Get a Free 3-6 Star Baron Zemo this Week!
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Comments
1) in some cases, it creates insanely hard situations (Thing for ex). Just don't put it with certain champions, really.
2) the AI should act better: it is almost impossible to bait out specials and it becomes super aggressive once root hits.
3) It messes timing of specials. Atm, AI can start hitting right after its sp. That shouldn't happen, there is by far not enough time for player character to recover from the sp
And a one side dote to that quest: remove combo party please. As it is rn, the quest design is punishing for every smallest mistake players make while being rooted.
P.S. I really hope someone reads this and Im not writing my reports foe nothing
All Specials and Heavy attacks give you some kind of visual warning; but Root leads to me failing to Dex because (maybe I'm alone, here) I almost never actually use Dexterity to avoid Heavy attacks - I just dash back quickly (and don't proc a Precision buff).
So my inherent reaction to seeing a Heavy cue is to move sooner; since I'm just trying to create space. With Root in play, that leads to me failing to avoid the attack at all, and my champion getting hit in the face every time until I managed to un-learn my acquired skills, and delay the swipe-left. That's part of the game though, so not a real issue - just feedback, as requested.
Obviously there are certain multi-hit Heavy attacks (like the spinning kicks of Storm/Black Widow/Gamora) that are extremely hard to fully Dex; whereas a single uppercut like Juggernaut or Hulk's is fairly easy. Given that you can't reliably block Heavy attacks (unless for some bizarre reason you're using Mole Man), it's pretty unpleasant having this node on certain opponents.
When the root mechanic is ON, it's just a whole different game which isn't something I want to play.
Leave it in this side quest, BUT do NOT bring it back..
YOU'RE LITERALLY JUST STUCK IN PLACE. AND I CAN'T DEX EVERY SINGLE ATTACK THAT COMES AT ME.
ok, bye.
About others I did not pay enough attention, but I think there is a way out of shi tty situation as well. I think if we get used to it we can deal with this kind of mechanic better.
As expected the first few days was very easy to deal with, then they stepped up a little and that was fine too. Then came today and I got a taste of a couple champs that had me concerned. Thing and Mr Fantastic were both concerns because of unblockable, & unstoppable in Thing's case, and the results were as expected. Timing dex and parry was not working and I had to eat several specials. I was forced to use a few revives and health potions.
This is just a taste of a few items with limited additional nodes. If Kabam puts this mechanic in place regularly, I have no doubt this will be used against players. Once stacked with more local and linked nodes this will be a drain on potions, boosts, and units.
I realize this is the intended outcome for a game company, but with players holding so little faith in them over the past few months I would shelf this for now at least. The recent instability and roadmap delays would be a better focus. If those issues are corrected than changing the play style of the game can be revisited
Even 2-3 seconds of being “rooted” has significant issues associated with it, and it would be long enough to cause issues or the attacker can dex/etc.
Honestly, as long as there’s a timer it won’t be so bad. Encroaching stun is almost the same thing. I don’t see a community uproar on that node.
I believe it should also be incorporated offensively.
In a new champion or even a re-work.
Firing off a special “roots” the opponent after a successful hit or contact for x seconds. Groot is a perfect example. His SP1 goes in the ground. Add a root bonus for 1-2 seconds after the special is over and you’re talking a fun and major use of this mechanic. Something like that.
It can be a universal mechanic and not just a node. As long as there’s a timer and the penalty is not some ridiculous long time that allows Terrax and Omega to obliterate you with death spores or rock shield damage, it’s a progression and should be incorporated. Both as an offensive and defensive ability.
Root creates extra opportunities for the AI to attack while reducing player openings from 5 hit combos to 1 hit openings. (I suggest players are rewarded with a +200 Attack on that 1 hit).
This is not something I expected. Not being able to move in certain matchups is pretty bad. Yesterday’s root was bad (fantastic 4 encroaching root).
If they are being aggressive that’s fine, but when they become passive like thing, it’s a nightmare because you have to evade specials, heavies for 4 seconds, and as everyone knows, Thing isn’t balanced, he is either super aggressive or super passive. There is no in between with him.
This isn’t an end game node and I hope we don’t see this anywhere bur side events. This would just be a glory/potion/unit grab anywhere else in the game.
Please reach out the community before launching things like this. As we have said before. Your developers are very out of loop when it comes to the game.