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  • IOSJasoNIOSJasoN Member Posts: 649 ★★★
    @DNA3000 I can agree with about 90% of that.. I'd never advise new players to go through with champs like that (unless they like punishment lol) I'm just using that ac to highlight the benefits of a 6* vs 5* to a progressing Cavalier player..
    Yes 5*s are easier then a 6* to rank..
    Yes 5*s are easier to awaken and sig up..
    Yes 5*s are easier to get..
    But heres the kick a lot of newer champs don't require the awakened ability (its nice to have but not a must)
    To rank a single 5* to r4 requires a lot of resources (yes they are easier to come by nowadays but still can be a real pain) On that ac I opened 20 t4c crystals and out of them not a single mystic t4c that was all I needed just 1 and out of 20 chances didn't get it..
    To take a r1 6* upto max level (equal to a r4 5*) requires nothing but gold and iso which is available to all players of all level/progression this makes a huge difference.. Even if that 6* is rubbish if there's a fight on the path you know is going to be a pain having that extra champ to sacrifice to that fight helps a great deal.. Clearly on this point we'll have to agree to disagree personally I believe the 6* shards would have been a greater help then the 5* ones..
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  • GroundedWisdomGroundedWisdom Member Posts: 36,646 ★★★★★
    HI_guys said:

    Yeah 77k getting Cavalier sounds more like a situation of other things. Either the content is too easy, access to OP Champs is too high, it's an Alt (which has very little to do with the natural rate of progression), or questionable factors. Not to imply anything.
    TL:DR - Hitting Cav that quickly shouldn't be a thing IMO.

    Then you don't have to worry about the reward being les if you think you're not at the level of cavalier
    I'm not at that level. Someone else shared their Account with 77k, and hitting Cav shouldn't really happen that early into progression.
    IOSJasoN said:

    @GroundedWisdom I already stated "this is my 6th ac" I get bored and start a new one to keep me entertained.. Underdog fights keep me going (example; When loads of players was complaining about the mephisto in boss rush way back I took him down with a r3 3* Rulk to show it could be done) Tbh you're living in the past buddy champs nowadays are nothing like the basic stuff we used to have.. Give it a try start a new ac and you'll get it things that used to be very difficult is very easy to pass with updated champs..

    I have one Account. I'm fine with that. I don't have the time for multiple. The point I was making is progress isn't the same for someone who is new as it is for someone starting out a new Account. Generally, people take longer to learn. Making Alts isn't an accurate representation of natural progress.
  • DNA3000DNA3000 Member, Guardian Posts: 19,856 Guardian
    IOSJasoN said:

    Even if that 6* is rubbish if there's a fight on the path you know is going to be a pain having that extra champ to sacrifice to that fight helps a great deal.

    That's probably the largest differentiator between the situation you're describing and the typical situation in Act 6. Most players cannot afford to run Act 6 with rubbish champs. They need a full team of at least useful champs. Even if it costs them more to rank a 5* to r4 than a 6* to 1/25, a useful 5* at r4 is way more than twice as valuable as a rubbish 6* they automatically get to 1/25 without catalysts.

    I agree that there are many cases where all things being equal a 6* version of a 5* champ is more valuable - when it doesn't need to be awakened, when the sig ability is not terribly useful, etc. Or the case where a veteran player can make anything work but is starved for rank up materials. But again, that's not the comparison I'm making. The comparison is between having *more* 5* champs or fewer 6* champs, and when you're pulling more you are almost certainly not, in the long run, going to be comparing rubbish 5s to rubbish 6s, or even useful 5s to useful 6s. You've going to be comparing useful 5s to rubbish 6s, or god-tier 5s to semi-useful 6s, because that's what having more pulls does when the crystals are random.

    If dual class 6* crystals existed, I think the equation changes a bit. With more ability to target, I'd be more inclined to think that it would at least be a tie, if not slightly favoring fewer 6* shards over more 5* shards, up to a point.
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