Sorry DTMelodicMetal but as shown in your own video when you attacked punisher's block you had to stop and set up a parry and restart your backdrafting.
Broken.
6 months ago you wouldn't have done that. You would have hit his block and continued to backdraft.
Sorry DTMelodicMetal but as shown in your own video when you attacked punisher's block you had to stop and set up a parry and restart your backdrafting.
Broken.
6 months ago you wouldn't have done that. You would have hit his block and continued to backdraft.
All or nothing then right? No such thing as something in the middle lol. I've previously commented how mixing up combo inputs fools the AI into taking bait more often. Adjust your strategies and you won't waste time arguing about something you have no control over.
Hitting into the block once, twice, 4 times and backdrafting is broken. I dont think anyone is saying hitting the opponent clean and backdrafting is. So yeah you can still backdraft to a point. Now go fight Variant or act 5 ultron with your power drain. Ultron will auto evade one of your attacks and immediately block you. This ends your backdrafting and opens up more block dmg, failed parries, etc...list goes on. I understand you are "working around" the issue but you're not confronting it head on.
That being said im sure you cleared Variant 1 content when it was working just fine. Do you think thats fair to the next years worth of player's who face that content and cant use the same method you did? This mechanic just never should have changed.
Sorry DTMelodicMetal but as shown in your own video when you attacked punisher's block you had to stop and set up a parry and restart your backdrafting.
Broken.
6 months ago you wouldn't have done that. You would have hit his block and continued to backdraft.
All or nothing then right? No such thing as something in the middle lol. I've previously commented how mixing up combo inputs fools the AI into taking bait more often. Adjust your strategies and you won't waste time arguing about something you have no control over.
This works when you are ACTUALLY hitting them, and 4 hits and dashing back and in without mixing 3 hit combos also MOSTLY works when ACTUALLY hitting them, the problem is when hitting into the opponent's block.
The main problem isn't with the AI it's more an attacker thing,, where if you finish a five hit combo then try backing away your attacker will either attempt a sixth combo hit or get tagged by the defender with a combo of their own,,, this makes higher end content harder to leaning on impossible without huge potion revive supply's,,, result,,, bigger lunches at kabam 😂
Magik is hugely nerfed because of this issue because you can't reliably keep the opponents in the corner like before. Same is with Medusa and ultrons as mentioned by others in previous posts.
They have reduced the time that the AI is held in block, unable to respond after being hit while blocking. Players are still held in block for a certain amount of time, unable to respond other than to drop block. This has led to two "bugs":
1) The AI is able to react instantly after a PC hits their block, removing our ability to backdraft intercept without risking a combo to the face.
THEN...
2) The other bug... the AI is able to dodge back mid combo while a PC is hitting into their block OR launch a special attack mid combo, like we are seeing.
Bug #2 is proof that the held in block time has been reduced by Kabam for only the AI, which is the cause of both bugs. Change the AI response time back.
That isn't what the problem is, try hitting into their block and THEN try to backdraft intercept, and you will see most of the time the AI will tag you first now, when before, you could reliably backdraft intercept them.
They have reduced the time that the AI is held in block, unable to respond after being hit while blocking. Players are still held in block for a certain amount of time, unable to respond other than to drop block. This has led to two "bugs":
1) The AI is able to react instantly after a PC hits their block, removing our ability to backdraft intercept without risking a combo to the face.
THEN...
2) The other bug... the AI is able to dodge back mid combo while a PC is hitting into their block OR launch a special attack mid combo, like we are seeing.
Bug #2 is proof that the held in block time has been reduced by Kabam for only the AI, which is the cause of both bugs. Change the AI response time back.
I did also address this issue in my latest Intercepting tutorial:
https://youtu.be/W-af5eSaocM?t=205 I am not really sure when it started exactly, but this has been going on since at least patch 22.0 - I added a time stamp to the link above, so it should start just at the point where I compare combat footage from before and after that specific patch.
EDIT: That time code thing does not seem to work on embedded videos, so here's an external link:
I is more than just backdrafting... The AI response seems to be on steroids. I know that several updates back they increased the “Block Stun” threshold (if blocking, there is a delay before you can drop the block and evade or reapply - this was to try and prevent tapping block to get a parry), but this seem to only be for the player. The AI seems to ignore any time to respond after successfully blocking an attack.
Also, SP3 cutscenes are coming back to the fight screen with the AI a Ready dashing and attacking prior to the screen opening. The whole AI reaction seems to be ramped up. I know AIs have a huge advantage already because they don’t have any eye/hand delay, but it seems a little unfair.
Yep - after I do an sp3 I start blocking before it's over. It's BS.
And yes backdrafting still doesn't work most times.
I don't think this is a bug but was something to make the AI smarter as the game progress, its in one of the patch notes about AI interaction. so to me this was intentional we just have to adjust our game play, what sux is that kabam has ignore this post instead of coming and just explaining what's going on.
I don't think this is a bug but was something to make the AI smarter as the game progress, its in one of the patch notes about AI interaction. so to me this was intentional we just have to adjust our game play, what sux is that kabam has ignore this post instead of coming and just explaining what's going on.
sounds like the whole "learn and adapt" approach of 12.0?
