Kabam seems to be in a revolving door here. One months shards the next month resources then back to shards. I suppose that's ok. As long as we dont go 2 months of shards then 1 of resources.
Only for these 2 months! September was all about Crystal Shards, so October is about Rank Up resources. We'll probably go back to a balance of the two after that.
If you wanna make october a focus about rank up resources, you gotta offer ALOT more than what is being offered. In my opinion at least guarantee 1 T2A, 4500 T5B fragments, 10 T3CC, etc. a tiny amount of catalysts fragments like whats being offered now is not enough.
I like the fact that Rank-Up resources are being given more attention with respect to side events as I personally think that August and September month are more shard and champion acquisition based. One change I would like to see however, is the increase in the ISO offered on completing alternate reality quests if these quests need "energy" (I refer to the in-game ones) to complete the paths. Otherwise it looks fine.
What are the special objectives and their rewards though??
You're gonna have to wait to see them, but there are some great rewards in there as well. You can earn a T2A, a few T4B, and a bunch of T4CC Fragments.
I wouldn't call those "great" at this stage of the game.
99.99% of the players of the game are not at your stage of the game. They are at a different stage of the game where those rewards are still very important.
That's what the easier difficulties are for. The highest difficulty shouldn't be giving out rewards for mid-tier players.
Know anything higher than T2A and T5B?
Yes T5 class catalysts frags. You're flat out incorrect.
They're not going to distribute those that easily. As I already said, they're supposed to be rare. As rare as possible. R3 6*s isn't something that you just throw into the game.
They have to add them into non-static content sometime, as they are probably somewhat needed for future content. Let's assume that they would give out 5 of the 2% T5CC Fragmet Crystals each month: Not only would that mean that you have to wait 10 months to technically get a 6* to R3, you also have to be super lucky to get 50 times the same T5CC fragments out of these crystals, we're talking about a 1.2x10^-37% chance. That's nowhere near what you are suspecting.
We're just not at the point where they're ready to add them to static content. Perhaps sometime soon, perhaps with a new Difficulty. Not at the moment.
How much is an entry into the 48 hour thing? 1 anomaly? Seeing Miike said you earn a t2a I have to think so
If you have 5 entries a week for 5 weeks epic is: 9k t5b 37.5k t2a 50 5* sigs
and from an end game perspective auto fighting 1 path the first 3 difficulties you end up with 1000 units 25 t2c (face it you like having these they are convenient) 25 t1a 3.25 t4b
I'm ok with those rewards providing its not a lot of energy or fights per day.
YOU may be ready, and others may be ready, but the game doesn't necessarily follow suit. Adding them is going to shift Arenas, War, AQ, future content, pretty much every interconnected system.
What doesn't make sense to me is that rank up resources have been made readily available especially through the continuous updates of Alliance Quests. Why are there side events being dedicated for rank up resources when AQ is there?
I don't get anyone anything. People are responsible for their own comments. In any case, if someone wants to say there's no base to what I'm saying because I'm not "Gud", they should probably examine what I'm actually saying and think about the truth to it. If you can't see how adding R3 6*s to the game will be a major shift, I don't have much to say.
I don't get anyone anything. People are responsible for their own comments. In any case, if someone wants to say there's no base to what I'm saying because I'm not "Gud", they should probably examine what I'm actually saying and think about the truth to it. If you can't see how adding R3 6*s to the game will be a major shift, I don't have much to say.
R3 6* are going to be here in 6 month's time.
Perhaps. Through Act 6 and LoL2, or some other type of content. You won't see them monthly at first. I'd venture a guess that they may be added to Cavalier Difficulty in small quantities. Hard to say when that will come to pass.
Kabaam has dropped the ball, once again on this event. The only way they can salvage such a terrible event is to buff the rewards to Uncollected this month, give us a Cavalier difficulty, or introduce a celebrity challenge this month. By the way, what happened to those? I always looked forward to them, especially those 20 5* generic signature stones.
