Some of you are like kids sitting in the back seat asking their parents if you're there yet I swear
You act like people don’t put their money into the game and are just acting liking spoiled kids rather than dissatisfied customers.
Didn't they swear off spending? Just saying.
The boycotters did, but I was under the impression that it is a small minority of players who are boycotting. I for one still spend my normal amount, five bucks a month on the daily unit card. I’m not ready to not spending until Kabam gives me a reason too and they haven’t so far. It’s a little unfair to boycott before Kabam even announced their roadmap I think.
Some of you are like kids sitting in the back seat asking their parents if you're there yet I swear
You act like people don’t put their money into the game and are just acting liking spoiled kids rather than dissatisfied customers.
Didn't they swear off spending? Just saying.
The boycotters did, but I was under the impression that it is a small minority of players who are boycotting. I for one still spend my normal amount, five bucks a month on the daily unit card. I’m not ready to not spending until Kabam gives me a reason too and they haven’t so far. It’s a little unfair to boycott before Kabam even announced their roadmap I think.
Not that I'm really implying people have less of a say if they spend or not. I'm just highlighting the fact that the paying customer point becomes kind of moot when we see many people on a daily basis say they refuse to spend on the game because they're not happy with the service. Aside from the movement going on right now, that seems to be a general attitude among people who are discontent. "I'm not giving Kabam my money.".
Givin the issue with intel, and that they have to prepare the announcement of current's month side quest, I don't expect to have an updated roadmap straight away. It's pointless (and childish) to complain on the 1st of June when they said early june, let's wait and start complaining if they haven't announced anything by the 8th, for instance.
Some of you are like kids sitting in the back seat asking their parents if you're there yet I swear
I wonder how it would work for you if you were still in the alliance which started the b- movement and whose leader has been throwing temper tantrums like a petulant child on his twitter account. I mean, ffs, he even quoted Elie Wiesel to make a point about his stance against Kabam. Yeah, quote a Holocaust survivor's inspirational quote about standing up to evil to justify your boycott of a game.
I would have left now as opposed to leaving when I did. I still keep in touch with a lot of them and told them that I didn't agree with the whole thing personally. I won't say some of the complaints made aren't valid bc some of them are, that doesn't mean I agree with all of them or how things were handled.
I've also said repeatedly that maybe people should just have a little patience and wait to see what they end up saying this month in relation to everything
Hm.... kids are supposed to have fun in school right?
I guess a good takeaway from all these demands is that a good majority of parents will storm into the principal’s office and complain that a test was too hard, resulting in their kid failing the test. They then demand that the test be made easier so that their kid can pass the test with his current knowledge.
Oh and the questions set should not be too specific as well, otherwise it’ll be too demanding on the child.
👍🏻
That's a ridiculous comparison. If each student is given a random book and is asked to take the same test. Then grade the papers and give out marks randomly instead of the judging the effort put it, your analogy would be perfect.
Sadly, everyone is given the exact same book and the same opportunities to acquire the required results. Some might take more time than others due to skill, knowledge, and readiness to spend, but eventually everyone will get there. It's just the impatient ones who are complaining.
Also, sorry for the reality check. Effort put in =/ Results. Effort is the LEAST worth mentioning component that should be used as a reason because that is the bare minimum anyone is putting in. It takes a combination of effort, knowledge, skill and luck to be successful at anything.
Sorry, but I don't know how your comparison works. I thought of books as the champs, and the test as the maps. But, I am not here to convince you or anyone else of whether to make any content easier. My only point is in your ratio of effort, knowledge,skill and luck, luck seems to be the highest requirement.I am opening 1 5 star per week. I am not looking for perfect counters, even moderate counters seem to be hard to come by.When you keep duping OG Ironman and OG Black panther or yellow jacket you get a little frustrated. But, I did not do act 5 immediately, and I will not do act 6 immediately even if Kabam makes it easier. I will do it when I am confident I can do it with minimum or no items.
People who have explored A6 have my respect, regardless if they spent to pass it, or cleared it through skill. They persevered through building their deep rosters, either using money, effort and or time, and are rewarded with end game rewards earlier than the majority of players.
There are people in this game that I know, who practiced tirelessly against the Champion until they managed to get him down. People who ask for advice, listen to suggestions, put in the rank up materials and resources to acquire champs needed to clear content for the end game reward that they want. These people, deserve my utmost respect.
