I might be making a completely irrelevant point here but ghost with a tech power boost in 6.3.6 regains power when launching a special while destructive feedback is active, even though its based on damage dealt when captain America takes no damage as there’s “crit me with your best shot” (can’t crit with destructive feedback) and I know ghost has 100% crit chance with specials but he still takes no damage when the destructive feedback goes on cool down
This is very similar to the way MS and BWCV heal(ed) when the champions indestructible. So the damage is still being dealt he just takes non of it 🤷♂️
That sounds like another bug that we should log. I know there are inconsistencies in the language in the game. It's over 5 years old, and there's new content added at least twice a month, so inconsistencies will happen. We can work to fix it the best we can when they're discovered though.
Just spitballing here but why not give the community heads up when you plan to fix these inconsistencies? Also content that has been out for an extended time and many players have benefit from this could be left untouched?
When the BWCV interaction with The Champion was fixed was it for that fight only? Have you fixed this interaction in all areas of the game? Same with the upcoming change to the interaction between Morningstar and The Champion?
Seems to me that fixing the interaction between these abilities and indestructible, though it would possibly take longer, would best be fixed while being directed at that ability. Simply fixing it for one fight just screams to the community that you are only after their units to complete current meta.
More transparency and maybe some more time fixing bugs that hurt the player base might keep people from being so aggravated when these situations occur.
I get where you're coming from, but we let players know about this bug as soon as we identified it, and are giving more than a month's notice on the fix. As we mentioned earlier in this thread, this fix won't be coming until June.
There is never going to be a case where Bugs will remain untouched just because it's old. That's not healthy for any game, and can lead to a pretty rapid end.
I also personally am always striving for more transparency between us and our players, but I don't understand what more transparency we can give here. If I'm missing something, please let me know. As for the thing about Bugs that hurt players vs those that don't, I urge you to look back at the release notes for the last 30+ releases, and then also into the many many bug fixes we make Live. I think you'll find that this silly rumour has no footing.
Thank you for your reply. I am not a programmer so I don't understand all of the intricacies but your point about not leaving bugs because it can lead to a rapid end for the game makes sense to me. To play devil's advocate on that point with direct regard to healing through indestructible it seems to me that has been occurring since the introduction of said mechanic. So is it really game breaking or could it just be called an intended interaction?
With regard to your point regarding fixes. I don't mean to diminish the work put into this game, I love it and you guys do fix problems on both sides. I don't want to derail this conversation but one "bug" that is a bone of contention is the ai ability to retaliate while hitting into block. Is there another post that could be discussed in so this one can not get side tracked?
Was that interaction game breaking in the past? Not really, but as the game has grown and more mechanics like that have become common, it does pose a serious issue where Champions are interacting incorrectly more than they used to. That's also why we were finally able to see it, since there are more places for this broken interaction to happen. It's not related to the Champion, but knowing that this is one of the most difficult fights in the game, and that interaction comes into play, I understand why people think this fix might be related to that.
As for the Blocking and Specials thing, we know it's an issue, and the thread surrounding that problem was closed because it was being targeted. That doesn't mean we're not aware, or ignoring it. We're making progress to alleviate the issue every release.
It's not a bug though! Quit calling it that! Your devs choose a node option that prevents damage to The Champion but not one that kept MS, and later BWCV, from healing from the damage that's prevented. ITS A FEATURE OF INDESTRUCTIBLE. It is NOT a bug. People have identified this for you in this thread and you dont seem to reply to them, indicating you're trying to stick your head in the samd about this being exactly how that node buff works.
Exactly. It's NOT A BUG at all. if they are gonna make the change they should admit it is a nerf. If it was a bug the champion would have been taking damage. But that's not the case here.
They simply want to call this interaction bug because it helps people to deal with a hardest fight in the game.
It’s a bug. And no, 6.2 Champion is not the hardest fight in the game. In fact, once you get the hang of it, he’s ridiculously easy.
Kind of find this funny, @xNig . You yourself got stuck during your legends run on no retreat champion. Honestly, there are two "viable counters" to this, which also totally depends on whether the AI is being a good boy, throwing his specials. Mr F careful study passive, and she hulk. So to eat that block damage, you need perfect spacing, and AI to throw his specials, or Mr F to make blocking viable. I myself, had one counter to the fight when i first explored it, Hood's invisibility. Very risky, and potentially costly. Also, to master the fight took me a while, and a lot lot of time. To reach the champion through the lanes (while not hard at all), is really time consuming. I'd disagree it being an easy fight.
