Oh god we all and most wont the rewards to go op but if the rewards need to go op the defecultiy need to go op to but if not ther kind culd make a new mode aside from variant but stil get a big of the node from variant ect many way to improve the rewards for even end and progress player end game have variant most end game decisions to cler in the very first day. If ther don’t need to be done we need a new lol rol ect with more part and more harder then what we hav now and soory if most don’t understand me and all I’m sayings might just be words but we need a bit of a revamp in the rewards has Ben 1 year now with the same things all over
Master: 1500 5* Shards Uncollected: 7500 5* shards It's like kabam itself wants the game to die
With all due respect.... Heroic + master + uncollected is... 10000 5 star shards, so an extra 5 star a month!
I admit they could do with an update since whales are pulling 6 stars now left and right but it's still something?
Alpha Scorpion
I'm really tired of people assuming that everyone is an uncollected player who can clear all the game content, alot of players, More than you will ever know are still struggling to explore master, so no this is not "still something" for them because they can't do uncollected, all they get are 2500 5* shards from heroic and master and that's it, start thinking of the little guy for a second please, look at where you once was in the game and remember what you felt like when you were once over looked like them, and then tell me if the rewards are still fair
Master: 1500 5* Shards Uncollected: 7500 5* shards It's like kabam itself wants the game to die
With all due respect.... Heroic + master + uncollected is... 10000 5 star shards, so an extra 5 star a month!
I admit they could do with an update since whales are pulling 6 stars now left and right but it's still something?
Alpha Scorpion
I'm really tired of people assuming that everyone is an uncollected player who can clear all the game content, alot of players, More than you will ever know are still struggling to explore master, so no this is not "still something" for them because they can't do uncollected, all they get are 2500 5* shards from heroic and master and that's it, start thinking of the little guy for a second please, look at where you once was in the game and remember what you felt like when you were once over looked like them, and then tell me if the rewards are still fair
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
Lol. Difficulty has went up. It started with one noded path. Now you have minis on every path. This is called increasing difficulty. I know you’re just here to argue and show your ass but at least acknowledge difficulty increases. Even if it doesn’t Kabam should be proactive about keeping rewards progressive. We should never be going more than a year without changes. It becomes stale and boring which is exactly where we’re at.
A 8-10k champ on a path is hardly considered a mini, even with 4* 4/40s.
that mini was just one example of increasing difficulty. A.I is way more difficult than it was before, there are new nodes and new abilities and also not all phones are not perfect to run this game so yeah constant lags make it way more difficult. just bcoz you don't find it difficult doesn't mean it hasn't increased for others too
So it’s subjective? Hence if I find an event easy I should demand that rewards are lowered and if I find it hard I should demand otherwise?
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
Lol. Difficulty has went up. It started with one noded path. Now you have minis on every path. This is called increasing difficulty. I know you’re just here to argue and show your ass but at least acknowledge difficulty increases. Even if it doesn’t Kabam should be proactive about keeping rewards progressive. We should never be going more than a year without changes. It becomes stale and boring which is exactly where we’re at.
A 8-10k champ on a path is hardly considered a mini, even with 4* 4/40s.
How about a 25k Thing?
hahahahaha you have a 6 star corvus and you're complaining about difficulty, where do you get off? LOL
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Can you tell me, then, how many times they have ran a side quest monthly that has given us extra rewards for almost little to no effort?
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
Lol. Difficulty has went up. It started with one noded path. Now you have minis on every path. This is called increasing difficulty. I know you’re just here to argue and show your ass but at least acknowledge difficulty increases. Even if it doesn’t Kabam should be proactive about keeping rewards progressive. We should never be going more than a year without changes. It becomes stale and boring which is exactly where we’re at.
A 8-10k champ on a path is hardly considered a mini, even with 4* 4/40s.
that mini was just one example of increasing difficulty. A.I is way more difficult than it was before, there are new nodes and new abilities and also not all phones are not perfect to run this game so yeah constant lags make it way more difficult. just bcoz you don't find it difficult doesn't mean it hasn't increased for others too
So it’s subjective? Hence if I find an event easy I should demand that rewards are lowered and if I find it hard I should demand otherwise?
So the easiest way is to just keep it constant.
how do you make this about you only. you find every event easy so according to you we would be handed **** rewards for any difficulty
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
That's like telling a kid "why are you mad that you're getting hit? We all got hit and we still made it through life" just because you went through a time when the game was not giving you enough doesn't mean i have to as well, by marketing standards every new era calls for more of what was/is currently offered, you might think i am the bad guy attacking kabam but i am pointing out what will lead more people leaving so they can avoid it
People leave all the time, for various reasons. If their reason is because they aren’t progressing fast enough or rewards are insufficient, then they will leave eventually as rewards will never be sufficient as you attain more, or they will simply hit a content/progression wall and give up.
