with the engine implemented starting with version 12.0. Kabam should SERIOUSLY consider a substancial engine change, since the game is almost unplayable at times.

    Parry not working, dashes not working, backdraft intercepts not working, AI reacting mid-combo or instantly punishing your specials. THIS IS SUCH A MESS!

  • Vegeta9000Vegeta9000 Posts: 201 ★★
    Ifs been half a year 😂 ive for the most part stopped using champs that rely on backdraft intercepts
  • GurjitGurjit Posts: 28
    Another update is upon us and again no acknowledgement or no mentions of this .
  • njandynjandy Posts: 49
    the state of the game is almost making me go postal. i’ve had to calmly put the phone down and walk away too many times lately.
  • KerneasKerneas Posts: 480 ★★
    Nee updates heave been implemented over last week. Any bugfix ?
  • Belfigor2Belfigor2 Posts: 74
    so kabam are ok with a system that is abusable, the MLLL I mean?
    you would think kabam would modify the AI so it does not ALWAYS work?
    I would think that the AI react differently or they slowed our champ response time might be a way to prevent us from using this(MLLL back and forth wall "tactic") and abuse the very easy no challenge win combo
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