Yeah I did. Considering that his fight was new and he was the last fight after 10+ hours of intense playing. I could solo him easily now and I’ve done so several times on my 2 alts.
So yeah. He’s not that tough now.
When you do a fight a 10+ times, you can't say he is easy, lol. On my two alts, now he is definitely easier, but once you do it a bunch of times, obviously you get the hang of the fight. You expect everyone to spend hours after hours "practicing"?
This is how Indestructible was working in game and I believe it should:
The buff performs a function so let’s look at it as such. You have an input, a function and an output. In the case of indestructible you have an input, X (which is the damage of an attack). Than you have a buff or charge that executes a function for the champion that has it. In the case of Indestructible, the function is to take the input and multiply it by zero. The result of which is the output, Y (damage received by the champ that has the buff).
So the indestructible buff can be represented by the simple function of X(0)=Y.
In the case of MS or BWCV, their regen, or life steal, or whatever you call it, has been being calculated based off of X since as long as I can remember. At very least, unarguably, since the release of 6.2. and not “off the backend” or based off of Y like Kabam is just NOW saying is how the buffs in question should be working. It’s only a bug because Kabam is calling it one. Leave it as it was and simply don’t call it a bug. Either way can be interpreted as correct. They chose the way which benefits them most and not the player in this case.
If Kabam is going to now insist on changing these mechanics, they should do it as fairly as possible and allow players that rank champs, to deal with indestructible specifically, to reassess those decisions. Most prevalently with MS and BWCV for the obvious reason.
I might be making a completely irrelevant point here but ghost with a tech power boost in 6.3.6 regains power when launching a special while destructive feedback is active, even though its based on damage dealt when captain America takes no damage as there’s “crit me with your best shot” (can’t crit with destructive feedback) and I know ghost has 100% crit chance with specials but he still takes no damage when the destructive feedback goes on cool down
This is very similar to the way MS and BWCV heal(ed) when the champions indestructible. So the damage is still being dealt he just takes non of it 🤷♂️
That sounds like another bug that we should log. I know there are inconsistencies in the language in the game. It's over 5 years old, and there's new content added at least twice a month, so inconsistencies will happen. We can work to fix it the best we can when they're discovered though.
Just spitballing here but why not give the community heads up when you plan to fix these inconsistencies? Also content that has been out for an extended time and many players have benefit from this could be left untouched?
When the BWCV interaction with The Champion was fixed was it for that fight only? Have you fixed this interaction in all areas of the game? Same with the upcoming change to the interaction between Morningstar and The Champion?
Seems to me that fixing the interaction between these abilities and indestructible, though it would possibly take longer, would best be fixed while being directed at that ability. Simply fixing it for one fight just screams to the community that you are only after their units to complete current meta.
More transparency and maybe some more time fixing bugs that hurt the player base might keep people from being so aggravated when these situations occur.
I get where you're coming from, but we let players know about this bug as soon as we identified it, and are giving more than a month's notice on the fix. As we mentioned earlier in this thread, this fix won't be coming until June.
There is never going to be a case where Bugs will remain untouched just because it's old. That's not healthy for any game, and can lead to a pretty rapid end.
I also personally am always striving for more transparency between us and our players, but I don't understand what more transparency we can give here. If I'm missing something, please let me know. As for the thing about Bugs that hurt players vs those that don't, I urge you to look back at the release notes for the last 30+ releases, and then also into the many many bug fixes we make Live. I think you'll find that this silly rumour has no footing.
Thank you for your reply. I am not a programmer so I don't understand all of the intricacies but your point about not leaving bugs because it can lead to a rapid end for the game makes sense to me. To play devil's advocate on that point with direct regard to healing through indestructible it seems to me that has been occurring since the introduction of said mechanic. So is it really game breaking or could it just be called an intended interaction?
With regard to your point regarding fixes. I don't mean to diminish the work put into this game, I love it and you guys do fix problems on both sides. I don't want to derail this conversation but one "bug" that is a bone of contention is the ai ability to retaliate while hitting into block. Is there another post that could be discussed in so this one can not get side tracked?
Was that interaction game breaking in the past? Not really, but as the game has grown and more mechanics like that have become common, it does pose a serious issue where Champions are interacting incorrectly more than they used to. That's also why we were finally able to see it, since there are more places for this broken interaction to happen. It's not related to the Champion, but knowing that this is one of the most difficult fights in the game, and that interaction comes into play, I understand why people think this fix might be related to that.
