here's the thing, @KDSuperFlash10 , the perfect block mechanic is nice but how many nodes or node combinations does Gambit counter that other champs don't? If you just said that you like Gambit, I wouldn't care, but you put him number 2 of the mutant class. He counters thorns, and he doesn't take damage from block. Those 2 things alone absolutely do not put a champ at number 2.
Where I put Gambit is subjective, but making the argument of what does Gambit do that other champs don’t can be applied to champs like Quake and Ghost. Why use any other champs if you can use Quake and Ghost for 95% of content in the game? This game is amazing because there are lots of champions who can do great things, it shouldn’t be a game where a select few champs do everything.
Wait this is an actual question by ranking are you just saying these guys are op in theory, or do you actually mean that you would rank up Gambit over Magneto or Professor X?
Show me somewhere in game other than incursions where Gambit’s perfect block is more broken than Magneto. Please, be my guest.
off the top of my head, 6.4.6 lifecycle soft guard rage. also, literaly any nonmetal encounter because mags loses a ton of his insane utility a nonmetal champs (he’s still good against most nonmetals, just not nearly as OP as he is vs metals).
@KDSuperFlash10 tell me something: other than like towards the end of sector 8 incursions, where do you actually need Gambit's not taking damage from block? So far, that's the only thing everybody seems to be talking about and if that's the only thing going for him, why did you put Cap IW as the 4th in science class as he does 100x more than Gambit does while not needing any rampup, synergies or awakened ability to not take damage from parries?
Cap IW takes 0 damage on all well-timed blocks. Horseman Gambit takes 0 damage on all blocked attacks. It’s incredibly strong. Though the fights take longer than a high DPS champion, he can stay at 100% health for virtually the entire fight. I used him quite a bit in 6.4 exploration, and he was most useful on the lifecycle/soft guard/rage path in 6.4.6. He countered all of those nodes because 1. he doesn’t do enough damage on his basic attacks to trigger rage 2. his perfect block negates soft guard 3. because his perfect block negates soft guard he can freely parry and knock the opponent down to extend the lifecycle timer. I got a real sense of Horsmean Gambit’s power on this lane, especially on the Killmonger mini, who had all of the above nodes + sharpened claws and something else. Not to worry for Gambit who completed shut down KM’s reverberation because of his anti-thorns mechanic and actually healed from KM’s bleeds from sharpened claws due to his 150% bleed resistance (I tried with Omega and even with the 90% bleed resistance I was losing a bit of heath from the bleeds). I really do feel that Gambit, especially as a horseman, is very underappreciated.
I don't see your point about Cap IW, just parry/reparry everything to not take damage
Cap IW vs any multi hit special isn’t possible to reparry. 0 block damage is pretty crazy. Especially when you don’t need to parry or anything. Just hold block for a few seconds and 0 block damage
You do realize this utility is easily undermined by these magical things called “heavy attacks” and “unblockable special attacks” yes zero block damage is nice but it’s rendered useless if you’re backed into a corner and the opponent is unblockable or has a 3-6 hit or whatever heavy attack. You’re guaranteed to screw up at some point and thinking that you can rely on this utility more than parry/heaving is kinda obscene. Besides, it’s not like you’re taking 100k block damage
Then maybe don’t use him vs unblockable special attacks??? How do people seriously make arguments about nodes that counter champions’ abilities to bring down the value of that champion?
Obviously, a champion will have weaknesses, or else they’d be broken. MCOC is supposed to be a balanced game. Literally common sense.
You can’t bring down the value of a champ like Doom saying he’s not as good because he can’t counter biohazard. That’s not part of his kit, he’s not intended to counter that.
