Class and Rarity Gates - Discussion Thread

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  • Duo_KulioDuo_Kulio Posts: 4
    Its time to buff rewards from arena not only 200/100 shards 6☆ and time to bring arena with basic 5☆ hero
  • GroundedWisdomGroundedWisdom Posts: 16,718
    Siliyo said:

    It's really not about making it last longer, although it may take some longer to get there. It's a progress gate. The point is to make it accesible to people who have reached a certain level of progress. For some, they've reached it. For others, they'll have to work towards it.

    You can’t work towards progress in the game. It’s too RNG dependent. It’s one thing to not be able to take down a boss because you haven’t mastered the skills yet (Act 4 Maestro is the best example of this with his special 1).
    You can absolutely work towards having a certain number of 6*s.
  • GroundedWisdomGroundedWisdom Posts: 16,718
    Notcho59 said:

    I have 100% completed act 6.1

    The biggest hurdle was overcoming not having my synergy champions on my team which definitely cost me a few extra revives. This is why we "the community" insist that this rarity gating content is bias towards the whales. The whales have all their synergy teams at the highest rarity and the non-spenders do not.

    Variant 1 and 2 are great examples of how to create difficult content that did not specifically cater to the whales.

    Notcho59 said:

    I have 100% completed act 6.1

    The biggest hurdle was overcoming not having my synergy champions on my team which definitely cost me a few extra revives. This is why we "the community" insist that this rarity gating content is bias towards the whales. The whales have all their synergy teams at the highest rarity and the non-spenders do not.

    Variant 1 and 2 are great examples of how to create difficult content that did not specifically cater to the whales.

    Storymode is not a competition. It's permanent content that can be done when and if we're ready.
  • Why r the devs so repulsed by using skill gates rather than these cheap tactics? Put a infinity Thanos or LoL Maestro in each path but stop with these cheapskate gates
  • DrFreakyDrFreaky Posts: 29
    Everytime theres a specific quest we have top Spend our gold to rank up a certain champs. We are all short on gold, We have been saying but no listening.
  • KinkyWizard1KinkyWizard1 Posts: 1,141
    Really? Just scroll to the bottom and look at all the gates.
  • MixalisMixalis Posts: 294

    I never comment, in fact this is my first post. Kabam you're really wrong about this one. I understand you want a simple way to make the content harder but requirements of more than 2 or more 6 stars is utterly ridiculous. You need to tell your content designers to dial it back before you really turn long standing players like myself who been playing since 2015 to retirement.

    They're catering to the 1% of players that spend big bucks to obtain 10, 20 6* champions
  • GroundedWisdomGroundedWisdom Posts: 16,718
    Siliyo said:

    Siliyo said:

    It's really not about making it last longer, although it may take some longer to get there. It's a progress gate. The point is to make it accesible to people who have reached a certain level of progress. For some, they've reached it. For others, they'll have to work towards it.

    You can’t work towards progress in the game. It’s too RNG dependent. It’s one thing to not be able to take down a boss because you haven’t mastered the skills yet (Act 4 Maestro is the best example of this with his special 1).
    You can absolutely work towards having a certain number of 6*s.
    No you can’t... especially if you’re gettibg multiple dupes which can happen because of RNG.
    If you're telling me that having a certain number of 6*s is not a goal you can make, work towards, and attain, I'm going to have to disagree. That's literally the objective of accumulating them.
  • KaspyKaspy Posts: 14
    I see this as bad move given Apple’s upcoming release of Apple arcade....Kabam needs to find a way to find common ground with the player base. Their competition for players is about to see a huge increase with games that won’t cater to whales and won’t be so RNG/loot box dependent.

    Nothing good will come of these continued rarity bans.
  • TheTalentsTheTalents Posts: 4

    No 4s!
    Can bring only certain classes!
    Can only bring 1 5 star!
    Only certain sizes!

    Give me a break. What's next....class, rarity, tag, and rank restrictions all in one?

    "For act 6.3 only 6* hero science champs at r2 with a size matter global node in this lane!"

    We get it, you want us to spend $10 000 a week on cav crystals like COW. Great, see how the game survives when you've restricted players so hard that there's no one left to play. I spent $6000 in a month a few months back on this game, and I'm not doing that anymore.

    End game players are getting rid of their accounts like the plague. Master level teams can't find decent players for war anymore cause all the vets got tired of where the game's headed and sold off their accounts to noobs who can barely play.

    What is the point of spending several mortgage payments getting a champ, duping them, ranking them up to r5 , and taking them to max sig when you can come in and render them utterly worthless with an arbitrary gate?

    Why do I have to bring my sig 20 6* deadpool xforce to act 6.2 when I can use a r5 sig 200 omega red? It's not fun, or fresh, or interactive. It just pisses me and everyone else off. Don't design powerful champs if you can't make proper content. Better yet, don't create problems, sell us solutions, then make those solutions utterly worthless so you can sell more solutions later down the road.

    I don't care for 6 stars. They were released for no reason and my 6* RNG has been atrocious. Don't tell me who I can and can't use for content, I was the one that spent 10s of thousands of dollars on this game, not you! If our purchases can't keep their value then there's no point in spending.

    You analysis is spot on. Why would we spend when you can't use those champs to complete the hardest content?
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