I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
That's like telling a kid "why are you mad that you're getting hit? We all got hit and we still made it through life" just because you went through a time when the game was not giving you enough doesn't mean i have to as well, by marketing standards every new era calls for more of what was/is currently offered, you might think i am the bad guy attacking kabam but i am pointing out what will lead to more people leaving so they can avoid it
but we know beyond all doubt that there are plenty of players in the world that would be perfectly fine with a lot less, because we already know this game was wildly successful when rewards were much lower.
Did you have to wait 2 minutes looking at the loading screen when "this game was wildly successful when rewards were much lower" ? Did you die multiple times because your block didn't register? Did you cause a war lose due to your opponent launching a sp during combo? Did you feel bad about it even tho it wasn't your fault? Did you die three times in a row due to lag and ran out of units and had to revive so you spent extra 20 minutes grinding arena just to die again due to the same bug? I'm sorry but The past that you're basing your proud statement on is dead, you can't both Not provide a staple game and refuse to give more, that is just ethically wrong
Long confident they had dealt with the threat of Thanos, the Super Heroes of The Battlerealm are shocked when a mysterious figure emerges into The Contest demanding to speak to Captain America. RONIN, a tortured man from an alternate universe, warns of two new CHILDREN OF THANOS arriving from his reality to enact a terrifying plan.
With their ranks stretched thinly across many chaotic conflicts; Ronin, Captain America, and the surviving Avengers must travel between different realities to gather new versions of their lost companions and take on The Children of the Mad Titan once more in… AVENGERS FOREVER. Q&A How long does this Quest run for? This Quest will be starting on April 24th at 10:00AM PDT and will run until June 5th at 10:00AM PDT. Those attempting Legends runs will have until 10 AM PDT on May 8th to 100% explore both Heroic and Master difficulties.
How do I get the Legends Title associated with Master Difficulty? The Legends Title and rewards will be given to the 100 players who 100% explore HEROIC AND MASTER difficulties in this Event Quest the fastest. Just like recent Event Quests, this Quest will take advantage of the Time Attack system we’ve put in place for our Monthly Quest Legends Program. This means that the players that completely explore Heroic and Master difficulty the fastest within the first 2 weeks of the Event being live will win the Title. More information on that can be found here:https://forums.playcontestofchampions.com/en/discussion/27/time-attack-legends-program
In addition to this distinction, these first 100 will receive the following rewards: #1-5 - 3x Tier 4 Class Catalyst Crystal #6-100 - 1x Tier 4 Class Catalyst Crystal -- Rewards
For completing and mastering all of the Beginner Quests, you earn: 4,000x Premium Crystal Shards (2x Crystals) 150x Units 900x Tier 4 Basic Catalyst Fragments 2x Tier 1 Basic Catalysts 2x Tier 2 Basic Catalysts 15x Tier 3 Generic ISO 18x Tier 2 Class ISO (3/each class) 1x Shadow Warrior Title
For completing and mastering all of the Normal Quests, you earn: 1x 3-Star Rocket Racoon 5,250x Premium Crystal Shards (2.5x Crystals) 2,000x 3-Star Crystal Shards (1x Crystal) 150x Units 2,700x Tier 4 Basic Catalyst Fragments 1x Alpha Catalyst 3x Tier 2 Basic Catalysts 5x Tier 3 Generic ISO 7x Tier 4 Generic ISO 30x Tier 2 Class ISO (5/each class) 1x Shadow Warrior Title
For completing and mastering all of the Heroic Quests, you earn: 4,000x Premium Crystal Shards (2x Crystals) 3x Premium Hero Crystals 1x 3-Star Hero Crystal 800x 4-Star Crystal Shards (40% of a Crystal) 1,000x 5-Star Crystal Shards (10% of a Crystal) 150x Units 1x Tier 4 Basic Catalyst 1x Alpha Catalyst 2x Tier 3 Basic Catalysts 12x Tier 4 Generic ISO 30x Tier 3 Class ISO (5/each class) 10x Tier 4 Class Catalyst Fragment Crystals 1x Shadow Warrior Title
For completing and mastering all of the Master Quests, you earn: 3x Premium Hero Crystals 1x 3-Star Hero Crystal 6,000x 3-Star Crystal Shards (3x Crystals) 2,000x 4-Star Crystal Shards (100% of a Crystal) 1,500x 5-Star Crystal Shards (15% of a Crystal) 150x Units 3x Alpha Catalyst 1x Tier 4 Basic Catalyst 3,600x Tier 2 Alpha Catalyst Fragments (10% of a Catalyst) 55x Tier 4 Class Catalyst Fragment Crystal 10x 4-Star Signature Stone Crystals 5x 5-Star Signature Stone Crystals 28,000x Tier 4 Basic Catalyst Fragment 1x Master Manipulator Title
For completing and mastering all of the Uncollected Quests, you earn: 4,020x 4-Star Crystal Shards 7,500x 5-Star Crystal Shards 2,500x 6-Star Crystal Shards 12,000x Tier 2 Alpha Catalyst Fragment 10x 5-Star Signature Stone Crystal 9,000x Tier 5 Basic Catalyst Shard 1x Tier 4 Class Catalyst Crystal
Was hoping for normal completion the 3* would have been Ironman Infinity War. Oh well..he keeps evading me and only have a 2* version and that because a crystal during the Nick Fury recon missions.
