Kabam should remove all old non relavent champs from the crystals until they buff them. this game takes forever to clear content and the lack of gold and iso for people who dont do arena or spend money on cavs is garbage. Im always sitting on lots of champs i would like to rank but never can cause the cost to rank up champs is way overpriced. I have completed all the content except exploring act 6 (which I'll never do) and the abyss and its just the same old boring ****. I really hope kabam is going to do something great or im burnt out on this game for the second time. quit for a year came back and the game was fun again, but now im stuck with only spend to win content and a slow flow of resources. Add that to the unlimited amount of trash in the crystals that may be random but its definitely got a higher pull rate on garbage champs which im sure everyone can agree. my thoughts to make the game better is take all the trash worthless champs out of the crystal already, everyones roster has hundreds of champs but they only use like 20 of them, thats not a fun way to play the game. also, make more content for end game players that isn't pay to win. i like it to be more challenging than uncollected difficulty of course cause thats just too easy, but act 6 is just way to far in the other end of the spectrum you need to meet somewhere in the middle. People already spend tons of money on this game you dont need to nickle and dime the entire player base just to get by. Incursions could be fun if it wasn't for the time commitment, really most of this game would be alot funner if not for the time commitment. Its like to be good in this game you need to sacrifice your life which is not cool. I like brian grants idea on making aq and aw not need all 30 players to join cause that would at least give lots of players the much needed break from the game to not get burnt out. If nothing changes soon i can definitely see myself leaving the game again in a few months. We need that cavalier difficulty in eq but not as hard as act 6 cause then most wont want to do even that. speaking on eq exploring that is a long boring commitment as well it should be half as long as it is to explore. those are my thoughts and I know i was a little all over the place but that's just how i thought it up.
Kabam should remove all old non relavent champs from the crystals until they buff them. this game takes forever to clear content and the lack of gold and iso for people who dont do arena or spend money on cavs is garbage. Im always sitting on lots of champs i would like to rank but never can cause the cost to rank up champs is way overpriced. I have completed all the content except exploring act 6 (which I'll never do) and the abyss and its just the same old boring ****. I really hope kabam is going to do something great or im burnt out on this game for the second time. quit for a year came back and the game was fun again, but now im stuck with only spend to win content and a slow flow of resources. Add that to the unlimited amount of trash in the crystals that may be random but its definitely got a higher pull rate on garbage champs which im sure everyone can agree. my thoughts to make the game better is take all the trash worthless champs out of the crystal already, everyones roster has hundreds of champs but they only use like 20 of them, thats not a fun way to play the game. also, make more content for end game players that isn't pay to win. i like it to be more challenging than uncollected difficulty of course cause thats just too easy, but act 6 is just way to far in the other end of the spectrum you need to meet somewhere in the middle. People already spend tons of money on this game you dont need to nickle and dime the entire player base just to get by. Incursions could be fun if it wasn't for the time commitment, really most of this game would be alot funner if not for the time commitment. Its like to be good in this game you need to sacrifice your life which is not cool. I like brian grants idea on making aq and aw not need all 30 players to join cause that would at least give lots of players the much needed break from the game to not get burnt out. If nothing changes soon i can definitely see myself leaving the game again in a few months. We need that cavalier difficulty in eq but not as hard as act 6 cause then most wont want to do even that. speaking on eq exploring that is a long boring commitment as well it should be half as long as it is to explore. those are my thoughts and I know i was a little all over the place but that's just how i thought it up.
If ther takes champions out it wil be unreal low one ios to. And wil be to esay
this doesn't make sense?
What I’m meant if ther romove the bad champions the game wil be to esay to
i dont care if you have every great champ in the game and the best skills out there act 6 would still be too hard.
You stil don’t get me the game wil becomes really state and no point in playing if get them to fast and what I’m like is to get most champions Nikon I’m wil not get there’s but I’m don’t like to get theme to fast. But enough talk we hav or opinions that fair let not derailed this one. But personal I’m don’t mind a nexus cystal get add for 15k shard ikow stil bad can com but u hav the Choi’s can u mabye made a class Nexus but spilt it to two so mutants and tech fx just a ide.
The main thing is that in high end content they making attack rating way too high that once you get clipped there’s no going back. You have to revive once you get hit by opponent.
Bigger health pool is understandable but bigger attack doesn’t do any good. Even ABYSS champs doesn’t got that high attack rate as those of act6 and abyss is more rewarding imo in terms of units usage.
