**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The other aspect is how fast they're working on Act 7. Content to grow into is easier justified when there's adequate time to grow into it. When you make content that fast, you end up doing exactly what you described. Designing it for an increasingly smaller number, the top of the top, and that becomes harder and harder to grow into.
I would urge members to read and give their feedback rather than pressing disagree, lol, agree on this..
There is so much of negativity around here in the forum, so it's high time not be ignorant , so many players have left or are on the verge of leaving.
So many issues yet no spokesman didn't even cared to come up and provide us exact time to issue solvency..
This post isnt about getting good champs from crystals, but how overall game which lacks fun quotient.
You can't use 4* in act 6.1 road to cavalier , yet get 3* champs from the same brand of named crystals.
Daily Quests hasn't seen any improvement since years, post level 60, once summoners get 6* or wish to rank their 5* champ to rank 5, their is no way to get basic T5 or class T5 fragments or even t2a catalysts fragments. As a result many don't even play Daily Quest once they reach certain point of progression.
Gold Received from Various Logins and quests are very less.
Cavalier Level Needed for Monthly Quests.
Innovative Monthly or Daily Quests needed along others presently available which will make us play and keep us keen.
Reward are unfair with different levels as in what will a person do with 3* champs that gets popped out from heavy crystal or purchased crystals, neither duping 3* will even give me 5* crystal shards, so what's the point if iam already a cavalier or defeated the grandmaster.
There are various factors we can discuss, so my dear friends so bring in your points and share.
Even before my gigs or concert, I play this game to calm down or relax. But now it's seems to be repeatative , broken nodes in quests, broken tactics like Flow 2 in war, Opponents using similar form of champs in War defence.. it's all predictable now. And a game shouldn't be predictable to keep running in longer period with also keeping its olders members active too.
As for the Gates, even if we look past the fact that it's not healthy to give access to Cavalier Rewards to Accounts that aren't developed enough, let's think about it for a second. If people were allowed to use 4*s, they would be trying to use them. Not just for the Synergies. We see how hard it is by the reactions, with 5 and 6*s. Imagine the reactions if people were using 4*s? How many Units or Revs would they have to go through? How would Act 6 have been received? It would have been much worse. There are more people that are Uncollected than just the ones who only need a Heimdall, or have a 4* Aegon. There's a whole range. As much as people think it's unfair, it's about tailoring the experience to a target demographic.
* Arena .. adding a 6* arena could bring a lot of spice to this area of the game, rewards can include 10k 6* shards rather then the champ itself . 2nd prize or milestones. Cavalier crystals .
1-The Mastery NEEDS A complete update:
-More mastery point
-New masterys But not like recoil.
2-Arena Which is the only way a f2p player like me can get units from:
-More milestone rewards
-Five Star Basic arena NEEDS TO COME in addition to adding 6* arena
-Remove Death Matches
-More Arena Like 5* shard arena but break it to give 2500* every 3 days and could only be accessed by uncollected or caviler player.
3-Update Daily Quest Rewords
4-Update Solo crystals to give 4* awaken gems and 5* sig stones
5-Please UPDATE THE REWARDS STRUCTURE AS A WHOLE.
6-More Mole man type of side events and just get rid of rifts.
7-Increase Gold rewards
-Either make a gold arena weekly that gives
-750k for caviler
-500k for uncollected
-250k and down for proven and conqueror
-Or Make it LESS expansive to rank up champs by a SIGNIFICANT amount.
8-Try to add PvP Mode because that will bring so much fun to the game and can be used to make alliance war more fun by making the players challenging each other without nodes.
Thanks
Greetings if your notificated by your mail account for this post.
Other ones seem to stop the notifications once I un-bookmark them, but not this.
How has it changed?
https://forums.playcontestofchampions.com/en/discussion/comment/136578/#Comment_136578
I'm sure they are working hard behind the scenes but not even having acknowledgment we are being heard is very disheartening.
Just give map 7 alliances the option for 30 min timers. Whoever plays map 5 or 6 and below who wants to keep their hour timers can have them. Also there is a financial benefit as well. 30 min timers will allow more players to step up to map 7 and therefore more people will subscribe to pay the 30$ to run map 7 for the entire month.
- Cyclops-add incinerate to specials
- Storm-make shocks from specials 100% and make them more potent.
- Magneto-instead of a flat ability accuracy reduction, tie it to sig (up to 90% for sig 200). Make SP1 bleed 100%
- Karnak-Remove timer from true strike from SP1. Keep active until struck, like Heimdall.
- Thor-allow armor breaks to stack. Have SP2 perform armor shatter.
- Iron Man-add plasma to SP3, like IMIW.
- Iron People-add shock to SP1 and SP2.
- Hulk-specials stun 100%. SP3 has Aegon length of stun. SP2 inflicts concussion. Gain more furies when taking DOT (wouldn’t that make him more mad than getting hit?)