Master: 1500 5* Shards Uncollected: 7500 5* shards It's like kabam itself wants the game to die
I've been thinking at as well.. I don't play many games.. but have never seen so many people (you-tubers) leave in such a short period of time, the developers don't seem to notice or care that less and less people are wanting to participate in the game they created..
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Increasing the difficulty in one area doesn't equal increased difficulty overall. This was one of the easier EQs. Can you tell me how many times they have decreased the rewards? Also how does it not matter for your argument if it wasn't a tough fight? Easy minis increase the difficulty?
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Increasing the difficulty in one area doesn't equal increased difficulty overall. This was one of the easier EQs. Can you tell me how many times they have decreased the rewards? Also how does it not matter for your argument if it wasn't a tough fight? Easy minis increase the difficulty?
I’m haven’t find it hard the very first one wasn’t hard but ther keeps getting harder we just progress with it
I was "a little guy" a few months ago. Then I got uncollected, and am completing uncollected EQ fairly regularly. With the normal EQ and the side quests, I can easily average a 5* each month, and I'm not even fully exploring uncollected yet. There's a reason uncollected is supposed to be such a big deal
Good for you, now why are you relating to a situation that's not about you anymore tho?
Wait, you are calling out for something you mentioned in your post. You litterally said "remember what you felt like when you were the little guy". We've all been "the little guy". Just because that's where you are at, doesnt mean the rewards need to get better now. Every single one of us had to orogress. Newer players have it easier than ever vs pre 5* players. Rewards don't need changed unless difficulty goes up.
Lol. Difficulty has went up. It started with one noded path. Now you have minis on every path. This is called increasing difficulty. I know you’re just here to argue and show your ass but at least acknowledge difficulty increases. Even if it doesn’t Kabam should be proactive about keeping rewards progressive. We should never be going more than a year without changes. It becomes stale and boring which is exactly where we’re at.
A 8-10k champ on a path is hardly considered a mini, even with 4* 4/40s.
that mini was just one example of increasing difficulty. A.I is way more difficult than it was before, there are new nodes and new abilities and also not all phones are not perfect to run this game so yeah constant lags make it way more difficult. just bcoz you don't find it difficult doesn't mean it hasn't increased for others too
Difficulty fluctuates month to month. Should rewards also?
every month difficulty increases so don't argue for just the sake of it. Also if you guys are so much hard grinding players i dont get why you don't want an increase in rewards that have been stagnant for almost an year.
This is just nonsense. If the difficulty went up every month very few players would be completing uncollected lol. I think most of us would be fine with increased rewards, but the rewards are still good for the effort involved. They certainly haven't been stagnant for almost a year...
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Can you tell me, then, how many times they have ran a side quest monthly that has given us extra rewards for almost little to no effort?
No I can’t. Can you tell me why that matters when we’re talking about EQ? I’m also still waiting for you to answer the last time they increased rewards since I showed they’ve added difficulty. Thanks
Simple. Because Kabam does not directly buff quest rewards but instead, provide alternative side quests as an indirect buff to that month’s rewards.
Hmm interesting. So we’ve established that they’ve increased difficulty but haven’t touched the rewards.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Can you tell me, then, how many times they have ran a side quest monthly that has given us extra rewards for almost little to no effort?
No I can’t. Can you tell me why that matters when we’re talking about EQ? I’m also still waiting for you to answer the last time they increased rewards since I showed they’ve added difficulty. Thanks
Simple. Because Kabam does not directly buff quest rewards but instead, provide alternative side quests as an indirect buff to that month’s rewards.
Hmm interesting. So we’ve established that they’ve increased difficulty but haven’t touched the rewards.
When was this established?
When they noded every path and added minis? Are you just playing dumb or did someone hack your account? You’re usually one of the level headed posters on here but to act like they haven’t increased difficulty is disingenuous at best.
For him it’s not hard. Migt be that why for offer who’s hasn’t Ben ther sins the first one even I’m can se ther get harder but ain’t that hard for me becasse I’m had progressed with it if I Didt play for like 5 mouths I’m migt hav a harder timer to adapt and that.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Increasing the difficulty in one area doesn't equal increased difficulty overall. This was one of the easier EQs. Can you tell me how many times they have decreased the rewards? Also how does it not matter for your argument if it wasn't a tough fight? Easy minis increase the difficulty?
Come on now. You’re better than this. If this is what you got out of what I said there’s no point in responding
I find that the difficulty varies from month to month. The last several months have been easier. Not sure how I misread your point. You said that it doesn't matter if the mini is hard to fight, a mini increases difficulty. Not sure how that works. There are a lot of areas in the game in which I think the rewards should be updated. I'm not sure EQ is one of them and people post every single month that they are unhappy that the EQ rewards are the same.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Increasing the difficulty in one area doesn't equal increased difficulty overall. This was one of the easier EQs. Can you tell me how many times they have decreased the rewards? Also how does it not matter for your argument if it wasn't a tough fight? Easy minis increase the difficulty?