It’s ok to have tough paths but don’t make them utter **** with specific champs placed on such paths (E.g Check two paths in 6.3.4 IMIW quest having BUFFET with Korg with DO NOT GO GENTLE & in same quest check that extreme right MAGIK path of enhanced power gain with simultaneous power rainbows during fight)
I’m about to explore 6.3 and believe me I have to watch tons of videos to accurately choose champs before going in so that I won’t get caught in middle after wasting lots of units and doing rage quit.
Even doing accurate parry you tale such high damage.
So my only suggestion is to lower down attack rating a bit and don’t design such paths placing almost the most dangerous champs who get much difficult due to such nodes where player got exhaust and think he might not do the quest even after grinding lots of arena until he gets certain champs. I’m a F2P and earning units takes a lot of time so please don’t push a content which is next to impossible if you don’t have 2-3 champs
Yes ofcasse it stil take skill but u wil not need it as much if u get the champions ther counter most u in some case get worse to alest I’m got woers when use ghost I’m was at point when I’m culd not use offers champions because of that
Can we get the old style of featured five stars back? It's so hard to target a specific champ, even in the current features, that it gets incredibly disheartening to open crystals. I've been hunting for Wasp and Torch for over a year, went for 15 or so of their featured crystals and didn't get them. I went for their dungeon crystals and didn't get them (got Captain America duped and Gulliotine duped instead). I've opened up well over a hundred and eighty basic five stars at this point and still nothing, but I've managed to pull double and triple dupes on other champs like Doom, Elektra, Blade, and Namor. If we had the old featured crystals again, it would be so much easier and more rewarding to actually hunt for champions.
Can we get the old style of featured five stars back? It's so hard to target a specific champ, even in the current features, that it gets incredibly disheartening to open crystals. I've been hunting for Wasp and Torch for over a year, went for 15 or so of their featured crystals and didn't get them. I went for their dungeon crystals and didn't get them (got Captain America duped and Gulliotine duped instead). I've opened up well over a hundred and eighty basic five stars at this point and still nothing, but I've managed to pull double and triple dupes on other champs like Doom, Elektra, Blade, and Namor. If we had the old featured crystals again, it would be so much easier and more rewarding to actually hunt for champions.
They've repeatedly said they don't want us to be able to target specific champs and that's the main reason they don't want a 5* basic arena. I'm not saying I agree with their stance at all but I think that a lost cause to push for
Can we get the old style of featured five stars back? It's so hard to target a specific champ, even in the current features, that it gets incredibly disheartening to open crystals. I've been hunting for Wasp and Torch for over a year, went for 15 or so of their featured crystals and didn't get them. I went for their dungeon crystals and didn't get them (got Captain America duped and Gulliotine duped instead). I've opened up well over a hundred and eighty basic five stars at this point and still nothing, but I've managed to pull double and triple dupes on other champs like Doom, Elektra, Blade, and Namor. If we had the old featured crystals again, it would be so much easier and more rewarding to actually hunt for champions.
They've repeatedly said they don't want us to be able to target specific champs and that's the main reason they don't want a 5* basic arena. I'm not saying I agree with their stance at all but I think that a lost cause to push for
I think that the design of contents is good: it gives sense to a great majority of the available champs and allows a player to fight an high variety of battles. It really breaks the monotony.
The only point is that in order to do that, all of the players must have the possibility to choose between all the characters, and not only rely on RNG to achieve contents.
I know that Kabam actually based most of its revenues on the RNG. People Now buy cristals and resorces, and this is fine for Kabam.
A way to save Kabam revenues while removing players’ frustration about not having one of the right character for a designed content could be the following: • Let people purchase a precise champ with units or with a very high shards price (like 100.000 - 150.000 shards for a 5-star), maybe making them rotate as daily offers. • Limit the purchase of champs with this method at once every two or three months. • Limit the champions purchaseable with this method only to those released more than a year ago: in this way it still have sense to purchase special crystals and featured crystals.
Thats’s just an idea, but I think it will save many people from quitting.
You mean like this?
Dr. Zola
Almost two hundred dollars worth of units. That's way overpriced. Imagine paying two hundred bucks for Diablo
Can we get the old style of featured five stars back? It's so hard to target a specific champ, even in the current features, that it gets incredibly disheartening to open crystals. I've been hunting for Wasp and Torch for over a year, went for 15 or so of their featured crystals and didn't get them. I went for their dungeon crystals and didn't get them (got Captain America duped and Gulliotine duped instead). I've opened up well over a hundred and eighty basic five stars at this point and still nothing, but I've managed to pull double and triple dupes on other champs like Doom, Elektra, Blade, and Namor. If we had the old featured crystals again, it would be so much easier and more rewarding to actually hunt for champions.
