His rage timer is perfect at 2s. Any more and it’ll be debilitating. You’ll probably do self damage if it’s at 2.5 when you don’t want to. I think extending it would be a mistake (even 2.2 is too much).
You shouldn’t have him at 1% now unless you can go immortal. You should focus on collecting gamma radiation, and like I said ending the combo with a “L” should give some utility. It’ll make sure you’re not ending with the 2nd M which is what’s going to kill you during the cool down. Now I’d rather not shorten the cool down but add that utility.
Yes, AAR should not shut off immortality. It’s all he has.
I will add that making all energy damage able to convert to gamma radiation should be considered. At 70% like Hulk Ragnarok with Face me.
I just tested it. It's a huge change! I can live without them extending the RAGE timer, although I wouldn't say no to 2.5 seconds. I can agree that it's no longer needed. I had an eye on the Degeneration bit, you're right. Storing 60% of the Degen as Gamma Radiation is TOO low. This is making him harder to sustain in fights. I would increase it to 65-70% instead of 80-90%, as small changes with champs still tend to have large effects on their gameplay. The Immortality AAR immunity bit is definitely a necessity.
I think what would fix him to the end is some kind of agitation debuff when ending a combo with a L. Or you add 1 gamma radiation when you end a 5 hit combo with a L. Hear me out.
When he goes into cool down, you don’t want to be aggressive. In the comics and movies and cartoons when he doesn’t want to fight he’s not as agitated. Make the MLLLL cause him to have some kind of utility.
Something that slows down the opponent. Root would work here.
Ending an attack with a light attack causes the opponent to be “rooted” for 0.5 seconds (paralyzed by fear?).
Or make it a slow debuff for 5s or something.
Something to help him during cool down.
I’ll even take adding 1 gamma radiation ending a 5 hit combo with an L.
He needs some help during the cool down phase.
I dont think he needs utility. He should just be a hard hitting champion with Regen. Regen is already fine, cherry on top would be 20-30% reduced cooldown based on sig.
If you look at damage, would you take Cull Obsidian or iHulk? Obv. Cull but he has very limited utility, yet he does 1 thing amazing, which is damage.
He still lacks the upkeep on damage a bit but Im hopeful that Kabam will make 1-2 more minor tweaks and he will be twice as good
I kind of agree with this. Not because I don't think he needs utility (he does), but because I don't think there's any time for Kabam to add something new to iHulk unless it's a scheduled update. That's why I'm in favour of tuning current mechanics only (in addition to Immortality AAR immunity).
He needs a slight tune-up on rage duration, to like 2.5-3 seconds. Also I love how it feels to hit enemies with him. Everyone else sounds like hitting a bag of hay
The slight change for rage pausing during opponent special attacks is amazing, nice to know Kabam is listening. However, this small change doesn't fix the character, he still has the problem of if you end a fight during your immortal phase, you've lost 15% health because it costs that much to even begin immortal. So, most short fights you will constantly be losing unavoidable health. Second, his sp1 stun chance is horrible, it should be guaranteed. Lastly, either shorten the immortality cooldown or cap the amount of health lost from rage stacks, the amount of time you are dancing at 1% health is atrocious. It's not like he is a stupid good defender! Lets make him an AMAZING attacker!
The first problem of keeping up the rage stacks is solved. But if you had to throw sp1 and sp2 then hulk would have killed himself in seconds. Did you try that?
The first problem of keeping up the rage stacks is solved. But if you had to throw sp1 and sp2 then hulk would have killed himself in seconds. Did you try that?
He was avoiding it to stack the petrifies. The thing is, with this new addition for keeping up rage stacks, Hulk can finish fights right when or before Immortality goes into cooldown
The first problem of keeping up the rage stacks is solved. But if you had to throw sp1 and sp2 then hulk would have killed himself in seconds. Did you try that?
He was avoiding it to stack the petrifies. The thing is, with this new addition for keeping up rage stacks, Hulk can finish fights right when or before Immortality goes into cooldown
Yeah in this fight he had to throw only sp3s. This new addition helps hulk a lot. But I need to see what he does if we throw sp1 and sp2.
The first problem of keeping up the rage stacks is solved. But if you had to throw sp1 and sp2 then hulk would have killed himself in seconds. Did you try that?
He was avoiding it to stack the petrifies. The thing is, with this new addition for keeping up rage stacks, Hulk can finish fights right when or before Immortality goes into cooldown
Yeah in this fight he had to throw only sp3s. This new addition helps hulk a lot. But I need to see what he does if we throw sp1 and sp2.
I just tried it with my 2* against a 3000 sorc supreme. I spammed sp1 and tried to keep up rage. They may have changed self damage because I stacked almost 15 rages a couple times during the fight and I didn't even get down to Immortality. Not an ideal fight, but he seems very promising now
The first problem of keeping up the rage stacks is solved. But if you had to throw sp1 and sp2 then hulk would have killed himself in seconds. Did you try that?
