Now, this does not address all of the comments and concerns that you guys have raised, but as we mention in the post, we're taking time to step back and look at our long term plans, your comments/concerns, and making pivots where we need to.
This is just a look at the changes in the next 1-3 months. We're also going to do a bigger longer-term piece next month, including some information on our priorities in-game, and how they have changed due to your feedback.
It's a start! Can we assume that the issues with Act 6 and champion acquisition will be addressed in the long-term roadmap?
Solutions to both might be included, but we will definitely talk about them.
What abudt cavalier difficult if it that wil be name that’s
That's still in development, but hopefully will be here in the next few months as well. We didn't include it because we can't confirm when it will be here yet.
Unfortunate that I’ll be waiting atleast 3 months for something meaningful but not borderline impossible for my roster to do but atleast Variant 5 and cavalier are coming eventually.
Exploration is always 10x difficult than first run yet we getting only 2x rewards for exploration in Act6 that too RNG based Whereas one getting genetic awakening in Abyss for exploration Please reconsider Act6 too while you said abyss rewards going to update which got only 5 paths
Now, this does not address all of the comments and concerns that you guys have raised, but as we mention in the post, we're taking time to step back and look at our long term plans, your comments/concerns, and making pivots where we need to.
This is just a look at the changes in the next 1-3 months. We're also going to do a bigger longer-term piece next month, including some information on our priorities in-game, and how they have changed due to your feedback.
It's a start! Can we assume that the issues with Act 6 and champion acquisition will be addressed in the long-term roadmap?
Solutions to both might be included, but we will definitely talk about them.
Don't like that you're saying 'might', we want to hear that they 'will' be included. Those two are the largest issues the playerbase has and if they aren't resolved, then you might as well not bother trying to change anything else.
Now, this does not address all of the comments and concerns that you guys have raised, but as we mention in the post, we're taking time to step back and look at our long term plans, your comments/concerns, and making pivots where we need to.
This is just a look at the changes in the next 1-3 months. We're also going to do a bigger longer-term piece next month, including some information on our priorities in-game, and how they have changed due to your feedback.
It's a start! Can we assume that the issues with Act 6 and champion acquisition will be addressed in the long-term roadmap?
Solutions to both might be included, but we will definitely talk about them.
Don't like that you're saying 'might', we want to hear that they 'will' be included. Those two are the largest issues the playerbase has and if they aren't resolved, then you might as well not bother trying to change anything else.
What I mean is that we might not have a solution to all of it, because we'll be talking about what we want to do for sure. We know those are two major pain points for players.
Now, this does not address all of the comments and concerns that you guys have raised, but as we mention in the post, we're taking time to step back and look at our long term plans, your comments/concerns, and making pivots where we need to.
This is just a look at the changes in the next 1-3 months. We're also going to do a bigger longer-term piece next month, including some information on our priorities in-game, and how they have changed due to your feedback.
It's a start! Can we assume that the issues with Act 6 and champion acquisition will be addressed in the long-term roadmap?
Solutions to both might be included, but we will definitely talk about them.
Don't like that you're saying 'might', we want to hear that they 'will' be included. Those two are the largest issues the playerbase has and if they aren't resolved, then you might as well not bother trying to change anything else.
What I mean is that we might not have a solution to all of it, because we'll be talking about what we want to do for sure. We know those are two major pain points for players.
Ah, that makes sense. Thanks for the clarification.
Wow, lot to digest there. Right off the top of my head, Awesome for AQ donations/tickets. That's it lol.
Show me a post of someone who actually plays this game that enjoys defensive tactics. They are horrible. We don't want MORE defensive tactics, we want them removed. There is no way defensive tactics allows us to bring in more champs, they do the exact opposite. Defensive tactics forces us to bring the same stupid 3 champs every war, it's so mind-numbing. I have 21 rank 5 5* and I have to bring the same 3 to war every single time.
