Get a Free 3-6 Star Baron Zemo this Week!
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Comments
I approve this node.
Ghost will have little to fear from Root; and it'll actually make playing Quake easier, since Quake relies on Shallow evades.
Any thoughts on tweaking Root's properties so as to change that?
Also, why doesn't Unstoppable prevent you being rooted? It'd make sense, and be a nice boost to the two old Juggernauts!
If you end up implementing Root on a regular basis, then it's inevitable that you'll subsequently make a champion who's immune to Root, so why not just start out that way and grant Unstoppable buffs (not those Passive Unstoppables you've been throwing around recently!) the ability to overcome Root?
If this has already been said I apologize as I didn’t read through every comment.
When rooted, you have go full quake style in order to avoid taking a combo into the block. As someone who depises the quake and bake (mostly cuz I suck and I can't get it), I don't find this enjoyable at all.
You can't hit them since it pushes them back slightly, meaning it's just one hit and then go on the defensive.
Additionally, there are some matchups that are basically stupid with root, such as Omega, where you have to stay away to prevent getting destroyed.
If you are gonna keep it, then please keep it in monthly events. Thank you
My favourite nodes are ones that have positive feedback loops. Where they benefit you if you do something right. Where gameplay is normal, unless you do this then it’s better. Things like the cavalier class boosts. They are incredibly fun and encourage a range of champion usage. I don’t think many people were planning on using luke cage or wasp in the science one, but the debuffs + vulnerability makes them hit crazy hard.
I’m even ok when there’s a downside to a node like this. Where gameplay is normal, but you can do this to make it better, but don’t do this or it’s worse. Something like combo party is a perfect example. Gameplay is normal, but with every 10 hits you get a bonus with crit damage but don’t lose your combo or you take damage.
Unfortunately root is just plain bad. Gameplay is normal, unless the opponent throws a special/heavy, or you don’t do something right etc. In which case you are rooted. There is no possible good scenario in this except gameplay is just normal. There’s no benefit to the player. The choice is experience something bad (being rooted) or have normal gameplay. Where’s the fun in that?
Was just speaking for myself. But yeah most people don’t seem to like it.
Too stressful imo, not enjoyable.
It just isn't fun to have to worry about yet another thing, and can limit which champ you use, which Kabam said they didn't want to do before. If you don't have a big roster, it is just a revive waster.
It was fine but only because the defenders are old and have simple moves an experienced player knows by heart. There were no nodes so I was relaxed to mostly control the fight and bait sp1s (Rogue's Sp2 caught me in the nose each time i dared).
So I can see this mechanic going extremely sour against newer champs, that have more and more flamboyant and hard to dex moves (Hello, Tigra). And with nodes on top of it just can become a good reason to ignore content.
And again, that's just based on Sps alone for me.
Plus I'm not a Quake player. She's not a champ I ever gotten to enjoy using. So this is just plain penalising as a node to me. Nothing challenging about it.
I really wish they had spent valuable time fixing things rather than developping this. Or bringing forward the promised Dev Diaries.
Tldr Feedback: player interest fail. Unasked for. Easily made to penalise player.
I was in the vision daily quest and was rooted by a heavy from black widow. I used a special since her heavy is like 32 hits. I was able to about damage from her heavy. I was rooted during my special, after my special. Was still rooted after the timer had gone away.
It says that if I perform a special during the root, It will automatically go away. I think. They make it sound like you won’t get it anymore for the rest of the fight. I’m sure they mean that during my special attack I can’t be rooted.
That’s it! No videos, only happened once. Adiós!