Lol exactly
QuAke is BaD bEcAuSe trUe StRikE ExiSts
I hate it so much when someone brings down the value of a champion because they can’t counter x node. MCOC is intended to be a balanced game, not a broken one. Quake’s value shouldn’t and rightfully doesn’t go down because true strike nodes and encounters exist. The same applies for all other champs and their weaknesses, which cause for a balanced game that I think most players want.
again, it's not that there a couple of things that negate Gambit's value, it's that other than thorns and nodes having to do with block proficiency decay, he doesn't counter anything relevant
Biohazard, caltrops, special connoisseur, the list goes on.
That’s like saying “other than Corvus’ immortality, Corvus doesn’t counter anything relevant”. You just eliminated the 2 biggest utilities in Gambit’s kit (anti-thorns and perfect block), which counter a ton of things, to bring down his value saying that his other, smaller pieces of utility don't counter as much stuff.
@KDSuperFlash10 tell me something: other than like towards the end of sector 8 incursions, where do you actually need Gambit's not taking damage from block? So far, that's the only thing everybody seems to be talking about and if that's the only thing going for him, why did you put Cap IW as the 4th in science class as he does 100x more than Gambit does while not needing any rampup, synergies or awakened ability to not take damage from parries?
Cap IW takes 0 damage on all well-timed blocks. Horseman Gambit takes 0 damage on all blocked attacks. It’s incredibly strong. Though the fights take longer than a high DPS champion, he can stay at 100% health for virtually the entire fight. I used him quite a bit in 6.4 exploration, and he was most useful on the lifecycle/soft guard/rage path in 6.4.6. He countered all of those nodes because 1. he doesn’t do enough damage on his basic attacks to trigger rage 2. his perfect block negates soft guard 3. because his perfect block negates soft guard he can freely parry and knock the opponent down to extend the lifecycle timer. I got a real sense of Horsmean Gambit’s power on this lane, especially on the Killmonger mini, who had all of the above nodes + sharpened claws and something else. Not to worry for Gambit who completed shut down KM’s reverberation because of his anti-thorns mechanic and actually healed from KM’s bleeds from sharpened claws due to his 150% bleed resistance (I tried with Omega and even with the 90% bleed resistance I was losing a bit of heath from the bleeds). I really do feel that Gambit, especially as a horseman, is very underappreciated.
I don't see your point about Cap IW, just parry/reparry everything to not take damage
Cap IW vs any multi hit special isn’t possible to reparry. 0 block damage is pretty crazy. Especially when you don’t need to parry or anything. Just hold block for a few seconds and 0 block damage
again, show me one piece of content where the damage from taking a special on the block is a big problem other than incursions
6.3 and 6.4 can hurt quite a bit on the block. I’m sure future story and variant content that Gambit works for will be the same or worse block damage.
@KDSuperFlash10 tell me something: other than like towards the end of sector 8 incursions, where do you actually need Gambit's not taking damage from block? So far, that's the only thing everybody seems to be talking about and if that's the only thing going for him, why did you put Cap IW as the 4th in science class as he does 100x more than Gambit does while not needing any rampup, synergies or awakened ability to not take damage from parries?
Cap IW takes 0 damage on all well-timed blocks. Horseman Gambit takes 0 damage on all blocked attacks. It’s incredibly strong. Though the fights take longer than a high DPS champion, he can stay at 100% health for virtually the entire fight. I used him quite a bit in 6.4 exploration, and he was most useful on the lifecycle/soft guard/rage path in 6.4.6. He countered all of those nodes because 1. he doesn’t do enough damage on his basic attacks to trigger rage 2. his perfect block negates soft guard 3. because his perfect block negates soft guard he can freely parry and knock the opponent down to extend the lifecycle timer. I got a real sense of Horsmean Gambit’s power on this lane, especially on the Killmonger mini, who had all of the above nodes + sharpened claws and something else. Not to worry for Gambit who completed shut down KM’s reverberation because of his anti-thorns mechanic and actually healed from KM’s bleeds from sharpened claws due to his 150% bleed resistance (I tried with Omega and even with the 90% bleed resistance I was losing a bit of heath from the bleeds). I really do feel that Gambit, especially as a horseman, is very underappreciated.