As for the Blocking and Specials thing, we know it's an issue, and the thread surrounding that problem was closed because it was being targeted. That doesn't mean we're not aware, or ignoring it. We're making progress to alleviate the issue every release.
It's not a bug though! Quit calling it that! Your devs choose a node option that prevents damage to The Champion but not one that kept MS, and later BWCV, from healing from the damage that's prevented. ITS A FEATURE OF INDESTRUCTIBLE. It is NOT a bug. People have identified this for you in this thread and you dont seem to reply to them, indicating you're trying to stick your head in the samd about this being exactly how that node buff works.
Exactly. It's NOT A BUG at all. if they are gonna make the change they should admit it is a nerf. If it was a bug the champion would have been taking damage. But that's not the case here.
They simply want to call this interaction bug because it helps people to deal with a hardest fight in the game.
It’s a bug. And no, 6.2 Champion is not the hardest fight in the game. In fact, once you get the hang of it, he’s ridiculously easy.
Kind of find this funny, @xNig . You yourself got stuck during your legends run on no retreat champion. Honestly, there are two "viable counters" to this, which also totally depends on whether the AI is being a good boy, throwing his specials. Mr F careful study passive, and she hulk. So to eat that block damage, you need perfect spacing, and AI to throw his specials, or Mr F to make blocking viable. I myself, had one counter to the fight when i first explored it, Hood's invisibility. Very risky, and potentially costly. Also, to master the fight took me a while, and a lot lot of time. To reach the champion through the lanes (while not hard at all), is really time consuming. I'd disagree it being an easy fight.
Yeah I did. Considering that his fight was new and he was the last fight after 10+ hours of intense playing. I could solo him easily now and I’ve done so several times on my 2 alts.
So yeah. He’s not that tough now.
if you struggled at first I don't want to hear how easy it is now. You really embrassed yourself admitting to that struggle. When I fought Champion I did it day 1 as well. Big whoop if he's easy now. I have CapIW, Mr. F, BWCV, Morninngstar, Sym Supreme, Hood, SheHulk now. You know who I had day 1? Just Sym Supreme and Hood.
I disagree. That's a valid point. You can't always get something when it comes out. That's the same for most everyone who plays the game. There are Fights that just remain hard no matter how long they've been out.
I might be making a completely irrelevant point here but ghost with a tech power boost in 6.3.6 regains power when launching a special while destructive feedback is active, even though its based on damage dealt when captain America takes no damage as there’s “crit me with your best shot” (can’t crit with destructive feedback) and I know ghost has 100% crit chance with specials but he still takes no damage when the destructive feedback goes on cool down
This is very similar to the way MS and BWCV heal(ed) when the champions indestructible. So the damage is still being dealt he just takes non of it 🤷♂️
That sounds like another bug that we should log. I know there are inconsistencies in the language in the game. It's over 5 years old, and there's new content added at least twice a month, so inconsistencies will happen. We can work to fix it the best we can when they're discovered though.
Just spitballing here but why not give the community heads up when you plan to fix these inconsistencies? Also content that has been out for an extended time and many players have benefit from this could be left untouched?
When the BWCV interaction with The Champion was fixed was it for that fight only? Have you fixed this interaction in all areas of the game? Same with the upcoming change to the interaction between Morningstar and The Champion?
Seems to me that fixing the interaction between these abilities and indestructible, though it would possibly take longer, would best be fixed while being directed at that ability. Simply fixing it for one fight just screams to the community that you are only after their units to complete current meta.
More transparency and maybe some more time fixing bugs that hurt the player base might keep people from being so aggravated when these situations occur.
I get where you're coming from, but we let players know about this bug as soon as we identified it, and are giving more than a month's notice on the fix. As we mentioned earlier in this thread, this fix won't be coming until June.
There is never going to be a case where Bugs will remain untouched just because it's old. That's not healthy for any game, and can lead to a pretty rapid end.
I also personally am always striving for more transparency between us and our players, but I don't understand what more transparency we can give here. If I'm missing something, please let me know. As for the thing about Bugs that hurt players vs those that don't, I urge you to look back at the release notes for the last 30+ releases, and then also into the many many bug fixes we make Live. I think you'll find that this silly rumour has no footing.