I don't know why but I honestly thought you would remove the 4* restriction, gates, and some op nodes in act 6. Do you understand this is your best game mode? Do you understand that people play and rank up champs so they can progress in story mode? No one plays this game for AQ/AW/Incursions, story mode is where the fun is. Once you make act 6 pay to play, you lose anyone not willing to whale. You guys are absolutely crazy for not changing act 6 content.
Now, this does not address all of the comments and concerns that you guys have raised, but as we mention in the post, we're taking time to step back and look at our long term plans, your comments/concerns, and making pivots where we need to.
This is just a look at the changes in the next 1-3 months. We're also going to do a bigger longer-term piece next month, including some information on our priorities in-game, and how they have changed due to your feedback.
It's a start! Can we assume that the issues with Act 6 and champion acquisition will be addressed in the long-term roadmap?
Solutions to both might be included, but we will definitely talk about them.
Don't like that you're saying 'might', we want to hear that they 'will' be included. Those two are the largest issues the playerbase has and if they aren't resolved, then you might as well not bother trying to change anything else.
What I mean is that we might not have a solution to all of it, because we'll be talking about what we want to do for sure. We know those are two major pain points for players.
Are there any updates on how teams are matched in war by prestige rather than by war rating? That was the biggest issue stronger alliances have being ranked lower than weaker alliances who don’t face tougher defenses.
My thoughts are still very early but as an alliance leader having to chase down people weekly for donations was very draining and it has caused a rift with certain members. I'm glad this AQ system is being implemented and the lower cost overall is awesome. We will all lose members map 6 and above but we will have to adjust. I don't have thoughts on anything else at the moment because my main issues have not been addressed yet. 30 min timers being one of them while we're on AQ changes.
Now, this does not address all of the comments and concerns that you guys have raised, but as we mention in the post, we're taking time to step back and look at our long term plans, your comments/concerns, and making pivots where we need to.
This is just a look at the changes in the next 1-3 months. We're also going to do a bigger longer-term piece next month, including some information on our priorities in-game, and how they have changed due to your feedback.
It's a start! Can we assume that the issues with Act 6 and champion acquisition will be addressed in the long-term roadmap?
Solutions to both might be included, but we will definitely talk about them.
Don't like that you're saying 'might', we want to hear that they 'will' be included. Those two are the largest issues the playerbase has and if they aren't resolved, then you might as well not bother trying to change anything else.
What I mean is that we might not have a solution to all of it, because we'll be talking about what we want to do for sure. We know those are two major pain points for players.
Are there any updates on how teams are matched in war by prestige rather than by war rating? That was the biggest issue stronger alliances have being ranked lower than weaker alliances who don’t face tougher defenses.
I don't have the particulars, but we do mention that we're improving matchmaking even more with Season 19.
Wow, lot to digest there. Right off the top of my head, Awesome for AQ donations/tickets. That's it lol.
Show me a post of someone who actually plays this game that enjoys defensive tactics. They are horrible. We don't want MORE defensive tactics, we want them removed. There is no way defensive tactics allows us to bring in more champs, they do the exact opposite. Defensive tactics forces us to bring the same stupid 3 champs every war, it's so mind-numbing. I have 21 rank 5 5* and I have to bring the same 3 to war every single time.
I don't know why but I honestly thought you would remove the 4* restriction, gates, and some op nodes in act 6. Do you understand this is your best game mode? Do you understand that people play and rank up champs so they can progress in story mode? No one plays this game for AQ/AW/Incursions, story mode is where the fun is. Once you make act 6 pay to play, you lose anyone not willing to whale. You guys are absolutely crazy for not changing act 6 content.
Are you sure you won't bring those same 3 champs to war if there werent defensive tactics available lol. Think about it carefully.
Wow, lot to digest there. Right off the top of my head, Awesome for AQ donations/tickets. That's it lol.
Show me a post of someone who actually plays this game that enjoys defensive tactics. They are horrible. We don't want MORE defensive tactics, we want them removed. There is no way defensive tactics allows us to bring in more champs, they do the exact opposite. Defensive tactics forces us to bring the same stupid 3 champs every war, it's so mind-numbing. I have 21 rank 5 5* and I have to bring the same 3 to war every single time.
