**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Couple of problems to start:
1. Are you removing rewards bans when changing alliances or am I going to have to use resources for AQ I’m not getting rewards.
2. Why have the ability to run different maps at all anymore. This would just sow animosity because AQ rewards are shared amongst all. Why should those running the higher map have to shoulder more weight in getting same rewards.
This is a large oversight because this will destroy the flexibility this change of different maps sought to create. How many people will want to pay more than their alliance mates and carry them to better rewards as well?
3. Where was this in the feedback? I saw lots of stuff about AQ but not about treasury management. Cost of map-yup, timers-yup, the desire to not have to donate to a treasury nope. To disguise this as listening to feedback is wrong. This is due to map 7 allies not being able to keep up with resources and using there secondary accounts and shell account to load up the treasury so they can keep up with the enormous cost without just dropping units to afford the map. The right solution is lower the cost so people don’t have to jump through hoops like this. Not impact the entire community with a weird ticket system that even more frustrating than donating to the treasury.
4. Alliance mate can’t grind this week because of life events funeral/birth/accident/other. Can cover playing AQ/AW but other than that can’t grind resources out. Currently we as his alliance mates can cover him if we choose with our donations as we know he hasn’t been able to play much. New world you can either drop a map or not play AQ this week.
We already have this flexibility in our donation. Because we work with our mates in our alliance to figure out who want to donate what. This bring nothing other than red tape to the process.
We will be dropping back down to 555 to keep everyone in the alliance equal and happy.
Well done again Kabam. Totally adrift with the community as ever.
450 Tickets is the price of 150 Tickets, which is 5 days of Alliance Quests.
It's not really possible to know what each of your members has on hand, but that's why we wanted to make costs more flexible. If you don't have a lot of Loyalty to use, you can use Gold or Battle Chips, etc.
At least players get to choose what resource they want to spend when purchasing tickets.
- Map 5 Resources - Map 5 alliance members donated a lot and often donated in advance for their Map 5 quests. Had they known of this change with enough advanced time, they would have slowed or stopped their donations and used those resources elsewhere in the game. The conversion to tickets gives them nothing usable if they continue in their normal course.
- Mixed Map Alliances - Clearly asking people in mixed map alliances to bear the costs of their individual maps doesn't make any sense. Not sure how to fix this because if you blend the cost, it may work for a 7/6 alliance, but wouldn't work for a 6/5 alliance.
- Pricing Increases - Having resource pricing increases per resources is seemingly counter to the purpose of allowing people to by solely with one resource. Previously people with excess gold could swap donations with someone with excess BCs. Now if you want to pay all in gold you get diminishing returns (the prior system didn't have diminishing returns because resources were aggregated on an alliance level).
These are just three quick examples of how this change negatively affects the player base. Not really something I think Kabam should be doing in the short term roadmap to address the community uprising about problems with the game...it's baffling to me how this got added to a list of changes that really should have been an apology to the player base.with tickets, the leadership doesn't know how many resources\tickets every player has and if to to open map7,6 or even 5!
you are trying to address one small problem that some small cheaters exploit, but you create one bigger problem that punished everyone else!
This isn't illicit or fraudulent trading it's working together with your team and alliance mates.
I cover someone's battlechips and they cover my gold. So double the battlechips and no gold not some silly scaled value.
On to of that map 6 battlechips cost me 45 a week to cover. Now it's 75 which is a big increase and twice that to cover battlechips and gold.
150 battlechips a week compared to the 90 I run now.
AQ is now much more expensive for map 6 and so much so I'm not sure I can continue playing.
I either need to pay more, do arena or say goodbye to being able to rank Champions.
I think this is a really great initiative but I think it needs fine tuning in regard to cost.
Shared cost and shared rewards. In the ticket system shared rewards but not shared cost.