Upcoming Annihilus and Human Torch Balance Changes

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Comments

  • Silver_SagaSilver_Saga Posts: 64
    I'm of two minds about this, on one hand it's an awesome opportunity to bring more diversity in our rosters and an invite to rank up some lesser used champions and I'm all for it, but on the other hand, and that's an honest question to you Kabam : aren't you afraid that after a while, by bringing balance between all champs, you'll end up in a situation where many champions will lose their "personality" and become some jack of all trades, good everywhere but excellent nowhere ?
  • Kobster84Kobster84 Posts: 2,863 ★★★★★
    IDoge said:

    IDoge said:

    Kobster84 said:

    IDoge said:

    Kobster84 said:

    IDoge said:

    Kobster84 said:

    What I don’t like is how they said they may alter a champ up or down
    I’m assuming this could mean a nerf which if you do this before they are released into the basic means you are pretty much changing it after people have spent

    That is true but let's be honest champs like namor and cull do too much damage. Best to stay balanced
    They have their pros and cons like any champ
    Pros or cons regardless their damage output is over the top. No more champs like these and the upcoming sunspot. There has to be some sort of balance in the game
    Try cull obsidian in 6:2 he’s pretty much useless damage output isn’t everything otherwise starlord and proxima would be the best champs in the game
    Cull can handle 6.2 if you are patient the first fight. After than it can be a breeze. I'm just saying too much damage can imbalance the roster
    You've definitely never used him in 6.2. Sure there are some paths he can cover if you're willing to keep him topped up with potions. For like at least 80% of it though, he isn't gonna do squat for you
    Maybe you're just not good with said champ? That can always be a possibility
    Ok take a 5:65 cull against all or nothing backblast Hyperion tell me how that goes
  • DJSergy said:

    Can we get clarification on the timeframe for new champion changes?

    The way the announcement reads to me is 3 months for data collection, then notify players of changes, then 3 months of testing before changes go live? Is it 6 months total from the champion release?

    @Kabam Miike

    That's the timeline we're aiming for. About 3 months after their release, we'll know if they need any Balance Changes. We won't necessarily know what those changes are at the time, but hope to have a general idea of where we see the issue.

    3 Months after that, we'll release their update. So the goal is always 6 months after release. Keep in mind that if no Balance Update is required, we won't be making an announcement.
  • jnikolas92jnikolas92 Posts: 69
    this is cool, sounds like a positive change!

    I'd just like to passionately request that Diablo be put through the tweak machine.

    Because hoooooly cow he is straight up alley trash.
  • GroundedWisdomGroundedWisdom Posts: 19,323 ★★★★★
    I think people may be looking too much into the idea of balance. The goal is not to level all Champs so they are interchangeable. There's always going to be heavy hitters. Balance really just means revisiting Champs and filling in any gaps.
  • Kobster84Kobster84 Posts: 2,863 ★★★★★

    I think people may be looking too much into the idea of balance. The goal is not to level all Champs so they are interchangeable. There's always going to be heavy hitters. Balance really just means revisiting Champs and filling in any gaps.

    They did say balance up or down in the original post like I feel if they make something worse in a champ they’ll have to bring something up as well
  • GroundedWisdomGroundedWisdom Posts: 19,323 ★★★★★
    Testing won't prevent issues from coming up when they're released into the fray. Things will come up once Champs go live. It's also one thing to release them in EQ. That's a very specific goal. It's another when they're circulated and used in other modes. It's a process of improvement.
  • WorknprogressWorknprogress Posts: 1,577 ★★★★
    IDoge said:

    IDoge said:

    Kobster84 said:

    IDoge said:

    Kobster84 said:

    IDoge said:

    Kobster84 said:

    What I don’t like is how they said they may alter a champ up or down
    I’m assuming this could mean a nerf which if you do this before they are released into the basic means you are pretty much changing it after people have spent

    That is true but let's be honest champs like namor and cull do too much damage. Best to stay balanced
    They have their pros and cons like any champ
    Pros or cons regardless their damage output is over the top. No more champs like these and the upcoming sunspot. There has to be some sort of balance in the game
    Try cull obsidian in 6:2 he’s pretty much useless damage output isn’t everything otherwise starlord and proxima would be the best champs in the game
    Cull can handle 6.2 if you are patient the first fight. After than it can be a breeze. I'm just saying too much damage can imbalance the roster
    You've definitely never used him in 6.2. Sure there are some paths he can cover if you're willing to keep him topped up with potions. For like at least 80% of it though, he isn't gonna do squat for you
    Maybe you're just not good with said champ? That can always be a possibility
    Definitely not the case. His whole playstyle is basically parry, heavy, repeat. He's far from complicated to use.
  • Kobster84Kobster84 Posts: 2,863 ★★★★★
    edited August 7

    Testing won't prevent issues from coming up when they're released into the fray. Things will come up once Champs go live. It's also one thing to release them in EQ. That's a very specific goal. It's another when they're circulated and used in other modes. It's a process of improvement.