Come on now. You’re better than this. If this is what you got out of what I said there’s no point in responding
I find that the difficulty varies from month to month. The last several months have been easier. Not sure how I misread your point. You said that it doesn't matter if the mini is hard to fight, a mini increases difficulty. Not sure how that works. There are a lot of areas in the game in which I think the rewards should be updated. I'm not sure EQ is one of them and people post every single month that they are unhappy that the EQ rewards are the same.
It ain’t hard for you becasse you hav progressed over it the becasse you not new to the game and so one that also so ting u need to consider and the rewards do need a bit of a rewape just a thiny bit more
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Can you tell me, then, how many times they have ran a side quest monthly that has given us extra rewards for almost little to no effort?
No I can’t. Can you tell me why that matters when we’re talking about EQ? I’m also still waiting for you to answer the last time they increased rewards since I showed they’ve added difficulty. Thanks
Simple. Because Kabam does not directly buff quest rewards but instead, provide alternative side quests as an indirect buff to that month’s rewards.
Hmm interesting. So we’ve established that they’ve increased difficulty but haven’t touched the rewards.
When was this established?
When they noded every path and added minis? Are you just playing dumb or did someone hack your account? You’re usually one of the level headed posters on here but to act like they haven’t increased difficulty is disingenuous at best.
Sure, the difficulty is harder since the 1st ever uncollected quest. I just don't think it's as significant as the current narrative, a lot of which is driven by lag and other issues that don't have to do with the actual difficulty of the quest. Certainly not increasing every month which people keep claiming.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Increasing the difficulty in one area doesn't equal increased difficulty overall. This was one of the easier EQs. Can you tell me how many times they have decreased the rewards? Also how does it not matter for your argument if it wasn't a tough fight? Easy minis increase the difficulty?
Come on now. You’re better than this. If this is what you got out of what I said there’s no point in responding
I find that the difficulty varies from month to month. The last several months have been easier. Not sure how I misread your point. You said that it doesn't matter if the mini is hard to fight, a mini increases difficulty. Not sure how that works. There are a lot of areas in the game in which I think the rewards should be updated. I'm not sure EQ is one of them and people post every single month that they are unhappy that the EQ rewards are the same.
Ok let’s ignore the mini for now. How about when it started having a path that was noded per board. Now there’s 1 path not noded per board. Do you think that increases difficulty? Now back to Thing, do you think they put him and the HT on the last boards to make it easier?
It is often the case that newer champs that have strong defensive abilities are temporarily harder than average because they are new. But that doesn't mean that they are necessarily a lot harder in general. And even if they were, you can't increase the rewards for this month because they have tougher than average defenders, and then lower it the next month because the new batch of champions is less difficult than the previous month. And no one was asking Kabam to lower the rewards for Master difficulty when they cut the difficulty almost in half when they added Uncollected difficulty. Rewards and difficulty aren't tweaked constantly like that.
You could even argue that Human Torch this month was easier than, say, when Emma Frost was introduced into the game in at least one aspect: we were not essentially handed a hundred practice matches with Emma when she was introduced, unlike with Human Torch where players are being given a ton of swings at him at all difficulty levels without having to plow through a long path to reach him. It is possible I've had more fights against HT than I've had against Emma in the seven months since her introduction.
The way this works in game development is you keep the rewards constant, and only change them at long intervals. You datamine the completion percentages of the recurring content, and you tweak the difficulty to try to keep the percentages roughly constant, or perhaps very slightly increasing. If the monthly content was getting harder continuously over a period of a year, the completion percentages would be dropping dramatically over time. That's almost certainly not the case, because that's not how game developers work. Difficulty is relative, and you can't predict how difficult across a million players a particular piece of content will be, but you can gauge in the long run if you're escalating difficulty too fast or too slow.
If the difficulty of the game appears to be getting significantly harder over time, the cause of that is almost certainly that the average player is getting stronger faster than you are. There will always be people above and below the progress curve. That's why the rewards level off near the top, and why the game gives away stuff at the bottom. It is so players that fall behind start seeing an easier game, and the players that race far ahead start seeing a harder game (relative to reward rates). That only happens at the far ends of the spectrum, and allows gameplay to dominate progress within a wide range in the middle.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Increasing the difficulty in one area doesn't equal increased difficulty overall. This was one of the easier EQs. Can you tell me how many times they have decreased the rewards? Also how does it not matter for your argument if it wasn't a tough fight? Easy minis increase the difficulty?
Come on now. You’re better than this. If this is what you got out of what I said there’s no point in responding
I find that the difficulty varies from month to month. The last several months have been easier. Not sure how I misread your point. You said that it doesn't matter if the mini is hard to fight, a mini increases difficulty. Not sure how that works. There are a lot of areas in the game in which I think the rewards should be updated. I'm not sure EQ is one of them and people post every single month that they are unhappy that the EQ rewards are the same.