He was avoiding it to stack the petrifies. The thing is, with this new addition for keeping up rage stacks, Hulk can finish fights right when or before Immortality goes into cooldown
Yeah in this fight he had to throw only sp3s. This new addition helps hulk a lot. But I need to see what he does if we throw sp1 and sp2.
I just tried it with my 2* against a 3000 sorc supreme. I spammed sp1 and tried to keep up rage. They may have changed self damage because I stacked almost 15 rages a couple times during the fight and I didn't even get down to Immortality. Not an ideal fight, but he seems very promising now
Update: I did it against a 4000 thor rags and got down to immortality but obliterated him with 20 rage charges. This mini buff has made a huge impact so far.
The first problem of keeping up the rage stacks is solved. But if you had to throw sp1 and sp2 then hulk would have killed himself in seconds. Did you try that?
He was avoiding it to stack the petrifies. The thing is, with this new addition for keeping up rage stacks, Hulk can finish fights right when or before Immortality goes into cooldown
Yeah in this fight he had to throw only sp3s. This new addition helps hulk a lot. But I need to see what he does if we throw sp1 and sp2.
I just tried it with my 2* against a 3000 sorc supreme. I spammed sp1 and tried to keep up rage. They may have changed self damage because I stacked almost 15 rages a couple times during the fight and I didn't even get down to Immortality. Not an ideal fight, but he seems very promising now
Update: I did it against a 4000 thor rags and got down to immortality but obliterated him with 20 rage charges. This mini buff has made a huge impact so far.
Baseline mission accomplished. Hopefully we get 2-3 more small fixes.
The first problem of keeping up the rage stacks is solved. But if you had to throw sp1 and sp2 then hulk would have killed himself in seconds. Did you try that?
He was avoiding it to stack the petrifies. The thing is, with this new addition for keeping up rage stacks, Hulk can finish fights right when or before Immortality goes into cooldown
Pretty much what I did. I’ve beaten him like that 3 times now so it’s totally repeatable.
The first problem of keeping up the rage stacks is solved. But if you had to throw sp1 and sp2 then hulk would have killed himself in seconds. Did you try that?
Did it again and only used SP2 and SP1s. I got ROL wolves down again on the first try with the R3 4* so he’s definitely more useful now. The ability to store gamma radiation quicker gives me access to weakness, stun and petrify way faster and sustainable. There’s a little dancing around but I got him down. 300+ hits with a little RNG non-cooperation.
The first problem of keeping up the rage stacks is solved. But if you had to throw sp1 and sp2 then hulk would have killed himself in seconds. Did you try that?
Did it again and only used SP2 and SP1s. I got ROL wolves down again on the first try with the R3 4* so he’s definitely more useful now. The ability to store gamma radiation quicker gives me access to weakness, stun and petrify way faster and sustainable. There’s a little dancing around but I got him down. 300+ hits with a little RNG non-cooperation.
Did you get close to 1% while immortality was on cooldown?
I tried him in v4 chaos path and he took care of all the champs in the path very easily. He was even able to outperform CMM,colossus and sparky in the damage department. @FluffyPigMonster I have sent you a link to a video where I have defeated magik with hulk in the comments section of your video here.
I tried him in v4 chaos path and he took care of all the champs in the path very easily. He was even able to outperform CMM,colossus and sparky in the damage department. @FluffyPigMonster I have sent you a link to a video where I have defeated magik with hulk in the comments section of your video here.
I saw that. Well done! He’s a whole new champ now.
The first problem of keeping up the rage stacks is solved. But if you had to throw sp1 and sp2 then hulk would have killed himself in seconds. Did you try that?
Did it again and only used SP2 and SP1s. I got ROL wolves down again on the first try with the R3 4* so he’s definitely more useful now. The ability to store gamma radiation quicker gives me access to weakness, stun and petrify way faster and sustainable. There’s a little dancing around but I got him down. 300+ hits with a little RNG non-cooperation.
Did you get close to 1% while immortality was on cooldown?
I went up and down in health a couple of times (I recorded it as well but took a little longer because I was managing the cool down).
Comments
Also I love how it feels to hit enemies with him. Everyone else sounds like hitting a bag of hay
You can have your own opinion you know, doesn't have to align with mine or Seatin's!
https://youtu.be/07FWKLfQQ3Y
But I need to see what he does if we throw sp1 and sp2.
🍻 to everyone who contributed. Well done 👏🏽
@FluffyPigMonster I have sent you a link to a video where I have defeated magik with hulk in the comments section of your video here.
He takes a little practice but is now usable
https://drive.google.com/file/d/17XSChrbbAQ6ddEO5tw-1z5tzzqIrBnoR/view?usp=drivesdk
Damage wise his potential is insane.