Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.
Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.
No. What you run and how you run it is up to you. The system would not have 1-Hour Timers if it wasn't doable in that time. The system is not making people play those Maps, it's not putting requirements to move when and where on the Players, it's not making it mandatory and unforgivable to be occupied with something else, and it's not creating conflicting schedules. All that is added by people playing. All the system does is offer Maps 1-7 with increasing difficulty, to be completed by 10 people per Map, and Energy that refills every hour.
Like I said, we run 6x5. We could run map 7 but don't love the map cost. It's not that it isn't doable. It's that it's more enjoyable with shorter timers, and if someone has an emergency it's much less likely to hurt the whole AQ. The reasons for the 1 hour timer are not very compelling. It would be less annoying if I thought there was a good reason for it.
Preference really has little to do with it. Many things people would prefer, are not what is best. I've outlined a number of issues it causes in the past, which I'm not reiterating here, and they themselves have stated time and again that it doesn't work. They've even explained that they've tried it full time and it's caused more issues than good. I'm sure they know people would prefer it. The request hasn't stopped in years, so they would be blind not to know people want it. Want isn't always all there is to it.
Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.
Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.
Does being in game make your energy fill faster?
*sitting by your phone. You know what I was trying to say. If you run Map 6, you know you can't wait for your energy to fill up to 5 before you move. People need to be cleared. Not everyone is in the same time zone. People don't play at the same time.
Can you play this on a land line? My phone goes where I go.
You can wait on energy, it’s a matter of strategy, planning and communication, part of what the higher level maps encourage.
Preference really has little to do with it. Many things people would prefer, are not what is best. I've outlined a number of issues it causes in the past, which I'm not reiterating here, and they themselves have stated time and again that it doesn't work. They've even explained that they've tried it full time and it's caused more issues than good. I'm sure they know people would prefer it. The request hasn't stopped in years, so they would be blind not to know people want it. Want isn't always all there is to it.
Preference has everything to do with it when we are talking about a game lol. It's more fun with shorter timers. They have never tried it full time. That's just not true. The explanations are garbage. The issues it causes are largely imaginary. @GroundedWisdom when did they try 1/2 hour timers full time?
Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.
Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.
Does being in game make your energy fill faster?
*sitting by your phone. You know what I was trying to say. If you run Map 6, you know you can't wait for your energy to fill up to 5 before you move. People need to be cleared. Not everyone is in the same time zone. People don't play at the same time.
Can you play this on a land line? My phone goes where I go.
You can wait on energy, it’s a matter of strategy, planning and communication, part of what the higher level maps encourage.
It doen't take that much strategy, planning, and communication. It takes people logging in a lot and not having any outside the game issues lol.
Preference really has little to do with it. Many things people would prefer, are not what is best. I've outlined a number of issues it causes in the past, which I'm not reiterating here, and they themselves have stated time and again that it doesn't work. They've even explained that they've tried it full time and it's caused more issues than good. I'm sure they know people would prefer it. The request hasn't stopped in years, so they would be blind not to know people want it. Want isn't always all there is to it.
Preference has everything to do with it when we are talking about a game lol. It's more fun with shorter timers. They have never tried it full time. That's just not true. The explanations are garbage. The issues it causes are largely imaginary. @GroundedWisdom when did they try 1/2 hour timers full time?
I suspect in their design plans. The comment was made by Adora quite a while back, and I doubt she was lying. The reasons are there, people just refuse to accept them. Which is precisely why this debate never gets anywhere. "We want them. It's good for us so it's good for everyone. Your reasons are garbage.". There's no headway in the debate at all. It's the OG RDT debate. Lol.
Preference really has little to do with it. Many things people would prefer, are not what is best. I've outlined a number of issues it causes in the past, which I'm not reiterating here, and they themselves have stated time and again that it doesn't work. They've even explained that they've tried it full time and it's caused more issues than good. I'm sure they know people would prefer it. The request hasn't stopped in years, so they would be blind not to know people want it. Want isn't always all there is to it.
Preference has everything to do with it when we are talking about a game lol. It's more fun with shorter timers. They have never tried it full time. That's just not true. The explanations are garbage. The issues it causes are largely imaginary. @GroundedWisdom when did they try 1/2 hour timers full time?
I suspect in their design plans. The comment was made by Adora quite a while back, and I doubt she was lying. The reasons are there, people just refuse to accept them. Which is precisely why this debate never gets anywhere. "We want them. It's good for us so it's good for everyone. Your reasons are garbage.". There's no headway in the debate at all. It's the OG RDT debate. Lol.