People who complain that content is too hard, or the game is unfair, or they don’t have enough gold/ISOs, don’t deserve the respect. And it is very reflective in my tone when talking to people like that.
It’s simple, who are you to decide that you DESERVE the end game rewards when you’ve not even put in the bare minimum of effort or money to build up your roster, that others have painstakingly put in?
All that is done is complain and hope that someone caves to give you what you want, make content easier so that YOU can pass through it without putting in the effort needed.
That's a very strange post. I have no idea why you think people are expecting your respect and why you think people complaining about the difficulty of act 6 have not put the effort in. Almost Every youtuber who has completed the content is complaining about act 6. So, its not like the thanos fight which was very easy once you practiced that you could get it done, but people complained about it. I agree that people who complain about resources line gold, iso are not correct, they are available in arena if you are FTP or PTW. But, regarding difficulty of act 6, If you have completed it, good for you, saying that I was forced to go through that, everyone has to is not right. Or is it that you don't want anyone else to complete it?
Hm.... kids are supposed to have fun in school right?
I guess a good takeaway from all these demands is that a good majority of parents will storm into the principal’s office and complain that a test was too hard, resulting in their kid failing the test. They then demand that the test be made easier so that their kid can pass the test with his current knowledge.
Oh and the questions set should not be too specific as well, otherwise it’ll be too demanding on the child.
👍🏻
That's a ridiculous comparison. If each student is given a random book and is asked to take the same test. Then grade the papers and give out marks randomly instead of the judging the effort put it, your analogy would be perfect.
Sadly, everyone is given the exact same book and the same opportunities to acquire the required results. Some might take more time than others due to skill, knowledge, and readiness to spend, but eventually everyone will get there. It's just the impatient ones who are complaining.
Also, sorry for the reality check. Effort put in =/ Results. Effort is the LEAST worth mentioning component that should be used as a reason because that is the bare minimum anyone is putting in. It takes a combination of effort, knowledge, skill and luck to be successful at anything.
Sorry, but the probability of that happening to everyone is ridiculous. If everyone then went and beat all content, why would they then say “ohh that was the most hardest content in the game but I beat it easy”. Sure they make content hard for a reason, all games have a upward curve but it isn’t impossible.
Hm.... kids are supposed to have fun in school right?
I guess a good takeaway from all these demands is that a good majority of parents will storm into the principal’s office and complain that a test was too hard, resulting in their kid failing the test. They then demand that the test be made easier so that their kid can pass the test with his current knowledge.
Oh and the questions set should not be too specific as well, otherwise it’ll be too demanding on the child.
👍🏻
That's a ridiculous comparison. If each student is given a random book and is asked to take the same test. Then grade the papers and give out marks randomly instead of the judging the effort put it, your analogy would be perfect.
Sadly, everyone is given the exact same book and the same opportunities to acquire the required results. Some might take more time than others due to skill, knowledge, and readiness to spend, but eventually everyone will get there. It's just the impatient ones who are complaining.
Also, sorry for the reality check. Effort put in =/ Results. Effort is the LEAST worth mentioning component that should be used as a reason because that is the bare minimum anyone is putting in. It takes a combination of effort, knowledge, skill and luck to be successful at anything.
Sorry, but the probability of that happening to everyone is ridiculous. Sure they make content hard for a reason, all games have a upward curve. But random things can change player experiences
Mic drop.
The probability of that happening to everyone is 100% given enough time has passed. People who spend shorten this “time” with more crystal openings, people who grind shorten it as well through shards acquired from arena, and from war and quests etc other aspects of the game.
People who don’t grind, don’t spend and pray that they get lucky with their once-in-2-week 5*s are those who are in for disappointment.
Once again, effort is the bare minimum.
Mic drop.
I don't grind arena .. not a penny spent I have still finished Act 6.. 100 per cent
Champ acquisition has definitely played a part hasn't it? You've taken up weaker counters as I've read before in the thread, but definitely would have had some of the top champs to help clear content? Skill is definitely the main thing since you don't grind, but can't say that having the right champs in the roster hasn't helped.
There is currently a thread on page 1 from a frustrated player who is cursing Kabam because he doesn't have Heimdall and thus cannot get past 6.2 Sinister. After a few posts from other commenters, he realised he has other counters to that fight.
People are fixated on THE PERFECT COUNTER for each path whereas many others exist. If you are playing the game at a high level for a long time, you are bound to have a set of god tiers. I have already written a long list of god tiers that I am missing. Yes, I have some but everyone got some.
