EMERGENCY MAINTENANCE CONCLUDED
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
15.0 Alliance Wars Update Discussion Thread
This discussion has been closed.
Comments
both teams lose if there is a tie
Solution: everyone hates mystic wars so easy solution update the rewards for each tier. Until you can decide the new map and nodes. It's that simple if I get better rewards I will work harder.
How can you ask for each alliance member to bring 5 defenders that are different each to any others brought by any other alliance member?, and even not just into the group, but the entire alliance?
Your characters diversity is not even that big for players to have 150 different characters in an alliance.
Your characters diversity probabilities is not fair at all (I even had 3* quake 50 times)
Most of the time the rooster we get from cristals is narrowed to the same group of characters with just a few exceptions once per every four months if so
Characters are RANDOM, we can not select what we get, even when we get a special one (cybernetic for example) to open we are not completely sure what to expect, except for the calendar one, HOW DO YOU EXPECT for US to get Diversity?
Players use the heroes the game gives them, not the ones they want.
It is not fair for a player not to pick up a hero/villain just because there is another alliance member that already has it when even having the same hero/villain is not intended at all as already stated.
We actually had a couple of exciting finishes. It didn't really seem like we were fighting any different champs than before, just that the nodes were easier. Still had 4/55 magiks, Dormammu, or Spidey as bosses and the usual minibosses as well.
I don't mind the diversity, I just wish it was per bg instead of globally across the alliance. Maybe doing that would be a middle ground on this new format. It's still a chess game, alliances who were getting 100% before are still doing it now, those who weren't, aren't. The point system still has some kinks in it that need to be looked at, and maybe revert back to the old system where participation rewards were equal to victory rewards, so losing still gives out a decent amount of shards, and winning gives out double.
It's just time to adjust to a new meta, and once the kinks are worked out I think it will be fine for everyone. I do think that anyone who lost due to the opponent manipulating the math should get full rewards and have points put back in their rating though, that was well predicted and kabam didn't listen and basically let people get screwed. That's plain ****.
When wars are played as intended, with your strongest yet most diverse defenders used, it's refreshing. No more stress worrying someone gets kod on a node needed to unlink someone else, causing a cascade effect. The energy could be adjusted so it flows better and there isn't so much down time, and think about adding some rewards for skill, give bonus rewards for more defensive ko's or something without changing the original intent of making people feel penalized for reviving. With all the bugs there were lots of times the game would crash and cost you the war anyway.
Have you slipped on your own stupidity and fell down the stairs head first?
There are not even 150 different champs in the entire game!
I get a feeling this is going to be 12.0 all over again.
1. Top alliances manipulating War matching
2. How any other alliance can beat any of the top 15 now with Diversity points?
Max diversity is 150 currently you can't max diversity due to number of champs. Only 20 people have Thanos (mostly people in top 5) so if matched up against a top alliance their deaths don't matter so they can spend to complete.
They have higher Defender rating because they've gotten most of the T4Cs in the game and spend the most, plus will have higher diversity rating.
SO IF MATCHED UP AGAINST THEM THERE IS 0% CHANCE TO WIN. Thats a big fat ZERO. It cant be done. At least before with skill you could potentially upset them. Now since they don't play each other ever and only match with lower alliances they won't ever lose.
SO PLEASE KABAM GIVE US AN OFFICIAL STATEMENT ON THE FOLLOWING LOOPHOLES THAT YOU ARE ALLOWING.
Thanks!
Ummmm NO!!! These changes actually get rid of the need for alliances to avoid each other in war. The maps are easier/defender kills do not count and it becomes more a chess match for placing defenders. I already know for a fact some of the top alliances are more concerned with fitting in 3 wars per set then avoiding anyone even MMX. This new system has actually helped address the problem of which your referring to.
So wait wait.......let me stop laughing before I respond. Those who spent the most money and worked harder gained more rewards and ranked up there champions with said rewards now have a clear advantage over those who did not. So what planet do you live on cause I live on earth and those who work harder gaining resources and spending money always have and always will have a distinct advantage over those who do not. If you don't like it go play a non competitive game like candy crush.
So they should always win and not have to have any skill? I'm guessing you always got a trophy when playing sports then.
The point is there is no way to win based off skill. I live on earth where a more skill hunter eats more. How is it competitive if you don't need skill to win?
That was the sound of a mic dropping....
So wait wait... let me stop laughing before i respond. So are you seriously saying those who spent money or grinded for new champs should have advantage in war ?? what planet are you living in bud. They already got their advantage by getting new champs that they paid for or worked hard for. Rest of us have to be satisfied with what RNG gives us. Why do they even get to have advantage in war where it is supposed be skill based not cash based ?? And tell me again how is it competitive when AW hugely favors spending for new champs. Call it competitive when both of us get to face crawlers or mordos and see who can take them down without giving away kills.
So he is basically saying just because he could buy the best gear possible he should win a all the trophies no matter what. War should be competitive and based on skill, just having stark spidey doc oc GG shouldn't guarantee u a win in war.
Also to the guy with his lame analogy about hunting. The more skilled hunter doesn't always eat more. The guy with automatic rifle always eats more then the primitive hunter with the spear. Welcome to reality and something called life.
The rank doesn't matter, the nodes are too easy to beat. No more full immunity, not so many stun immune nodes, to be honest at high lvl war players play so well it doesn't matter whether the pi is 10k or 4k.
The war is messed up, I don't think anyone there thought it trough.
You are way off reality bud. Actually your first statement directly contradicts what kabam is doing.
1) Want to make slight correction to ur statement : " having the best champs should guarantee you have a much higher probability of winning a war" ----> Having best champs + SKILL should guarantee you a high probability of winning. Stark Spidey in unskilled hands is same as antman
2) Now kabams new AW Setup statement : " Having Newest and rarest champs will guarantee you to have a much higher probability of winning a war"
So unless you are ignorant enough to equate new champs as best champs, tell me again how your opinion agrees with kabam's
You could drop the mic if it made sense but there is no probability. Its 100% win no matter what. Its bad enough they were too afraid to match each other lol. I'm guessing you are one of the ones hiding lol. It's okay not everyone can be skilled.
Wars are now a heaping, steaming pile of bullcrap. I can't believe that you folks at Kabam looked at this and thought it was a GOOD idea. Just BLOWS my mind...
AW is now dead. Boring.... plain and simple, not fun at all. After all, this is a game and should be designed for players to have FUN.