Testing in their design plans revealed issues with 1/2 hour timers being harmful? Lmao. And that's what you meant by "they tried it full time?" I'm afraid that doesn't work...
Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.
Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.
Does being in game make your energy fill faster?
*sitting by your phone. You know what I was trying to say. If you run Map 6, you know you can't wait for your energy to fill up to 5 before you move. People need to be cleared. Not everyone is in the same time zone. People don't play at the same time.
Can you play this on a land line? My phone goes where I go.
You can wait on energy, it’s a matter of strategy, planning and communication, part of what the higher level maps encourage.
It doen't take that much strategy, planning, and communication. It takes people logging in a lot and not having any outside the game issues lol.
Well, you have made it obvious why you think it takes loggin in a lot and not having anything outside the game going on. You think strategy planning and communication have no bearing.
Preference really has little to do with it. Many things people would prefer, are not what is best. I've outlined a number of issues it causes in the past, which I'm not reiterating here, and they themselves have stated time and again that it doesn't work. They've even explained that they've tried it full time and it's caused more issues than good. I'm sure they know people would prefer it. The request hasn't stopped in years, so they would be blind not to know people want it. Want isn't always all there is to it.
Preference has everything to do with it when we are talking about a game lol. It's more fun with shorter timers. They have never tried it full time. That's just not true. The explanations are garbage. The issues it causes are largely imaginary. @GroundedWisdom when did they try 1/2 hour timers full time?
I suspect in their design plans. The comment was made by Adora quite a while back, and I doubt she was lying. The reasons are there, people just refuse to accept them. Which is precisely why this debate never gets anywhere. "We want them. It's good for us so it's good for everyone. Your reasons are garbage.". There's no headway in the debate at all. It's the OG RDT debate. Lol.
Testing in their design plans revealed issues with 1/2 hour timers being harmful? Lmao. And that's what you meant by "they tried it full time?" I'm afraid that doesn't work...
That was the comment made. When and how they did, I don't know. All I know is it doesn't matter what reasons are given, by me or them, it won't be heard or acknowledged. People are just going to keep asking and ignoring any arguments to the contrary.
Pretty sure most of their past comments about 1/2 hour timers versus 1 hour timers was under the impression they would rework the map to require 2x the energy. I always felt they were deaf to the point of no we want same number of nodes but energy to come faster so having energy rot isn’t as painful as it can be on higher tier maps.
To be honest for m7 they should just make energy not even matter - there are ten paths in 2/3 sections so still need coordination / effort by all. They made link nodes more painful to fight through. Just remove energy and leave it to bgs to coordinate. If some finish in 30-60 minutes more power to then.
This would also encourage more to do m7 just push less drain waiting for energy
And oh spoiler alert - most doing m7 have the roster to do AQ, AWD, AWO anyway
No. It was noted by Adora that they tried running them full-time and it didn't work. People can draw their own conclusions from that. I happen to have a great deal of respect for her, and I'm quite sure she wouldn't just throw that out there unless there was a reason.
Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.
Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.
Does being in game make your energy fill faster?
*sitting by your phone. You know what I was trying to say. If you run Map 6, you know you can't wait for your energy to fill up to 5 before you move. People need to be cleared. Not everyone is in the same time zone. People don't play at the same time.
Can you play this on a land line? My phone goes where I go.
You can wait on energy, it’s a matter of strategy, planning and communication, part of what the higher level maps encourage.
It doen't take that much strategy, planning, and communication. It takes people logging in a lot and not having any outside the game issues lol.
Well, you have made it obvious why you think it takes loggin in a lot and not having anything outside the game going on. You think strategy planning and communication have no bearing.
Whatever. Didn’t say it had no bearing, and no amount of strategizing and communication can stop issues from arising sometimes that wouldn’t be issues with 1/2 hour timers.
Preference really has little to do with it. Many things people would prefer, are not what is best. I've outlined a number of issues it causes in the past, which I'm not reiterating here, and they themselves have stated time and again that it doesn't work. They've even explained that they've tried it full time and it's caused more issues than good. I'm sure they know people would prefer it. The request hasn't stopped in years, so they would be blind not to know people want it. Want isn't always all there is to it.
Preference has everything to do with it when we are talking about a game lol. It's more fun with shorter timers. They have never tried it full time. That's just not true. The explanations are garbage. The issues it causes are largely imaginary. @GroundedWisdom when did they try 1/2 hour timers full time?
I suspect in their design plans. The comment was made by Adora quite a while back, and I doubt she was lying. The reasons are there, people just refuse to accept them. Which is precisely why this debate never gets anywhere. "We want them. It's good for us so it's good for everyone. Your reasons are garbage.". There's no headway in the debate at all. It's the OG RDT debate. Lol.