P.S. 1 I have written against the RNG of rewards and frankly, for me, it is a problem as my 6* roster is worst than someone who is probably stuck in 6.1. I can't use any of the t5cc I have. I can't use the awakening gems that I have. However, I also believe it does not really stop a mature roster from completing Act 6.
P.S. 2. I am also for changing Sinister fight. It is too niche. I used that as an example of how people can overlook champs in their roster due to bad information that they have received or not thinking through the abilities of their champs.
Not saying anything about having too many god-tier champs lol. And I agree, it isn't about having the perfect counter. But all I'm saying is that RNG rewards change the game for people. Was using this as an example to say that if someone just puts in effort but doesn't have a good counter, it's not the same as someone who has the right counter. Not Perfect Counter, but a good one nonetheless. I'm against Niche fights is all. Having a set of 3-4 champs to finish a lane isn't fun. Everyone talks about Magik for Gimme lane. 4 years into the game, I just got her. There are many people who won't even have her. There are other counters, but just using it as an example to show that you can play the game for a long time and still not have champs needed to finish certain fights. If they do want to keep the same difficulty and type of fights, then would definitely be better to improve the ways to get champs.
Hm.... kids are supposed to have fun in school right?
I guess a good takeaway from all these demands is that a good majority of parents will storm into the principal’s office and complain that a test was too hard, resulting in their kid failing the test. They then demand that the test be made easier so that their kid can pass the test with his current knowledge.
Oh and the questions set should not be too specific as well, otherwise it’ll be too demanding on the child.
👍🏻
That's a ridiculous comparison. If each student is given a random book and is asked to take the same test. Then grade the papers and give out marks randomly instead of the judging the effort put it, your analogy would be perfect.
Sadly, everyone is given the exact same book and the same opportunities to acquire the required results. Some might take more time than others due to skill, knowledge, and readiness to spend, but eventually everyone will get there. It's just the impatient ones who are complaining.
Also, sorry for the reality check. Effort put in =/ Results. Effort is the LEAST worth mentioning component that should be used as a reason because that is the bare minimum anyone is putting in. It takes a combination of effort, knowledge, skill and luck to be successful at anything.
Sorry, but the probability of that happening to everyone is ridiculous. If everyone then went and beat all content, why would they then say “ohh that was the most hardest content in the game but I beat it easy”. Sure they make content hard for a reason, all games have a upward curve but it isn’t impossible.
Hm.... kids are supposed to have fun in school right?
I guess a good takeaway from all these demands is that a good majority of parents will storm into the principal’s office and complain that a test was too hard, resulting in their kid failing the test. They then demand that the test be made easier so that their kid can pass the test with his current knowledge.
Oh and the questions set should not be too specific as well, otherwise it’ll be too demanding on the child.
👍🏻
That's a ridiculous comparison. If each student is given a random book and is asked to take the same test. Then grade the papers and give out marks randomly instead of the judging the effort put it, your analogy would be perfect.
Sadly, everyone is given the exact same book and the same opportunities to acquire the required results. Some might take more time than others due to skill, knowledge, and readiness to spend, but eventually everyone will get there. It's just the impatient ones who are complaining.
Also, sorry for the reality check. Effort put in =/ Results. Effort is the LEAST worth mentioning component that should be used as a reason because that is the bare minimum anyone is putting in. It takes a combination of effort, knowledge, skill and luck to be successful at anything.
Sorry, but the probability of that happening to everyone is ridiculous. Sure they make content hard for a reason, all games have a upward curve. But random things can change player experiences
Mic drop.
The probability of that happening to everyone is 100% given enough time has passed. People who spend shorten this “time” with more crystal openings, people who grind shorten it as well through shards acquired from arena, and from war and quests etc other aspects of the game.
People who don’t grind, don’t spend and pray that they get lucky with their once-in-2-week 5*s are those who are in for disappointment.
Once again, effort is the bare minimum.
Mic drop.
I don't grind arena .. not a penny spent I have still finished Act 6.. 100 per cent
Champ acquisition has definitely played a part hasn't it? You've taken up weaker counters as I've read before in the thread, but definitely would have had some of the top champs to help clear content? Skill is definitely the main thing since you don't grind, but can't say that having the right champs in the roster hasn't helped.