So your argument is you don't care about people leaving the game? Do you even understand how mobile games work? Oh my god do,dude you understand that your only argument is it doesn't matter if kabam goes bankrupt?
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
That's like telling a kid "why are you mad that you're getting hit? We all got hit and we still made it through life" just because you went through a time when the game was not giving you enough doesn't mean i have to as well, by marketing standards every new era calls for more of what was/is currently offered, you might think i am the bad guy attacking kabam but i am pointing out what will lead to more people leaving so they can avoid it
Everyone claims "people are leaving" yet they still see an increase year to year of the player base.
Most new players think they need bigger and better rewards. You already get that by being a new player- 1. Faster access to 5*. 2. Reduced energy for act 4. 3. Reduced difficulty for master and heroic. 4. Free T4B/T1A arenas. This plus more. You get more than past players already. The game is aboit progression, not get as much as you can as fast as you can. Its meant to steadily build a roster until you reach a point if you have the monatary means to buy your roster like COWhale.
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
Lol. Difficulty has went up. It started with one noded path. Now you have minis on every path. This is called increasing difficulty. I know you’re just here to argue and show your ass but at least acknowledge difficulty increases. Even if it doesn’t Kabam should be proactive about keeping rewards progressive. We should never be going more than a year without changes. It becomes stale and boring which is exactly where we’re at.
A 8-10k champ on a path is hardly considered a mini, even with 4* 4/40s.
that mini was just one example of increasing difficulty. A.I is way more difficult than it was before, there are new nodes and new abilities and also not all phones are not perfect to run this game so yeah constant lags make it way more difficult. just bcoz you don't find it difficult doesn't mean it hasn't increased for others too
So it’s subjective? Hence if I find an event easy I should demand that rewards are lowered and if I find it hard I should demand otherwise?
So the easiest way is to just keep it constant.
how do you make this about you only. you find every event easy so according to you we would be handed **** rewards for any difficulty
No. Which is why the rewards are kept constant and not fluctuating based on difficulty.
Sometimes it’s harder, sometimes it’s easier. It balances out overall.
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
Lol. Difficulty has went up. It started with one noded path. Now you have minis on every path. This is called increasing difficulty. I know you’re just here to argue and show your ass but at least acknowledge difficulty increases. Even if it doesn’t Kabam should be proactive about keeping rewards progressive. We should never be going more than a year without changes. It becomes stale and boring which is exactly where we’re at.
A 8-10k champ on a path is hardly considered a mini, even with 4* 4/40s.
that mini was just one example of increasing difficulty. A.I is way more difficult than it was before, there are new nodes and new abilities and also not all phones are not perfect to run this game so yeah constant lags make it way more difficult. just bcoz you don't find it difficult doesn't mean it hasn't increased for others too
Difficulty fluctuates month to month. Should rewards also?
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
Lol. Difficulty has went up. It started with one noded path. Now you have minis on every path. This is called increasing difficulty. I know you’re just here to argue and show your ass but at least acknowledge difficulty increases. Even if it doesn’t Kabam should be proactive about keeping rewards progressive. We should never be going more than a year without changes. It becomes stale and boring which is exactly where we’re at.
A 8-10k champ on a path is hardly considered a mini, even with 4* 4/40s.
that mini was just one example of increasing difficulty. A.I is way more difficult than it was before, there are new nodes and new abilities and also not all phones are not perfect to run this game so yeah constant lags make it way more difficult. just bcoz you don't find it difficult doesn't mean it hasn't increased for others too
Difficulty fluctuates month to month. Should rewards also?
every month difficulty increases so don't argue for just the sake of it. Also if you guys are so much hard grinding players i dont get why you don't want an increase in rewards that have been stagnant for almost an year.
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
That's like telling a kid "why are you mad that you're getting hit? We all got hit and we still made it through life" just because you went through a time when the game was not giving you enough doesn't mean i have to as well, by marketing standards every new era calls for more of what was/is currently offered, you might think i am the bad guy attacking kabam but i am pointing out what will lead more people leaving so they can avoid it
People leave all the time, for various reasons. If their reason is because they aren’t progressing fast enough or rewards are insufficient, then they will leave eventually as rewards will never be sufficient as you attain more, or they will simply hit a content/progression wall and give up.
So your argument is you don't care about people leaving the game? Do you even understand how mobile games work? Oh my god do,dude you understand that your only argument is it doesn't matter if kabam goes bankrupt?
Lol. People will leave regardless of what the company does. You cannot please everyone.
Oh they just struck a deal with China to open MCOC to the Chinese market. I guess that’s a few billion more people to cater the game to and you’re worried about Kabam going bankrupt because of players leaving?