    I get that although there’s one thing with sunspot that’ll piss me off if they change the description after they sell him instead of now
    For each solar charge expended said attack gains x amount
    His sp2 consumes 15 charges on the last hit but isn’t getting the damage bonus
    If this is intended change it in the description now so that specials don’t gain the damage bonus from consuming charges not after they sell him
  • Rey305Rey305 Posts: 12
    You may also wanna fix broken champs like stealth spidey pre fight ability and try to make him efficient against mutants , he hits very low without his fury buff and he can’t stack debuff against mutant class how’s he supposed to fight that class ?
  • GroundedWisdomGroundedWisdom Posts: 19,323 ★★★★★
    Kobster84 said:

    I think people may be looking too much into the idea of balance. The goal is not to level all Champs so they are interchangeable. There's always going to be heavy hitters. Balance really just means revisiting Champs and filling in any gaps.

    They did say balance up or down in the original post like I feel if they make something worse in a champ they’ll have to bring something up as well
    Yes. It can go either way. I don't believe the majority will go down, unless there's a game-breaking issue. Generally that's the only time they alter Abilities that way. If something is much more powerful than intended, that has to be looked at. Otherwise, Champs will have strengths.
  • tHe_RuDe_kILLrtHe_RuDe_kILLr Posts: 9
    Good! How about ebnoy maw. I went for him and got him as 6* and r2. The guy hits like a chump even at r2. Its ridiculous, knowing that some 4* hit even harder. How is this even possible
  • GroundedWisdomGroundedWisdom Posts: 19,323 ★★★★★
    Kobster84 said:

    Testing won't prevent issues from coming up when they're released into the fray. Things will come up once Champs go live. It's also one thing to release them in EQ. That's a very specific goal. It's another when they're circulated and used in other modes. It's a process of improvement.

    I get that although there’s one thing with sunspot that’ll piss me off if they change the description after they sell him instead of now
    For each solar charge expended said attack gains x amount
    His sp2 consumes 15 charges on the last hit but isn’t getting the damage bonus
    If this is intended change it in the description now so that specials don’t gain the damage bonus from consuming charges not after they sell him
    Hmm. Can't say either way. I haven't gotten there yet. Finishing a Grind. Is he not getting any bonus, or not enough?
  • Kobster84Kobster84 Posts: 2,863 ★★★★★

    Kobster84 said:

    Testing won't prevent issues from coming up when they're released into the fray. Things will come up once Champs go live. It's also one thing to release them in EQ. That's a very specific goal. It's another when they're circulated and used in other modes. It's a process of improvement.

    I get that although there’s one thing with sunspot that’ll piss me off if they change the description after they sell him instead of now
    For each solar charge expended said attack gains x amount
    His sp2 consumes 15 charges on the last hit but isn’t getting the damage bonus
    If this is intended change it in the description now so that specials don’t gain the damage bonus from consuming charges not after they sell him
    Hmm. Can't say either way. I haven't gotten there yet. Finishing a Grind. Is he not getting any bonus, or not enough?
    Not getting any bonus got a content creator to test this like fine if they don’t want them to get that bonus just change the description before they release his crystals
  • zeezee57zeezee57 Posts: 1,589 ★★★★
    A

    Kobster84 said:

    I think people may be looking too much into the idea of balance. The goal is not to level all Champs so they are interchangeable. There's always going to be heavy hitters. Balance really just means revisiting Champs and filling in any gaps.

