General Game Feedback [Merged Threads]



  • rwanders1978rwanders1978 Posts: 73

    Although I welcome these changes they all seem to be the changes that were already in the works and nothing has addressed some of the main concerns in this 2 week thread
    Surely the discussions on map6 difficulty and 80% of champions with no use should have started 2 weeks ago. It’s very disappointing to offer the community no hope on these issues
    Also the gold and iso problems

    Those conversations started right away, but making changes to a game that has functioned this way for this long is not quick or easy. We did mention that most of the things we listed were in the works and that you'll hear more about how we've changed our long term plans with feedback from our players in June.
    Thanks for clarifying that for me
  • ChampioncriticChampioncritic Posts: 3,338 ★★★★
    When exactly are the alliance leadership tools going live? i dont see a date for it anywhere.
  • StingerbkStingerbk Posts: 160 ★★
    And y'all better rethink the alliance ticket thingy because it's gonna ruin alot of alliances, at least enable donating of tickets to others so it makes for a fair move. Those who will run map 5 can donate to the map 6 guys because we all collect the same rewards at the end of the day.
  • MasterSmokeMasterSmoke Posts: 281 ★★★
    Any news on easy on/off suicide masteries in the near future?? @“Kabam Miike”
  • Wakandas_FinestWakandas_Finest Posts: 607 ★★★
    OmegaMan said:

    Stingerbk said:

    And y'all better rethink the alliance ticket thingy because it's gonna ruin alot of alliances, at least enable donating of tickets to others so it makes for a fair move. Those who will run map 5 can donate to the map 6 guys because we all collect the same rewards at the end of the day.

    Agreed! @Kabam Miike our alliance is at odds just talking about this. This new “payment” method is seriously flawed. The alliances that run split maps have to way to split the costs! Map six people have to pay for it all and the people that run map 5 have no way to split the costs. Doesn’t seem like much thought put into this for any alliances other than the top few running map 6 and 7 all the time.

    How about you only get the rewards for the map you run. Personally I don’t mind the trade off as it delivers a big blow to the merc community. It may even have the add on effect of reducing the use of arena bots since their main purpose was treasury dumps.
  • GroundedWisdomGroundedWisdom Posts: 28,384 ★★★★★
    I mean, I respect everyone's right to voice what bothers them. I really do. I can also relate to the feeling of pulling something we don't want. However, that's not going to change because it's a part of RNG. We're going to pull what we don't want at times. If that's the issue people have, by all means say it. I just don't see the expectation of never pulling a "trash Champ" coming to pass.
  • tafretafre Posts: 542 ★★★★
    I guess, overall this is a good start, I like some stuff but I think we were expecting some quick changes as well, maybe this will be announced in the July update.

    I was really hoping to see Arena changes and a Cavalier difficulty in the near future but nothing regarding those were announced. The thing that most dissappointed me was the absence of these but I guess it is not easy to address everything.

    I really like how AQ is designed to stop Resource loaders but this brings other problems for alliances doing mixed maps, the guys who do the harder content will be screwed over because the shared donations will no longer be shared, I guess you acknowledge this issue so hopefully you will find a solution.

    Also I like the new BG assignment stuff, makes life easier for officers when somebody is about to mess up, and the Abyss reward changes. The power of RNG was just too much of a burden when it came to AOL difficulty and you know the rewards was horrible for many people. Nice to see that you are considering changes in that department but I think as a short term update people were expecting changes to Act 6 where most people have access to rather than the most difficult content but even this is an adequate start.

    I like how you guys owned up to the fact that DT sucked. However even when you know this, you still did nothing for AW Season 18, other than a minor change that does so little that it practically changed nothing. Same lackluster rewards as well. You had tons of feedback saying the change meant nothing and people were still using Flow all the damn time, yet you chose to do nothing about it. It is not like you didn’t have time to change stuff, you just did not. Yes you say change is coming but in the most competitive and also problematic game mode we really wanted a quick change before Flow Wars Season 2 started.

    The other stuff like act 7 being pushed forward and Variant being pushed up were already expected by everybody so not much to discuss there, other than not moving Variant up even further, you only design 6 quests in total so I do not get why the initial plan included a 9 month pause between what is considered your best piece of individual content.