People who wanna leave, will leave eventually. There’s no way a company can push out interesting content fast enough to match the speed its player base can clear it. (Want an example? 6.1 took months and months of design and planning. It took me 9 hours to 100% clear it.)
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
Lol. Difficulty has went up. It started with one noded path. Now you have minis on every path. This is called increasing difficulty. I know you’re just here to argue and show your ass but at least acknowledge difficulty increases. Even if it doesn’t Kabam should be proactive about keeping rewards progressive. We should never be going more than a year without changes. It becomes stale and boring which is exactly where we’re at.
A 8-10k champ on a path is hardly considered a mini, even with 4* 4/40s.
How about a 25k Thing?
hahahahaha you have a 6 star corvus and you're complaining about difficulty, where do you get off? LOL
I’m not complaining about difficulty dumb dumb. I complaining about the boring ass rewards that never progress
lol, whats boring rewards? the rewards are fine for an event quest, its steady income. don't play it then lol
Enjoy your minimum wage. I’m sure you need it
this is the part i don't get why do these people only want minimum rewards for increasing difficulties
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
Lol. Difficulty has went up. It started with one noded path. Now you have minis on every path. This is called increasing difficulty. I know you’re just here to argue and show your ass but at least acknowledge difficulty increases. Even if it doesn’t Kabam should be proactive about keeping rewards progressive. We should never be going more than a year without changes. It becomes stale and boring which is exactly where we’re at.
A 8-10k champ on a path is hardly considered a mini, even with 4* 4/40s.
that mini was just one example of increasing difficulty. A.I is way more difficult than it was before, there are new nodes and new abilities and also not all phones are not perfect to run this game so yeah constant lags make it way more difficult. just bcoz you don't find it difficult doesn't mean it hasn't increased for others too
Difficulty fluctuates month to month. Should rewards also?
every month difficulty increases so don't argue for just the sake of it. Also if you guys are so much hard grinding players i dont get why you don't want an increase in rewards that have been stagnant for almost an year.
But it doesn't increase month to month. There were like 3 months in a row of some of the easiest UC EQ's ever. It's only difficult for those that dive head first into without looking at nodes or asking for help first before complaining something is too hard. There has been multiple answers for ever fight so far. Most people just want to mash buttons and don't look at the strategy.
An increase in rewards is fine but with that will come a bigger increase in difficulty. Then you'll be on here saying the "rewards don't match the difficulty". If anything right now, the rewards are too good for what the EQ content is.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Can you tell me, then, how many times they have ran a side quest monthly that has given us extra rewards for almost little to no effort?
No I can’t. Can you tell me why that matters when we’re talking about EQ? I’m also still waiting for you to answer the last time they increased rewards since I showed they’ve added difficulty. Thanks
Simple. Because Kabam does not directly buff quest rewards but instead, provide alternative side quests as an indirect buff to that month’s rewards.
For example, you mentioned that this month’s event was hard. But besides the stated rewards for EQ, did you count how much more you received from Bounties even if you don’t do the Epic difficulty of it?
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
That's like telling a kid "why are you mad that you're getting hit? We all got hit and we still made it through life" just because you went through a time when the game was not giving you enough doesn't mean i have to as well, by marketing standards every new era calls for more of what was/is currently offered, you might think i am the bad guy attacking kabam but i am pointing out what will lead more people leaving so they can avoid it
People leave all the time, for various reasons. If their reason is because they aren’t progressing fast enough or rewards are insufficient, then they will leave eventually as rewards will never be sufficient as you attain more, or they will simply hit a content/progression wall and give up.
So your argument is you don't care about people leaving the game? Do you even understand how mobile games work? Oh my god do,dude you understand that your only argument is it doesn't matter if kabam goes bankrupt?
Oh they just struck a deal with China to open MCOC to the Chinese market.
I get that You don't care about what other players want or need even if it's good for you but you really don't see how what you just said means increasing the rewards would be a good marketing strategy?
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
That's like telling a kid "why are you mad that you're getting hit? We all got hit and we still made it through life" just because you went through a time when the game was not giving you enough doesn't mean i have to as well, by marketing standards every new era calls for more of what was/is currently offered, you might think i am the bad guy attacking kabam but i am pointing out what will lead to more people leaving so they can avoid it
In every online game I've played there are people who think they are the harbinger of the death of the game because they aren't getting what they want. So far, they are batting 0.0.
For games like this to succeed in the long run, they have to balance a lot of different things, and none more critically than the rate of progress for the average player. Too little and they quit out of frustration, and too much and they quit out of boredom. No matter which point you pick, *some* people will quit out of frustration and *some* people will quit out of boredom: that's unavoidable. All you can do is pick a reasonable point in the middle that retains the most players.