Ok let’s ignore the mini for now. How about when it started having a path that was noded per board. Now there’s 1 path not noded per board. Do you think that increases difficulty? Now back to Thing, do you think they put him and the HT on the last boards to make it easier?
Fair enough. More noded paths do increase the difficulty. The paths are generally not the problem (except for things like the invade path which give people who can't intercept well). Generally the difficulty in EQ has come from the boss and specific hard fights along the way. In other content it's different as there are entire paths which are hard if you don't have the right champs (or even if you do). But sure, as long as we aren't saying that it gets harder every month I can agree that it has increased somewhat. Of course they didn't put Thing there to make it easier, but it doesn't make the whole EQ necessarily harder.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Can you tell me, then, how many times they have ran a side quest monthly that has given us extra rewards for almost little to no effort?
No I can’t. Can you tell me why that matters when we’re talking about EQ? I’m also still waiting for you to answer the last time they increased rewards since I showed they’ve added difficulty. Thanks
Simple. Because Kabam does not directly buff quest rewards but instead, provide alternative side quests as an indirect buff to that month’s rewards.
Hmm interesting. So we’ve established that they’ve increased difficulty but haven’t touched the rewards.
When was this established?
When they noded every path and added minis? Are you just playing dumb or did someone hack your account? You’re usually one of the level headed posters on here but to act like they haven’t increased difficulty is disingenuous at best.
Sure, the difficulty is harder since the 1st ever uncollected quest. I just don't think it's as significant as the current narrative, a lot of which is driven by lag and other issues that don't have to do with the actual difficulty of the quest. Certainly not increasing every month which people keep claiming.
I can agree to most of that. My reply in this thread was to Demon who uses that exact excuse in every thread and I think it’s not true. Kabam has a history of adding difficulty but not adding to the rewards. They went through I don’t know how many iterations of war jacking up the difficulty and adding another set of minis because they didn’t want the board cleared (wink wink). Either way I’m just bored with it more than anything. I don’t think games like this should keep the same static rewards in any mode if the meta is constantly changing.
War rewards absolutely need a buff lol. I'm afraid we may get it at the cost of breaking war again but we will see.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Can you tell me, then, how many times they have ran a side quest monthly that has given us extra rewards for almost little to no effort?
No I can’t. Can you tell me why that matters when we’re talking about EQ? I’m also still waiting for you to answer the last time they increased rewards since I showed they’ve added difficulty. Thanks
Simple. Because Kabam does not directly buff quest rewards but instead, provide alternative side quests as an indirect buff to that month’s rewards.
Hmm interesting. So we’ve established that they’ve increased difficulty but haven’t touched the rewards.
When was this established?
When they noded every path and added minis? Are you just playing dumb or did someone hack your account? You’re usually one of the level headed posters on here but to act like they haven’t increased difficulty is disingenuous at best.
Sure, the difficulty is harder since the 1st ever uncollected quest. I just don't think it's as significant as the current narrative, a lot of which is driven by lag and other issues that don't have to do with the actual difficulty of the quest. Certainly not increasing every month which people keep claiming.
I can agree to most of that. My reply in this thread was to Demon who uses that exact excuse in every thread and I think it’s not true. Kabam has a history of adding difficulty but not adding to the rewards. They went through I don’t know how many iterations of war jacking up the difficulty and adding another set of minis because they didn’t want the board cleared (wink wink). Either way I’m just bored with it more than anything. I don’t think games like this should keep the same static rewards in any mode if the meta is constantly changing.
What is more difficult exactly? The PI hasnt increased, just the type of nodes. Theyve added in a few minis here and there but hasn't added to the overall difficulty. Edited: Whats changed are the newer champs and not knowing their play style. Every path has a at least 1 counter or method to beating it.
Let's flip it the other way. Variant 2 is by far easier in comparison to Variant 1. Gives the same rewards for both. Using your logic, should they decrease.the rewards becuase others are having an easier time doing variant 2?
AQ has global nodes that help the players now. Makes it easier. Should they decrease those rewards too?
Where does it stop exactly? If you are going to point to me, feel free to tag me.
Very puzzling to me that people are arguing that EQ difficulty has not increased in difficulty. There is a large group of players who will be stuck because of the new mini bosses alone.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Can you tell me, then, how many times they have ran a side quest monthly that has given us extra rewards for almost little to no effort?
No I can’t. Can you tell me why that matters when we’re talking about EQ? I’m also still waiting for you to answer the last time they increased rewards since I showed they’ve added difficulty. Thanks
Simple. Because Kabam does not directly buff quest rewards but instead, provide alternative side quests as an indirect buff to that month’s rewards.
Hmm interesting. So we’ve established that they’ve increased difficulty but haven’t touched the rewards.
When was this established?
When they noded every path and added minis? Are you just playing dumb or did someone hack your account? You’re usually one of the level headed posters on here but to act like they haven’t increased difficulty is disingenuous at best.
