**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
- Map 5 Resources - Map 5 alliance members donated a lot and often donated in advance for their Map 5 quests. Had they known of this change with enough advanced time, they would have slowed or stopped their donations and used those resources elsewhere in the game. The conversion to tickets gives them nothing usable if they continue in their normal course.
- Mixed Map Alliances - Clearly asking people in mixed map alliances to bear the costs of their individual maps doesn't make any sense. Not sure how to fix this because if you blend the cost, it may work for a 7/6 alliance, but wouldn't work for a 6/5 alliance.
- Pricing Increases - Having resource pricing increases per resources is seemingly counter to the purpose of allowing people to by solely with one resource. Previously people with excess gold could swap donations with someone with excess BCs. Now if you want to pay all in gold you get diminishing returns (the prior system didn't have diminishing returns because resources were aggregated on an alliance level).
These are just three quick examples of how this change negatively affects the player base. Not really something I think Kabam should be doing in the short term roadmap to address the community uprising about problems with the game...it's baffling to me how this got added to a list of changes that really should have been an apology to the player base.with tickets, the leadership doesn't know how many resources\tickets every player has and if to to open map7,6 or even 5!
you are trying to address one small problem that some small cheaters exploit, but you create one bigger problem that punished everyone else!
This isn't illicit or fraudulent trading it's working together with your team and alliance mates.
I cover someone's battlechips and they cover my gold. So double the battlechips and no gold not some silly scaled value.
On to of that map 6 battlechips cost me 45 a week to cover. Now it's 75 which is a big increase and twice that to cover battlechips and gold.
150 battlechips a week compared to the 90 I run now.
AQ is now much more expensive for map 6 and so much so I'm not sure I can continue playing.
I either need to pay more, do arena or say goodbye to being able to rank Champions.
I think this is a really great initiative but I think it needs fine tuning in regard to cost.
Shared cost and shared rewards. In the ticket system shared rewards but not shared cost.
Two words: I quit
Or is the refund based on a prorated share of the alliance’s total cost?
Also, can you please post the balanced map6 cost so we can see how the cost of 150 tickets scales versus 75?
We are running
BG1: Map 6 x 5.
BG2: Map 6 x 3 and Map 5 x 2.
BG3: Map 6 x 1 and Map 5 x 4.
We do this to allow accounts to build. They get all the ressources like everyone else. Those who have bigger/ stronger accounts are facing stronger AQ opponents in map 6. Items are used every now and then.
Now you, Kabam, want those who already work the hardest to pay even more to be able to play the same maps even though there are no changes to rewards!
This has to be changes. The cost of just map 6 x 5 times is literally insane all considered when you fruit from the cake is shared amount others.
And why don’t you just divide the treasury in 30 equal shares? This will be 1 : 1 fair for all.
What is the purpose in paying for AQ anyways? Time and items used should really be enough.
Summoners : please reduce the energy timers of AQ.
Kabam : we heard you all and we will remove the treasury from AQ 😑😑😑
What a punch to the gut to see this...
3 years of alliance savings totally gone, without any warning.
Years of history which only the past 5 months will count??? And of which they will do who knows what with those earned resources? Return back to sender? It should belong to the house for the leader and officers to manage!
Also, different battlegroups running different maps was a very positive change. But the WHOLE alliance shared the cost, as we shared the rewards. It was fair!
What are you guys doing to the game???
Gold: 437,500 versus 366,576
BC: 58,333 versus 48,305
Loyalty: 43,750 versus 37,963
Problem is you cannot trade anymore so equally weighted everyone has to come up with each class or go with the increasing pricing for one resource (or use units).
Gold - 151k
BC - 11.5K
Loyalty - 10.6K
under your new system with "reduced map costs" spit evenly
Gold - 170k
BC - 20K
Loyalty - 16K
Pls tell me how I sell that to my BG.
this system will destroy most of the alliances that run multiple different maps
why would any of the people in my BG stay in a 665 alliance if they can go to a 666 alliance pay the same cost and get better rewards?
Keep telling us what’s fun and changing things without notice and see how many people keep playing.
I'm curious to see how this will play out.
Just have all maps be free all the time. Those who do maps 6 and 7..hey you’ve completed our most difficult maps with your alliance mates. Congrats! Here are some rewards for your team effort in the game. And leave it at that
This was our alliance in Feb, years of building the treasury down the toilet. Dumb and dumber moves by kabam. People were paying for each other and trading, helping each other. Just putting this up here to know what a bs move this is. The allocation of treasury was to be left to the ally and its leadership, to adjust as needed and to help those who couldn't do the mad grinding needed to sustain aq. The ally was understanding and helped each other all these years. You guys take absolutely no feedback and spit on our faces overnight.
Give us back all the donations, atleast split it amongst the team.