I don't see your point about Cap IW, just parry/reparry everything to not take damage
Cap IW’s perfect block is very different to Gambit’s: 1. Cap IW’s perfect block is based on his block proficiency, meaning it can be reduced by nodes like soft guard. Horseman Gambit’s perfect block is not based on block proficiency, it’s simply a perfect block. 2. Because Cap IW’s perfect block is based on his block proficiency, he can’t achieve longer combos in the parry stun like champs like Morningstar and Magneto can. Horseman Gambit is similar to those champs in that his perfect block (being not based on block prof) extends his parry stun to allow 9 hit combos. 3. You can’t parry every hit of a multi hit special attack with Cap IW. With Horseman Gambit, you don’t even have to worry about partying in the first place, as he will block the entire special attack and take 0 damage (great for Punishers, Cable sp1, Apocalypse, etc.). 4. You don’t have to worry about re-parrying with Horseman Gambit, all of his blocks are perfect blocks.
And without losing said perfect block, his damage is fiery garbage, and he can't avoid a lot of other damage like Cap can through his own shrugging abilities among others.
Why does it matter if his damage is garbage if he can get out of every fight with his health untouched? 😂
Yeah dot and mess ups / unblockable totally don’t exist.
^ Ever heard of intercepting? Skilled players use it.
The hell’s that supposed to mean? So because intercepts are things that people can use in MCOC, that should bring down all defensive utility? Awful argument i’m ngl.
Awful argues my ***. This ability is not as useful as you make it seem. Like Turan pointed out. It doesnt realistically counter many things in the game. Plus, its a safer way to avoid block damage, like intercepting.
So because intercepting exists, Tigra’s miss ability, Corvus’ immortality, Horseman Gambit’s perfect block, and all other powerful defensive abilities are rendered irrelevant? Yeah big statement there buddy, especially for someone who values Corvus over CGR. To go by your logic, why don’t you intercept then so you don’t reach 1% HP in the first place? After all, skilled players do it.
Show me somewhere in game other than incursions where Gambit’s perfect block is more broken than Magneto. Please, be my guest.
off the top of my head, 6.4.6 lifecycle soft guard rage. also, literaly any nonmetal encounter because mags loses a ton of his insane utility a nonmetal champs (he’s still good against most nonmetals, just not nearly as OP as he is vs metals).
*remembers 1/3 of the game including a lot of the hardest defenders are metal*
Yeah i saw you mention that, anything else? BTW Horsemen AA obliterates that.
@KDSuperFlash10 tell me something: other than like towards the end of sector 8 incursions, where do you actually need Gambit's not taking damage from block? So far, that's the only thing everybody seems to be talking about and if that's the only thing going for him, why did you put Cap IW as the 4th in science class as he does 100x more than Gambit does while not needing any rampup, synergies or awakened ability to not take damage from parries?
Cap IW takes 0 damage on all well-timed blocks. Horseman Gambit takes 0 damage on all blocked attacks. It’s incredibly strong. Though the fights take longer than a high DPS champion, he can stay at 100% health for virtually the entire fight. I used him quite a bit in 6.4 exploration, and he was most useful on the lifecycle/soft guard/rage path in 6.4.6. He countered all of those nodes because 1. he doesn’t do enough damage on his basic attacks to trigger rage 2. his perfect block negates soft guard 3. because his perfect block negates soft guard he can freely parry and knock the opponent down to extend the lifecycle timer. I got a real sense of Horsmean Gambit’s power on this lane, especially on the Killmonger mini, who had all of the above nodes + sharpened claws and something else. Not to worry for Gambit who completed shut down KM’s reverberation because of his anti-thorns mechanic and actually healed from KM’s bleeds from sharpened claws due to his 150% bleed resistance (I tried with Omega and even with the 90% bleed resistance I was losing a bit of heath from the bleeds). I really do feel that Gambit, especially as a horseman, is very underappreciated.