Sure, the difficulty is harder since the 1st ever uncollected quest. I just don't think it's as significant as the current narrative, a lot of which is driven by lag and other issues that don't have to do with the actual difficulty of the quest. Certainly not increasing every month which people keep claiming.
I can agree to most of that. My reply in this thread was to Demon who uses that exact excuse in every thread and I think it’s not true. Kabam has a history of adding difficulty but not adding to the rewards. They went through I don’t know how many iterations of war jacking up the difficulty and adding another set of minis because they didn’t want the board cleared (wink wink). Either way I’m just bored with it more than anything. I don’t think games like this should keep the same static rewards in any mode if the meta is constantly changing.
What is more difficult exactly? The PI hasnt increased, just the type of nodes. Theyve added in a few minis here and there but hasn't added to the overall difficulty. Edited: Whats changed are the newer champs and not knowing their play style. Every path has a at least 1 counter or method to beating it.
Let's flip it the other way. Variant 2 is by far easier in comparison to Variant 1. Gives the same rewards for both. Using your logic, should they decrease.the rewards becuase others are having an easier time doing variant 2?
AQ has global nodes that help the players now. Makes it easier. Should they decrease those rewards too?
Where does it stop exactly? If you are going to point to me, feel free to tag me.
Lol. You answered your own question with the next sentence. I don’t tag you because I don’t want a response and because I don’t respect your opinion. You admit you come here to troll so I don’t need to waste my time.
I don't troll (Except RDT threads). Respect why? Because I don't spout doom and gloom about Kabam as a company or the game? Because my opinion differs from yours and everyone otherwise doesn't matter? You even bashed LeNoir because he didn't see it your way. I have an opinion, you have an opinion. When I have I ever called you a troll much less anyone else on here? My game experience is much different than yours and that's fine. I dont see an increase in difficulty just a different strategy every month.
Again, if this months EQ, is easier than this months, what then? What if this is the easiest ever? EQs are varied difficulties and they havent ever said they would be exactly the same month to month.
I am in favor of updated rewards but they dont need to increase. Master and heroic have become easier as well, not more difficult. Are you in favor of lessening those rewards too?
Very puzzling to me that people are arguing that EQ difficulty has not increased in difficulty. There is a large group of players who will be stuck because of the new mini bosses alone.
It is equally puzzling to me that people argue every month that every month is harder than the previous month, but it is essentially impossible for all of them to be correct or practically no one would be completing any of the higher tier difficulties by now.
Sure, lots of people will get stuck by the miniboss cluster. But for every month, you could say that about some aspect of the map. The question isn't if this month is difficult in a different way than previous months, but is it significantly more difficult overall. And to me, given how subjective difficulty is to judge for a single person, I would define "more difficult" to objectively be "more players fail."
When more players failed to complete AQ after the Sentinels were added, that to me meant AQ was objectively more difficult. The subjective arguments about whether the Sentinels were difficult or just boring were academic: AQ scores dropped dramatically when that change was made, and it was difficult to assign that dramatic drop to any other thing going on at the time, and it persistent for weeks which meant novelty was not the cause.
And I suspect Kabam saw that in their data, and continued to see it, and that *forced* them to downgrade the Sentinels. They theorized that those Sentinels would make AQ different, but not substantially more difficult, and the only difficulty they would introduce is novelty. I would bet their own data first proved them wrong in terms of the difficulty jumping obviously upward, and then proved them wrong again in terms of that drop in scores not being temporary (at least on a time scale of weeks) and they literally had no choice but to make a change. No amount of arguing by the players would convince Kabam they were wrong, but like most game devs they are slaves to datamining: they couldn't ignore their own data.
I don't know if more players are failing to complete Uncollected or Master mode this month than last month. But I doubt if the completion percentage for this month falls outside the completion percentage range of all Uncollected months Only Kabam would know for certain and I doubt they would share that data, but when I state that I believe "difficulty" isn't increasing dramatically overall, I'm not making a statement about how many links or nodes there are, or how strong the defenders on the map are. I'm saying if you were to chart the completion percentage for every Master and Uncollected month since Uncollected difficulty was introduced you're more likely to see a shotgun pattern than an obvious trend upward. And I think if there were an obvious trend upward in difficulty (or downward in completion percentage) in the data, Kabam would be forced to make a change to difficulty.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Can you tell me, then, how many times they have ran a side quest monthly that has given us extra rewards for almost little to no effort?
No I can’t. Can you tell me why that matters when we’re talking about EQ? I’m also still waiting for you to answer the last time they increased rewards since I showed they’ve added difficulty. Thanks
Simple. Because Kabam does not directly buff quest rewards but instead, provide alternative side quests as an indirect buff to that month’s rewards.
Hmm interesting. So we’ve established that they’ve increased difficulty but haven’t touched the rewards.
When was this established?
When they noded every path and added minis? Are you just playing dumb or did someone hack your account? You’re usually one of the level headed posters on here but to act like they haven’t increased difficulty is disingenuous at best.