Why is Kabam still ignoring this thread and could "fix" She Hulk within few days? The AI is acting weird: breaking blocks, anticipating your moves with a special, punishing your SP3 with a combo...it's like they turned on a cheat mode. The AI has always priority!
they're ignoring it because they don't care which is the honest answer. post a new post with title Thank you Kabam I'm so excited and have a pic of Ghost as a 6 star pull and see how fast someone come in to say congrats
Kabam, if you look at Markg25's video in the thread that was closed, you can see that he repeatedly hits into block twice and backs out safely. This has been changed. Is it intentional or a bug? Some communication would be appreciated. Thanks.
Maybe its just that they dont have a solution for now and its a complicated fix since it would impact a lot of game play like it did when they broke it. But just a little: "Jo guys we are on it. Sorry for the 5 months but this fix is super complicated etc bla bla"
Cant be too hard imo.
Or its just that they havent decided yet if they want to fix it. I mean its not in a champion description that you can backdraft 🤔
This particular problem is hugely sad to me. Magik was my first 5/65 sig 200. I used to use her everywhere, and this seriously impacts her worth. I know she is still very good, but this ability is how I was able to handle the old war map node 29 in tiers 3-5. I really would love to at least think about an RDT, given that she is not as valuable with this defect and I have better options now.
After comparing these two videos I would not be surprised if differences in AI behavior with countering intercepts is due to changes aimed at Ghost instead of actual intercepting techniques.
Which parts are you comparing @DTMelodicMetal? Watching both I just see one where it was safe to hit block and one where it wasn't. So you're saying the blocked hits being taken away is to counter ghost? I'm sure Kabam knows exactly why it was changed or taken away.
....I'm just wondering when the fix is coming. *checks watch* yep its September. we got so many comments on my backdraft video stating that people did NOT even know this was an issue. Folks were still trying to backdraft like they always could, for years, with no knowledge of any changes. Failing, dying, using items...for 6 months. Hey Kabam is that their fault you messed it all up and didn't inform them of it?
I could careless why they did it. We already proved they did. They already admitted it wasn't intentional. That's where we are now. What's being done about it? When is it being done?
Comments
Broken.
6 months ago you wouldn't have done that. You would have hit his block and continued to backdraft.
That being said im sure you cleared Variant 1 content when it was working just fine. Do you think thats fair to the next years worth of player's who face that content and cant use the same method you did? This mechanic just never should have changed.
1) The AI is able to react instantly after a PC hits their block, removing our ability to backdraft intercept without risking a combo to the face.
THEN...
2) The other bug... the AI is able to dodge back mid combo while a PC is hitting into their block OR launch a special attack mid combo, like we are seeing.
Bug #2 is proof that the held in block time has been reduced by Kabam for only the AI, which is the cause of both bugs. Change the AI response time back.
@Kabam Miike @Kabam Vydious @Kabam Porthos
That is what is broken.
Sentinel SP1 response time that prevented players from punishing after dodging it.
The ability of NC to drop and reblock instantly, stopping him from switching modes mid combo (but players are prevented from doing this).
Why Domino was able to "break" blocks as players are held from taking action after taking a blocked hit (but NPCs are not).
NPCs doing the block stutter dance...
All point to PCs being held after taking a block, this being reduced or removed for NPCs, and/or response times in general being reduced on NPCs.
Also...watch and learn Kabam
https://youtu.be/x5W2QOn17e8
https://youtu.be/W-af5eSaocM?t=205
I am not really sure when it started exactly, but this has been going on since at least patch 22.0 - I added a time stamp to the link above, so it should start just at the point where I compare combat footage from before and after that specific patch.
EDIT: That time code thing does not seem to work on embedded videos, so here's an external link:
https://youtube.com/watch?v=W-af5eSaocM&t=205s
I hope this gets resolved soon. This change to AI has stripped away a core combat strategy for beating endgame content.
And yes backdrafting still doesn't work most times.
But just a little:
"Jo guys we are on it. Sorry for the 5 months but this fix is super complicated etc bla bla"
Cant be too hard imo.
Or its just that they havent decided yet if they want to fix it. I mean its not in a champion description that you can backdraft 🤔
https://youtu.be/QLnyJ1fs1CA
Now, here’s a video from May 2019:
https://youtu.be/Cb2_ytBK67A
After comparing these two videos I would not be surprised if differences in AI behavior with countering intercepts is due to changes aimed at Ghost instead of actual intercepting techniques.
....I'm just wondering when the fix is coming. *checks watch* yep its September. we got so many comments on my backdraft video stating that people did NOT even know this was an issue. Folks were still trying to backdraft like they always could, for years, with no knowledge of any changes. Failing, dying, using items...for 6 months. Hey Kabam is that their fault you messed it all up and didn't inform them of it?
I could careless why they did it. We already proved they did. They already admitted it wasn't intentional. That's where we are now. What's being done about it? When is it being done?
here's where i show how backdrafts used to work and how they work now
https://youtu.be/x5W2QOn17e8
here's where we talk about how this is a silent nerf to Magik
https://youtu.be/P4RGED68B04
Check the comments....