Honestly, the rewards are really disappointing ... They are something that would be expected to be released either way, with no relationship with any event.
Boosts - Easily obtainable in alliance crystals and alliance events. Dungeons day - It goes with what I stated above, this would be kinda expected even if there was no event to trigger it. Gold Arena - I'll skip that one, since gold is the most easily farmed resource in the game and there is pretty much no problems with it if you play daily. Free Alliance Quest Maps - It's nice, but again not really a suitable reward for an event.
I would much rather prefer crystal or catalyst shards than any of these really
I was going to post something of the likes, but you said it all. My first impression of this event is that it's a big let down from what it could have been. There was so much potential, but its mostly trivial amounts of resources that are already easy to obtain in the game as you said. I guess its free so there's that, but it could have been much much better.
This is our first time doing this, so if you see room for improvement, share it with us!
We wouldn't want to give direct in-game items, but if you have ideas for other kinds of events we could run in the future, let us know!
Why wouldn't you want to give in game items? If you're afraid of low accounts getting big rewards, make it like the gisting event where you have to contribute a certain amount per tier to unlock the rewards.
Ali a lot o whining for getting stuff for just playing the game like you normally do? It is just milestones based on the overall fight count? This community is so entitled that if you are not getting shards for nothing nobody is happy?
Chances are you were going to do those same fights anyways with nothing extra?
Really disappointed in the rewards. For something that’s supposed to rally the community together to work towards something, I would have expected some exciting rewards, not just nice to have rewards. The gold is cool, but taking away dungeon days and giving it back as a “reward”? a trade in event that cleans up your inventory a bit? very meh. I think the final reward should be a big fat 5* crystal or half a 6* for uncollected+ or an awakening gem. That would get the players up out of their seats.
The community was actually starting to talk about November calling it potentially the “best month in mcoc history” before seeing this. This is insanely disappointing.
The first ever community wide event is fantastically a failure. I'm disappointed for this as it seemed from there announcement sounded really cool. Sorry to see a huge disappointed especially with Mr. Fantastic and Dr. Doom coming in.
This is a miss to me. It's free so it is what it is but Outside the boost calendar which let's wait and see what boosts are in it to say good or bad I dont see much here that would make me want to work to achieve these milestones or engage more. Free is free though.
Boost calendar- if these are 30% boosts then ya this could be something. My guess is it will he the 10/15/20% that are already pretty accessible in game via loyalty or milestones that I'm overflowing on constantly. Holding judgement on this one.
Trade up- get every year anyway and take it or leave it in all honesty. Putting it behind a event doesnt make it feel like a reward.
Dungeon days- for those who do dungeons this seems to be something we should already do per the forums after the summer. For the rest of us who extremely dislike dungeons meh.
Gold Arena- honestly why not gold realms and halls of healing. Tried and true and community favorite. Seems like a cheap knock off. More gold and potions and way more benefit than this thing. That rotation with the trade up could be something somewhat useful. Also in truth its 2019 not 2017. 500k gold is not getting anyone super excited unless it's super easy milestone to hit. If it's not normal arenas better time spent because you get units too.
Free Map Costs- again this is something we already get here and there. Hiding behind an event doesnt make it suddenly feel like a reward.
My suggestions
1. Gild realms/hall's of healing rotations instead of that arena. Tried and true event that community loves and is helpful. Also pairs with trade up event. 2. Where's the global boosts to gold and health/attack boosts we used to get every year around summoner appreciation time. Now that would have been something to entice the community to hit a stretching high milestone. Helps people clear content and catch up and helps the gold shortage some folks have. This would be something I would have been excited to see. 2. Reduced energy costs or reduced energy regain time. Again clearing content help. 3. Special calendar that also includes shards/rank up. This game is about getting champs and the champ shards are the main carrot we chase yet nothing here that helps with that. I know the other event covers this so probably why it wasn't included here.
Overall free is free but I would say what you put together here falls short of the mark based off the hype that was created around the first community summoner event. Nothing here that is exciting and a must have/really want to get. Just kind of meh I guess that's ok items.
Honestly, the rewards are really disappointing ... They are something that would be expected to be released either way, with no relationship with any event.
Boosts - Easily obtainable in alliance crystals and alliance events. Dungeons day - It goes with what I stated above, this would be kinda expected even if there was no event to trigger it. Gold Arena - I'll skip that one, since gold is the most easily farmed resource in the game and there is pretty much no problems with it if you play daily. Free Alliance Quest Maps - It's nice, but again not really a suitable reward for an event.
I would much rather prefer crystal or catalyst shards than any of these really
I was going to post something of the likes, but you said it all. My first impression of this event is that it's a big let down from what it could have been. There was so much potential, but its mostly trivial amounts of resources that are already easy to obtain in the game as you said. I guess its free so there's that, but it could have been much much better.