Thank you for your reply. I am not a programmer so I don't understand all of the intricacies but your point about not leaving bugs because it can lead to a rapid end for the game makes sense to me. To play devil's advocate on that point with direct regard to healing through indestructible it seems to me that has been occurring since the introduction of said mechanic. So is it really game breaking or could it just be called an intended interaction?
With regard to your point regarding fixes. I don't mean to diminish the work put into this game, I love it and you guys do fix problems on both sides. I don't want to derail this conversation but one "bug" that is a bone of contention is the ai ability to retaliate while hitting into block. Is there another post that could be discussed in so this one can not get side tracked?
Was that interaction game breaking in the past? Not really, but as the game has grown and more mechanics like that have become common, it does pose a serious issue where Champions are interacting incorrectly more than they used to. That's also why we were finally able to see it, since there are more places for this broken interaction to happen. It's not related to the Champion, but knowing that this is one of the most difficult fights in the game, and that interaction comes into play, I understand why people think this fix might be related to that.
As for the Blocking and Specials thing, we know it's an issue, and the thread surrounding that problem was closed because it was being targeted. That doesn't mean we're not aware, or ignoring it. We're making progress to alleviate the issue every release.
It's not a bug though! Quit calling it that! Your devs choose a node option that prevents damage to The Champion but not one that kept MS, and later BWCV, from healing from the damage that's prevented. ITS A FEATURE OF INDESTRUCTIBLE. It is NOT a bug. People have identified this for you in this thread and you dont seem to reply to them, indicating you're trying to stick your head in the samd about this being exactly how that node buff works.
Exactly. It's NOT A BUG at all. if they are gonna make the change they should admit it is a nerf. If it was a bug the champion would have been taking damage. But that's not the case here.
They simply want to call this interaction bug because it helps people to deal with a hardest fight in the game.
It’s a bug. And no, 6.2 Champion is not the hardest fight in the game. In fact, once you get the hang of it, he’s ridiculously easy.
Kind of find this funny, @xNig . You yourself got stuck during your legends run on no retreat champion. Honestly, there are two "viable counters" to this, which also totally depends on whether the AI is being a good boy, throwing his specials. Mr F careful study passive, and she hulk. So to eat that block damage, you need perfect spacing, and AI to throw his specials, or Mr F to make blocking viable. I myself, had one counter to the fight when i first explored it, Hood's invisibility. Very risky, and potentially costly. Also, to master the fight took me a while, and a lot lot of time. To reach the champion through the lanes (while not hard at all), is really time consuming. I'd disagree it being an easy fight.
Yeah I did. Considering that his fight was new and he was the last fight after 10+ hours of intense playing. I could solo him easily now and I’ve done so several times on my 2 alts.
So yeah. He’s not that tough now.
if you struggled at first I don't want to hear how easy it is now. You really embrassed yourself admitting to that struggle. When I fought Champion I did it day 1 as well. Big whoop if he's easy now. I have CapIW, Mr. F, BWCV, Morninngstar, Sym Supreme, Hood, SheHulk now. You know who I had day 1? Just Sym Supreme and Hood.
I disagree. That's a valid point. You can't always get something when it comes out. That's the same for most everyone who plays the game. There are Fights that just remain hard no matter how long they've been out.
In MCOC that is absolutely not true. Overtime every single thing in this game becomes easy to a skilled player. I will give you numerous examples where we thought a fight or game mode was hard but have gotten easy. LOL was insane, the collector, The Champion 6.2.6, Mr. Sinister 6.2.2, Variant 1, Thorns node and the list goes on.
When we're talking MCOC there is nothing in the game that stays hard in perpetuity. Champions plural come out that help defeat the node or strategies get developed to combat the issue.
I might be making a completely irrelevant point here but ghost with a tech power boost in 6.3.6 regains power when launching a special while destructive feedback is active, even though its based on damage dealt when captain America takes no damage as there’s “crit me with your best shot” (can’t crit with destructive feedback) and I know ghost has 100% crit chance with specials but he still takes no damage when the destructive feedback goes on cool down
This is very similar to the way MS and BWCV heal(ed) when the champions indestructible. So the damage is still being dealt he just takes non of it 🤷♂️
That sounds like another bug that we should log. I know there are inconsistencies in the language in the game. It's over 5 years old, and there's new content added at least twice a month, so inconsistencies will happen. We can work to fix it the best we can when they're discovered though.
Just spitballing here but why not give the community heads up when you plan to fix these inconsistencies? Also content that has been out for an extended time and many players have benefit from this could be left untouched?
