**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Was trying to do mm combos with him for damage but he kills himself so fast with that combo.
Please give me something I can try or learn from
Let's wait
He's pretty much a worse version of Dr. Doom. Whereas Doom is fantastic defensively and offensively, Immortal Hulk is decent defensively and offensively. He's definitely not the worst champion, but he's surely not great either, which is a damn shame considering that I (and a lot of other people as well) like his animations and playstyle.
Hey there everyone, quick update here; based on player feedback, the Rage ability will be changed so that Rage stacks won't expire during an opponent's Special Attack, in order to make it a bit easier to sustain Hulk (Immortal)'s Rage stacks. The ability will read as follows:
Hulk’s Medium Attacks, the first hit of his Special 1 Attack and the first and last hits of his Special 2 Attack apply a RAGE stack.
Consecutive RAGE Attacks build up RAGE stacks. All RAGE stacks are lost after 1.5 second(s) without performing a RAGE Attack. RAGE stacks do not expire during Hulk’s or his Opponent’s Special Attacks.
This is a huge win! Well done everyone 👏🏽
Edit: the RAGE stacks will still be lost after 2 seconds and not 1.5 seconds. I've asked Kabam Zibiit to modify the spotlight to match the in-game description.
Edit: thanks again for the tag on the spotlight thread
Edit: the thing is the more damage he does to himself the more he regens, which is a good thing. You just want to minimize the window where he's dancing around at 1%, and that can be done safely by reducing the cooldown timer.
You can knock yourself out quicker but man, the damage is real now.
On the cool down you have to start ending combos in an “L”. Otherwise you’ll bring yourself right back down to 1% immediately.
This is where I’d add some kind of utility to ending a 5 hit combo with an L. Slow or true strike or something debilitating that allows the user to have a chance to survive. You won’t be stacking gamma until you start ending combos w/medium again and now it’s way faster to damage yourself.
Tell us more:
1) Does this mean his RAGE timer doesn't need to be extended?
2) Does that mean that he's going to be dancing around at 1% for a lot longer?
3) Do you still think his Immortality needs to be immune to AAR?
You shouldn’t have him at 1% now unless you can go immortal. You should focus on collecting gamma radiation, and like I said ending the combo with a “L” should give some utility. It’ll make sure you’re not ending with the 2nd M which is what’s going to kill you during the cool down. Now I’d rather not shorten the cool down but add that utility.
Yes, AAR should not shut off immortality. It’s all he has.
I will add that making all energy damage able to convert to gamma radiation should be considered. At 70% like Hulk Ragnarok with Face me.
To be fair to Kabam they've already increased the RAGE timer from 1.5s to 2s, and as of a few hours ago they've paused it during opponent's special attacks. Two small changes, but huge wins for Immortal Hulk. They're fixing him slowly but I agree with you he still needs about 2-3 more fixes. Guaranteed stuns, Immortality AAR immunity & gameplay fixes including landing Mediums after specials (currently whiffed) and longer Heavy reach if possible.
I had an eye on the Degeneration bit, you're right. Storing 60% of the Degen as Gamma Radiation is TOO low. This is making him harder to sustain in fights. I would increase it to 65-70% instead of 80-90%, as small changes with champs still tend to have large effects on their gameplay.
The Immortality AAR immunity bit is definitely a necessity.
When he goes into cool down, you don’t want to be aggressive. In the comics and movies and cartoons when he doesn’t want to fight he’s not as agitated. Make the MLLLL cause him to have some kind of utility.
Something that slows down the opponent. Root would work here.
Ending an attack with a light attack causes the opponent to be “rooted” for 0.5 seconds (paralyzed by fear?).
Or make it a slow debuff for 5s or something.
Something to help him during cool down.
I’ll even take adding 1 gamma radiation ending a 5 hit combo with an L.
He needs some help during the cool down phase.
The issues with immortality that have been mentioned countless times here. A very interesting idea with poor implementation.
I really like the idea of changing degen to include all energy damage that @FluffyPigMonster suggested. That would make him a lot more interesting for many fights. Alternatively, I still believe Hulk should get some form of debuff duration reduction (maybe scaling with rage stacks or power bar level like Blade?)...maybe that can be saved for whenever OG Hulk is updated.
Rage stacks could have a taunt mechanic like She-Hulk's fury stacks. This would give him some added utility. Or, Hulk could have a mechanic where if the enemy holds block for 2 seconds (the timing would be similar to Mojo's hold block command), Hulk becomes enraged and goes unblockable for 0.5 seconds.
This probably won't happen but personally, I'd just like a passive unstoppable to accompany the unblockable phase during Immortality. I just want to feel like Hulk and go in hard on the opponent. The unstoppable effect can be deactivated by intercepting Hulk (I just added this so defense is balanced in war?). I don't think it would even be something OP. Thing can routinely activate both unstoppable/unblockable and Dragon Man can easily access a very long unstoppable with reliable ways of becoming unblockable.
It would be kind of cool if they made it so Mordo can't astral evade Hulk.