Sure, the difficulty is harder since the 1st ever uncollected quest. I just don't think it's as significant as the current narrative, a lot of which is driven by lag and other issues that don't have to do with the actual difficulty of the quest. Certainly not increasing every month which people keep claiming.
I can agree to most of that. My reply in this thread was to Demon who uses that exact excuse in every thread and I think it’s not true. Kabam has a history of adding difficulty but not adding to the rewards. They went through I don’t know how many iterations of war jacking up the difficulty and adding another set of minis because they didn’t want the board cleared (wink wink). Either way I’m just bored with it more than anything. I don’t think games like this should keep the same static rewards in any mode if the meta is constantly changing.
What is more difficult exactly? The PI hasnt increased, just the type of nodes. Theyve added in a few minis here and there but hasn't added to the overall difficulty. Edited: Whats changed are the newer champs and not knowing their play style. Every path has a at least 1 counter or method to beating it.
Let's flip it the other way. Variant 2 is by far easier in comparison to Variant 1. Gives the same rewards for both. Using your logic, should they decrease.the rewards becuase others are having an easier time doing variant 2?
AQ has global nodes that help the players now. Makes it easier. Should they decrease those rewards too?
Where does it stop exactly? If you are going to point to me, feel free to tag me.
Lol. You answered your own question with the next sentence. I don’t tag you because I don’t want a response and because I don’t respect your opinion. You admit you come here to troll so I don’t need to waste my time.
I don't troll (Except RDT threads). Respect why? Because I don't spout doom and gloom about Kabam as a company or the game? Because my opinion differs from yours and everyone otherwise doesn't matter? You even bashed LeNoir because he didn't see it your way. I have an opinion, you have an opinion. When I have I ever called you a troll much less anyone else on here? My game experience is much different than yours and that's fine. I dont see an increase in difficulty just a different strategy every month.
Again, if this months EQ, is easier than this months, what then? What if this is the easiest ever? EQs are varied difficulties and they havent ever said they would be exactly the same month to month.
I am in favor of updated rewards but they dont need to increase. Master and heroic have become easier as well, not more difficult. Are you in favor of lessening those rewards too?
I said you’re an admitted troll. You said it. I have no clue if this month will be easier. Your post said for them to give more rewards they needed to increase difficulty. I showed that they most certainly did. Then in your post above you said they did. More than the difficulty the game has progressed. It’s time for there to be a steadier diet of a bigger carrot.
I said the overall difficulty hasn't changed. From month to month its been varied difficulties both easier and tougher but nothing that has stood out as a roadblock. Theyve compensated in other ways making paths leading to minis and bosses easier. There's been a trade off in that aspect.
I didn't say it's gotten harder each month because it hasnt.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Can you tell me, then, how many times they have ran a side quest monthly that has given us extra rewards for almost little to no effort?
No I can’t. Can you tell me why that matters when we’re talking about EQ? I’m also still waiting for you to answer the last time they increased rewards since I showed they’ve added difficulty. Thanks
Simple. Because Kabam does not directly buff quest rewards but instead, provide alternative side quests as an indirect buff to that month’s rewards.
Hmm interesting. So we’ve established that they’ve increased difficulty but haven’t touched the rewards.
When was this established?
When they noded every path and added minis? Are you just playing dumb or did someone hack your account? You’re usually one of the level headed posters on here but to act like they haven’t increased difficulty is disingenuous at best.
Sure, the difficulty is harder since the 1st ever uncollected quest. I just don't think it's as significant as the current narrative, a lot of which is driven by lag and other issues that don't have to do with the actual difficulty of the quest. Certainly not increasing every month which people keep claiming.
I can agree to most of that. My reply in this thread was to Demon who uses that exact excuse in every thread and I think it’s not true. Kabam has a history of adding difficulty but not adding to the rewards. They went through I don’t know how many iterations of war jacking up the difficulty and adding another set of minis because they didn’t want the board cleared (wink wink). Either way I’m just bored with it more than anything. I don’t think games like this should keep the same static rewards in any mode if the meta is constantly changing.
What is more difficult exactly? The PI hasnt increased, just the type of nodes. Theyve added in a few minis here and there but hasn't added to the overall difficulty. Edited: Whats changed are the newer champs and not knowing their play style. Every path has a at least 1 counter or method to beating it.
Let's flip it the other way. Variant 2 is by far easier in comparison to Variant 1. Gives the same rewards for both. Using your logic, should they decrease.the rewards becuase others are having an easier time doing variant 2?
AQ has global nodes that help the players now. Makes it easier. Should they decrease those rewards too?
Where does it stop exactly? If you are going to point to me, feel free to tag me.
Lol. You answered your own question with the next sentence. I don’t tag you because I don’t want a response and because I don’t respect your opinion. You admit you come here to troll so I don’t need to waste my time.
I don't troll (Except RDT threads). Respect why? Because I don't spout doom and gloom about Kabam as a company or the game? Because my opinion differs from yours and everyone otherwise doesn't matter? You even bashed LeNoir because he didn't see it your way. I have an opinion, you have an opinion. When I have I ever called you a troll much less anyone else on here? My game experience is much different than yours and that's fine. I dont see an increase in difficulty just a different strategy every month.
