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Fix backdraft intercepts already

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Comments

  • DTMelodicMetalDTMelodicMetal Posts: 2,777 ★★★★★
    KerayZ said:


    Sorry DTMelodicMetal but as shown in your own video when you attacked punisher's block you had to stop and set up a parry and restart your backdrafting.

    Broken.

    6 months ago you wouldn't have done that. You would have hit his block and continued to backdraft.

    All or nothing then right? No such thing as something in the middle lol. I've previously commented how mixing up combo inputs fools the AI into taking bait more often. Adjust your strategies and you won't waste time arguing about something you have no control over.
  • iRetr0iRetr0 Posts: 1,142 ★★★★

    KerayZ said:


    Sorry DTMelodicMetal but as shown in your own video when you attacked punisher's block you had to stop and set up a parry and restart your backdrafting.

    Broken.

    6 months ago you wouldn't have done that. You would have hit his block and continued to backdraft.

    All or nothing then right? No such thing as something in the middle lol. I've previously commented how mixing up combo inputs fools the AI into taking bait more often. Adjust your strategies and you won't waste time arguing about something you have no control over.
    This works when you are ACTUALLY hitting them, and 4 hits and dashing back and in without mixing 3 hit combos also MOSTLY works when ACTUALLY hitting them, the problem is when hitting into the opponent's block.
  • Darklord60Darklord60 Posts: 15
    The main problem isn't with the AI it's more an attacker thing,, where if you finish a five hit combo then try backing away your attacker will either attempt a sixth combo hit or get tagged by the defender with a combo of their own,,, this makes higher end content harder to leaning on impossible without huge potion revive supply's,,, result,,, bigger lunches at kabam 😂
  • MaqsoodMaqsood Posts: 6
    edited August 25
    Magik is hugely nerfed because of this issue because you can't reliably keep the opponents in the corner like before. Same is with Medusa and ultrons as mentioned by others in previous posts.
  • SparkAlotSparkAlot Posts: 518 ★★★

    Backdraft intercepting isn't as easy to maintain as it was before. I wouldn't say it's broken, Doctor Voodoo still owns the technique:

    That isn't what the problem is, try hitting into their block and THEN try to backdraft intercept, and you will see most of the time the AI will tag you first now, when before, you could reliably backdraft intercept them.

    That is what is broken.
  • Starlord27Starlord27 Posts: 42
    The number of messages in this thread goes up and down so Kabam are definitely looking at this thread in some capacity.

    Also...watch and learn Kabam

  • wallopwallop Posts: 14
    edited August 25
    I think it's back or if it's just me I'll try using it with magik
  • GamerGamer Posts: 4,640 ★★★★
    wallop said:

    I think it's back or if it's just me I'll try using it with magik

    It just you it do not work with medium only light
  • Bugmat78Bugmat78 Posts: 58

    I is more than just backdrafting... The AI response seems to be on steroids. I know that several updates back they increased the “Block Stun” threshold (if blocking, there is a delay before you can drop the block and evade or reapply - this was to try and prevent tapping block to get a parry), but this seem to only be for the player. The AI seems to ignore any time to respond after successfully blocking an attack.

    Also, SP3 cutscenes are coming back to the fight screen with the AI a
    Ready dashing and attacking prior to the screen opening. The whole AI reaction seems to be ramped up.
    I know AIs have a huge advantage already because they don’t have any eye/hand delay, but it seems a little unfair.

    Yep - after I do an sp3 I start blocking before it's over. It's BS.

    And yes backdrafting still doesn't work most times.
  • Stagedear85Stagedear85 Posts: 404 ★★
    I don't think this is a bug but was something to make the AI smarter as the game progress, its in one of the patch notes about AI interaction. so to me this was intentional we just have to adjust our game play, what sux is that kabam has ignore this post instead of coming and just explaining what's going on.
  • KerayZKerayZ Posts: 162 ★★

    I don't think this is a bug but was something to make the AI smarter as the game progress, its in one of the patch notes about AI interaction. so to me this was intentional we just have to adjust our game play, what sux is that kabam has ignore this post instead of coming and just explaining what's going on.

    sounds like the whole "learn and adapt" approach of 12.0?
  • SeraphionSeraphion Posts: 234
    Well I will have a bad time when it comes to variant 1 and the ultron bosses -_-
  • Paul_DCPaul_DC Posts: 60
    Every time after Hyperion sp3 I get punch in my face
  • Leiva_darkLeiva_dark Posts: 266
    edited August 27
    Another month with this error, the thread has the videos evidence information from the first moment. But they do not repair it. But if they have time to invent supposed errors in mechanics of fighters to nerf. What a disappointment. You will have 1 more month to investigate but they don't ...
  • MEKA5MEKA5 Posts: 331 ★★
    edited August 29
    Why is Kabam still ignoring this thread and could "fix" She Hulk within few days? The AI is acting weird: breaking blocks, anticipating your moves with a special, punishing your SP3 with a combo...it's like they turned on a cheat mode. The AI has always priority!
  • DestroyerDestroyer Posts: 103
    Kabam, if you look at Markg25's video in the thread that was closed, you can see that he repeatedly hits into block twice and backs out safely. This has been changed. Is it intentional or a bug? Some communication would be appreciated. Thanks.
  • SeraphionSeraphion Posts: 234
    Maybe its just that they dont have a solution for now and its a complicated fix since it would impact a lot of game play like it did when they broke it.
    But just a little:
    "Jo guys we are on it. Sorry for the 5 months but this fix is super complicated etc bla bla"

    Cant be too hard imo.

    Or its just that they havent decided yet if they want to fix it. I mean its not in a champion description that you can backdraft 🤔
  • MetaphorUraniumMetaphorUranium Posts: 66
    edited September 3
    This particular problem is hugely sad to me. Magik was my first 5/65 sig 200. I used to use her everywhere, and this seriously impacts her worth. I know she is still very good, but this ability is how I was able to handle the old war map node 29 in tiers 3-5. I really would love to at least think about an RDT, given that she is not as valuable with this defect and I have better options now.
  • Speedro420Speedro420 Posts: 147
    Yep Magik needs her BD to be the boss she truly is! Fix this Kabam!
  • Incitatus666Incitatus666 Posts: 152
    KerayZ said:

    Good morning *sips coffee* No word yet? Ok proceed community....

    I wanna say thank you for your video about this. Magik is one of my 4 5* at R4 and I hope this gets solved soon. Keep up the good work!
  • DTMelodicMetalDTMelodicMetal Posts: 2,777 ★★★★★
    Here’s a video from August 2018:



    Now, here’s a video from May 2019:



    After comparing these two videos I would not be surprised if differences in AI behavior with countering intercepts is due to changes aimed at Ghost instead of actual intercepting techniques.
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