In terms of overall player progress, I think this game does a pretty good job in that area. Not the best, certainly not the worst, out of all the games I've played. And I've played a lot of MMOs and F2P games.
Pointing out that all of the players that are uncollected or higher had to start at the same low levels as everyone else is significant because this game has *dramatically* increased reward earning over time. There's simply no comparison. And that means every single uncollected or end game player had to make just as much progress as the players advancing now, but with much less. I did Act 4 with 4/40s, and not even a full team of them; I did Act 5 with 5/50s and a 3/45. When I did RoL it was a hard fight with 4/40s. When the players that did it before me did it it was an almost impossible fight without perfect block teams and used to cost tons of units. Today, people farm it for potions. My first 5* took half a year of grinding to get. Most players today get their first 5* from the calendar.
We don't consider ourselves to have been screwed, so it is okay to screw the next generation of players. I think most uncollected or end game players think we had a reasonably challenging situation that made sense at the time, and now it is perfectly fine if the next generation of players behind us has it a little easier, as the top tier players move on to even higher orders of end game content. But that same perspective also means when newer players today talk about how horrible it is and how it will be the death of the game because the rewards they get are so paltry, we know for a fact they are totally wrong because this game built up a huge player base giving far less. Some reward inflation is appropriate and even necessary to keep momentum going, but we know beyond all doubt that there are plenty of players in the world that would be perfectly fine with a lot less, because we already know this game was wildly successful when rewards were much lower.
Comments
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
Totally agree bruh. They should have made rewards 75% for HT and Annihilus event too, since we had 3 weeks instead of 4.
So the easiest way is to just keep it constant.
Most new players think they need bigger and better rewards. You already get that by being a new player-
1. Faster access to 5*.
2. Reduced energy for act 4.
3. Reduced difficulty for master and heroic.
4. Free T4B/T1A arenas.
This plus more. You get more than past players already. The game is aboit progression, not get as much as you can as fast as you can. Its meant to steadily build a roster until you reach a point if you have the monatary means to buy your roster like COWhale.
Sometimes it’s harder, sometimes it’s easier. It balances out overall.
Lol. People will leave regardless of what the company does. You cannot please everyone.
Oh they just struck a deal with China to open MCOC to the Chinese market. I guess that’s a few billion more people to cater the game to and you’re worried about Kabam going bankrupt because of players leaving?
People who wanna leave, will leave eventually. There’s no way a company can push out interesting content fast enough to match the speed its player base can clear it. (Want an example? 6.1 took months and months of design and planning. It took me 9 hours to 100% clear it.)
An increase in rewards is fine but with that will come a bigger increase in difficulty. Then you'll be on here saying the "rewards don't match the difficulty". If anything right now, the rewards are too good for what the EQ content is.
For example, you mentioned that this month’s event was hard. But besides the stated rewards for EQ, did you count how much more you received from Bounties even if you don’t do the Epic difficulty of it?
For games like this to succeed in the long run, they have to balance a lot of different things, and none more critically than the rate of progress for the average player. Too little and they quit out of frustration, and too much and they quit out of boredom. No matter which point you pick, *some* people will quit out of frustration and *some* people will quit out of boredom: that's unavoidable. All you can do is pick a reasonable point in the middle that retains the most players.
In terms of overall player progress, I think this game does a pretty good job in that area. Not the best, certainly not the worst, out of all the games I've played. And I've played a lot of MMOs and F2P games.
Pointing out that all of the players that are uncollected or higher had to start at the same low levels as everyone else is significant because this game has *dramatically* increased reward earning over time. There's simply no comparison. And that means every single uncollected or end game player had to make just as much progress as the players advancing now, but with much less. I did Act 4 with 4/40s, and not even a full team of them; I did Act 5 with 5/50s and a 3/45. When I did RoL it was a hard fight with 4/40s. When the players that did it before me did it it was an almost impossible fight without perfect block teams and used to cost tons of units. Today, people farm it for potions. My first 5* took half a year of grinding to get. Most players today get their first 5* from the calendar.
We don't consider ourselves to have been screwed, so it is okay to screw the next generation of players. I think most uncollected or end game players think we had a reasonably challenging situation that made sense at the time, and now it is perfectly fine if the next generation of players behind us has it a little easier, as the top tier players move on to even higher orders of end game content. But that same perspective also means when newer players today talk about how horrible it is and how it will be the death of the game because the rewards they get are so paltry, we know for a fact they are totally wrong because this game built up a huge player base giving far less. Some reward inflation is appropriate and even necessary to keep momentum going, but we know beyond all doubt that there are plenty of players in the world that would be perfectly fine with a lot less, because we already know this game was wildly successful when rewards were much lower.