**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
INCOMING BUG FIX:
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
Comments
BTW, the Saturday theme with DH and bunch of metal champs is pretty easy with Magneto and Medusa, i found it easier than the Avenger theme day.
I like it;)
You can stun, you can dext both anyway even if you rooted.But I have Quake she solve the problem alone;)
The root mechanic has a lot of problems both in the basic premise of the mechanic and the actual implementation of it.
Just like in cases of ‘stun lock’ people do not like to lose control of their champs. What fun is it to just be stuck unable to do anything? It does not add challenge, it adds frustration. I don’t think that is what Kabam is going for.
They claim one can still block, Dex, launch specials while rooted... This seems to be inconsistent at best. I have had many fights now where I try to avoid an attack while rooted and my champ just stands there and gets clobbered. Not to mention putting champs that have unblockable mechanics in the fights.
Functionally, root is infuriating even when doing things right. Parry while rooted and your lucky if you can reach the defender with one hit. Parry-> Heavy becomes a complete whiff. I’ve had the first swing of a special whiff as well... Nick Fury Sp1 launch in root while defender was parried, first swing whiffs, then defender recovers to block the rest of the special. Attackers should be able to punish the defender if they dodge, parry, special intercept while rooted, but the way it’s implemented, that is not the case...
Additionally, combo party with root is straight up mean. Introduce a new mechanic to the game then mega punish players if they’re not 100% perfect.... seriously?
Please do not implement this mechanic — especially in its current incarnation.
P.S. if you’re going to have the player base beta test something for you, could you at least not tie it to a monthly event? At least then, if people decide they don’t want to be Guinea Pigs they don’t have to be forced into it?
The timed ones? Yeah, not with the marvelous Kabam AI. It's literally "hold block all the time every time when on timer then go full aggro when root" in every single fight, and with the sky high attack the opponents have a single mistake is usually 100 to 0 for your champ. Either stop pulling a Doombot on us again or the timed nodes need to go.
I understand about making new things ti keep content fresh but this new mechanic truly makes the game LESS fun and makes it frustrating instead.
I think kabam needs to devote more time into fixing/ updating current problems
this my short list class mastery update to make them as awesome as mystic dispersion for example Only good class mastery right now is mystic all others need improvement
Mastery unlocking cost is fine and should stay but there should be more ways of obtaining Cores than just buying with units.
Mastery should be free to load once it has been unlocked. That way its more fun to make different mastery changes for different content in the game and not being stuck on only one setup due to cost of changing points.
Also Kabam is buffing old champs and while that is great it is also making older content harder where said champ was a defender, so maybe taking a look at previous defenders would be nice.
Potion and Revives inventory should definitely be expanded some its way too restrictive. Also better ways to farm such things would be nice.
Today is a great example of it. Get 1 5 combo in, the AI backs off until there’s not enough time to get another 5 combo in. You push to get a response and the AI turtles until the timer expires.
Please do not implement root.
Pro players and whales, I say keep it for high level stuff, map 7s etc.
Maybe people like it, I don’t know, no read everybody’s comments but it’s a NO from me, thanks.
Other than getting rooted in place immediately after corning the opponent, and going to heavytown with champs that normally don't have the reach, I couldn't find any "pro" to being rooted.
Further, I expected at least 1 of the days to have the opponent rooted, for better or worse.
I'm glad to see Kabam didn't combine root with a champ like Omega Red or Terrax with proximity damage, but you know its just "a matter of time".
I would suggest a change... to increase damage for #offensive and defense for #defensive champs, which would be in line with the idea of being rooted, or perhaps simple remove it as a general mechanic, and just buff Groot with it as an ability / be done with it.
Finally, I think #flying champs should be immune to it.
However the timing of specials or beams changes subtly given the pi or difficulty of the defender
Venoms sp2 can either be an easy to evade special or on a boss nodes will jump across the map and his animations will be so chaotic and fast that it’s nearly impossible to 100% evade over and over on command
1 - Given that Root messes with your basic functions, and is inevitably causing people to make mistakes they usually wouldn't, I'm pretty sure that people would have hated Root a lot less if it hadn't been paired with Combo Party, which inflicts insane punishment if you make a tiny mistake. This should be borne in mind if the team decide to use it again.
2 - A major issue is knocking your opponent back out of range when you're rooted. If this could be fixed, Root would be far less frustrating. What about adjusting the knockback setting when rooted; say capping it at 20% of normal. Your opponent still reacts when hit - they aren't Unstoppable - but don't get pushed out of range by your first hit.