**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Bigger health pool is understandable but bigger attack doesn’t do any good. Even ABYSS champs doesn’t got that high attack rate as those of act6 and abyss is more rewarding imo in terms of units usage.
It’s ok to have tough paths but don’t make them utter **** with specific champs placed on such paths (E.g Check two paths in 6.3.4 IMIW quest having BUFFET with Korg with DO NOT GO GENTLE & in same quest check that extreme right MAGIK path of enhanced power gain with simultaneous power rainbows during fight)
I’m about to explore 6.3 and believe me I have to watch tons of videos to accurately choose champs before going in so that I won’t get caught in middle after wasting lots of units and doing rage quit.
Even doing accurate parry you tale such high damage.
So my only suggestion is to lower down attack rating a bit and don’t design such paths placing almost the most dangerous champs who get much difficult due to such nodes where player got exhaust and think he might not do the quest even after grinding lots of arena until he gets certain champs.
I’m a F2P and earning units takes a lot of time so please don’t push a content which is next to impossible if you don’t have 2-3 champs
Variants 2-4 were incredibly well done and I’ve enjoyed them a ton. Find more ways like these to enhance champs and players will enjoy it, even if the content is harder.
Options would include team-related buffs, male/female, quest gates by year, or a variant 4-style quest with buffs and nerds based on star level instead of barring entry completely.