There is currently a thread on page 1 from a frustrated player who is cursing Kabam because he doesn't have Heimdall and thus cannot get past 6.2 Sinister. After a few posts from other commenters, he realised he has other counters to that fight.
People are fixated on THE PERFECT COUNTER for each path whereas many others exist. If you are playing the game at a high level for a long time, you are bound to have a set of god tiers. I have already written a long list of god tiers that I am missing. Yes, I have some but everyone got some.
P.S. 1 I have written against the RNG of rewards and frankly, for me, it is a problem as my 6* roster is worst than someone who is probably stuck in 6.1. I can't use any of the t5cc I have. I can't use the awakening gems that I have. However, I also believe it does not really stop a mature roster from completing Act 6.
P.S. 2. I am also for changing Sinister fight. It is too niche. I used that as an example of how people can overlook champs in their roster due to bad information that they have received or not thinking through the abilities of their champs.
Not saying anything about having too many god-tier champs lol. And I agree, it isn't about having the perfect counter. But all I'm saying is that RNG rewards change the game for people. Was using this as an example to say that if someone just puts in effort but doesn't have a good counter, it's not the same as someone who has the right counter. Not Perfect Counter, but a good one nonetheless. I'm against Niche fights is all. Having a set of 3-4 champs to finish a lane isn't fun. Everyone talks about Magik for Gimme lane. 4 years into the game, I just got her. There are many people who won't even have her. There are other counters, but just using it as an example to show that you can play the game for a long time and still not have champs needed to finish certain fights. If they do want to keep the same difficulty and type of fights, then would definitely be better to improve the ways to get champs.
Voodoo with Suicides works wonders on that Gimme path. My r4 cleared it with little trouble.
Nice to see you’ve really listened to the complaints about 6*s and decided to add OG cap to the pool, excellent work I’m sure everyone that pulls him will appreciate it. The only positive is you’ve only added 1 champ that’s completely worthless this time and 2 that are mostly useless.
Nice to see you’ve really listened to the complaints about 6*s and decided to add OG cap to the pool, excellent work I’m sure everyone that pulls him will appreciate it. The only positive is you’ve only added 1 champ that’s completely worthless this time and 2 that are mostly useless.
Hey, at least they added Doom...
There's always going to be a need for bad champs. They're put there to balance out the "good" champs.
Nice to see you’ve really listened to the complaints about 6*s and decided to add OG cap to the pool, excellent work I’m sure everyone that pulls him will appreciate it. The only positive is you’ve only added 1 champ that’s completely worthless this time and 2 that are mostly useless.
Hey, at least they added Doom...
There's always going to be a need for bad champs. They're put there to balance out the "good" champs.
To be honest I'd have thought the 6* pool was shabby enough anyway, if balancing needed to be done it definitely didn't need making worse....
Nice to see you’ve really listened to the complaints about 6*s and decided to add OG cap to the pool, excellent work I’m sure everyone that pulls him will appreciate it. The only positive is you’ve only added 1 champ that’s completely worthless this time and 2 that are mostly useless.
Hey, at least they added Doom...
There's always going to be a need for bad champs. They're put there to balance out the "good" champs.
To be honest I'd have thought the 6* pool was shabby enough anyway, if balancing needed to be done it definitely didn't need making worse....
I mean you could argue that the additions as a whole didn't make the pool "worse".
Long time ago I was happy when I was about to open a crystal, because you could find an use to nearly any champion. 4* BW classic and nightcrawler helped me through act 4 and half act 5 before I got 5* Quake. Now I panic, specially when I open a 6 star one. So much effort for nothing.
I’ve never fell for a featured, It’s not worthy most of the time. I’m shock cyclops, magneto or jane foster are not this time on it.
Nice to see you’ve really listened to the complaints about 6*s and decided to add OG cap to the pool, excellent work I’m sure everyone that pulls him will appreciate it. The only positive is you’ve only added 1 champ that’s completely worthless this time and 2 that are mostly useless.
Hey, at least they added Doom...
There's always going to be a need for bad champs. They're put there to balance out the "good" champs.
There’s more than enough completely useless 6*s in the pool now, already diluted it enough that most dread it when opening a 6*. If anything the pool needs balancing more towards the ‘usable’ end of the spectrum.
Some of you are like kids sitting in the back seat asking their parents if you're there yet I swear
You act like people don’t put their money into the game and are just acting liking spoiled kids rather than dissatisfied customers.
