Alliance Quest Season 6 - Discussion Thread

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  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★

    RogerRabs said:

    RogerRabs said:

    Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps?

    Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior.

    Lol. That's a "you problem". Kabam will get interested when people stop buying stuff.
    It’s not just a “me” problem. I know there are many people who share my thoughts. Combatting player burnout can help lead to a longer lasting game. I think it’s in Kabams best interest to have a situation where a person can play both fairly competitively and also not be tethered to their phone 24/7.

    Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar.



    It's not necessary to be tethered to the phone 24/7. AQ is a team effort. It requires organization, and it's designed with ample time to finish within a 24-hour period. That requires communcation and organization. If someone is not available, it's up to the Ally to work around that. They can assign different Paths, wait for someone, do lower Maps, or if the Ally is more denanding than you can be available for, there's always the option to find one that isn't so militant. All those things are elective. It's the Allies that place pressure on people, not the design.
    All well and good. Longer timers make people login more often and make it feel like more of a grind. We run 6x5 without issues with one hour timers so it's not a problem for us. But it's more fun when we have 1/2 hour timers.
  • mostlyharmlessnmostlyharmlessn Member Posts: 1,387 ★★★★
    TwmR said:

    Akhilxcx said:

    unblockable sps on final boss wow. can't imagine a boss with unblockable at day 5 with such ahigh attack rating. well time to say goodbye alliance

    Animations are same as original thanos very easy to evade specials
    easy to evade specials when game controls are working correctly and lag/dropped frames/ect doesn't interfere with game play...
  • mostlyharmlessnmostlyharmlessn Member Posts: 1,387 ★★★★
    So does this mean fewer sentinels overall? If so...that is a positive change!
  • GroundedWisdomGroundedWisdom Member Posts: 36,489 ★★★★★

    RogerRabs said:

    RogerRabs said:

    Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps?

    Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior.

    Lol. That's a "you problem". Kabam will get interested when people stop buying stuff.
    It’s not just a “me” problem. I know there are many people who share my thoughts. Combatting player burnout can help lead to a longer lasting game. I think it’s in Kabams best interest to have a situation where a person can play both fairly competitively and also not be tethered to their phone 24/7.

    Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar.



    It's not necessary to be tethered to the phone 24/7. AQ is a team effort. It requires organization, and it's designed with ample time to finish within a 24-hour period. That requires communcation and organization. If someone is not available, it's up to the Ally to work around that. They can assign different Paths, wait for someone, do lower Maps, or if the Ally is more denanding than you can be available for, there's always the option to find one that isn't so militant. All those things are elective. It's the Allies that place pressure on people, not the design.
    All well and good. Longer timers make people login more often and make it feel like more of a grind. We run 6x5 without issues with one hour timers so it's not a problem for us. But it's more fun when we have 1/2 hour timers.
    That's a given. If you asked 100 Gamers if they like Rewards sooner rather than later, I'd say at least 95% would say sooner. Lol.
  • GroundedWisdomGroundedWisdom Member Posts: 36,489 ★★★★★
    Probably not worth debating it since I know we've had this one many times and we're never going to agree. Lol.
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    Kabam DK said:

    Hey Summoners,

    Over the last year, Alliance Quests have changed a lot. We’ve had Sentinels added, a new Season, new Minibosses, and even a new Map among other big changes, like the addition of Tier 5 Basic Catalyst Fragments.

    As we move closer to our next evolution, we wanted to give you an early look at Alliance Quests: Season 6. We’re currently working on this new update to Alliance Quests, and we are hoping to launch Season 6 alongside our 23.1 release next month.

    We are still working on the exact date and the contents of this update, and we will have a formal announcement with more information closer to the launch, but wanted to bring you some of the information we do know as early as possible so you can prepare yourselves for the dawn of Season 6: Mad Titan’s Wrath.

    Read all about it here: https://forums.playcontestofchampions.com/en/discussion/139441/early-look-alliance-quest-season-6

    Remember, All of this information is subject to change.If you have feedback, please share it with us!

    You were about to give me a Heart Attack here Kabam!
  • Lt_Magnum_1Lt_Magnum_1 Member Posts: 639 ★★
    Will there be changes to the contents of the AQ crystals?
  • TacoScottyTacoScotty Member Posts: 407 ★★
    Ok you need to fix some combos - enhanced regen and spectre is a **** combo. It’s bad enough you only have regen windows doing damage (and probably not a lot of damage if based on amount healed)... but for large chunks of fight my regen effects are reverse healing me (would those heal opponent?! Haha) so you are penalizing the very thing you need to do. This is like a Mr Sinister on crit me with your best shot...

