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15.0 Alliance Wars Update Discussion Thread
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That is an awesome suggestion man!
Spin it however you choose to in regards to game psychology and whatnot, but eliminating defensive kills and adding 2 more minibosses smacks of an increased revenue stream. You got rid of thorns and slashed tires? Awesome!! Facing 2 more suped up killers with full mystic dispersion evens that out right?
Side note, I assume you will bring Black Widow back to pre 12.0 stats now, right? I will commence holding my breath now.
Dude what are you talking about. I am talking about taking advantage of Arc overload or any another regen as attacking champs. Without defender kills I can just do unlimited tries without using potions until i take the node down. How does youndu heal blocks when i pause the game. And how many civil warriors u see as defender in high tiers none. Its full of mystic champs and none of them have ability reduction or heal block. And I can still get ultron regen at 50% and 25%, assassin kicks in at 18% health. I am not sure if u r talking about heal block on offense or defense.
But how many of those tech champs do u see in defense. may be few place youndu none of them are tough to take down. Mystic champs(Magik,Jugg,Dorm) with MD and NC are the ones the most have trouble with, and none of them have any ability reduction or heal block. Now I can just fight magik or dorm on boss node unlimited times without worrying about defense kills. Where is the skill in that
Well Someone here tried to do that. They had a poll open to get some actual data, and most of the community overwhelmingly voted against some of the changes like removing defender kills (95%), but miike removed the poll citing some bs forum rules.
Will there be any change for defenders on suicide masteries? Since the 13.0 update will power is tied to base health and poison/bleed to boosted node health, meaning you will die of poison in 60 seconds. An unfair outcome for people who paid for these masteries - most defenders being unsuable except robots/poison immune! Any changes to this? Please let me know!!?
Now, instead 3 Juggy, Magik or Dormammu miniboss we play Aginst 5 Juggy, Magik or Dormammu miniboss.
Where's the news??? Why should be more funny and not boring???
Thanks
Issue is not about spending, its about not rewarding skill. There should be some kinda of penalty if you die on a node. When matched up against a big spending alliance other ally had a chance of a win by virtue of their skill n defense kills. This prevented abusing regen champs by the method u mentioned above. Now with defense kills gone its all about who can spend big on potions.
I agree, and indeed I asked him whether they figured a way to avoid the exploitation
Because the mods do not play or know much about the game. Because there is nothing really to say. I mean picture miike sitting at a table where this is being discussed
Boss- how do we intend in growing revenues
Underlink- how about 6* champs and a new more expensive phc
Boss- good start need more
Underlink- we change war, add bosses, and remove any semblance of a penalty for spending to compete
Boss- I like where your head is at
Miike- but how am I supposed to explain this on the forum
Boss- tell them we removed the death points to remove the sting of defeat!!!
Room explodes in laughter, Miike looks down at his feet knowing what is to come
End scene
And LMFAO, the statement about removing defender kills so it doesn't make the player feel bad for losing a champ has to be the funniest thing I have ever read on this forum.
Common Kabam, I know you guys need to make money but this is just obserd. Surely someone with some brains can think of a better way of updating AW without sucking the fun and life out of what could and should be one of the best parts of this game.