Kabaam has dropped the ball, once again on this event. The only way they can salvage such a terrible event is to buff the rewards to Uncollected this month, give us a Cavalier difficulty, or introduce a celebrity challenge this month. By the way, what happened to those? I always looked forward to them, especially those 20 5* generic signature stones.
Me too, been calling for more 5 star sig stones for awhile now. They haven't even sold them f2p in a couple of months.
It seems at this point the community is in agreement that this event is lackluster in its reward systems. I believe if they are not including shards and focusing on rank up resources then they need to increase how much of those items they are giving as rewards. I'm a midlevel free to play player and can earn a lot of those easily other ways which are part of my normal play time. Please Kabam consider revising the rewards. Take care of your customers, those who play this game, us the community.
It seems at this point the community is in agreement that this event is lackluster in its reward systems. I believe if they are not including shards and focusing on rank up resources then they need to increase how much of those items they are giving as rewards. I'm a midlevel free to play player and can earn a lot of those easily other ways which are part of my normal play time. Please Kabam consider revising the rewards. Take care of your customers, those who play this game, us the community.
The only good rewards in this overall I’d say are the t1a and the units, but that just isn’t enough for a side event, epic rewards are just trash, and this is a 5 week month I believe aswell
It’s time to prepare to enter the uncharted waters of The Nexus of All Realities! This bizarre place acts as the metaphorical glue holding together every and all realities. Bring in your Heroes and Villains of the right Class during the week and earn access to a special quest where the protector of the Nexus resides. Man-Thing! What secrets and rewards await in these fresh uncanny valleys? Attack the Nexus!
Each day, one of 5 rotating Daily Quests (called Alternate Realities) will be available for you to explore. Each of these Quests has a Champion Requirement that will limit your choices to Heroes or Villains of three classes (Day 5 will allow all Heroes or Villains). Day 1: Cosmic, Mutant, and Science Heroes Day 2: Cosmic, Mutant, and Science Villains Day 3: Mystic, Tech, and Skill Heroes Day 4: Mystic, Tech, and Skill Villains Day 5: Any Hero or Villain
Days 6 & 7: Exploring each of these Quests will award you 1x Anomaly per Difficulty (4 difficulties). You can use those Anomalies on the special Nexus of All Realities Quest!
This Quest is available for 48 hours, has no restrictions, and can be run repeatedly as long as you have the Anomalies to enter!
There are 4 different types of Anomalies. One for each difficulty. They allow entry to the corresponding Nexus of All Realities Quest. Rewards!
Each of these Quests is 2 Paths. You get all of the rewards for completion, except the Anomaly, which requires Exploration of both paths. The Rewards for each of the Quests is as follows:
Special Objectives
In addition to the event, next month there are also special Solo Objectives for you to complete! Completing these Objectives will award Catalysts, Catalyst Fragments, and a special currency that you can use to exchange for a special commemorative Profile Pic! Man-Thing Awaits!
The protector of the Nexus of All Realities is getting ready for your Attack, Summoner! This event kicks off on October 2nd at 10am PT, and runs until November 6th at 10am PT!
You must be on version 24.3 to participate in this event and the Special Objectives.
Wow - these rewards are really really brutal this month. This would only be acceptable if it were on top of a reasonable amount of 4,5, and 6 star shards. To make people wait for the next event to get new champs completely misses the mark.
Yeah cause T4C and T4Bs is exactly what the veteran players are wanting and needing...🤦🏻♂️
Best is you guys took out the 5* and 6* shards
Was this event geared More towards newer summoners with a total hero rating of less than 500k? Seems like it.
It’s been a while since you guys dropped an event made specific for the Veteran players.
LOL!!!!
....says a guy, a month after a new Variant event is released.
Variant 2 & 3 are mid-tier content ...
Uh, as a mid-tier player, I'd have to disagree, I've tried a few times to get somewhere with all 3 variants, and get absolutely curb-stomped.
(no 6* yet, but 25+ 5*, two are R4, many many maxed 4* ... and yeah .. uh .. no, Variants are end game content, all the way)
Ok, well at least they are not end game content ... People with a few good 5* did Variant 2 and 3 within a week of their release ... full 100% explore ... this was not the case with Variant 1 which was the true end game content.