Testing in their design plans revealed issues with 1/2 hour timers being harmful? Lmao. And that's what you meant by "they tried it full time?" I'm afraid that doesn't work...
They give us 30 min timers for appreciation weeks and when they mess up but also think that it hurts the players. I wonder if that one comment from Adora like a year ago was incorrect? Kinda like how they said AA was working as intended but then nerfed him later.
I'm all for developers making game modes like AQ more challenging, so kudos to Kabam for being consistent in offering the players new nodes and/or champs every month in all areas of the game. I understand that AQ timers have been an issue that has been discussed in the past, but with the increase in difficulty to Maps 5-7 coming up, I feel it needs to be looked at again. In response to some of the posts here:
Like someone said earlier regarding shortened AQ timers, we all still have to wait til the map resets to get rewards, so no difference finishing it in half the time there. They could always keep our champs locked in until the map resets if that's an issue.
No, I don't have to play Map 6. I initially wanted to do it because the difficulty matches my roster/skill level. But the one hour timers make Map 6 AQ a chore for me personally. So my choice is drop to Map 5 or even map 4 so I can get to bed earlier and wake up later, and as a consequence become bored and eventually leave the game, or become burned out by running Map 6 because in order to not let my BG down I need to adjust many aspects of my life outside the game in order to get a node down before bed, before work, during working hours, family time etc. Shortened timers would help me personally. I'm sure I'm not the only working adult with a family playing this game that would appreciate shortened timers in AQ.
If having shortened timers is not desirable because it would allow players to run entire lanes boosted, then they could look at disabling the effect of boosts in AQ. AW boosts weren't working for months, so this seems like something that may be possible here. With the increased difficulty, shortened timers without boosts would encourage more players in my position to try the harder maps and put their skills/roster to the test while maybe increasing potion usage. This seems like a win/win to me.
Another person mentioned that the 1hr timers are part of the difficulty of higher level AQ maps. While I agree that it takes a lot of work to fill an alliance with 30 people that can coordinate their schedules to efficiently complete Map 5-7 with 1hr timers, my question is why the developers feel that all of this extra time and effort is needed OUTSIDE of the game in order to make running Maps 5-7 more challenging. Can't this be done without the time constraints many have in real life being a detriment to running higher level maps? It seems like they would want to make the time issue as small of a roadblock as possible in order to draw more players with steady sources of income into the higher tier AQ Maps that as of now are shying away from them because of real life responsibilies. Having more reasonable access to rank up materials in terms of time would encourage more potential spending on pots and maybe even FGMCs that contain the latest and greatest counters to the nodes and champs that are constantly being added to the game as we would have more of the materials it takes to ramp up our new champs.
I have a good job and disposable income. I've responsibly spent a fair few dollars on this game. I have enjoyed the game for close to 4 years. I look at my spending as not only an investment in my roster, but also as an investment in the Company in order to help them keep the game up and running so that I can continue to enjoy it for years to come. I would imagine that shortened AQ timers would be a huge quality of life improvement for many of the working players that more than likely make up a large percentage of those that spend on the game like I do.
tl;dr: In short, as an active "investor" in this game, I would ask that the developers consider the above with regard to AQ timers. Increase the difficulty all you want, but at least consider the idea of shortening AQ timers to make the higher level maps more available to those of us with jobs that more than likely drop a few bucks on the game.
Is there any plans on updating alliance potions and revives to scale with increased difficulty? You need stronger Champs with higher hp/attack yet the potions are the same limited and very expensive.
Preference really has little to do with it. Many things people would prefer, are not what is best. I've outlined a number of issues it causes in the past, which I'm not reiterating here, and they themselves have stated time and again that it doesn't work. They've even explained that they've tried it full time and it's caused more issues than good. I'm sure they know people would prefer it. The request hasn't stopped in years, so they would be blind not to know people want it. Want isn't always all there is to it.
Preference has everything to do with it when we are talking about a game lol. It's more fun with shorter timers. They have never tried it full time. That's just not true. The explanations are garbage. The issues it causes are largely imaginary. @GroundedWisdom when did they try 1/2 hour timers full time?
I suspect in their design plans. The comment was made by Adora quite a while back, and I doubt she was lying. The reasons are there, people just refuse to accept them. Which is precisely why this debate never gets anywhere. "We want them. It's good for us so it's good for everyone. Your reasons are garbage.". There's no headway in the debate at all. It's the OG RDT debate. Lol.
Testing in their design plans revealed issues with 1/2 hour timers being harmful? Lmao. And that's what you meant by "they tried it full time?" I'm afraid that doesn't work...