This is our first time doing this, so if you see room for improvement, share it with us!
We wouldn't want to give direct in-game items, but if you have ideas for other kinds of events we could run in the future, let us know!
What do you mean you wouldn’t want to give direct in-game items?
I got a warning so let me rephrase my opinion here , Kabam Mike , I think it best that you guys improve on the monthly events because it has been...boring. otherwise you will slowly lose players , I started playing back in May and the events have slowly got worse aside from the summoner appreciation. If you want to keep players playing a game you cant go cheap on events. First every community event... Other than the gold the rest is dull, maybe change it up with something more interesting like instead of having to use your own supplies to partake in this "event" we get health potions ??. I mean this in the nicest way possible... Think about the player and not your wallet here. I love this game but you guys have been slacking when it comes to quest rewards. This is constructive feedback like you asked . Thank you and have a great day everyone
Honestly, the rewards are really disappointing ... They are something that would be expected to be released either way, with no relationship with any event.
Boosts - Easily obtainable in alliance crystals and alliance events. Dungeons day - It goes with what I stated above, this would be kinda expected even if there was no event to trigger it. Gold Arena - I'll skip that one, since gold is the most easily farmed resource in the game and there is pretty much no problems with it if you play daily. Free Alliance Quest Maps - It's nice, but again not really a suitable reward for an event.
I would much rather prefer crystal or catalyst shards than any of these really
I disagree with the gold part. I play daily and for many hours and I am not flowing in gold. I currently have 200k and run with sigils, complete every part of the game and do basic and featured milestones and its barely enough for map 6 donations and level up events. I for one am very happy that we are getting a gold arena.
That is completely false. I play as much as you do and I have 2.2million battle chips that I haven't open yet and 3 million gold. Did I forget to mention we play 5 days of map 7 in one bg and map 6 for the remaining 2.
Ali a lot o whining for getting stuff for just playing the game like you normally do? It is just milestones based on the overall fight count? This community is so entitled that if you are not getting shards for nothing nobody is happy?
Chances are you were going to do those same fights anyways with nothing extra?
If you're okay with bare minimum that is fine. The be grateful just because the game exists thing is getting old.
Sadly we go from Summoner Appreciation to Summoner Depreciation. There are solid reasons the community is not happy about this event. It isn't us feeling entitled it is recognizing for the length of time the game has been going and the reality of how monthly events have been going and now add this event which is honestly lack luster, then we also have progression calendars which skipped Conqueror and for those not uncollected their calendar just got reduced from 5* shards to 4* shards. People need to honestly look at how things have gone from May till now and quite frankly there have been plenty of evidence for why the community is upset.
Please Kabam rethink some of the decisions. I don't expect a free 6* for everyone, but I do believe for the community wide event something better than what we are reading described.
Others have said it all already, but this just continues a year long pattern now of hype and disappointment. There’s been maybe 2 or 3 months total so far in 2019 where the event/special content was both exciting, fun and had good rewards. Literally every other month besides those have been so meh, outdated and lacking in fun and good rewards compared to time and energy required. We’re currently in one of them, where it’s such low rewards for how much you have to grind, on top of a champion gate. Now we have this very hyped first time ever event and the rewards are just rehashed extra grinds or item trade ins that have been common in the game before.
I know everyone was thinking it would be something similar to the road to 1 million likes or Gwen pool goes to the movies or some kind of hybrid, where If the goal was met community wide it would be an awakening gem, or 5 star crystal, or something special like that. To have the rewards given in the special 3 month appreciation calendar, then go to two back to back months of disappointment is really baffling to me. I think kabam thought the community would be really hyped for this, but it sounds like everyone is just going to play as they normally would - and I can’t imagine that was the goal when they thought of this event.
I kind of feel that everyone just wants the rewards to better, more and bigger every month. I kind of like them giving us a couple of months every year with really good rewards and the rest of the months just decent kind of rewards. Makes you appreciate the really good ones.
Even if it have been a couple of failures, endgame month being one of them.
5* sig stones is getting more available, both 5 and 6* shards have Become more available over this year.
People just seem to be really greedy. Sure, it wouldnt hurt with a little more t5b or 6* shards. But either way at least we are getting em. Dosent need to be tons of them every month.
Really missed the boat on rewards here. It should have insane numbers to hit, with the top 3 rewards being:
3. opening a "road to 1 mill" arena for 10,000 5* shards 2. opening a T2A arena with milestones that give decent Alpha shards that end with 2 full T2A 1. opening a T5B arena with a few T5C crystals in milestones as well, rewarding a full T5B
While I understand not handing out high level rewards to each account no matter the age, give us interesting things we have to look forward to. Not several basically useless things we have gotten for free in the past many times.