When the BWCV interaction with The Champion was fixed was it for that fight only? Have you fixed this interaction in all areas of the game? Same with the upcoming change to the interaction between Morningstar and The Champion?
Seems to me that fixing the interaction between these abilities and indestructible, though it would possibly take longer, would best be fixed while being directed at that ability. Simply fixing it for one fight just screams to the community that you are only after their units to complete current meta.
More transparency and maybe some more time fixing bugs that hurt the player base might keep people from being so aggravated when these situations occur.
I get where you're coming from, but we let players know about this bug as soon as we identified it, and are giving more than a month's notice on the fix. As we mentioned earlier in this thread, this fix won't be coming until June.
There is never going to be a case where Bugs will remain untouched just because it's old. That's not healthy for any game, and can lead to a pretty rapid end.
I also personally am always striving for more transparency between us and our players, but I don't understand what more transparency we can give here. If I'm missing something, please let me know. As for the thing about Bugs that hurt players vs those that don't, I urge you to look back at the release notes for the last 30+ releases, and then also into the many many bug fixes we make Live. I think you'll find that this silly rumour has no footing.
Thank you for your reply. I am not a programmer so I don't understand all of the intricacies but your point about not leaving bugs because it can lead to a rapid end for the game makes sense to me. To play devil's advocate on that point with direct regard to healing through indestructible it seems to me that has been occurring since the introduction of said mechanic. So is it really game breaking or could it just be called an intended interaction?
With regard to your point regarding fixes. I don't mean to diminish the work put into this game, I love it and you guys do fix problems on both sides. I don't want to derail this conversation but one "bug" that is a bone of contention is the ai ability to retaliate while hitting into block. Is there another post that could be discussed in so this one can not get side tracked?
Was that interaction game breaking in the past? Not really, but as the game has grown and more mechanics like that have become common, it does pose a serious issue where Champions are interacting incorrectly more than they used to. That's also why we were finally able to see it, since there are more places for this broken interaction to happen. It's not related to the Champion, but knowing that this is one of the most difficult fights in the game, and that interaction comes into play, I understand why people think this fix might be related to that.
As for the Blocking and Specials thing, we know it's an issue, and the thread surrounding that problem was closed because it was being targeted. That doesn't mean we're not aware, or ignoring it. We're making progress to alleviate the issue every release.
It's not a bug though! Quit calling it that! Your devs choose a node option that prevents damage to The Champion but not one that kept MS, and later BWCV, from healing from the damage that's prevented. ITS A FEATURE OF INDESTRUCTIBLE. It is NOT a bug. People have identified this for you in this thread and you dont seem to reply to them, indicating you're trying to stick your head in the samd about this being exactly how that node buff works.
Exactly. It's NOT A BUG at all. if they are gonna make the change they should admit it is a nerf. If it was a bug the champion would have been taking damage. But that's not the case here.
They simply want to call this interaction bug because it helps people to deal with a hardest fight in the game.
It’s a bug. And no, 6.2 Champion is not the hardest fight in the game. In fact, once you get the hang of it, he’s ridiculously easy.
Kind of find this funny, @xNig . You yourself got stuck during your legends run on no retreat champion. Honestly, there are two "viable counters" to this, which also totally depends on whether the AI is being a good boy, throwing his specials. Mr F careful study passive, and she hulk. So to eat that block damage, you need perfect spacing, and AI to throw his specials, or Mr F to make blocking viable. I myself, had one counter to the fight when i first explored it, Hood's invisibility. Very risky, and potentially costly. Also, to master the fight took me a while, and a lot lot of time. To reach the champion through the lanes (while not hard at all), is really time consuming. I'd disagree it being an easy fight.
Yeah I did. Considering that his fight was new and he was the last fight after 10+ hours of intense playing. I could solo him easily now and I’ve done so several times on my 2 alts.
So yeah. He’s not that tough now.
if you struggled at first I don't want to hear how easy it is now. You really embrassed yourself admitting to that struggle. When I fought Champion I did it day 1 as well. Big whoop if he's easy now. I have CapIW, Mr. F, BWCV, Morninngstar, Sym Supreme, Hood, SheHulk now. You know who I had day 1? Just Sym Supreme and Hood.
I disagree. That's a valid point. You can't always get something when it comes out. That's the same for most everyone who plays the game. There are Fights that just remain hard no matter how long they've been out.