They give us 30 min timers for appreciation weeks and when they mess up but also think that it hurts the players. I wonder if that one comment from Adora like a year ago was incorrect? Kinda like how they said AA was working as intended but then nerfed him later.
They give them when there's either an issuw with the timing of AQ, or once in a while as a part of Appreciation. Even that has effects, and doing it for a week is not the same as having them permanent.
Preference really has little to do with it. Many things people would prefer, are not what is best. I've outlined a number of issues it causes in the past, which I'm not reiterating here, and they themselves have stated time and again that it doesn't work. They've even explained that they've tried it full time and it's caused more issues than good. I'm sure they know people would prefer it. The request hasn't stopped in years, so they would be blind not to know people want it. Want isn't always all there is to it.
Preference has everything to do with it when we are talking about a game lol. It's more fun with shorter timers. They have never tried it full time. That's just not true. The explanations are garbage. The issues it causes are largely imaginary. @GroundedWisdom when did they try 1/2 hour timers full time?
I suspect in their design plans. The comment was made by Adora quite a while back, and I doubt she was lying. The reasons are there, people just refuse to accept them. Which is precisely why this debate never gets anywhere. "We want them. It's good for us so it's good for everyone. Your reasons are garbage.". There's no headway in the debate at all. It's the OG RDT debate. Lol.
Testing in their design plans revealed issues with 1/2 hour timers being harmful? Lmao. And that's what you meant by "they tried it full time?" I'm afraid that doesn't work...
They give us 30 min timers for appreciation weeks and when they mess up but also think that it hurts the players. I wonder if that one comment from Adora like a year ago was incorrect? Kinda like how they said AA was working as intended but then nerfed him later.
They give them when there's either an issuw with the timing of AQ, or once in a while as a part of Appreciation. Even that has effects, and doing it for a week is not the same as having them permanent.
Lol. So they give them for appreciation but they couldn’t work full time? You must be joking.
No. I'm not. There is a difference between once in a while and full-time.
Please elaborate haha. Most, if not all, mod posts in past were written about designing maps for 1 hour timers. Often what they hinted at is if they designed maps for 30 min timers there would effectively be 2x the nodes and that would cause issues with people not checking in enough.
We don’t want 2x the nodes, we want current number of nodes but 2x the energy. Explain to me how in this instance every alliance would not finish as fast if not notably faster than they do now? That’s right, you can’t. You are just quoting some old mod posts without understanding the context and all they were implying by a perm change (which would include more nodes since they reference map design).
Yes, I am sure there are random people out there who with 30 min energy would like to finish AQ even faster BUT even those people would see it as an improvement over today for the mere possibility of finishing faster exists.
The only people would not see the benefit is a new player who never experienced 1 hour timers. Those players would see it like AW though that there is a lot more opportunity to rot energy and still finish with plenty of time to spare.
Please elaborate haha. Most, if not all, mod posts in past were written about designing maps for 1 hour timers. Often what they hinted at is if they designed maps for 30 min timers there would effectively be 2x the nodes and that would cause issues with people not checking in enough.
We don’t want 2x the nodes, we want current number of nodes but 2x the energy. Explain to me how in this instance every alliance would not finish as fast if not notably faster than they do now? That’s right, you can’t. You are just quoting some old mod posts without understanding the context and all they were implying by a perm change (which would include more nodes since they reference map design).
Yes, I am sure there are random people out there who with 30 min energy would like to finish AQ even faster BUT even those people would see it as an improvement over today for the mere possibility of finishing faster exists.
The only people would not see the benefit is a new player who never experienced 1 hour timers. Those players would see it like AW though that there is a lot more opportunity to rot energy and still finish with plenty of time to spare.
No, I'm not elaborating. I've had this discussion I don't know how many times. I've listed the reasons, had people ignore them and refuse to acknowledge them, or just plain argue that they don't matter. I'm not beating my head against a wall with this topic anymore. It's been years, and people are not going to change their views or stop asking, so I'm not having it again.
Alright then. Ask yourself one question. If I'm so wrong, then why haven't they made them permanent in all the years of asking? Being wrong is not the same as not accepting the answer.
That's not at all logical. More cynical, really. When all else fails, blame money. Lol. It has to do with different Time Zones and schedules. Not making people log on more. If it was that, reduced Timers would make people log on more often. Every half an hour to be precise. Not to mention whether you log on every hour or half an hour, it's still the same amount of required moves. So you're logging on just as much technically. Honestly, this debate is never-ending. People will not stop because they want it.