All 3 Variants are end game content. The only reason why Variant 1 was especially hard was the limited amount of options you can bring per class. If you go back and play it now it is no where near as hard when it first came out.
Yeah cause T4C and T4Bs is exactly what the veteran players are wanting and needing...🤦🏻♂️
Best is you guys took out the 5* and 6* shards
Was this event geared More towards newer summoners with a total hero rating of less than 500k? Seems like it.
It’s been a while since you guys dropped an event made specific for the Veteran players.
LOL!!!!
....says a guy, a month after a new Variant event is released.
Variant 2 & 3 are mid-tier content ...
Uh, as a mid-tier player, I'd have to disagree, I've tried a few times to get somewhere with all 3 variants, and get absolutely curb-stomped.
(no 6* yet, but 25+ 5*, two are R4, many many maxed 4* ... and yeah .. uh .. no, Variants are end game content, all the way)
Ok, well at least they are not end game content ... People with a few good 5* did Variant 2 and 3 within a week of their release ... full 100% explore ... this was not the case with Variant 1 which was the true end game content.
All 3 Variants are end game content. The only reason why Variant 1 was especially hard was the limited amount of options you can bring per class. If you go back and play it now it is no where near as hard when it first came out.
Which just means... "end game content" isn't truly "end game" yet. lol
Why is everyone complaining about terrible rewards for 'endgame' players. Yea sure they aren't the best. But its not always about endgame players. Mid tier and beginner players matter too. For master you can get 1 t1 alpha for 5 of the 7 days a week, might not benefit the older players as much as the newer players. From a producers standpoint, you want people to keep using your product, which means Kabam needs to make the rewards targeted to players with a small and players with an expanding roster.
I like the fact that Rank-Up resources are being given more attention with respect to side events as I personally think that August and September month are more shard and champion acquisition based. One change I would like to see however, is the increase in the ISO offered on completing alternate reality quests if these quests need "energy" (I refer to the in-game ones) to complete the paths. Otherwise it looks fine.
What are the special objectives and their rewards though??
You're gonna have to wait to see them, but there are some great rewards in there as well. You can earn a T2A, a few T4B, and a bunch of T4CC Fragments.
I wouldn't call those "great" at this stage of the game.
99.99% of the players of the game are not at your stage of the game. They are at a different stage of the game where those rewards are still very important.
That's what the easier difficulties are for. The highest difficulty shouldn't be giving out rewards for mid-tier players.
I'm not sure what you consider a mid-tier player. But how high a player can reach depends on both their roster and their skill level. The more skill they have, the higher difficulty they can complete with a lower level roster. A high tier skill player with a mid tier roster would get more benefit out of a set of rewards than a lower tier skill player with a higher tier roster. Those rewards probably will be less interesting for a player with lower skill and higher roster than they would be for a player with higher skill and lower roster. Which is what we should be rewarding.
The problem is at the very very top, there isn't much content that pushes the high skill and high roster players. And part of the problem is most games can't both challenge those players and hand out the rewards such super high challenge content would ordinarily deserve, because it would allow the top tier players to advance too quickly. We have things like 6* champs that can absorb some high end effort and resources, but we don't have the kinds of systems that MMOs use to directly reward end game players with the kinds of things that would interest them and allow them to compete with each other without also obliterating everyone below them. I'm not sure what the best solution to that problem is at the moment.
All of this may be true.
But there’s an inevitable hangover from the sugar high of the 90-day calendar plus back to back months of sub-par, time intensive events (not to mention a boss rush that, while relatively easy, gave rewards aimed at progressing players). Maybe the feeling was just resignation since following up on T2a and AGs in log-in rewards would disappoint no matter what.
Game fatigue seems pretty high (both on the player and team sides), especially with the end of AW seasons around the corner. Might be time to study up on those Sanctum polls, see what the players are looking for in game and try something new.
Why is everyone complaining about terrible rewards for 'endgame' players. Yea sure they aren't the best. But its not always about endgame players. Mid tier and beginner players matter too. For master you can get 1 t1 alpha for 5 of the 7 days a week, might not benefit the older players as much as the newer players. From a producers standpoint, you want people to keep using your product, which means Kabam needs to make the rewards targeted to players with a small and players with an expanding roster.
