The Class Combat events (with the 5 different types of Kill Finishing extra bonus), as well as less often Class Arena events, have been very easily reached. At least up to final milestone every time, and quite well above that for 20% or 10% ranks as well. Very little time needed for any of them.
So while Advancement seems to not be coming up, it's not like you’re missing out on easily attained rewards in other 7-hr events.
And since LevelUp (for now) is every 3 days, all your rank ups can still be done fairly often.
We’re not talking about if it’s easy to meet the milestone, we’re talking about the crazy repetitive class combats solo events and disappeared class advancement solo events
Btw, LevelUp doesn’t include Rank up and Crystal opening, which some how reduces the players’ incentive to open crystals or Ranking up champions.
I did see two advancement events pop up back-to-back today. So either they fixed it or they manually threw us a couple more.
The problem even with arena battle events not coming up often enough is that their program has been counting every combat event as different if it has a different "vanquishing blow" option. So instead of a random rotation between 6 each of combat, advancement and arena battle events, where each one has a 1 out of 3 chance of coming up, we now have heaven knows how many combat events rotating among the other ones...maybe 30 combat events vs. 6 advancement and 6 arena battle. It's an improper way to program the rotation. Combat events shouldn't be counted as unique just because they have a different "vanquishing blow."
I do believe advancement events were simply left out of the rotation entirely for much of this time because they truly didn't come up for days and days at a time twice now, while arena battle events still occasionally showed up.
I did see two advancement events pop up back-to-back today. So either they fixed it or they manually threw us a couple more.
The problem even with arena battle events not coming up often enough is that their program has been counting every combat event as different if it has a different "vanquishing blow" option. So instead of a random rotation between 6 each of combat, advancement and arena battle events, where each one has a 1 out of 3 chance of coming up, we now have heaven knows how many combat events rotating among the other ones...maybe 30 combat events vs. 6 advancement and 6 arena battle. It's an improper way to program the rotation. Combat events shouldn't be counted as unique just because they have a different "vanquishing blow."
I do believe advancement events were simply left out of the rotation entirely for much of this time because they truly didn't come up for days and days at a time twice now, while arena battle events still occasionally showed up.
It seems like they follow a pattern now: Weekdays: Class combats+Class Arena Battle Weekends: Class advancement
I did see two advancement events pop up back-to-back today. So either they fixed it or they manually threw us a couple more.
The problem even with arena battle events not coming up often enough is that their program has been counting every combat event as different if it has a different "vanquishing blow" option. So instead of a random rotation between 6 each of combat, advancement and arena battle events, where each one has a 1 out of 3 chance of coming up, we now have heaven knows how many combat events rotating among the other ones...maybe 30 combat events vs. 6 advancement and 6 arena battle. It's an improper way to program the rotation. Combat events shouldn't be counted as unique just because they have a different "vanquishing blow."
I do believe advancement events were simply left out of the rotation entirely for much of this time because they truly didn't come up for days and days at a time twice now, while arena battle events still occasionally showed up.
It seems like they follow a pattern now: Weekdays: Class combats+Class Arena Battle Weekends: Class advancement
I did see two advancement events pop up back-to-back today. So either they fixed it or they manually threw us a couple more.
The problem even with arena battle events not coming up often enough is that their program has been counting every combat event as different if it has a different "vanquishing blow" option. So instead of a random rotation between 6 each of combat, advancement and arena battle events, where each one has a 1 out of 3 chance of coming up, we now have heaven knows how many combat events rotating among the other ones...maybe 30 combat events vs. 6 advancement and 6 arena battle. It's an improper way to program the rotation. Combat events shouldn't be counted as unique just because they have a different "vanquishing blow."
I do believe advancement events were simply left out of the rotation entirely for much of this time because they truly didn't come up for days and days at a time twice now, while arena battle events still occasionally showed up.
It seems like they follow a pattern now: Weekdays: Class combats+Class Arena Battle Weekends: Class advancement
so guys... no more duel credits!? I mean they were really useful and now they have been removed totally..... and there is no quest/any events giving it out... so no more charges for dueling the opponents?
Interesting now that they resumed the Event Quest Completion... (at least today for Uncollected, some doubt whether events are same for everyone, every day, no matter your Progression, some others with multiple/different progression acct's said they were not on same 3-event rotation prior to random kicking in now with resumption of EQC).
Event Quest Comp POINTS still lists BEGINNER difficulty, lol.
Interesting now that they resumed the Event Quest Completion... (at least today for Uncollected, some doubt whether events are same for everyone, every day, no matter your Progression, some others with multiple/different progression acct's said they were not on same 3-event rotation prior to random kicking in now with resumption of EQC).
Event Quest Comp POINTS still lists BEGINNER difficulty, lol.
Event Quest Completion also showed in Cavalier player
Interesting now that they resumed the Event Quest Completion... (at least today for Uncollected, some doubt whether events are same for everyone, every day, no matter your Progression, some others with multiple/different progression acct's said they were not on same 3-event rotation prior to random kicking in now with resumption of EQC).