I don't know why but I honestly thought you would remove the 4* restriction, gates, and some op nodes in act 6. Do you understand this is your best game mode? Do you understand that people play and rank up champs so they can progress in story mode? No one plays this game for AQ/AW/Incursions, story mode is where the fun is. Once you make act 6 pay to play, you lose anyone not willing to whale. You guys are absolutely crazy for not changing act 6 content.
Are you sure you won't bring those same 3 champs to war if there werent defensive tactics available lol. Think about it carefully.
I don't. I'm in a Gold 2 alliance, so we have no defensive tactics and I rarely bring in the same three attackers. I used to just bring Corvus and wreck everything, but that got boring so I bring in a variety of attackers, ranging from Sym Supreme to Ronin. It's a lot funner that way
@Kabam Miike May i ask you about the changes with the map5? Is this change means lower, or higher difficulity there? Thank you for your answer in advance.
So so it the same as. Map6 and map7 so means ther ain’t so defensive
@Kabam Miike May i ask you about the changes with the map5? Is this change means lower, or higher difficulity there? Thank you for your answer in advance.
Do you mean the AI Change? Many of our Summoners have complained that the opponents in Map 5 are not aggressive enough, and don't allow you to counterplay them. They will be more aggressive, but that was a request from our players because they find that more manageable to fight against.
@Kabam Miike May i ask you about the changes with the map5? Is this change means lower, or higher difficulity there? Thank you for your answer in advance.
Do you mean the AI Change? Many of our Summoners have complained that the opponents in Map 5 are not aggressive enough, and don't allow you to counterplay them. They will be more aggressive, but that was a request from our players because they find that more manageable to fight against.
Just to make sure we are on the same page, what we want is AI that is more willing to use specials and don't hold their block forever correct? haha.
Wow, lot to digest there. Right off the top of my head, Awesome for AQ donations/tickets. That's it lol.
Show me a post of someone who actually plays this game that enjoys defensive tactics. They are horrible. We don't want MORE defensive tactics, we want them removed. There is no way defensive tactics allows us to bring in more champs, they do the exact opposite. Defensive tactics forces us to bring the same stupid 3 champs every war, it's so mind-numbing. I have 21 rank 5 5* and I have to bring the same 3 to war every single time.
I don't know why but I honestly thought you would remove the 4* restriction, gates, and some op nodes in act 6. Do you understand this is your best game mode? Do you understand that people play and rank up champs so they can progress in story mode? No one plays this game for AQ/AW/Incursions, story mode is where the fun is. Once you make act 6 pay to play, you lose anyone not willing to whale. You guys are absolutely crazy for not changing act 6 content.
Are you sure you won't bring those same 3 champs to war if there werent defensive tactics available lol. Think about it carefully.
1000% I would bring different champs. I bring Quake, Ghost, Hood to every war for the last 4 seasons. And I hate playing Quake, she's so boring. If flow was removed I would LOOOOOOOOOVE to bring champs like AA, Cap IW, Domino, Doom, Namor, Venom, Colossus, GP, Torch, etc etc etc. Right now those champs literally sit on my bench at rank 5 and it's a shame. Honestly I could care less about war, keep it stale and boring, I don't care. Once they started doing prestige wars, and I got duped into thinking it was a fair game mode before I ready Quickpik's post, I've lost all interest in war. Could care less.
My biggest gripe is act 6. Even after the post by DNA with actual data proving that the content is too op for what we can use, I'm shocked they didn't do anything with act 6. Casual players are leaving this game constantly because of act 6.
That doesn't help the average player very much, it's like try to keep the boat afloat with buckets dipping out the water. I loved this game and used to enjoy it but I think quitting every day. I done my first path of LOL this week and my reward, out of a featured 5 star crystal, I got Magneto. That went from being one of my greatest in game moments to me really thinking why do I play this game. I absolutely have no desire to ever finish LOL or act 6. The only reason I still play is I lile my alliance members.