In MCOC that is absolutely not true. Overtime every single thing in this game becomes easy to a skilled player. I will give you numerous examples where we thought a fight or game mode was hard but have gotten easy. LOL was insane, the collector, The Champion 6.2.6, Mr. Sinister 6.2.2, Variant 1, Thorns node and the list goes on.
When we're talking MCOC there is nothing in the game that stays hard in perpetuity. Champions plural come out that help defeat the node or strategies get developed to combat the issue.
I might be making a completely irrelevant point here but ghost with a tech power boost in 6.3.6 regains power when launching a special while destructive feedback is active, even though its based on damage dealt when captain America takes no damage as there’s “crit me with your best shot” (can’t crit with destructive feedback) and I know ghost has 100% crit chance with specials but he still takes no damage when the destructive feedback goes on cool down
This is very similar to the way MS and BWCV heal(ed) when the champions indestructible. So the damage is still being dealt he just takes non of it 🤷♂️
That sounds like another bug that we should log. I know there are inconsistencies in the language in the game. It's over 5 years old, and there's new content added at least twice a month, so inconsistencies will happen. We can work to fix it the best we can when they're discovered though.
Just spitballing here but why not give the community heads up when you plan to fix these inconsistencies? Also content that has been out for an extended time and many players have benefit from this could be left untouched?
When the BWCV interaction with The Champion was fixed was it for that fight only? Have you fixed this interaction in all areas of the game? Same with the upcoming change to the interaction between Morningstar and The Champion?
Seems to me that fixing the interaction between these abilities and indestructible, though it would possibly take longer, would best be fixed while being directed at that ability. Simply fixing it for one fight just screams to the community that you are only after their units to complete current meta.
More transparency and maybe some more time fixing bugs that hurt the player base might keep people from being so aggravated when these situations occur.
I get where you're coming from, but we let players know about this bug as soon as we identified it, and are giving more than a month's notice on the fix. As we mentioned earlier in this thread, this fix won't be coming until June.
There is never going to be a case where Bugs will remain untouched just because it's old. That's not healthy for any game, and can lead to a pretty rapid end.
I also personally am always striving for more transparency between us and our players, but I don't understand what more transparency we can give here. If I'm missing something, please let me know. As for the thing about Bugs that hurt players vs those that don't, I urge you to look back at the release notes for the last 30+ releases, and then also into the many many bug fixes we make Live. I think you'll find that this silly rumour has no footing.
Thank you for your reply. I am not a programmer so I don't understand all of the intricacies but your point about not leaving bugs because it can lead to a rapid end for the game makes sense to me. To play devil's advocate on that point with direct regard to healing through indestructible it seems to me that has been occurring since the introduction of said mechanic. So is it really game breaking or could it just be called an intended interaction?
With regard to your point regarding fixes. I don't mean to diminish the work put into this game, I love it and you guys do fix problems on both sides. I don't want to derail this conversation but one "bug" that is a bone of contention is the ai ability to retaliate while hitting into block. Is there another post that could be discussed in so this one can not get side tracked?
Was that interaction game breaking in the past? Not really, but as the game has grown and more mechanics like that have become common, it does pose a serious issue where Champions are interacting incorrectly more than they used to. That's also why we were finally able to see it, since there are more places for this broken interaction to happen. It's not related to the Champion, but knowing that this is one of the most difficult fights in the game, and that interaction comes into play, I understand why people think this fix might be related to that.
As for the Blocking and Specials thing, we know it's an issue, and the thread surrounding that problem was closed because it was being targeted. That doesn't mean we're not aware, or ignoring it. We're making progress to alleviate the issue every release.
It's not a bug though! Quit calling it that! Your devs choose a node option that prevents damage to The Champion but not one that kept MS, and later BWCV, from healing from the damage that's prevented. ITS A FEATURE OF INDESTRUCTIBLE. It is NOT a bug. People have identified this for you in this thread and you dont seem to reply to them, indicating you're trying to stick your head in the samd about this being exactly how that node buff works.
Exactly. It's NOT A BUG at all. if they are gonna make the change they should admit it is a nerf. If it was a bug the champion would have been taking damage. But that's not the case here.
They simply want to call this interaction bug because it helps people to deal with a hardest fight in the game.
It’s a bug. And no, 6.2 Champion is not the hardest fight in the game. In fact, once you get the hang of it, he’s ridiculously easy.