Also better rewards to unlock include: Global Gold, Exp & BC boost, Global Attack and Health Boost, Halls of Healing and Fortune, Special Item Store Deals (more discounted than usual).
So many great things could have been done to actually bring the whole community together without "handouts."
Lol this has got to be a joke. Weren’t these events that we now have to “earn” just standard events last year minus the gold one? Instead of earning prizes collectively we’re working towards earning what was labeled as summoner appreciation in the past but in increments?
This is going to be another disappointing month. This is all stuff that should be added anyway and I have a feeling that 250M wins is not very many with how many ppl play the game. It sounds like when they release new objectives and you're done getting them 3 days into the month.
I understand the 2* arena that offers 5* shards isn't guaranteed to happen, but I was hoping to see it again this year. I hope the gold arena milestone in this event isn't intended as a replacement for the 2* arena that gave us a ton of 5* shards.
Other than the gold arena (which is kinda funny as @Cliffordcan pointed out), every other milestone is a repeat of something that just occurred previously and wasn't packaged within an event as something to earn. I get that it's free stuff for doing what i normally do, but it's nothing new and makes the event itself feel pointless.
Free AQ week is pretty lame. Only a subset of players would benefit from this. Any alliance that runs map 4 or less gets no benefit. So i guess half the community is supposed to put in work so the other half gets to save on donation?
These milestones and the event is the most antihype thing i can think of. None of these rewards make me feel anything.
Why isnt there a progressive hype mechanic? For ex.
Each tier A gold and xp multiplier Glory store discount % Energy recharge reduction Unit store discount Champion % boost multiplier Battlechip multiplier
Final bonus milestone. 3 cavalier crystals if u are cavalier or 3 gmcs if you are not. (High milestone)
U can start with small marginal %. And each tier these increase.
You want people to play your game and feel progression. Seeing your champions hit harder and seeing your rewards increase gives us more motivation to capitalize the event and play more.
Summoner appreciation events are popular for a reason. Because they are rewards we want and impact our ability to enjoy the game the most
Honestly, the rewards are really disappointing ... They are something that would be expected to be released either way, with no relationship with any event.
Boosts - Easily obtainable in alliance crystals and alliance events. Dungeons day - It goes with what I stated above, this would be kinda expected even if there was no event to trigger it. Gold Arena - I'll skip that one, since gold is the most easily farmed resource in the game and there is pretty much no problems with it if you play daily. Free Alliance Quest Maps - It's nice, but again not really a suitable reward for an event.
I would much rather prefer crystal or catalyst shards than any of these really
I disagree with the gold part. I play daily and for many hours and I am not flowing in gold. I currently have 200k and run with sigils, complete every part of the game and do basic and featured milestones and its barely enough for map 6 donations and level up events. I for one am very happy that we are getting a gold arena.
That is completely false. I play as much as you do and I have 2.2million battle chips that I haven't open yet and 3 million gold. Did I forget to mention we play 5 days of map 7 in one bg and map 6 for the remaining 2.
Well thats my point, its not widely available for everyone specially when there are tons who need gold. There are tons of endgame players who have tons of rankup materials but they dont rank up anyone? Why? gold. Just cuz its not great for you doesnt mean the rewards are bad. 500k isnt that much but still very welcome and is no where near as abundant as OP claims.
looks interesting. Hopefully these milestones are actually obtainable and not just pie-in-the-sky numbers from kabam-land.
I think it is doable. When I do back of the envelope calculations to guestimate how many fights per day are likely happening, I get something like 25 million. That's low, but I'm almost certainly not counting a lot of stuff, especially the short-term temporary players that join for a week or a month and then quit, that don't alter the long term statistics of the game (like how many alliances there are, how many do AQ and AW, how many people grind arena based on the milestone and rank reward cutoffs, etc). I believe that estimate is low, but in the general vicinity.
But we have another more solid data point. According to Kabam the game recorded about twenty billion fights in about one year. That's 54 million fights per day on average. At my back of the envelope calculation point, it would take ten days to reach the 250 million milestone. At the published fight numbers, on average it would take five days to reach the 250 million milestone. The first milestone event reward, the item exchange event, is scheduled to start on November 11, five days after the events begin counting on November 6. This seems like they picked a milestone consistent with the players reaching it just before or just after the item exchange begins, depending on extra activity prompted by the event itself.
Comments
Chances are you were going to do those same fights anyways with nothing extra?
I think the final reward should be a big fat 5* crystal or half a 6* for uncollected+ or an awakening gem. That would get the players up out of their seats.
The community was actually starting to talk about November calling it potentially the “best month in mcoc history” before seeing this. This is insanely disappointing.
Boost calendar- if these are 30% boosts then ya this could be something. My guess is it will he the 10/15/20% that are already pretty accessible in game via loyalty or milestones that I'm overflowing on constantly. Holding judgement on this one.
