**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Either that, or make it so that he has a way to reliably gain bullets (eg each light attack has 30% chance to gain a bullet).
In general, either return him some utility, or give him some damage longevity.
I do appreciate your thoughts. Personally I don’t think you can just tune a champs basic damage or specials attacks and call it a day, I don’t think it’s about damage and just increasing that number we seen how ineffective that was in act 7 and act 6 I think it’s more about creating a new damage mechanic to not only bring him up to the next tier, but also to breathe life back into that champ.
At this point , let’s just see what they come up with should be 48 hours or less . See ya then.
The unitended bug actually added to Hoods kit in a way Kabam hadnt intended, but overall made the tune up more acceptable to people i'd think as it afforded a level of payoff for losing the FS on SP2.
If they considered the regen too much, a better solution would have been to leave it functioning as it was as it did add to hood and feel great, but maybe tone it down somewhat so instead of like 500ish or whatever it was to 300-350ish per tick.
I was considering actually investing in hood after the tune up but with the regen nerf i think ill wait and see how it plays out. I do feel like Kabam should be offering RDT to those that did invest in Hood prior to the tune up as this champ i dont think was on anyones radar for change and those that did invest prior to the tune up did so for the control FS bought, taking that away justifies the provision of RDT's.
Again i felt like the regen as it was before they announced it was a bug was a really good pay off for the loss of fate seal but then again i never played pre tune up Hood, the fights i have done since though outside niche fights the fate seal doesnt feel like its needed (im sure people will grumble at me for saying that) but its my opinion.
The “big burst damage from removal of Hex Stacks” is just not attractive at all. There are so many champs in this game being able to give “big yellow numbers” in shorter time, plus more utilities!
I just need rank down ticket! C’mon, Kabam!
For that matter, he's been in the game for years. It's not surprising they want to work on him.
I agree with others about the CCP. Beta test this stuff with real players who know the meta, and who can get the opinions (through videos) of the general playerbase. Hell, just releasing the design proposal is enough for people to point out major issues like the lack of Hex Seal.
If you don't, and you insist on surprising us every month, then you're probably gonna get one of these reactions every month.
If people are clamouring for RDTs for a buff, then you did something wrong lol. Hopefully you restore his utility instead of just writing us off with a RDT, but either way I don't want to deal with this every month and I don't think y'all want to either.
Which would be fine if it was necessary. But as I said, it wasn't necessary. If Hood is too powerful with his existing kit plus the new kit additions, then reducing the strength of *either* would be sufficient to bring him back in line. The devs didn't want to give up their cool additions, but that's not a necessary imperative.
Is a one in twenty chance worth all the time spent on advocacy and awareness? I think so. It is even worth replies like yours, which bother me about as much as when my six year old niece tried to cheat at cards. You have to be able to let some stuff slide when you know they don't know any better.
My R3 would actually activate the node, and some furies would slip thru the staggers. The old Sp2 Fate Seal would take care of that and reset everything. With the "Buff", that is no more, and he can't prevent the unblockable if the furies stack up. So now, being that I actually prefer the Hood syn over the Wasp syn for Ghost if I had to choose, I have to drop Wasp and bring a champ that can actually nullify the furies...
So now, instead of being able to freely get my specials off with Ghost since they were unblockable with Wasp, I have to change my style and take more risks to get said specials off to their max potential...
Just one impact example that may seem small to the many, but is major for someone like myself as that is one of the purposes I went ahead and ranked him for that he no longer fulfills.
Instead of "Gains X attack for for each bar of power...", it could have been reworked to be something like "Gains a Fury buff/passive for each bar of power. Each Fury buff/passive grants X attack for X seconds..."
Something to that effect...
Everything else could have been left as it was.
They also didn’t intend for him to be a Stagger/ Nullify beast and that probably would have catapulted him to the top over doom, with his power steal and can miss indefinitely etc. I think the easy fix is to give him a Claire Voyant buff immunity so he doesn’t have this interaction with MD. He would still be able to strip buffs , apply staggers , but wouldn’t nullify anything that the immunity stopped. I do think Fate Seal is a useful mechanic for when it’s applied. But I do think it makes him overall to powerful. If the chief complaint is just buff removal I think that works even if it’s for a second or two.
I don’t think his new kit needs to be toned down, I think it’s good and the devs did a great job. I’m curious to see what they come up with.
It is indeed quite a good kit. I won't argue that...
The point is, Hood didn't need it!
They could have created some other gun toting new champ and thrown that kit on him and he'd be pretty sick, lol.