    Looking through list I see many spots where you removed easier paths 7 and made them more difficult (no easy Corvus charges, s1, less bleed regen for Corvus / OR, no duel Corvus... actually guessing you don’t like Corvus... you don’t like void on OR)... yet several paths where there was a tougher encounter you left unchanged. Feels you just looked at data and said what paths aren’t getting enough kills? Change those and leave the rest

    Don’t get me wrong I do like idea of changing up nodes to mix things up (little early to already be doing that m7? Sure others could use some love), but be balanced - should be some easier paths and some with a harder encounter..
  • GroundedWisdomGroundedWisdom Member Posts: 36,489 ★★★★★

    RogerRabs said:

    RogerRabs said:

    Can we please get some sort of answer as to why you won't even consider lowering the timers or shortening the maps?

    Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior.

    Lol. That's a "you problem". Kabam will get interested when people stop buying stuff.
    It’s not just a “me” problem. I know there are many people who share my thoughts. Combatting player burnout can help lead to a longer lasting game. I think it’s in Kabams best interest to have a situation where a person can play both fairly competitively and also not be tethered to their phone 24/7.

    Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar.



    It's not necessary to be tethered to the phone 24/7. AQ is a team effort. It requires organization, and it's designed with ample time to finish within a 24-hour period. That requires communcation and organization. If someone is not available, it's up to the Ally to work around that. They can assign different Paths, wait for someone, do lower Maps, or if the Ally is more denanding than you can be available for, there's always the option to find one that isn't so militant. All those things are elective. It's the Allies that place pressure on people, not the design.
    All well and good. Longer timers make people login more often and make it feel like more of a grind. We run 6x5 without issues with one hour timers so it's not a problem for us. But it's more fun when we have 1/2 hour timers.
    That's a given. If you asked 100 Gamers if they like Rewards sooner rather than later, I'd say at least 95% would say sooner. Lol.
    It has nothing to do with getting rewards sooner, and you don't really with 1/2 hour timers. The rewards still come at the same time. It's more fun because you can login less frequently and then accomplish more when you do have time to play. 1 hour timers make it necessary often to login for one fight when you have one move available because others are waiting for a node to come down. It's also more fun when no one ever has to stay up later than they otherwise would because they know if they don't get a particular node down before they quit for the night it will cause problems the next day. Running the map is more enjoyable with 1/2 hour timers. Getting champs released sooner or rewards sooner really isn't part of why I like the shorter timers better.
    What I'm saying is there's a general lack of patience. If you asked people if they enjoy finishing sooner, they would likely say yes. However, it's designed over time for a reason.
    No offense bud but you have obviously never ran multiple days of map 6. If someone is late or there is an issue, you are tethered to the game to ensure it gets done. Especially it it holds a link node that cant be tanked. Its a nightmare for officers trying to manage. Half an hour timers would really make it easier.

    Great for you if you run lower maps and dont have that issue. For those of us who have progressed past map 4/5 , map 6 is basically required if you're not in a retirement alliance. Its a simple change with no real negative downside.
    Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    edited May 2019
    Jestress said:

    Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.

    Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.

    Does being in game make your energy fill faster?
  • GroundedWisdomGroundedWisdom Member Posts: 36,489 ★★★★★
    I hate when Quotes get messed up. XD
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★

    Jestress said:

    Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.
    Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.
    No. What you run and how you run it is up to you. The system would not have 1-Hour Timers if it wasn't doable in that time. The system is not making people play those Maps, it's not putting requirements to move when and where on the Players, it's not making it mandatory and unforgivable to be occupied with something else, and it's not creating conflicting schedules. All that is added by people playing. All the system does is offer Maps 1-7 with increasing difficulty, to be completed by 10 people per Map, and Energy that refills every hour.

    Like I said, we run 6x5. We could run map 7 but don't love the map cost. It's not that it isn't doable. It's that it's more enjoyable with shorter timers, and if someone has an emergency it's much less likely to hurt the whole AQ. The reasons for the 1 hour timer are not very compelling. It would be less annoying if I thought there was a good reason for it.
  • GroundedWisdomGroundedWisdom Member Posts: 36,489 ★★★★★
    Preference really has little to do with it. Many things people would prefer, are not what is best. I've outlined a number of issues it causes in the past, which I'm not reiterating here, and they themselves have stated time and again that it doesn't work. They've even explained that they've tried it full time and it's caused more issues than good. I'm sure they know people would prefer it. The request hasn't stopped in years, so they would be blind not to know people want it. Want isn't always all there is to it.
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    Jestress said:

    Jestress said:

    Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.

    Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.

    Does being in game make your energy fill faster?
    *sitting by your phone. You know what I was trying to say. If you run Map 6, you know you can't wait for your energy to fill up to 5 before you move. People need to be cleared. Not everyone is in the same time zone. People don't play at the same time.
    Can you play this on a land line? My phone goes where I go.

    You can wait on energy, it’s a matter of strategy, planning and communication, part of what the higher level maps encourage.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★

    Jestress said:

    Jestress said:

    Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.

    Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.

    Does being in game make your energy fill faster?
    *sitting by your phone. You know what I was trying to say. If you run Map 6, you know you can't wait for your energy to fill up to 5 before you move. People need to be cleared. Not everyone is in the same time zone. People don't play at the same time.
    Can you play this on a land line? My phone goes where I go.