Again, if this months EQ, is easier than this months, what then? What if this is the easiest ever? EQs are varied difficulties and they havent ever said they would be exactly the same month to month.
I am in favor of updated rewards but they dont need to increase. Master and heroic have become easier as well, not more difficult. Are you in favor of lessening those rewards too?
I said you’re an admitted troll. You said it. I have no clue if this month will be easier. Your post said for them to give more rewards they needed to increase difficulty. I showed that they most certainly did. Then in your post above you said they did. More than the difficulty the game has progressed. It’s time for there to be a steadier diet of a bigger carrot.
I said the overall difficulty hasn't changed. From month to month its been varied difficulties both easier and tougher but nothing that has stood out as a roadblock. Theyve compensated in other ways making paths leading to minis and bosses easier. There's been a trade off in that aspect.
I didn't say it's gotten harder each month because it hasnt.
This is what I don’t agree with. If they add a noded path they made it harder. If they add minis they made it harder. I’m not saying they made it impossible I’m saying they’re adding difficulty. What is acceptable for the same rewards, well that’s the question. I’d argue that it doesn’t matter if it’s the same difficulty and that after a year the rewards should go up anyways. The game changes quickly but rewards are always the last to move. Do you expect to do EQ for the same 7500 shards forever?
I expect the rewards will be changed at some point. But I'll keep doing uncollected for t5 basic shards and 6* shards for no item use.
People are complaining about Masters rewards and you’re bringing in Uncollected? A little irrelevant, no?
And no, a 25k Thing is a pretty easy fight, especially since the nodes didn’t make him too much of a nuisance.
People are talking about all rewards as far as I can tell. Doesn’t matter if he wasn’t a tough fight, they added minis which increase the difficulty. They’ve also noded every path which increases the difficulty. Can you tell me how many times they’ve increased the rewards?
Can you tell me, then, how many times they have ran a side quest monthly that has given us extra rewards for almost little to no effort?
No I can’t. Can you tell me why that matters when we’re talking about EQ? I’m also still waiting for you to answer the last time they increased rewards since I showed they’ve added difficulty. Thanks
Simple. Because Kabam does not directly buff quest rewards but instead, provide alternative side quests as an indirect buff to that month’s rewards.
Hmm interesting. So we’ve established that they’ve increased difficulty but haven’t touched the rewards.
When was this established?
When they noded every path and added minis? Are you just playing dumb or did someone hack your account? You’re usually one of the level headed posters on here but to act like they haven’t increased difficulty is disingenuous at best.
Sure, the difficulty is harder since the 1st ever uncollected quest. I just don't think it's as significant as the current narrative, a lot of which is driven by lag and other issues that don't have to do with the actual difficulty of the quest. Certainly not increasing every month which people keep claiming.
I can agree to most of that. My reply in this thread was to Demon who uses that exact excuse in every thread and I think it’s not true. Kabam has a history of adding difficulty but not adding to the rewards. They went through I don’t know how many iterations of war jacking up the difficulty and adding another set of minis because they didn’t want the board cleared (wink wink). Either way I’m just bored with it more than anything. I don’t think games like this should keep the same static rewards in any mode if the meta is constantly changing.
What is more difficult exactly? The PI hasnt increased, just the type of nodes. Theyve added in a few minis here and there but hasn't added to the overall difficulty. Edited: Whats changed are the newer champs and not knowing their play style. Every path has a at least 1 counter or method to beating it.
Let's flip it the other way. Variant 2 is by far easier in comparison to Variant 1. Gives the same rewards for both. Using your logic, should they decrease.the rewards becuase others are having an easier time doing variant 2?
AQ has global nodes that help the players now. Makes it easier. Should they decrease those rewards too?
Where does it stop exactly? If you are going to point to me, feel free to tag me.
Lol. You answered your own question with the next sentence. I don’t tag you because I don’t want a response and because I don’t respect your opinion. You admit you come here to troll so I don’t need to waste my time.
I don't troll (Except RDT threads). Respect why? Because I don't spout doom and gloom about Kabam as a company or the game? Because my opinion differs from yours and everyone otherwise doesn't matter? You even bashed LeNoir because he didn't see it your way. I have an opinion, you have an opinion. When I have I ever called you a troll much less anyone else on here? My game experience is much different than yours and that's fine. I dont see an increase in difficulty just a different strategy every month.
Again, if this months EQ, is easier than this months, what then? What if this is the easiest ever? EQs are varied difficulties and they havent ever said they would be exactly the same month to month.
I am in favor of updated rewards but they dont need to increase. Master and heroic have become easier as well, not more difficult. Are you in favor of lessening those rewards too?
I said you’re an admitted troll. You said it. I have no clue if this month will be easier. Your post said for them to give more rewards they needed to increase difficulty. I showed that they most certainly did. Then in your post above you said they did. More than the difficulty the game has progressed. It’s time for there to be a steadier diet of a bigger carrot.