They've repeatedly said they don't want us to be able to target specific champs and that's the main reason they don't want a 5* basic arena. I'm not saying I agree with their stance at all but I think that a lost cause to push for
The more I think about it the more I think that preventing us from targeting a specific champ is one of the primary reasons why frustrations are so high. If the content could be done with any reasonable champ, then preventing us from targeting a specific champ would be acceptable, but since so much of the endgame content is incredibly champion specific, preventing us from targeting champs is completely amoral. Kabam either needs to make endgame content skill based so any reasonable champ can do it or allow us to target certain champs.
Can we get the old style of featured five stars back? It's so hard to target a specific champ, even in the current features, that it gets incredibly disheartening to open crystals. I've been hunting for Wasp and Torch for over a year, went for 15 or so of their featured crystals and didn't get them. I went for their dungeon crystals and didn't get them (got Captain America duped and Gulliotine duped instead). I've opened up well over a hundred and eighty basic five stars at this point and still nothing, but I've managed to pull double and triple dupes on other champs like Doom, Elektra, Blade, and Namor. If we had the old featured crystals again, it would be so much easier and more rewarding to actually hunt for champions.
They've repeatedly said they don't want us to be able to target specific champs and that's the main reason they don't want a 5* basic arena. I'm not saying I agree with their stance at all but I think that a lost cause to push for
The more I think about it the more I think that preventing us from targeting a specific champ is one of the primary reasons why frustrations are so high. If the content could be done with any reasonable champ, then preventing us from targeting a specific champ would be acceptable, but since so much of the endgame content is incredibly champion specific, preventing us from targeting champs is completely amoral. Kabam either needs to make endgame content skill based so any reasonable champ can do it or allow us to target certain champs.
Oh I definitely agree with you on that. I was just saying that they've flat out said they don't want us to be able to multiple times so unless there's a major change of heart on the topic I don't see anyone getting much from wanting that to change
Can we get the old style of featured five stars back? It's so hard to target a specific champ, even in the current features, that it gets incredibly disheartening to open crystals. I've been hunting for Wasp and Torch for over a year, went for 15 or so of their featured crystals and didn't get them. I went for their dungeon crystals and didn't get them (got Captain America duped and Gulliotine duped instead). I've opened up well over a hundred and eighty basic five stars at this point and still nothing, but I've managed to pull double and triple dupes on other champs like Doom, Elektra, Blade, and Namor. If we had the old featured crystals again, it would be so much easier and more rewarding to actually hunt for champions.
They've repeatedly said they don't want us to be able to target specific champs and that's the main reason they don't want a 5* basic arena. I'm not saying I agree with their stance at all but I think that a lost cause to push for
The more I think about it the more I think that preventing us from targeting a specific champ is one of the primary reasons why frustrations are so high. If the content could be done with any reasonable champ, then preventing us from targeting a specific champ would be acceptable, but since so much of the endgame content is incredibly champion specific, preventing us from targeting champs is completely amoral. Kabam either needs to make endgame content skill based so any reasonable champ can do it or allow us to target certain champs.
Oh I definitely agree with you on that. I was just saying that they've flat out said they don't want us to be able to multiple times so unless there's a major change of heart on the topic I don't see anyone getting much from wanting that to change
As you said earlier, they won't change it. What is better for Kabam: players targeting champions with crystals that give 20-25% chance or do so with cav crystals? There is the answer.
Kabam should look at what events people continually talk about that happened months ago. My Little Symbiote was insanely popular. Part of the excitement of variant 2 and 3 is the nodes that give champs power beyond their normal abilities.
Variants 2-4 were incredibly well done and I’ve enjoyed them a ton. Find more ways like these to enhance champs and players will enjoy it, even if the content is harder.
Options would include team-related buffs, male/female, quest gates by year, or a variant 4-style quest with buffs and nerds based on star level instead of barring entry completely.
100 6* shards is one of the great outcomes in the rift rewards in 2020 with massive 6* rosters. Nice joke. This shows you guys lack the judgment of the state of the battlerealm. This is a small detail. But this alone is enough to show you are far behind people's expectations and demands vs whats offered.
Can we get the old style of featured five stars back? It's so hard to target a specific champ, even in the current features, that it gets incredibly disheartening to open crystals. I've been hunting for Wasp and Torch for over a year, went for 15 or so of their featured crystals and didn't get them. I went for their dungeon crystals and didn't get them (got Captain America duped and Gulliotine duped instead). I've opened up well over a hundred and eighty basic five stars at this point and still nothing, but I've managed to pull double and triple dupes on other champs like Doom, Elektra, Blade, and Namor. If we had the old featured crystals again, it would be so much easier and more rewarding to actually hunt for champions.