    You can wait on energy, it’s a matter of strategy, planning and communication, part of what the higher level maps encourage.
    It doen't take that much strategy, planning, and communication. It takes people logging in a lot and not having any outside the game issues lol.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★

    Preference really has little to do with it. Many things people would prefer, are not what is best. I've outlined a number of issues it causes in the past, which I'm not reiterating here, and they themselves have stated time and again that it doesn't work. They've even explained that they've tried it full time and it's caused more issues than good. I'm sure they know people would prefer it. The request hasn't stopped in years, so they would be blind not to know people want it. Want isn't always all there is to it.

    Preference has everything to do with it when we are talking about a game lol. It's more fun with shorter timers. They have never tried it full time. That's just not true. The explanations are garbage. The issues it causes are largely imaginary. @GroundedWisdom when did they try 1/2 hour timers full time?
    I suspect in their design plans. The comment was made by Adora quite a while back, and I doubt she was lying. The reasons are there, people just refuse to accept them. Which is precisely why this debate never gets anywhere. "We want them. It's good for us so it's good for everyone. Your reasons are garbage.". There's no headway in the debate at all. It's the OG RDT debate. Lol.
    Testing in their design plans revealed issues with 1/2 hour timers being harmful? Lmao. And that's what you meant by "they tried it full time?" I'm afraid that doesn't work...
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★

    Jestress said:

    Jestress said:

    Required for those Alliances. Not a requirement for the game. Things happen. People can't always be avaiable. It's the Alliances that enforce such strict rules on participation. The game has also made it easier in other ways, such as Peak Milestones and not making it a requirement to finish the Map 100% for the Crystals. Sometimes people don't show up. It happens. That means it's up to the Alliance to decide how to deal with it. You try and work around it, some would boot them, their choice. Communication comes in as well. If someone won't be around, they should communicate that. The system is not at fault for Allies placing their own pressures on people.

    Disagree. Kabam implements 1 hour timers on AQ. The pressure doesn't stem from alliances, it stems from the system. People should be able to sleep 8 hours a day. The remaining 16 hours shouldn't have to be spent in game waiting for energy to move.

    Does being in game make your energy fill faster?
    *sitting by your phone. You know what I was trying to say. If you run Map 6, you know you can't wait for your energy to fill up to 5 before you move. People need to be cleared. Not everyone is in the same time zone. People don't play at the same time.
    Can you play this on a land line? My phone goes where I go.

    You can wait on energy, it’s a matter of strategy, planning and communication, part of what the higher level maps encourage.
    It doen't take that much strategy, planning, and communication. It takes people logging in a lot and not having any outside the game issues lol.
    Well, you have made it obvious why you think it takes loggin in a lot and not having anything outside the game going on. You think strategy planning and communication have no bearing.
  • GroundedWisdomGroundedWisdom Member Posts: 36,489 ★★★★★
    edited May 2019
    'T lockquote class="Quote" rel="LeNoirFaineant">

    Preference really has little to do with it. Many things people would prefer, are not what is best. I've outlined a number of issues it causes in the past, which I'm not reiterating here, and they themselves have stated time and again that it doesn't work. They've even explained that they've tried it full time and it's caused more issues than good. I'm sure they know people would prefer it. The request hasn't stopped in years, so they would be blind not to know people want it. Want isn't always all there is to it.

    Preference has everything to do with it when we are talking about a game lol. It's more fun with shorter timers. They have never tried it full time. That's just not true. The explanations are garbage. The issues it causes are largely imaginary. @GroundedWisdom when did they try 1/2 hour timers full time?
    I suspect in their design plans. The comment was made by Adora quite a while back, and I doubt she was lying. The reasons are there, people just refuse to accept them. Which is precisely why this debate never gets anywhere. "We want them. It's good for us so it's good for everyone. Your reasons are garbage.". There's no headway in the debate at all. It's the OG RDT debate. Lol.
    Testing in their design plans revealed issues with 1/2 hour timers being harmful? Lmao. And that's what you meant by "they tried it full time?" I'm afraid that doesn't work...

    That was the comment made. When and how they did, I don't know. All I know is it doesn't matter what reasons are given, by me or them, it won't be heard or acknowledged. People are just going to keep asking and ignoring any arguments to the contrary.
  • TacoScottyTacoScotty Member Posts: 407 ★★
    edited May 2019
    Pretty sure most of their past comments about 1/2 hour timers versus 1 hour timers was under the impression they would rework the map to require 2x the energy. I always felt they were deaf to the point of no we want same number of nodes but energy to come faster so having energy rot isn’t as painful as it can be on higher tier maps.

    To be honest for m7 they should just make energy not even matter - there are ten paths in 2/3 sections so still need coordination / effort by all. They made link nodes more painful to fight through. Just remove energy and leave it to bgs to coordinate. If some finish in 30-60 minutes more power to then.

    This would also encourage more to do m7 just push less drain waiting for energy

    And oh spoiler alert - most doing m7 have the roster to do AQ, AWD, AWO anyway
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