I don't see your point about Cap IW, just parry/reparry everything to not take damage
Cap IW vs any multi hit special isn’t possible to reparry. 0 block damage is pretty crazy. Especially when you don’t need to parry or anything. Just hold block for a few seconds and 0 block damage
You do realize this utility is easily undermined by these magical things called “heavy attacks” and “unblockable special attacks” yes zero block damage is nice but it’s rendered useless if you’re backed into a corner and the opponent is unblockable or has a 3-6 hit or whatever heavy attack. You’re guaranteed to screw up at some point and thinking that you can rely on this utility more than parry/heaving is kinda obscene. Besides, it’s not like you’re taking 100k block damage
Then maybe don’t use him vs unblockable special attacks??? How do people seriously make arguments about nodes that counter champions’ abilities to bring down the value of that champion?
Obviously, a champion will have weaknesses, or else they’d be broken. MCOC is supposed to be a balanced game. Literally common sense.
You can’t bring down the value of a champ like Doom saying he’s not as good because he can’t counter biohazard. That’s not part of his kit, he’s not intended to counter that.
Lol exactly
QuAke is BaD bEcAuSe trUe StRikE ExiSts
I hate it so much when someone brings down the value of a champion because they can’t counter x node. MCOC is intended to be a balanced game, not a broken one. Quake’s value shouldn’t and rightfully doesn’t go down because true strike nodes and encounters exist. The same applies for all other champs and their weaknesses, which cause for a balanced game that I think most players want.
again, it's not that there a couple of things that negate Gambit's value, it's that other than thorns and nodes having to do with block proficiency decay, he doesn't counter anything relevant
There’s no proper end game content in game at the moment. I’m not guaranteeing he will be the best for summer of pain, but I’d wait and hold your judgement.
All we have at the moment is abyss- which is a test of damage, not keeping your health, act 6- which damage (and therefore block damage) has been nerfed so gambits usefulness has been reduced there, and act 7- which just isn’t anywhere near how difficult end games players expect.
Wait for some really hard content with awful block damage, and while everyone is quaking and ghosting their way through it. Gambit will be happily holding block
if this next endgame content is truly that difficult, then there surely will be nodes that Gambit can't handle all over it since he has no utility other than perfect block and thorns counter. Do not put his name next to Quake and Ghost ever again
By your logic, Doom has no utility other than power and buff control. Insta bad champion?
Show me somewhere in game other than incursions where Gambit’s perfect block is more broken than Magneto. Please, be my guest.
off the top of my head, 6.4.6 lifecycle soft guard rage. also, literaly any nonmetal encounter because mags loses a ton of his insane utility a nonmetal champs (he’s still good against most nonmetals, just not nearly as OP as he is vs metals).
*remembers 1/3 of the game including a lot of the hardest defenders are metal*
Yeah i saw you mention that, anything else? BTW Horsemen AA obliterates that.
For the other 2/3 of the game Horseman Gambit is better imo
I’m sure Horseman AA obliterates it, he’s insane as a horseman 👍
@KDSuperFlash10 tell me something: other than like towards the end of sector 8 incursions, where do you actually need Gambit's not taking damage from block? So far, that's the only thing everybody seems to be talking about and if that's the only thing going for him, why did you put Cap IW as the 4th in science class as he does 100x more than Gambit does while not needing any rampup, synergies or awakened ability to not take damage from parries?