Kind of find this funny, @xNig . You yourself got stuck during your legends run on no retreat champion. Honestly, there are two "viable counters" to this, which also totally depends on whether the AI is being a good boy, throwing his specials. Mr F careful study passive, and she hulk. So to eat that block damage, you need perfect spacing, and AI to throw his specials, or Mr F to make blocking viable. I myself, had one counter to the fight when i first explored it, Hood's invisibility. Very risky, and potentially costly. Also, to master the fight took me a while, and a lot lot of time. To reach the champion through the lanes (while not hard at all), is really time consuming. I'd disagree it being an easy fight.
Yeah I did. Considering that his fight was new and he was the last fight after 10+ hours of intense playing. I could solo him easily now and I’ve done so several times on my 2 alts.
So yeah. He’s not that tough now.
if you struggled at first I don't want to hear how easy it is now. You really embrassed yourself admitting to that struggle. When I fought Champion I did it day 1 as well. Big whoop if he's easy now. I have CapIW, Mr. F, BWCV, Morninngstar, Sym Supreme, Hood, SheHulk now. You know who I had day 1? Just Sym Supreme and Hood.
Like you said, over time strategies get developed and new champs get introduced to make the fight much easier than it was at launch.
So yes, when he was introduced he was tough, now he’s not as hard as he once was.
Ironically, I got stuck at No Retreat Champion when I was doing my 6.4 Legends run. He was my final fight of my final path. After spending all my units, I decided to just forget it after 10+ hours clearing all the other quests.
I took a week to save up 1k units from arena before attempting it again. Went in, cleared him without spending a single unit. 🤷🏻♂️
Would I have been able to clear him in one shot without spending anything if I didn’t have 10+hours of playtime before engaging him? Most likely yes.
So I know this is not morning star gameplay but I think it shows the bug with is in the indestructible part of the game. Both these fights are act 6.2.4 one with venom the duck having spiked armor and the other is electro. In both fights ghost takes damage back even tho no damage is done. If how morning star interacts with indestructible is bugged and she should not lifesteal then I should take no damage back.
So I know this is not morning star gameplay but I think it shows the bug with is in the indestructible part of the game. Both these fights are act 6.2.4 one with venom the duck having spiked armor and the other is electro. In both fights ghost takes damage back even tho no damage is done. If how morning star interacts with indestructible is bugged and she should not lifesteal then I should take no damage back.
I was about to make a post but decided to check here first. Why is ghost taking damage when the node says prevents damage? They need to be consistent in their language so it doesn’t seem like they are picking and choosing where it suits them
So I know this is not morning star gameplay but I think it shows the bug with is in the indestructible part of the game. Both these fights are act 6.2.4 one with venom the duck having spiked armor and the other is electro. In both fights ghost takes damage back even tho no damage is done. If how morning star interacts with indestructible is bugged and she should not lifesteal then I should take no damage back.
So I know this is not morning star gameplay but I think it shows the bug with is in the indestructible part of the game. Both these fights are act 6.2.4 one with venom the duck having spiked armor and the other is electro. In both fights ghost takes damage back even tho no damage is done. If how morning star interacts with indestructible is bugged and she should not lifesteal then I should take no damage back.
You misread spiked armor
He maybe incorrect on VtD spiked armor because it says critical hit but electro doesn’t have spiked armor so why is he taking damage back while destructive feedback is up?
So I know this is not morning star gameplay but I think it shows the bug with is in the indestructible part of the game. Both these fights are act 6.2.4 one with venom the duck having spiked armor and the other is electro. In both fights ghost takes damage back even tho no damage is done. If how morning star interacts with indestructible is bugged and she should not lifesteal then I should take no damage back.
You misread spiked armor
He maybe incorrect on VtD spiked armor because it says critical hit but electro doesn’t have spiked armor so why is he taking damage back while destructive feedback is up?
So I know this is not morning star gameplay but I think it shows the bug with is in the indestructible part of the game. Both these fights are act 6.2.4 one with venom the duck having spiked armor and the other is electro. In both fights ghost takes damage back even tho no damage is done. If how morning star interacts with indestructible is bugged and she should not lifesteal then I should take no damage back.
You misread spiked armor
He maybe incorrect on VtD spiked armor because it says critical hit but electro doesn’t have spiked armor so why is he taking damage back while destructive feedback is up?