    They did say balance up or down in the original post like I feel if they make something worse in a champ they’ll have to bring something up as well
    Yes. It can go either way. I don't believe the majority will go down, unless there's a game-breaking issue. Generally that's the only time they alter Abilities that way. If something is much more powerful than intended, that has to be looked at. Otherwise, Champs will have strengths.
    I expect the same that the vast majority of alterations will be improving champs and not the reverse, but considering the amount that people spend on acquiring new champs based on a shown product they should receive the product they paid for and not a lesser one. Like my question to Mike regarding if there are any champs they have their sights set on to tune down, that should be known to us immediately to prevent any many occurrences of that issue as possible. I'm honestly not expecting any current, highly used champs to be changed, but if that might happen it should be stated now with this announcement. I'm stoked overall with this announcement, I love Annihilus and him being more effective to play is something I very much look forward to, I just find the reverse mildly concerning.
  • May_The_WayMay_The_Way Posts: 493 ★★★
    I honestly think Annihilus is fine as a “defender only” character, like Korg & The Champion. We already have so many incredibly powerful Cosmic's, & we’re rumored to get another next month. His defensive abilities alone are great.
  • May_The_WayMay_The_Way Posts: 493 ★★★
    But seriously, BUFF DIABLO & MAW. They need Buffs way more than HT & Annihilus, & I feel like y’all have been throwing Mystics under the bus lately. Getting pretty obvious honestly.
  • Markg25Markg25 Posts: 398 ★★★
    edited August 7
    Imagine the backlash if Ghost, Domino, Corvus, Namor etc end getting some downward “minor adjustments” 🤯
  • Greifmaster911Greifmaster911 Posts: 308 ★★
    Ebony maw
  • ESFESF Posts: 834 ★★★
    I wouldn't have started with the newer characters when numerous older characters, particularly the OG versions of Captain America and the StarkTech characters, are dying for this kind of tuning, but at the same time, in my opinion, there is nothing this game needs more than an aggressive version of this program.

    I can't be the only person sick of using the same core group of characters in tougher content. My contention has always been that while not every character should be able to solo bosses, every single character released should have enough DPS to use in Story Quest content.

    Five-stars and six-stars are too difficult or expensive to acquire AND dupe AND rank up for them to not be usable in harder content
  • RagamugginGunnerRagamugginGunner Posts: 1,807 ★★★★★
    What about Maw and Diablo? No goo mystics since SS.
  • ChriissRChriissR Posts: 34
    How about Ebony Maw and Diablo?

    IMO, that should've been the biggest priority. Mystic class is already underwhelming.
  • JohnHSJohnHS Posts: 164
    WATCHED said:

    Can we get a description of the suit Annihilus is wearing also, just curious if he should have the #metal classification. Champs like Angela holds #metal but doesnt have a full body armor like Annihilus.

    He's a bug. That's just what he looks like.
  • DrZolaDrZola Posts: 2,588 ★★★★★
    edited August 8

    DJSergy said:

    Can we get clarification on the timeframe for new champion changes?

    The way the announcement reads to me is 3 months for data collection, then notify players of changes, then 3 months of testing before changes go live? Is it 6 months total from the champion release?

    @Kabam Miike

    That's the timeline we're aiming for. About 3 months after their release, we'll know if they need any Balance Changes. We won't necessarily know what those changes are at the time, but hope to have a general idea of where we see the issue.

    3 Months after that, we'll release their update. So the goal is always 6 months after release. Keep in mind that if no Balance Update is required, we won't be making an announcement.
    Did you guys hire more coders? Because I always thought resource constraints were a big reason older champs languished and bugs persist. And now we are told the new balance cadence could lead to the team addressing...more older champs in the future?

    I realize this is theoretically just “tune-ups,” but addressing new champs feels more than a little off. How soon after a champ gets released will the community get notified that a champ will get adjusted? Is it always 3 months? Is there a scenario where the community is notified about it while crystals are still for sale? Can we get a list of what specific stats are likely to get adjusted (e.g., not prestige, immunities, synergies)?

    In concept, it sounds like it could be alright. How it works out in practice is another matter.

    Dr. Zola
  • MauledMauled Posts: 123
    Please keep this level of communication and back and forth from the community alive.

    Outside of MCOC I am a long-time player of OldSchool RuneScape (laugh if you will) but one of the reasons that that game has lasted for as long as it has - I've played it for at least 12 years - is because they are in touch with their player-base. New releases are polled, changes and updates are regularly polled, they open up beta worlds (equivalent of servers) pretty much on a monthly basis when they're set to release larger pieces of content or things that could impact the in-game meta.

    PLEASE, keep us in the loop and take our comments and suggestions on board - there are players who contribute to these forums who have understandings of mechanics that border on the uncanny and opening it out to an additional 1000 sets of eyes is never a bad thing.

    Also, please don't nerf my Domino. I will cry
  • BigPoppaCBONEBigPoppaCBONE Posts: 610 ★★★
    SantaGulk said:

    I'm also curious how you measure whether a champion is under-performing?

    I'd guess they see how many times a champ goes into a fight and either loses or takes a significant amount of damage or an inordinate amount of time either way compared to other champs across a given set of fights and how that compares to their pre-release predictions. I'd start there if I was going to check out champ performance.
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