You say that like those are mutually exclusive. As a business owner, I can attest they are not.
Kabam stated multiple times they've taken this feedback into consideration and discussing internally what they intended to do about it, but that they would be taking some time before responding and an immediate response wasn't happening. If that's unacceptable to someone, that's their prerogative. But rhetorically wondering aloud why Kabam is doing exactly what they said they would do isn't expressing dissatisfaction of any constructive kind.
My paying customers deserve to have their feedback heard, and to have their feedback responded to on a reasonable timescale. But their rights are not unlimited, and incessantly demanding status reports when I have nothing more to add is not one of the rights I grant to paying customers. If that's what they think their money buys, they can buy it from someone else.
Also, as a paying customer every minute the devs spend crafting forum messages that are intended to placate the players demanding status while saying exactly nothing because they can't talk about internal development that is in flux or hasn't been decided yet is taking time away from what I want them working on, which is the best possible road map moving forward. So as a paying customer representing paying customers that value productivity over meaningless hand-holding, I'd like them to only come back to say something when they have something meaningful to say. And if they are still working on developing a strategy moving forward, then there's nothing yet to say.
The quicker they get back to us, the less likely I think they are taking this seriously and the more I think they are responding only to be able to say they responded. Actually changing direction takes way more time than they've had yet.
I get that, I’ve worked in the restaurant industry long enough to know that ninety percent of the time the customers are rude and wrong, but my point is that name calling and insulting other players isn’t a productive action and doesn’t help anyone.
Some of you are like kids sitting in the back seat asking their parents if you're there yet I swear
You act like people don’t put their money into the game and are just acting liking spoiled kids rather than dissatisfied customers.
You say that like those are mutually exclusive. As a business owner, I can attest they are not.
Kabam stated multiple times they've taken this feedback into consideration and discussing internally what they intended to do about it, but that they would be taking some time before responding and an immediate response wasn't happening. If that's unacceptable to someone, that's their prerogative. But rhetorically wondering aloud why Kabam is doing exactly what they said they would do isn't expressing dissatisfaction of any constructive kind.
My paying customers deserve to have their feedback heard, and to have their feedback responded to on a reasonable timescale. But their rights are not unlimited, and incessantly demanding status reports when I have nothing more to add is not one of the rights I grant to paying customers. If that's what they think their money buys, they can buy it from someone else.
Also, as a paying customer every minute the devs spend crafting forum messages that are intended to placate the players demanding status while saying exactly nothing because they can't talk about internal development that is in flux or hasn't been decided yet is taking time away from what I want them working on, which is the best possible road map moving forward. So as a paying customer representing paying customers that value productivity over meaningless hand-holding, I'd like them to only come back to say something when they have something meaningful to say. And if they are still working on developing a strategy moving forward, then there's nothing yet to say.
The quicker they get back to us, the less likely I think they are taking this seriously and the more I think they are responding only to be able to say they responded. Actually changing direction takes way more time than they've had yet.
I get that, I’ve worked in the restaurant industry long enough to know that ninety percent of the time the customers are rude and wrong, but my point is that name calling and insulting other players isn’t a productive action and doesn’t help anyone.
Neither does asking the same question repeatedly every single day when you already have an answer to it. You'll get a response sometime early this month. Early could mean basically anytime in the first half of the month so until there's something to actually react to, maybe people should stop reacting to nothing for a bit
Some of you are like kids sitting in the back seat asking their parents if you're there yet I swear
You act like people don’t put their money into the game and are just acting liking spoiled kids rather than dissatisfied customers.
You say that like those are mutually exclusive. As a business owner, I can attest they are not.
Kabam stated multiple times they've taken this feedback into consideration and discussing internally what they intended to do about it, but that they would be taking some time before responding and an immediate response wasn't happening. If that's unacceptable to someone, that's their prerogative. But rhetorically wondering aloud why Kabam is doing exactly what they said they would do isn't expressing dissatisfaction of any constructive kind.
My paying customers deserve to have their feedback heard, and to have their feedback responded to on a reasonable timescale. But their rights are not unlimited, and incessantly demanding status reports when I have nothing more to add is not one of the rights I grant to paying customers. If that's what they think their money buys, they can buy it from someone else.