Maybe because the damage is stored
It says right there that damage is prevented. Meaning reflect damage from electro should work. In another vain, it you are right then Kabam Miike’s comment about 200% power boost working during destructive feedback being a bug that should be logged is wrong
I might be making a completely irrelevant point here but ghost with a tech power boost in 6.3.6 regains power when launching a special while destructive feedback is active, even though its based on damage dealt when captain America takes no damage as there’s “crit me with your best shot” (can’t crit with destructive feedback) and I know ghost has 100% crit chance with specials but he still takes no damage when the destructive feedback goes on cool down
This is very similar to the way MS and BWCV heal(ed) when the champions indestructible. So the damage is still being dealt he just takes non of it 🤷♂️
That sounds like another bug that we should log. I know there are inconsistencies in the language in the game. It's over 5 years old, and there's new content added at least twice a month, so inconsistencies will happen. We can work to fix it the best we can when they're discovered though.
I also assumed that the equation was started with the damage delt on hit and if the defender had an indestructible buff then that damage was being negated by the buff and the result would be that MS/BWCV would regen, but the buff prevented the damage.
I don't know how else I should have interpreted it given the numbers I saw in game for months, cloudy champ descriptions, and lack of chatter on forums, YouTube, etc. about this ever being a bug.
I mean honestly, on it's own, would this be a big deal if it wasn't for 6.2.6? I hesitate to say this considering how difficult it was go get Medusa's Armor Shatter fixed (is it?), but why not do something similar with Indestructible? Or add a new buff that functions the way you guys want. Like you did with adding Heal Prevention behind the scenes in AQ. Otherwise this just looks bad.
I also assumed that the equation was started with the damage delt on hit and if the defender had an indestructible buff then that damage was being negated by the buff and the result would be that MS/BWCV would regen, but the buff prevented the damage.
I don't know how else I should have interpreted it given the numbers I saw in game for months, cloudy champ descriptions, and lack of chatter on forums, YouTube, etc. about this ever being a bug.
I mean honestly, on it's own, would this be a big deal if it wasn't for 6.2.6? I hesitate to say this considering how difficult it was go get Medusa's Armor Shatter fixed (is it?), but why not do something similar with Indestructible? Or add a new buff that functions the way you guys want. Like you did with adding Heal Prevention behind the scenes in AQ. Otherwise this just looks bad.
Comments
The buff performs a function so let’s look at it as such. You have an input, a function and an output. In the case of indestructible you have an input, X (which is the damage of an attack). Than you have a buff or charge that executes a function for the champion that has it. In the case of Indestructible, the function is to take the input and multiply it by zero. The result of which is the output, Y (damage received by the champ that has the buff).
So the indestructible buff can be represented by the simple function of X(0)=Y.
In the case of MS or BWCV, their regen, or life steal, or whatever you call it, has been being calculated based off of X since as long as I can remember. At very least, unarguably, since the release of 6.2. and not “off the backend” or based off of Y like Kabam is just NOW saying is how the buffs in question should be working. It’s only a bug because Kabam is calling it one. Leave it as it was and simply don’t call it a bug. Either way can be interpreted as correct. They chose the way which benefits them most and not the player in this case.
If Kabam is going to now insist on changing these mechanics, they should do it as fairly as possible and allow players that rank champs, to deal with indestructible specifically, to reassess those decisions. Most prevalently with MS and BWCV for the obvious reason.
When we're talking MCOC there is nothing in the game that stays hard in perpetuity. Champions plural come out that help defeat the node or strategies get developed to combat the issue.
So yes, when he was introduced he was tough, now he’s not as hard as he once was.
Ironically, I got stuck at No Retreat Champion when I was doing my 6.4 Legends run. He was my final fight of my final path. After spending all my units, I decided to just forget it after 10+ hours clearing all the other quests.
I took a week to save up 1k units from arena before attempting it again. Went in, cleared him without spending a single unit. 🤷🏻♂️
Would I have been able to clear him in one shot without spending anything if I didn’t have 10+hours of playtime before engaging him? Most likely yes.
https://youtu.be/6_gzsiY0nD4
I don't know how else I should have interpreted it given the numbers I saw in game for months, cloudy champ descriptions, and lack of chatter on forums, YouTube, etc. about this ever being a bug.
I mean honestly, on it's own, would this be a big deal if it wasn't for 6.2.6? I hesitate to say this considering how difficult it was go get Medusa's Armor Shatter fixed (is it?), but why not do something similar with Indestructible? Or add a new buff that functions the way you guys want. Like you did with adding Heal Prevention behind the scenes in AQ. Otherwise this just looks bad.