**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
Comments
@Kabam Miike
Yeah cause T4C and T4Bs is exactly what the veteran players are wanting and needing...🤦🏻♂️
Best is you guys took out the 5* and 6* shards
Was this event geared More towards newer summoners with a total hero rating of less than 500k? Seems like it.
It’s been a while since you guys dropped an event made specific for the Veteran players.
Yeah cause T4C and T4Bs is exactly what the veteran players are wanting and needing...🤦🏻♂️
Best is you guys took out the 5* and 6* shards
Was this event geared More towards newer summoners with a total hero rating of less than 500k? Seems like it.
It’s been a while since you guys dropped an event made specific for the Veteran players.
LOL!!!!
....says a guy, a month after a new Variant event is released.
If you have 5 entries a week for 5 weeks epic is:
9k t5b
37.5k t2a
50 5* sigs
and from an end game perspective auto fighting 1 path the first 3 difficulties you end up with
1000 units
25 t2c (face it you like having these they are convenient)
25 t1a
3.25 t4b
I'm ok with those rewards providing its not a lot of energy or fights per day.
This would only be acceptable if it were on top of a reasonable amount of 4,5, and 6 star shards.
To make people wait for the next event to get new champs completely misses the mark.
(no 6* yet, but 25+ 5*, two are R4, many many maxed 4* ... and yeah .. uh .. no, Variants are end game content, all the way)
But there’s an inevitable hangover from the sugar high of the 90-day calendar plus back to back months of sub-par, time intensive events (not to mention a boss rush that, while relatively easy, gave rewards aimed at progressing players). Maybe the feeling was just resignation since following up on T2a and AGs in log-in rewards would disappoint no matter what.
Game fatigue seems pretty high (both on the player and team sides), especially with the end of AW seasons around the corner. Might be time to study up on those Sanctum polls, see what the players are looking for in game and try something new.
Dr. Zola
Also, the playerbase gets thinner as you go higher. The simple numbers are that there are tons of players for whom Normal is the closest reasonable difficulty. Ditto for Heroic, Master, and UC. But a hypothetical Cav difficulty far above UC (following the difficulty curve in general) would have only a very tiny percentage of players for whom that would be appropriate. Shuffling the tiers around to target them would be adding a tier for hundreds, maybe thousands of players while making life more difficult for tens if not hundreds of thousands of others. That's a net loss to the playerbase as a whole.