Also, as a paying customer every minute the devs spend crafting forum messages that are intended to placate the players demanding status while saying exactly nothing because they can't talk about internal development that is in flux or hasn't been decided yet is taking time away from what I want them working on, which is the best possible road map moving forward. So as a paying customer representing paying customers that value productivity over meaningless hand-holding, I'd like them to only come back to say something when they have something meaningful to say. And if they are still working on developing a strategy moving forward, then there's nothing yet to say.
The quicker they get back to us, the less likely I think they are taking this seriously and the more I think they are responding only to be able to say they responded. Actually changing direction takes way more time than they've had yet.
I agree with the majority of what you've said here. The one thing I will say is that I doubt that you would ignore your customer's feedback for years and then act surprised when it boils over. While I do understand the need for time to process the feedback and then alter the plans to incorporate the feedback, the biggest complaint in this thread and for the past few years has been poor communication. That hasn't changed at all.
We can argue they could and should be better, but they haven't ignored customer feedback for years, as you put it. If we removed all of the positive improvements to the game over the years driven by player feedback, it would be unrecognizable.
If we want better dialog with the developers, it is important to remember that however justified you believe it to be, hyperbole is the enemy of conversation. There are a not insubstantial number of players who believe the point to having dialog with the developers is to ask them why they are so "anti-player." That's not the start of a conversation, that is the end of a conversation. Neither you nor I would tolerate someone who wanted to start a conversation with us that way, and neither will anyone else.
There's a lot of things they do right. There's a lot they do wrong. And I'll bet there's a lot of things *I* think they do right that you think is horrible and vice versa. The point to dialog is not to figure out who's right. The point is to expose all those points of view so everyone understands the challenges of trying to satisfy as many people as possible who all think the way forward is obvious, but obviously in completely different directions.
There's a lot of people who think that many of the Youtubers, especially those in the content creator program, are relatively soft on Kabam. I can't speak for them but I think the reason why that's sometimes true is that most of them understand what it is like to try to consistently satisfy an audience of diverse people, and what it is like to be the target of hyperbolic criticism. When we say Kabam is greedy or stupid or ignores us completely, I think many of them hear echoes of people saying they are shills, or only in it for views, or professional game players that don't understand normal players. We often don't treat them like normal people doing the best they can as they see it. And that makes it a little easier for them in turn to realize that whatever Kabam looks like from the outside, there's almost certainly some reasonable reason why normal people might appear to be doing nonsensical things when they aren't trying to be nonsensical.
There's always going to be a need for bad champs. They're put there to balance out the "good" champs.
I don't think that is true. But I'm not sure of the best way to explain the subtle distinction.
Let me try this. There is no game design reason why there should be "stronger" or "weaker" champs per se. However, there *is* a very strong game design reason to ensure that for any one player, that one player *desires* some champs more than others. If they are all equally desirable, that's problematic, because psychologically valuation is relative. If they are all equally desirable, they will eventually all become equally undesirable. If the game was full of nothing but "god-tier" champs, those god-tier champs would all be meh in time.
Having said that, there's no game design reason why every single player should *agree* on the order of desirability, and that changes everything. If every champ had strong uses, but we all disagreed about which uses were ultimately more valuable, that would be perfectly fine. In fact, that should be the ultimate goal. Every player would have a priority of preference and wouldn't get bored with champions, but every champion would have its followers. But this is a tricky thing to achieve. We're still debating endlessly over which Starcraft race is the best, so it is an achievable goal in theory. But in practice, this takes very solid design fidelity.
A long time ago I used to play hex board games, and one of my favorites was a game called Ogre. Off and on, I've been studying this game for literally forty years. The fact that we're still arguing over which side has the advantage in *that* game is impressive. But also it is my go-to example whenever someone says that "balance is impossible." This game is one of the best teaching aids for what "balance" even is (it isn't synonymous with equality in any form) and how even the most asymmetrical game in existence can present a choice to players for which there is no correct choice and everyone disagrees over the best choice.
If the Ogre can be balanced against the army in terms of the meta game, then champions can be balanced in terms of different people choosing different champs as the best without any of them actually being the best.
Not saying it is easy, and I'm not even saying Kabam itself is capable of doing it. Only that it isn't impossible. And there's hints of it in the game. Killmonger is seen as fantastic by some, average by others. Crossbones is another such champion. It is possible to make champs that are impossible to say are "bad" but nevertheless polarize the players in terms of whether they are worth pursuing and investing in. That sort of thing is better than "good" and "bad" champs but produces similar psychological results.