Comments
Like I said, we run 6x5. We could run map 7 but don't love the map cost. It's not that it isn't doable. It's that it's more enjoyable with shorter timers, and if someone has an emergency it's much less likely to hurt the whole AQ. The reasons for the 1 hour timer are not very compelling. It would be less annoying if I thought there was a good reason for it.
You can wait on energy, it’s a matter of strategy, planning and communication, part of what the higher level maps encourage.
That was the comment made. When and how they did, I don't know. All I know is it doesn't matter what reasons are given, by me or them, it won't be heard or acknowledged. People are just going to keep asking and ignoring any arguments to the contrary.
To be honest for m7 they should just make energy not even matter - there are ten paths in 2/3 sections so still need coordination / effort by all. They made link nodes more painful to fight through. Just remove energy and leave it to bgs to coordinate. If some finish in 30-60 minutes more power to then.
This would also encourage more to do m7 just push less drain waiting for energy
And oh spoiler alert - most doing m7 have the roster to do AQ, AWD, AWO anyway
I'm all for developers making game modes like AQ more challenging, so kudos to Kabam for being consistent in offering the players new nodes and/or champs every month in all areas of the game. I understand that AQ timers have been an issue that has been discussed in the past, but with the increase in difficulty to Maps 5-7 coming up, I feel it needs to be looked at again. In response to some of the posts here:
Like someone said earlier regarding shortened AQ timers, we all still have to wait til the map resets to get rewards, so no difference finishing it in half the time there. They could always keep our champs locked in until the map resets if that's an issue.
No, I don't have to play Map 6. I initially wanted to do it because the difficulty matches my roster/skill level. But the one hour timers make Map 6 AQ a chore for me personally. So my choice is drop to Map 5 or even map 4 so I can get to bed earlier and wake up later, and as a consequence become bored and eventually leave the game, or become burned out by running Map 6 because in order to not let my BG down I need to adjust many aspects of my life outside the game in order to get a node down before bed, before work, during working hours, family time etc. Shortened timers would help me personally. I'm sure I'm not the only working adult with a family playing this game that would appreciate shortened timers in AQ.
If having shortened timers is not desirable because it would allow players to run entire lanes boosted, then they could look at disabling the effect of boosts in AQ. AW boosts weren't working for months, so this seems like something that may be possible here. With the increased difficulty, shortened timers without boosts would encourage more players in my position to try the harder maps and put their skills/roster to the test while maybe increasing potion usage. This seems like a win/win to me.
Another person mentioned that the 1hr timers are part of the difficulty of higher level AQ maps. While I agree that it takes a lot of work to fill an alliance with 30 people that can coordinate their schedules to efficiently complete Map 5-7 with 1hr timers, my question is why the developers feel that all of this extra time and effort is needed OUTSIDE of the game in order to make running Maps 5-7 more challenging. Can't this be done without the time constraints many have in real life being a detriment to running higher level maps? It seems like they would want to make the time issue as small of a roadblock as possible in order to draw more players with steady sources of income into the higher tier AQ Maps that as of now are shying away from them because of real life responsibilies. Having more reasonable access to rank up materials in terms of time would encourage more potential spending on pots and maybe even FGMCs that contain the latest and greatest counters to the nodes and champs that are constantly being added to the game as we would have more of the materials it takes to ramp up our new champs.
I have a good job and disposable income. I've responsibly spent a fair few dollars on this game. I have enjoyed the game for close to 4 years. I look at my spending as not only an investment in my roster, but also as an investment in the Company in order to help them keep the game up and running so that I can continue to enjoy it for years to come. I would imagine that shortened AQ timers would be a huge quality of life improvement for many of the working players that more than likely make up a large percentage of those that spend on the game like I do.
tl;dr:
In short, as an active "investor" in this game, I would ask that the developers consider the above with regard to AQ timers. Increase the difficulty all you want, but at least consider the idea of shortening AQ timers to make the higher level maps more available to those of us with jobs that more than likely drop a few bucks on the game.
Thank you for your time.
We don’t want 2x the nodes, we want current number of nodes but 2x the energy. Explain to me how in this instance every alliance would not finish as fast if not notably faster than they do now? That’s right, you can’t. You are just quoting some old mod posts without understanding the context and all they were implying by a perm change (which would include more nodes since they reference map design).
Yes, I am sure there are random people out there who with 30 min energy would like to finish AQ even faster BUT even those people would see it as an improvement over today for the mere possibility of finishing faster exists.
The only people would not see the benefit is a new player who never experienced 1 hour timers. Those players would see it like AW though that there is a lot more opportunity to rot energy and still finish with plenty of time to spare.