Event Quest Comp POINTS still lists BEGINNER difficulty, lol.
Event Quest Completion also showed in Cavalier player
@GAMEOVERJames , do you mean EQ was the previous event (Saturday, when I posted), or what just started Sunday ? Sunday now (UC) is Arena Wins for me.
Interesting now that they resumed the Event Quest Completion... (at least today for Uncollected, some doubt whether events are same for everyone, every day, no matter your Progression, some others with multiple/different progression acct's said they were not on same 3-event rotation prior to random kicking in now with resumption of EQC).
Event Quest Comp POINTS still lists BEGINNER difficulty, lol.
Event Quest Completion also showed in Cavalier player
@GAMEOVERJames , do you mean EQ was the previous event (Saturday, when I posted), or what just started Sunday ? Sunday now (UC) is Arena Wins for me.
Same here.
I had Event Quest Complete two days ago (or three days, can’t really remember)
Although update to Solo Events was nice... Now I’ve got at least 25x of the 15% Attack Boosts expiring in the front 10 days of Stash. And about 50x of the 4* Sig Stones (that don’t even count toward Class Advancement Events, even when they do show up). Should I just use a 15% Attack boost on every normal quest and AQ/AW path I do now (even though don’t need to) ?
And changes seem to have forgotten about revisiting the LOYALTY STORE, which for some reason still offers lesser 10% Attack Boosts than the 15% you get for free from all these new Solo Events.
don't open dual class crystals if your expecting to get points during a class advancement. i opened during the last mutant advancement a 5* dual class crystal, 4* dual class crystal, 4* nexus crystal, 3* shard crystal, 8 phc, 12 collector crystals, 4 grandmaster monster crystals and only received 4100 points. 1 5* dual class should be 3000 1 4* dual class should be 2000 1 4* nexus should be 2450 or 2000 1 3* shard should be 1300 8 phc should each be 350 coming to 2800 collector & grandmaster gets nothing which makes no sense but ok. i sent a email telling kabam this & they say the only crystals that count towards the event are the exact crystals mentioned. that's weird seeing that they counted before. so by that logic don't bother opening any of the featured hero crystals or dual class crystals if your expecting to get points.
i sent a email telling kabam this & they say the only crystals that count towards the event are the exact crystals mentioned. that's weird seeing that they counted before.
No, they didn't count before. Nothing has changed. The same crystals that did not count before do not count now. I think they should too, but they never have.
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Btw, LevelUp doesn’t include Rank up and Crystal opening, which some how reduces the players’ incentive to open crystals or Ranking up champions.
The problem even with arena battle events not coming up often enough is that their program has been counting every combat event as different if it has a different "vanquishing blow" option. So instead of a random rotation between 6 each of combat, advancement and arena battle events, where each one has a 1 out of 3 chance of coming up, we now have heaven knows how many combat events rotating among the other ones...maybe 30 combat events vs. 6 advancement and 6 arena battle. It's an improper way to program the rotation. Combat events shouldn't be counted as unique just because they have a different "vanquishing blow."
I do believe advancement events were simply left out of the rotation entirely for much of this time because they truly didn't come up for days and days at a time twice now, while arena battle events still occasionally showed up.
Weekdays: Class combats+Class Arena Battle
Weekends: Class advancement
I mean they were really useful and now they have been removed totally..... and there is no quest/any events giving it out... so no more charges for dueling the opponents?
I doubt it considering solo events were just updated, but now with a new progression title they’re already technically out of date 3 weeks later.
(at least today for Uncollected, some doubt whether events are same for everyone, every day, no matter your Progression, some others with multiple/different progression acct's said they were not on same 3-event rotation prior to random kicking in now with resumption of EQC).
Event Quest Comp POINTS still lists BEGINNER difficulty, lol.
Sunday now (UC) is Arena Wins for me.
I had Event Quest Complete two days ago (or three days, can’t really remember)
Now I’ve got at least 25x of the 15% Attack Boosts expiring in the front 10 days of Stash. And about 50x of the 4* Sig Stones (that don’t even count toward Class Advancement Events, even when they do show up).
Should I just use a 15% Attack boost on every normal quest and AQ/AW path I do now (even though don’t need to) ?
And changes seem to have forgotten about revisiting the LOYALTY STORE, which for some reason still offers lesser 10% Attack Boosts than the 15% you get for free from all these new Solo Events.
1 5* dual class should be 3000
1 4* dual class should be 2000
1 4* nexus should be 2450 or 2000
1 3* shard should be 1300
8 phc should each be 350 coming to 2800
collector & grandmaster gets nothing which makes no sense but ok.
i sent a email telling kabam this & they say the only crystals that count towards the event are the exact crystals mentioned. that's weird seeing that they counted before. so by that logic don't bother opening any of the featured hero crystals or dual class crystals if your expecting to get points.
No, they didn't count before. Nothing has changed. The same crystals that did not count before do not count now. I think they should too, but they never have.
Currently, only using class awakening gems is counted