Trade up- get every year anyway and take it or leave it in all honesty. Putting it behind a event doesnt make it feel like a reward.
Dungeon days- for those who do dungeons this seems to be something we should already do per the forums after the summer. For the rest of us who extremely dislike dungeons meh.
Gold Arena- honestly why not gold realms and halls of healing. Tried and true and community favorite. Seems like a cheap knock off. More gold and potions and way more benefit than this thing. That rotation with the trade up could be something somewhat useful. Also in truth its 2019 not 2017. 500k gold is not getting anyone super excited unless it's super easy milestone to hit. If it's not normal arenas better time spent because you get units too.
Free Map Costs- again this is something we already get here and there. Hiding behind an event doesnt make it suddenly feel like a reward.
My suggestions
1. Gild realms/hall's of healing rotations instead of that arena. Tried and true event that community loves and is helpful. Also pairs with trade up event.
2. Where's the global boosts to gold and health/attack boosts we used to get every year around summoner appreciation time. Now that would have been something to entice the community to hit a stretching high milestone. Helps people clear content and catch up and helps the gold shortage some folks have. This would be something I would have been excited to see.
2. Reduced energy costs or reduced energy regain time. Again clearing content help.
3. Special calendar that also includes shards/rank up. This game is about getting champs and the champ shards are the main carrot we chase yet nothing here that helps with that. I know the other event covers this so probably why it wasn't included here.
Overall free is free but I would say what you put together here falls short of the mark based off the hype that was created around the first community summoner event. Nothing here that is exciting and a must have/really want to get. Just kind of meh I guess that's ok items.
Please Kabam rethink some of the decisions. I don't expect a free 6* for everyone, but I do believe for the community wide event something better than what we are reading described.
Respectfully,
BowTieJohn
I know everyone was thinking it would be something similar to the road to 1 million likes or Gwen pool goes to the movies or some kind of hybrid, where If the goal was met community wide it would be an awakening gem, or 5 star crystal, or something special like that. To have the rewards given in the special 3 month appreciation calendar, then go to two back to back months of disappointment is really baffling to me. I think kabam thought the community would be really hyped for this, but it sounds like everyone is just going to play as they normally would - and I can’t imagine that was the goal when they thought of this event.
Just hope the 250 millions point for the fist milestone are not too high ?
How many points will we earn by fight ?
Will some fight give more points than other ? if yes which ones ?
Will we have to do the fight or can we use the auto-fight ?
Makes you appreciate the really good ones.
Even if it have been a couple of failures, endgame month being one of them.
5* sig stones is getting more available, both 5 and 6* shards have Become more available over this year.
People just seem to be really greedy. Sure, it wouldnt hurt with a little more t5b or 6* shards. But either way at least we are getting em. Dosent need to be tons of them every month.
3. opening a "road to 1 mill" arena for 10,000 5* shards
2. opening a T2A arena with milestones that give decent Alpha shards that end with 2 full T2A
1. opening a T5B arena with a few T5C crystals in milestones as well, rewarding a full T5B
While I understand not handing out high level rewards to each account no matter the age, give us interesting things we have to look forward to. Not several basically useless things we have gotten for free in the past many times.
Also better rewards to unlock include: Global Gold, Exp & BC boost, Global Attack and Health Boost, Halls of Healing and Fortune, Special Item Store Deals (more discounted than usual).
So many great things could have been done to actually bring the whole community together without "handouts."
Such a shame.
Other than the gold arena (which is kinda funny as @Cliffordcan pointed out), every other milestone is a repeat of something that just occurred previously and wasn't packaged within an event as something to earn. I get that it's free stuff for doing what i normally do, but it's nothing new and makes the event itself feel pointless.
Why isnt there a progressive hype mechanic? For ex.
Each tier
A gold and xp multiplier
Glory store discount %
Energy recharge reduction
Unit store discount
Champion % boost multiplier
Battlechip multiplier
Final bonus milestone. 3 cavalier crystals if u are cavalier or 3 gmcs if you are not. (High milestone)
U can start with small marginal %. And each tier these increase.
You want people to play your game and feel progression. Seeing your champions hit harder and seeing your rewards increase gives us more motivation to capitalize the event and play more.
Summoner appreciation events are popular for a reason. Because they are rewards we want and impact our ability to enjoy the game the most
But we have another more solid data point. According to Kabam the game recorded about twenty billion fights in about one year. That's 54 million fights per day on average. At my back of the envelope calculation point, it would take ten days to reach the 250 million milestone. At the published fight numbers, on average it would take five days to reach the 250 million milestone. The first milestone event reward, the item exchange event, is scheduled to start on November 11, five days after the events begin counting on November 6. This seems like they picked a milestone consistent with the players reaching it just before or just after the item exchange begins, depending on extra activity prompted by the event itself.