Cap IW takes 0 damage on all well-timed blocks. Horseman Gambit takes 0 damage on all blocked attacks. It’s incredibly strong. Though the fights take longer than a high DPS champion, he can stay at 100% health for virtually the entire fight. I used him quite a bit in 6.4 exploration, and he was most useful on the lifecycle/soft guard/rage path in 6.4.6. He countered all of those nodes because 1. he doesn’t do enough damage on his basic attacks to trigger rage 2. his perfect block negates soft guard 3. because his perfect block negates soft guard he can freely parry and knock the opponent down to extend the lifecycle timer. I got a real sense of Horsmean Gambit’s power on this lane, especially on the Killmonger mini, who had all of the above nodes + sharpened claws and something else. Not to worry for Gambit who completed shut down KM’s reverberation because of his anti-thorns mechanic and actually healed from KM’s bleeds from sharpened claws due to his 150% bleed resistance (I tried with Omega and even with the 90% bleed resistance I was losing a bit of heath from the bleeds). I really do feel that Gambit, especially as a horseman, is very underappreciated.
I don't see your point about Cap IW, just parry/reparry everything to not take damage
Cap IW vs any multi hit special isn’t possible to reparry. 0 block damage is pretty crazy. Especially when you don’t need to parry or anything. Just hold block for a few seconds and 0 block damage
You do realize this utility is easily undermined by these magical things called “heavy attacks” and “unblockable special attacks” yes zero block damage is nice but it’s rendered useless if you’re backed into a corner and the opponent is unblockable or has a 3-6 hit or whatever heavy attack. You’re guaranteed to screw up at some point and thinking that you can rely on this utility more than parry/heaving is kinda obscene. Besides, it’s not like you’re taking 100k block damage
Then maybe don’t use him vs unblockable special attacks??? How do people seriously make arguments about nodes that counter champions’ abilities to bring down the value of that champion?
Obviously, a champion will have weaknesses, or else they’d be broken. MCOC is supposed to be a balanced game. Literally common sense.
You can’t bring down the value of a champ like Doom saying he’s not as good because he can’t counter biohazard. That’s not part of his kit, he’s not intended to counter that.
Lol exactly
QuAke is BaD bEcAuSe trUe StRikE ExiSts
I hate it so much when someone brings down the value of a champion because they can’t counter x node. MCOC is intended to be a balanced game, not a broken one. Quake’s value shouldn’t and rightfully doesn’t go down because true strike nodes and encounters exist. The same applies for all other champs and their weaknesses, which cause for a balanced game that I think most players want.
again, it's not that there a couple of things that negate Gambit's value, it's that other than thorns and nodes having to do with block proficiency decay, he doesn't counter anything relevant
There’s no proper end game content in game at the moment. I’m not guaranteeing he will be the best for summer of pain, but I’d wait and hold your judgement.
All we have at the moment is abyss- which is a test of damage, not keeping your health, act 6- which damage (and therefore block damage) has been nerfed so gambits usefulness has been reduced there, and act 7- which just isn’t anywhere near how difficult end games players expect.
Wait for some really hard content with awful block damage, and while everyone is quaking and ghosting their way through it. Gambit will be happily holding block
if this next endgame content is truly that difficult, then there surely will be nodes that Gambit can't handle all over it since he has no utility other than perfect block and thorns counter. Do not put his name next to Quake and Ghost ever again
By your logic, Doom has no utility other than power and buff control. Insta bad champion?
Guys, apparently Thorns mitigation and Perfect block=Doom’s power control and buff control.
Wait this is an actual question by ranking are you just saying these guys are op in theory, or do you actually mean that you would rank up Gambit over Magneto or Professor X?
Wait this is an actual question by ranking are you just saying these guys are op in theory, or do you actually mean that you would rank up Gambit over Magneto or Professor X?
@KDSuperFlash10 tell me something: other than like towards the end of sector 8 incursions, where do you actually need Gambit's not taking damage from block? So far, that's the only thing everybody seems to be talking about and if that's the only thing going for him, why did you put Cap IW as the 4th in science class as he does 100x more than Gambit does while not needing any rampup, synergies or awakened ability to not take damage from parries?