Although I welcome these changes they all seem to be the changes that were already in the works and nothing has addressed some of the main concerns in this 2 week thread Surely the discussions on map6 difficulty and 80% of champions with no use should have started 2 weeks ago. It’s very disappointing to offer the community no hope on these issues Also the gold and iso problems
Act 6 needs to be re-balanced before Act 7 comes out. We already know Act 7 is gonna be harder than Act 6 and not a reset like many players had hoped. Act 6 is already balanced for 8* champions, if act 7 comes out with the way Act 6 is now then what is it gonna be balanced for? 9* champions?
Also get rid of your unfair champion/node placements, do you bleed on a Rogue is not made to be fun, its made to squeeze out as many units out of players as you can get.
Although I welcome these changes they all seem to be the changes that were already in the works and nothing has addressed some of the main concerns in this 2 week thread Surely the discussions on map6 difficulty and 80% of champions with no use should have started 2 weeks ago. It’s very disappointing to offer the community no hope on these issues Also the gold and iso problems
Those conversations started right away, but making changes to a game that has functioned this way for this long is not quick or easy. We did mention that most of the things we listed were in the works and that you'll hear more about how we've changed our long term plans with feedback from our players in June.
@Kabam Miike , so in one of your replies u said that their might be some changes in act6. Will players who have already completed it get some compensation because of dealing with more stronger act6 champions??? I need to know this because I am in a midboat of completing it now or after changes.....
Although I welcome these changes they all seem to be the changes that were already in the works and nothing has addressed some of the main concerns in this 2 week thread Surely the discussions on map6 difficulty and 80% of champions with no use should have started 2 weeks ago. It’s very disappointing to offer the community no hope on these issues Also the gold and iso problems
Those conversations started right away, but making changes to a game that has functioned this way for this long is not quick or easy. We did mention that most of the things we listed were in the works and that you'll hear more about how we've changed our long term plans with feedback from our players in June.
Although I welcome these changes they all seem to be the changes that were already in the works and nothing has addressed some of the main concerns in this 2 week thread Surely the discussions on map6 difficulty and 80% of champions with no use should have started 2 weeks ago. It’s very disappointing to offer the community no hope on these issues Also the gold and iso problems
Those conversations started right away, but making changes to a game that has functioned this way for this long is not quick or easy. We did mention that most of the things we listed were in the works and that you'll hear more about how we've changed our long term plans with feedback from our players in June.
That's good to hear. Also, will there be changes to arenas? Either adding in more milestones, cracking down on bots, or adding in more?
Comments
Whereas one getting genetic awakening in Abyss for exploration
Please reconsider Act6 too while you said abyss rewards going to update which got only 5 paths
Show me a post of someone who actually plays this game that enjoys defensive tactics. They are horrible. We don't want MORE defensive tactics, we want them removed. There is no way defensive tactics allows us to bring in more champs, they do the exact opposite. Defensive tactics forces us to bring the same stupid 3 champs every war, it's so mind-numbing. I have 21 rank 5 5* and I have to bring the same 3 to war every single time.
I don't know why but I honestly thought you would remove the 4* restriction, gates, and some op nodes in act 6. Do you understand this is your best game mode? Do you understand that people play and rank up champs so they can progress in story mode? No one plays this game for AQ/AW/Incursions, story mode is where the fun is. Once you make act 6 pay to play, you lose anyone not willing to whale. You guys are absolutely crazy for not changing act 6 content.
My biggest gripe is act 6. Even after the post by DNA with actual data proving that the content is too op for what we can use, I'm shocked they didn't do anything with act 6. Casual players are leaving this game constantly because of act 6.
Surely the discussions on map6 difficulty and 80% of champions with no use should have started 2 weeks ago. It’s very disappointing to offer the community no hope on these issues
Also the gold and iso problems
Also get rid of your unfair champion/node placements, do you bleed on a Rogue is not made to be fun, its made to squeeze out as many units out of players as you can get.