They've repeatedly said they don't want us to be able to target specific champs and that's the main reason they don't want a 5* basic arena. I'm not saying I agree with their stance at all but I think that a lost cause to push for
As long as things are in this way, we must accept the fact that is not possible to have contents with nodes enhancing the utility of very specific abilities (in order to fight the initial monotony of the game) and be sure that every player have all of them.
Can we get the old style of featured five stars back? It's so hard to target a specific champ, even in the current features, that it gets incredibly disheartening to open crystals. I've been hunting for Wasp and Torch for over a year, went for 15 or so of their featured crystals and didn't get them. I went for their dungeon crystals and didn't get them (got Captain America duped and Gulliotine duped instead). I've opened up well over a hundred and eighty basic five stars at this point and still nothing, but I've managed to pull double and triple dupes on other champs like Doom, Elektra, Blade, and Namor. If we had the old featured crystals again, it would be so much easier and more rewarding to actually hunt for champions.
They've repeatedly said they don't want us to be able to target specific champs and that's the main reason they don't want a 5* basic arena. I'm not saying I agree with their stance at all but I think that a lost cause to push for
The more I think about it the more I think that preventing us from targeting a specific champ is one of the primary reasons why frustrations are so high. If the content could be done with any reasonable champ, then preventing us from targeting a specific champ would be acceptable, but since so much of the endgame content is incredibly champion specific, preventing us from targeting champs is completely amoral. Kabam either needs to make endgame content skill based so any reasonable champ can do it or allow us to target certain champs.
Oh I definitely agree with you on that. I was just saying that they've flat out said they don't want us to be able to multiple times so unless there's a major change of heart on the topic I don't see anyone getting much from wanting that to change
As you said earlier, they won't change it. What is better for Kabam: players targeting champions with crystals that give 20-25% chance or do so with cav crystals? There is the answer.
Well keeping their player base is better than both.
Just like in the State of the Battlerealm, they brag that there are over 170 champions in the game. That is great that the game has grown, but every month 2 more get added, reducing the chance of a specific champ from a basic crystal. I think that there needs to be a limit of 40 champions per basic crystal, so that there is a 2.5% chance of pulling a champ. If there are 4 or 5 basic crystals (at the current pricing), then opening a crystal will be more exciting than the current process. The concept of the basic crystals have not changed as the game has grown.
Just like in the State of the Battlerealm, they brag that there are over 170 champions in the game. That is great that the game has grown, but every month 2 more get added, reducing the chance of a specific champ from a basic crystal. I think that there needs to be a limit of 40 champions per basic crystal, so that there is a 2.5% chance of pulling a champ. If there are 4 or 5 basic crystals (at the current pricing), then opening a crystal will be more exciting than the current process. The concept of the basic crystals have not changed as the game has grown.
I'm in the same situation. Basically only need Aegon and Torch. Have all other champs/utilities covered. Has made opening 5 stars very inconsequential and boring.
Talk about today offer (5k unit,seriously ?), I wish kabam could bring back $1 crystal but 5* this time that community vote for which champ each class to add into that crystal, that way everyone could get their god-tier champ , everyone happy
Comments
Bigger health pool is understandable but bigger attack doesn’t do any good. Even ABYSS champs doesn’t got that high attack rate as those of act6 and abyss is more rewarding imo in terms of units usage.
It’s ok to have tough paths but don’t make them utter **** with specific champs placed on such paths (E.g Check two paths in 6.3.4 IMIW quest having BUFFET with Korg with DO NOT GO GENTLE & in same quest check that extreme right MAGIK path of enhanced power gain with simultaneous power rainbows during fight)
I’m about to explore 6.3 and believe me I have to watch tons of videos to accurately choose champs before going in so that I won’t get caught in middle after wasting lots of units and doing rage quit.
Even doing accurate parry you tale such high damage.
So my only suggestion is to lower down attack rating a bit and don’t design such paths placing almost the most dangerous champs who get much difficult due to such nodes where player got exhaust and think he might not do the quest even after grinding lots of arena until he gets certain champs.
I’m a F2P and earning units takes a lot of time so please don’t push a content which is next to impossible if you don’t have 2-3 champs
Variants 2-4 were incredibly well done and I’ve enjoyed them a ton. Find more ways like these to enhance champs and players will enjoy it, even if the content is harder.
Options would include team-related buffs, male/female, quest gates by year, or a variant 4-style quest with buffs and nerds based on star level instead of barring entry completely.