**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
1. Free mastery change. This is a best case scenario. At least take the units out. Or have presets for FREE. Or minimally let us take a few points off and not reset the whole category. Let us spend units on content not petty stuff like this.
2. Update rewards for all Events. Solo and Ally. All 7 hour, 22 hour solo events. All daily and 3-day Ally events and SA
3. At least give UC and Cav players a way to trade in PHC shards for GM or Cav crystals. No mater the cost, make it an option. It will at least make arena more worthwhile to be able to grind PHC shards and trade for GM or Cav crystals.
At this point in the game, Kabam just seems stingy. Your major get-out-of-jail-free card is better rewards, but instead of giving us better rewards you are going to try and PR us. Give us events we care about, crystals we care about and don’t “nickel and dime” us with units on things like masteries. It comes of as some broke-boy-$#!+ and we all know you make plenty of money.
If this were a real “economy” those resources should either be redistributed or we should experience some kind of deflation.
Player A has 1,000,000 gold.
Player B has 2,000,000 gold, but he chooses to donate 1,000,000 to his alliance, leaving him with only 1,000,000 under his possession.
Now they both use that gold to rank up characters equally. Let's say they both R5 a 5*.
Usually, since the gold that Player B donated is no longer his, he can't use that gold for anything, since it's not his.
But, you're proposing that we give it back to him. But that's a problem.
You see, Player B would have an extra 1,000,000 gold that he didn't own. He did own it once, but he doesn't own it now.
So according to your line of thinking, Player B would have a 1,000,000 gold advantage over Player A when in reality, they should be at the same standing.
That's not fair.
My main issue with all this is the imbalance in costs for mixed map alliances. They need to figure out a solution for that. Or a way to redistribute AQ rewards based on maps you took part in, over a week of AQ so the ones doing harder maps at higher costs don't feel as if they are carrying others.
So if you to part in 3x map6 and the rest of the week you did map 5, while another player did 5x map5, you get a different set of rewards or bonus rewards (sort of like the honor rewards) for doing that higher map.
Or increase the honor rewards and distribute them based on map you take part in daily/weekly. That way the costs of tickets feel worth it for the map 6 and 7 players.
There’s no win here. The alliances get screwed and the players that donated to the treasury. We have people that don’t play the same maps. So they get tickets for maps they will never run? The whole idea is just ignorant. It’s a bad system and hoses the players and alliances that don’t run the same maps.
Map 6 players have to pay the whole cost For the alliance. Map 5 or less players don’t have to contribute any costs. Again that’s for alliances that run map 6 and other maps. Not every alliance has members that can run map 6 and above ALL THE TIme so we split it up.
We know the graphics design team at kabam love making new crystals..these could be neon purple witha ticket frozen inside them
As to the past donations/treasury situation I'm not sure there is a perfect solution - splitting it up and returning to players wont work because in many cases not everyone donated the same. Even when alliances have donation costs what ppl actually put in varied dependent on bargaining between members etc. Also technically donations would have been "used" in AQ up to this week...the ones hoarding for rainy days are the ones with the biggest issue...they had excessive donation costs going back years, but they would have never gotten them back. That was only good for themt be able to have weeks off from donating. With maps mostly going free that's a moot issue outside maps 6 & 7...I'm not sure you can help these w/o giving the merc/loaders an in somehow either.
Possibly only another round of general/generic COMPENSATION could begin to fix that issue lol. I think the big issue here is that the proposed refund is in tickets - useless to someone like myself who doesn't plan to run map 6 or 7. Better to give each person some generic resources that's an average of what their records show the community spent on the past few months of AQ.