I said the overall difficulty hasn't changed. From month to month its been varied difficulties both easier and tougher but nothing that has stood out as a roadblock. Theyve compensated in other ways making paths leading to minis and bosses easier. There's been a trade off in that aspect.
I didn't say it's gotten harder each month because it hasnt.
This is what I don’t agree with. If they add a noded path they made it harder. If they add minis they made it harder. I’m not saying they made it impossible I’m saying they’re adding difficulty. What is acceptable for the same rewards, well that’s the question. I’d argue that it doesn’t matter if it’s the same difficulty and that after a year the rewards should go up anyways. The game changes quickly but rewards are always the last to move. Do you expect to do EQ for the same 7500 shards forever?
I distinctly remember Kabam lowering Masters difficulty substantially and keeping rewards the same. It was from Modok’s Hotel EQ onwards.
By your logic, the rewards should have been decreased because Kabam announced and intentionally made Masters easier?
Comments
Didt play for like 5 mouths I’m migt hav a harder timer to adapt and that.
You could even argue that Human Torch this month was easier than, say, when Emma Frost was introduced into the game in at least one aspect: we were not essentially handed a hundred practice matches with Emma when she was introduced, unlike with Human Torch where players are being given a ton of swings at him at all difficulty levels without having to plow through a long path to reach him. It is possible I've had more fights against HT than I've had against Emma in the seven months since her introduction.
The way this works in game development is you keep the rewards constant, and only change them at long intervals. You datamine the completion percentages of the recurring content, and you tweak the difficulty to try to keep the percentages roughly constant, or perhaps very slightly increasing. If the monthly content was getting harder continuously over a period of a year, the completion percentages would be dropping dramatically over time. That's almost certainly not the case, because that's not how game developers work. Difficulty is relative, and you can't predict how difficult across a million players a particular piece of content will be, but you can gauge in the long run if you're escalating difficulty too fast or too slow.
If the difficulty of the game appears to be getting significantly harder over time, the cause of that is almost certainly that the average player is getting stronger faster than you are. There will always be people above and below the progress curve. That's why the rewards level off near the top, and why the game gives away stuff at the bottom. It is so players that fall behind start seeing an easier game, and the players that race far ahead start seeing a harder game (relative to reward rates). That only happens at the far ends of the spectrum, and allows gameplay to dominate progress within a wide range in the middle.
Edited: Whats changed are the newer champs and not knowing their play style. Every path has a at least 1 counter or method to beating it.
Let's flip it the other way. Variant 2 is by far easier in comparison to Variant 1. Gives the same rewards for both. Using your logic, should they decrease.the rewards becuase others are having an easier time doing variant 2?
AQ has global nodes that help the players now. Makes it easier. Should they decrease those rewards too?
Where does it stop exactly? If you are going to point to me, feel free to tag me.
Again, if this months EQ, is easier than this months, what then? What if this is the easiest ever? EQs are varied difficulties and they havent ever said they would be exactly the same month to month.
I am in favor of updated rewards but they dont need to increase. Master and heroic have become easier as well, not more difficult. Are you in favor of lessening those rewards too?
Sure, lots of people will get stuck by the miniboss cluster. But for every month, you could say that about some aspect of the map. The question isn't if this month is difficult in a different way than previous months, but is it significantly more difficult overall. And to me, given how subjective difficulty is to judge for a single person, I would define "more difficult" to objectively be "more players fail."
When more players failed to complete AQ after the Sentinels were added, that to me meant AQ was objectively more difficult. The subjective arguments about whether the Sentinels were difficult or just boring were academic: AQ scores dropped dramatically when that change was made, and it was difficult to assign that dramatic drop to any other thing going on at the time, and it persistent for weeks which meant novelty was not the cause.
And I suspect Kabam saw that in their data, and continued to see it, and that *forced* them to downgrade the Sentinels. They theorized that those Sentinels would make AQ different, but not substantially more difficult, and the only difficulty they would introduce is novelty. I would bet their own data first proved them wrong in terms of the difficulty jumping obviously upward, and then proved them wrong again in terms of that drop in scores not being temporary (at least on a time scale of weeks) and they literally had no choice but to make a change. No amount of arguing by the players would convince Kabam they were wrong, but like most game devs they are slaves to datamining: they couldn't ignore their own data.
I don't know if more players are failing to complete Uncollected or Master mode this month than last month. But I doubt if the completion percentage for this month falls outside the completion percentage range of all Uncollected months Only Kabam would know for certain and I doubt they would share that data, but when I state that I believe "difficulty" isn't increasing dramatically overall, I'm not making a statement about how many links or nodes there are, or how strong the defenders on the map are. I'm saying if you were to chart the completion percentage for every Master and Uncollected month since Uncollected difficulty was introduced you're more likely to see a shotgun pattern than an obvious trend upward. And I think if there were an obvious trend upward in difficulty (or downward in completion percentage) in the data, Kabam would be forced to make a change to difficulty.
I didn't say it's gotten harder each month because it hasnt.
By your logic, the rewards should have been decreased because Kabam announced and intentionally made Masters easier?