Cap IW takes 0 damage on all well-timed blocks. Horseman Gambit takes 0 damage on all blocked attacks. It’s incredibly strong. Though the fights take longer than a high DPS champion, he can stay at 100% health for virtually the entire fight. I used him quite a bit in 6.4 exploration, and he was most useful on the lifecycle/soft guard/rage path in 6.4.6. He countered all of those nodes because 1. he doesn’t do enough damage on his basic attacks to trigger rage 2. his perfect block negates soft guard 3. because his perfect block negates soft guard he can freely parry and knock the opponent down to extend the lifecycle timer. I got a real sense of Horsmean Gambit’s power on this lane, especially on the Killmonger mini, who had all of the above nodes + sharpened claws and something else. Not to worry for Gambit who completed shut down KM’s reverberation because of his anti-thorns mechanic and actually healed from KM’s bleeds from sharpened claws due to his 150% bleed resistance (I tried with Omega and even with the 90% bleed resistance I was losing a bit of heath from the bleeds). I really do feel that Gambit, especially as a horseman, is very underappreciated.
I don't see your point about Cap IW, just parry/reparry everything to not take damage
Cap IW vs any multi hit special isn’t possible to reparry. 0 block damage is pretty crazy. Especially when you don’t need to parry or anything. Just hold block for a few seconds and 0 block damage
You do realize this utility is easily undermined by these magical things called “heavy attacks” and “unblockable special attacks” yes zero block damage is nice but it’s rendered useless if you’re backed into a corner and the opponent is unblockable or has a 3-6 hit or whatever heavy attack. You’re guaranteed to screw up at some point and thinking that you can rely on this utility more than parry/heaving is kinda obscene. Besides, it’s not like you’re taking 100k block damage
Then maybe don’t use him vs unblockable special attacks??? How do people seriously make arguments about nodes that counter champions’ abilities to bring down the value of that champion?
Obviously, a champion will have weaknesses, or else they’d be broken. MCOC is supposed to be a balanced game. Literally common sense.
You can’t bring down the value of a champ like Doom saying he’s not as good because he can’t counter biohazard. That’s not part of his kit, he’s not intended to counter that.
Lol exactly
QuAke is BaD bEcAuSe trUe StRikE ExiSts
I hate it so much when someone brings down the value of a champion because they can’t counter x node. MCOC is intended to be a balanced game, not a broken one. Quake’s value shouldn’t and rightfully doesn’t go down because true strike nodes and encounters exist. The same applies for all other champs and their weaknesses, which cause for a balanced game that I think most players want.
again, it's not that there a couple of things that negate Gambit's value, it's that other than thorns and nodes having to do with block proficiency decay, he doesn't counter anything relevant
There’s no proper end game content in game at the moment. I’m not guaranteeing he will be the best for summer of pain, but I’d wait and hold your judgement.
All we have at the moment is abyss- which is a test of damage, not keeping your health, act 6- which damage (and therefore block damage) has been nerfed so gambits usefulness has been reduced there, and act 7- which just isn’t anywhere near how difficult end games players expect.
Wait for some really hard content with awful block damage, and while everyone is quaking and ghosting their way through it. Gambit will be happily holding block
Do not put his name next to Quake and Ghost ever again
but more seriously, gambit has some undeniable utility, perfect block is a great ability. I don't personally think it means he is as good as magneto or prof X, but i respect others opinions. There will be times in the future where gambit simply having 100% perfect block will make him a fantastic option for so much content. He is a great tool to have in your toolbox, and unlike a lot of other champions he is unique. No other champion has anywhere near his perfect block. Sunspot and Cap IW come close but they have caveats. Gambit is just hold block
Y'all need to chill tf out. Just coz someone has a different opinion than you doesn't mean they're out to murder your family.
While I agree the piling on is a bit much, KD's track record on champions is less than stellar hence the hostility. He's dug his own hole and it's up to him if he wants out or not.
@KDSuperFlash10 tell me something: other than like towards the end of sector 8 incursions, where do you actually need Gambit's not taking damage from block? So far, that's the only thing everybody seems to be talking about and if that's the only thing going for him, why did you put Cap IW as the 4th in science class as he does 100x more than Gambit does while not needing any rampup, synergies or awakened ability to not take damage from parries?