Comments
I've also said repeatedly that maybe people should just have a little patience and wait to see what they end up saying this month in relation to everything
I agree that people who complain about resources line gold, iso are not correct, they are available in arena if you are FTP or PTW. But, regarding difficulty of act 6, If you have completed it, good for you, saying that I was forced to go through that, everyone has to is not right. Or is it that you don't want anyone else to complete it?
If they do want to keep the same difficulty and type of fights, then would definitely be better to improve the ways to get champs.
The barrier to entry shouldn’t be your resources but rather roster depth and skill.
Another wonderful addition to the growing 6* roster
The only positive is you’ve only added 1 champ that’s completely worthless this time and 2 that are mostly useless.
There's always going to be a need for bad champs. They're put there to balance out the "good" champs.
about to open a crystal, because you could find an use to nearly any champion. 4* BW classic and nightcrawler helped me through act 4 and half act 5 before I got 5* Quake. Now I panic, specially when I open a 6 star one. So much effort for nothing.
I’ve never fell for a featured, It’s not worthy most of the time. I’m shock cyclops, magneto or jane foster are not this time on it.
If we want better dialog with the developers, it is important to remember that however justified you believe it to be, hyperbole is the enemy of conversation. There are a not insubstantial number of players who believe the point to having dialog with the developers is to ask them why they are so "anti-player." That's not the start of a conversation, that is the end of a conversation. Neither you nor I would tolerate someone who wanted to start a conversation with us that way, and neither will anyone else.
There's a lot of things they do right. There's a lot they do wrong. And I'll bet there's a lot of things *I* think they do right that you think is horrible and vice versa. The point to dialog is not to figure out who's right. The point is to expose all those points of view so everyone understands the challenges of trying to satisfy as many people as possible who all think the way forward is obvious, but obviously in completely different directions.
There's a lot of people who think that many of the Youtubers, especially those in the content creator program, are relatively soft on Kabam. I can't speak for them but I think the reason why that's sometimes true is that most of them understand what it is like to try to consistently satisfy an audience of diverse people, and what it is like to be the target of hyperbolic criticism. When we say Kabam is greedy or stupid or ignores us completely, I think many of them hear echoes of people saying they are shills, or only in it for views, or professional game players that don't understand normal players. We often don't treat them like normal people doing the best they can as they see it. And that makes it a little easier for them in turn to realize that whatever Kabam looks like from the outside, there's almost certainly some reasonable reason why normal people might appear to be doing nonsensical things when they aren't trying to be nonsensical.
Let me try this. There is no game design reason why there should be "stronger" or "weaker" champs per se. However, there *is* a very strong game design reason to ensure that for any one player, that one player *desires* some champs more than others. If they are all equally desirable, that's problematic, because psychologically valuation is relative. If they are all equally desirable, they will eventually all become equally undesirable. If the game was full of nothing but "god-tier" champs, those god-tier champs would all be meh in time.
Having said that, there's no game design reason why every single player should *agree* on the order of desirability, and that changes everything. If every champ had strong uses, but we all disagreed about which uses were ultimately more valuable, that would be perfectly fine. In fact, that should be the ultimate goal. Every player would have a priority of preference and wouldn't get bored with champions, but every champion would have its followers. But this is a tricky thing to achieve. We're still debating endlessly over which Starcraft race is the best, so it is an achievable goal in theory. But in practice, this takes very solid design fidelity.
A long time ago I used to play hex board games, and one of my favorites was a game called Ogre. Off and on, I've been studying this game for literally forty years. The fact that we're still arguing over which side has the advantage in *that* game is impressive. But also it is my go-to example whenever someone says that "balance is impossible." This game is one of the best teaching aids for what "balance" even is (it isn't synonymous with equality in any form) and how even the most asymmetrical game in existence can present a choice to players for which there is no correct choice and everyone disagrees over the best choice.
If the Ogre can be balanced against the army in terms of the meta game, then champions can be balanced in terms of different people choosing different champs as the best without any of them actually being the best.
Not saying it is easy, and I'm not even saying Kabam itself is capable of doing it. Only that it isn't impossible. And there's hints of it in the game. Killmonger is seen as fantastic by some, average by others. Crossbones is another such champion. It is possible to make champs that are impossible to say are "bad" but nevertheless polarize the players in terms of whether they are worth pursuing and investing in. That sort of thing is better than "good" and "bad" champs but produces similar psychological results.