Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
Comments
1. Skill node looks pretty ****, unless falcons lock on and Nick fury above 5 charges applies the node, in which case it’ll be tolerable.
2. Tech changes don’t look great.
Now regarding rewards, would a selector be game breaking? And by selector I mean similar style to those that are in the top ranks of the solo event ranked rewards.
So remove the T5b from rewards and in its place on the exploration rewards have a selector where you pick:
T5b - same amount as is currently available
T2a - 36k - 54k fragments
However, I think that rewards should be looked at too. If nothing else there should definitely be more ISO in the game.
That's all that needs to change, the old easy difficulty was an edited version that had less lanes so we know it's already doable.
When Uncollected dropped those rewards were great and everyone was hyped to explore it, they certainly didn't "break the game". Buff the Cav rewards and then we can talk, otherwise this is all a waste of time and resources for we players and the Kabam staff. Harsh but true.
The issue also is not one of rewards or no rewards, but rather whether rewards need to keep going up and up and up. Nobody is playing Cavalier for no rewards. They are playing Cavalier for rewards that are massive compared to Uncollected or Master rewards. The *only* people for whom Cavalier rewards can possibly be anything other than ginormous are not average mid-tier players. It is actually only those "1000 elite players in top top alliances" that could possibly be objectively judging the rewards subpar.
Easy solution:
Make the 10% T5CC a selector (its still 10 months for 1 fully chosen)
=> this would show that you dont spit on cavalier players like when you showed us the CW deals and help them get to thronebreaker
The argument with "game economy balance" is down the drain with that gifting rewards.
Put in at least 7,5k 6* shards (so we earn a fully 6* from cavalier + uncollected)
Up the 6* sig stone crystals from 10 to 15-20.
Boom everybody happy. Really not that hard
Science was hands down the best chapter previously, maybe a bit easy in some cases but you did stoll have to bring a champ that applies debuffs, at least enough to get the vulnerable, but now its going to be a game of chance whether or not it's good, and it limits the use of other classes to just poison immune which alright whatever, overall I think science was better off as it was, but thats my two cents
As for skill this is a significantly worse node, only about 8 skill champs benefit from the node itself, 2 of the best options are a little less reliable for it and the best option is a champ some may have ranked and some may not, not to mention the second half of the node, all champs having a chance to evade, gets countered by very few champs in the skill class, and even less outside so you're kinda stranglehold into using the node options and hoping that nothing on the path is a hard counter to them
Rewards will always eventually get outdated. That's what happens in a live service game.
Tech is the one I'm most interested in. I have a 6* R3 Sentinel that I've never used in Cav EQ. Sad to see the benefit reduction to the likes of Warlock, G2099, and Guardian, but kinda stoked to finally have a reason to use Sentinel there.
Tl;dr: time goes on, content grows, rewards grow at a commensurate rate.
I'm a f2p, been Cav for several months now. And not once since becoming it have I felt the EQ was worth the hassle for a handful of not-quite-complete prizes that I could get elsewhere with far less headache just by waiting. The engagement ain't there, so I'm never tempted to roll up my sleeves and grapple with the game itself. To me, that can't be anything other than a bad sign: "Players don't see the point in playing" would be a hell of a bit of bad press to have going around, right?
And difficulty is good, it's grand - as long as it's not just for the sake of being difficult and wasting time. Shell out something to really coax people into these cage matches you so love to set up and I'd imagine a lot of folks like me would be rendered (if only temporarily, because it's always temporary around here) silent.
Do you even read the nodes in the current EQ? The skill one isn’t any debuff. It’s any damaging debuff. Not sure why you keep banging on about parry being a viable debuff currently.
Then again, it’s much easier to simply rant and rave.
C’est la vie.
1.Science: 85% res = instant death
2.Skill: How many skill chams have easy access to those debuffs?
3.Mutant: 30% proc chance but only for 10s. So its only active 50% of the time?
4.Mystic: Stun immue? Really? Only taking off 2.5s of a 15s buff? Really?
Nice try to grab some unit
Cancel this update
In my opinion, this would be greatly appreciated by the player base and only fair for our hard work ranking up champs that could tackle the nodes you’re now putting on the back burner.