Cap IW takes 0 damage on all well-timed blocks. Horseman Gambit takes 0 damage on all blocked attacks. It’s incredibly strong. Though the fights take longer than a high DPS champion, he can stay at 100% health for virtually the entire fight. I used him quite a bit in 6.4 exploration, and he was most useful on the lifecycle/soft guard/rage path in 6.4.6. He countered all of those nodes because 1. he doesn’t do enough damage on his basic attacks to trigger rage 2. his perfect block negates soft guard 3. because his perfect block negates soft guard he can freely parry and knock the opponent down to extend the lifecycle timer. I got a real sense of Horsmean Gambit’s power on this lane, especially on the Killmonger mini, who had all of the above nodes + sharpened claws and something else. Not to worry for Gambit who completed shut down KM’s reverberation because of his anti-thorns mechanic and actually healed from KM’s bleeds from sharpened claws due to his 150% bleed resistance (I tried with Omega and even with the 90% bleed resistance I was losing a bit of heath from the bleeds). I really do feel that Gambit, especially as a horseman, is very underappreciated.
I don't see your point about Cap IW, just parry/reparry everything to not take damage
Cap IW vs any multi hit special isn’t possible to reparry. 0 block damage is pretty crazy. Especially when you don’t need to parry or anything. Just hold block for a few seconds and 0 block damage
You do realize this utility is easily undermined by these magical things called “heavy attacks” and “unblockable special attacks” yes zero block damage is nice but it’s rendered useless if you’re backed into a corner and the opponent is unblockable or has a 3-6 hit or whatever heavy attack. You’re guaranteed to screw up at some point and thinking that you can rely on this utility more than parry/heaving is kinda obscene. Besides, it’s not like you’re taking 100k block damage
Then maybe don’t use him vs unblockable special attacks??? How do people seriously make arguments about nodes that counter champions’ abilities to bring down the value of that champion?
Obviously, a champion will have weaknesses, or else they’d be broken. MCOC is supposed to be a balanced game. Literally common sense.
You can’t bring down the value of a champ like Doom saying he’s not as good because he can’t counter biohazard. That’s not part of his kit, he’s not intended to counter that.
Lol exactly
QuAke is BaD bEcAuSe trUe StRikE ExiSts
I hate it so much when someone brings down the value of a champion because they can’t counter x node. MCOC is intended to be a balanced game, not a broken one. Quake’s value shouldn’t and rightfully doesn’t go down because true strike nodes and encounters exist. The same applies for all other champs and their weaknesses, which cause for a balanced game that I think most players want.
again, it's not that there a couple of things that negate Gambit's value, it's that other than thorns and nodes having to do with block proficiency decay, he doesn't counter anything relevant
Biohazard, caltrops, special connoisseur, the list goes on.
That’s like saying “other than Corvus’ immortality, Corvus doesn’t counter anything relevant”. You just eliminated the 2 biggest utilities in Gambit’s kit (anti-thorns and perfect block), which counter a ton of things, to bring down his value saying that his other, smaller pieces of utility don't counter as much stuff.
Does that mean that “other than Doom’s power control and staggers, he doesn’t counter anything relevant”? I sure don’t think so.
I would change hulk to like top 10 cuz you’d have to be crazy to put him at num 3. And also Corvus is worse then Hype IMO, and milkman is just under Aegon in strength level
Lmao I wrote milkman instead of moleman. Also can y’all chill? It’s just his opinion and even though I don’t really like him all that much I still respect his opinion.
@KDSuperFlash10 tell me something: other than like towards the end of sector 8 incursions, where do you actually need Gambit's not taking damage from block? So far, that's the only thing everybody seems to be talking about and if that's the only thing going for him, why did you put Cap IW as the 4th in science class as he does 100x more than Gambit does while not needing any rampup, synergies or awakened ability to not take damage from parries?