    My thoughts on what we had today, hopefully this comment will your plans for the future somehow. Thank you for the update, looking forward to what we will have in the wider roadmaps.
  • ESFESF Posts: 1,587 ★★★★★

    ESF said:

    I am neither encouraged nor discouraged by the newest communication, and I do appreciate the effort that is being put forth -- I could be dead wrong, but I honestly think that the feedback has had some impact on what the future of this game will look like.

    My hesitation is that at some point, when the next round of information is presented, it will feel more like this round in this way: There is no real plan, focus or consideration for SOLO players.

    When this game started, there were no Alliances. It was a simpler game then, and I understand why Kabam has implemented the Alliance structures and I also understand why it is important to them.

    But at the same time... I am a solo player. That is not going to change. Alliance changes, quality of life improvements, mean absolutely nothing to me.

    That is NOT a criticism. That is simply being honest, truthful. I would likely not have committed the time, effort and resources I have to this game if it was shaped this way from the start. Again, just being honest.

    So my honest feedback is this: No, I am not gonna "quit the game" if MCoC can't implement ANYTHING that allows Solo players an opportunity to play Incursions, for example, or if we just can't figure out a way to do consistent, open-ended content like a weekly Realm of Legends challenge mode, or Daily Boss Rushes, stuff like that. If Kabam doesn't view that kind of thing as important to the present or future, then that will be made clear.

    At some point, the game is what it is. They make decisions. We have to decide how to react.

    But for me, if there are no Solo modes coming or possible, no buff packages for older characters coming or possible, and/or Crystals remain the same...there just won't be much for me to look forward to for the future of the game.

    We'll see. Just being honest

    I feel you on this definitely more work needs to be done. Seatin says kabam will share a mid-term and a long-term roadmaps in the coming months so we’ll have to wait and see if more of our concerns will be addressed then
    I hope so. As I said, I am not happy or mad. I think that the game needs a harder pivot, but I also recognize that others might not agree and that I am not always right
  • LibertyPrimeV1LibertyPrimeV1 Posts: 3,819 ★★★★★

    Hey Everybody,

    I wanted to let you know that we've posted a Short Term Roadmap here:

    Now, this does not address all of the comments and concerns that you guys have raised, but as we mention in the post, we're taking time to step back and look at our long term plans, your comments/concerns, and making pivots where we need to.

    This is just a look at the changes in the next 1-3 months. We're also going to do a bigger longer-term piece next month, including some information on our priorities in-game, and how they have changed due to your feedback.

    Variant 4 was released on December 11th last year, whether Variant 5 was coming in September or is now coming in August that's still Over Half A Year of development making it the biggest gap between Variants we've had.
    Is there any particular reason why? I completely understand if the Virus Situation made things slow down, but it still seems like quite a long development period and there has been next to no info on the project besides the fact it's the Blood and Venom Event, is it something like a Smaller Team is working on the Variants now due to the Development of Act 7 and all the Monthly Event Quests?

    The Variants are arguably some of the best content you guys have ever put out, with their range of Utility and Usability spreading out to the more Unorthodox Champions but still having the option to Brute Force it with some of the more "Top Tier" Champions for those that have them and have become Skilled enough, so a lot of us are clambering for any info we can get on the next one!
  • GroundedWisdomGroundedWisdom Posts: 28,384 ★★★★★

    Defense tactics are supposed to encourage diversity is honestly the funniest sh*t I've heard today.

    But it gets even better, because in the near future even offensive champs will benefit from them, meaning our offensive options will also become less diversity encouraging.

    What kind of a joke even is that? Diversity literally becomes a complete non-factor in tier 5+. Not having defense tactics is what encourages diversity.

    By the way we tanked our first war this season. And surprisingly enough, our opponent also only places a half-a**ed defense and only went for the bosses.

    I couldn't help myself and still placed my 5/65 mojo as a boss in bg1 amongst mostly 1-2* champs. He still got 26 kills.

    When has diversity ever been an issue for Offense? People use the same Champs regardless, overall. If anything, it will encourage more diversity. Unless I'm playing another game where Corvus isn't in every Attack Team.
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