What's the point of having 4-5 difficulties if you're not going to cater to everyone?
Why is everyone complaining about terrible rewards for 'endgame' players. Yea sure they aren't the best. But its not always about endgame players. Mid tier and beginner players matter too. For master you can get 1 t1 alpha for 5 of the 7 days a week, might not benefit the older players as much as the newer players. From a producers standpoint, you want people to keep using your product, which means Kabam needs to make the rewards targeted to players with a small and players with an expanding roster.
What's the point of having 4-5 difficulties if you're not going to cater to everyone?
The point is to target as many difficulty points as possible, but there's no way to target everyone with only four or five. That's simply impossible. Just looking at the typical monthly and special event quest difficulties, it is obvious that even with Normal, Heroic, Master, and Uncollected/Epic we're skipping over a lot of players: most players are falling in between the huge gaps in those and have to work upward towards difficulty tiers far above them. There's nowhere you could put a tier higher than UC or Epic that wouldn't also miss most of the players above UC/Epic, assuming you wanted to add an additional difficulty tier.
Also, the playerbase gets thinner as you go higher. The simple numbers are that there are tons of players for whom Normal is the closest reasonable difficulty. Ditto for Heroic, Master, and UC. But a hypothetical Cav difficulty far above UC (following the difficulty curve in general) would have only a very tiny percentage of players for whom that would be appropriate. Shuffling the tiers around to target them would be adding a tier for hundreds, maybe thousands of players while making life more difficult for tens if not hundreds of thousands of others. That's a net loss to the playerbase as a whole.
Comments
@Kabam Miike
Yeah cause T4C and T4Bs is exactly what the veteran players are wanting and needing...🤦🏻♂️
Best is you guys took out the 5* and 6* shards
Was this event geared More towards newer summoners with a total hero rating of less than 500k? Seems like it.
It’s been a while since you guys dropped an event made specific for the Veteran players.
Yeah cause T4C and T4Bs is exactly what the veteran players are wanting and needing...🤦🏻♂️
Best is you guys took out the 5* and 6* shards
Was this event geared More towards newer summoners with a total hero rating of less than 500k? Seems like it.
It’s been a while since you guys dropped an event made specific for the Veteran players.
LOL!!!!
....says a guy, a month after a new Variant event is released.
If you have 5 entries a week for 5 weeks epic is:
9k t5b
37.5k t2a
50 5* sigs
and from an end game perspective auto fighting 1 path the first 3 difficulties you end up with
1000 units
25 t2c (face it you like having these they are convenient)
25 t1a
3.25 t4b
I'm ok with those rewards providing its not a lot of energy or fights per day.
This would only be acceptable if it were on top of a reasonable amount of 4,5, and 6 star shards.
To make people wait for the next event to get new champs completely misses the mark.
(no 6* yet, but 25+ 5*, two are R4, many many maxed 4* ... and yeah .. uh .. no, Variants are end game content, all the way)
But there’s an inevitable hangover from the sugar high of the 90-day calendar plus back to back months of sub-par, time intensive events (not to mention a boss rush that, while relatively easy, gave rewards aimed at progressing players). Maybe the feeling was just resignation since following up on T2a and AGs in log-in rewards would disappoint no matter what.
Game fatigue seems pretty high (both on the player and team sides), especially with the end of AW seasons around the corner. Might be time to study up on those Sanctum polls, see what the players are looking for in game and try something new.
Dr. Zola
Also, the playerbase gets thinner as you go higher. The simple numbers are that there are tons of players for whom Normal is the closest reasonable difficulty. Ditto for Heroic, Master, and UC. But a hypothetical Cav difficulty far above UC (following the difficulty curve in general) would have only a very tiny percentage of players for whom that would be appropriate. Shuffling the tiers around to target them would be adding a tier for hundreds, maybe thousands of players while making life more difficult for tens if not hundreds of thousands of others. That's a net loss to the playerbase as a whole.