Cap IW takes 0 damage on all well-timed blocks. Horseman Gambit takes 0 damage on all blocked attacks. It’s incredibly strong. Though the fights take longer than a high DPS champion, he can stay at 100% health for virtually the entire fight. I used him quite a bit in 6.4 exploration, and he was most useful on the lifecycle/soft guard/rage path in 6.4.6. He countered all of those nodes because 1. he doesn’t do enough damage on his basic attacks to trigger rage 2. his perfect block negates soft guard 3. because his perfect block negates soft guard he can freely parry and knock the opponent down to extend the lifecycle timer. I got a real sense of Horsmean Gambit’s power on this lane, especially on the Killmonger mini, who had all of the above nodes + sharpened claws and something else. Not to worry for Gambit who completed shut down KM’s reverberation because of his anti-thorns mechanic and actually healed from KM’s bleeds from sharpened claws due to his 150% bleed resistance (I tried with Omega and even with the 90% bleed resistance I was losing a bit of heath from the bleeds). I really do feel that Gambit, especially as a horseman, is very underappreciated.
I don't see your point about Cap IW, just parry/reparry everything to not take damage
Cap IW vs any multi hit special isn’t possible to reparry. 0 block damage is pretty crazy. Especially when you don’t need to parry or anything. Just hold block for a few seconds and 0 block damage
You do realize this utility is easily undermined by these magical things called “heavy attacks” and “unblockable special attacks” yes zero block damage is nice but it’s rendered useless if you’re backed into a corner and the opponent is unblockable or has a 3-6 hit or whatever heavy attack. You’re guaranteed to screw up at some point and thinking that you can rely on this utility more than parry/heaving is kinda obscene. Besides, it’s not like you’re taking 100k block damage
Then maybe don’t use him vs unblockable special attacks??? How do people seriously make arguments about nodes that counter champions’ abilities to bring down the value of that champion?
Obviously, a champion will have weaknesses, or else they’d be broken. MCOC is supposed to be a balanced game. Literally common sense.
You can’t bring down the value of a champ like Doom saying he’s not as good because he can’t counter biohazard. That’s not part of his kit, he’s not intended to counter that.
Lol exactly
QuAke is BaD bEcAuSe trUe StRikE ExiSts
I hate it so much when someone brings down the value of a champion because they can’t counter x node. MCOC is intended to be a balanced game, not a broken one. Quake’s value shouldn’t and rightfully doesn’t go down because true strike nodes and encounters exist. The same applies for all other champs and their weaknesses, which cause for a balanced game that I think most players want.
again, it's not that there a couple of things that negate Gambit's value, it's that other than thorns and nodes having to do with block proficiency decay, he doesn't counter anything relevant
Biohazard, caltrops, special connoisseur, the list goes on.
That’s like saying “other than Corvus’ immortality, Corvus doesn’t counter anything relevant”. You just eliminated the 2 biggest utilities in Gambit’s kit (anti-thorns and perfect block), which counter a ton of things, to bring down his value saying that his other, smaller pieces of utility don't counter as much stuff.
Does that mean that “other than Doom’s power control and staggers, he doesn’t counter anything relevant”? I sure don’t think so.
This was sent to the abyss of approval like 5 hours ago, it got through much later I guess
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Yeah i saw you mention that, anything else? BTW Horsemen AA obliterates that.
I’m sure Horseman AA obliterates it, he’s insane as a horseman 👍
Hmmmmm
Sir yes sir
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That’s like saying “other than Corvus’ immortality, Corvus doesn’t counter anything relevant”. You just eliminated the 2 biggest utilities in Gambit’s kit (anti-thorns and perfect block), which counter a ton of things, to bring down his value saying that his other, smaller pieces of utility don't counter as much stuff.
Does that mean that “other than Doom’s power control and staggers, he doesn’t counter anything relevant”? I sure don’t think so.