Was planning to use Ghost for Chapter 2 final bosses and got my ass handed to me since she's villain.
Okay, it's too easy, great. Now use weaker champs like 4 stars or even 3 stars just for fun to make it harder. Boom problem solved
Okay, it's too easy, great. Now use weaker champs like 4 stars or even 3 stars just for fun to make it harder. Boom problem solved These takes never make any sense. The point of the game is to build your roster to take down the next challenge. Why would I go back and create artificial difficulty and keep playing this game, when it would make more sense to just stop playing and get the content I'm looking for from a different game.
I’m tempted to go back into V1 and see how it is with my current roster. I did 100% on it I think in summer 2019 and it felt great to be done with. Maybe I’ll revisit and see how it feels sometime for fun now that I’m rocking at least one 6* r3 of every class
I got my sorry ass handed me to by that black freaking panther
Kabam's biggest mistake was letting people's roster outpace the content.I think they should make more content like V4, except harder. Much, much harder. Hell, make an absolute hell-mode 3*-only variant. It'd give a reality check to people who bust through these things with God-tier 6r3, or even 5r5s.If there's anything that rando-incursions have taught me, it's that most people suck at this game. It's incredibly weird handholding players with a trio of 6r3 gods, but it's less uncommon than you'd expect.
This game is funny. We all work hard to get champs and rank them up, and when we get enough of them then all of a sudden the content seems easier. And magnets, how do they work?
Kabam's biggest mistake was letting people's roster outpace the content.I think they should make more content like V4, except harder. Much, much harder. Hell, make an absolute hell-mode 3*-only variant. It'd give a reality check to people who bust through these things with God-tier 6r3, or even 5r5s.If there's anything that rando-incursions have taught me, it's that most people suck at this game. It's incredibly weird handholding players with a trio of 6r3 gods, but it's less uncommon than you'd expect. it doesn't matter the difficulty of the content because of the whales who complete it no matter what on the first day. they paint a very unrealistic picture of this game to the people who simply "watch" and perhaps for some on the message boards.when Abyss came out and it was done in a day, the mystique of it diminished. now, people think spending 3K+ units on something is somehow not hard?? i'd say heck yeah it is. i still haven't done Abyss. and don't plan to anytime soon. i just don't see the fun in spending 3K+ units on something for just a clear .. not exploration.Kabam is unfortunately creating content now to keep pace with a few select pockets of players. Variant 7 is fun to me. it's not the most difficult but at the same time, it's not the easiest. there are some challenges .. those will scale of course depending on skill and roster.
Kabam's biggest mistake was letting people's roster outpace the content.I think they should make more content like V4, except harder. Much, much harder. Hell, make an absolute hell-mode 3*-only variant. It'd give a reality check to people who bust through these things with God-tier 6r3, or even 5r5s.If there's anything that rando-incursions have taught me, it's that most people suck at this game. It's incredibly weird handholding players with a trio of 6r3 gods, but it's less uncommon than you'd expect. it doesn't matter the difficulty of the content because of the whales who complete it no matter what on the first day. they paint a very unrealistic picture of this game to the people who simply "watch" and perhaps for some on the message boards.when Abyss came out and it was done in a day, the mystique of it diminished. now, people think spending 3K+ units on something is somehow not hard?? i'd say heck yeah it is. i still haven't done Abyss. and don't plan to anytime soon. i just don't see the fun in spending 3K+ units on something for just a clear .. not exploration.Kabam is unfortunately creating content now to keep pace with a few select pockets of players. Variant 7 is fun to me. it's not the most difficult but at the same time, it's not the easiest. there are some challenges .. those will scale of course depending on skill and roster. This a fundamental misunderstanding of the end game players. We're not all whales. Personally it took me around 6 months to finish exploring abyss, and every month it seems I'm offering advice to my ally members on abyss in a P2 ally. You don't have to find spending 3k units a path, the thing is, those kind of challenges are what I play for. By continually reducing the difficulty, the game is no longer what I found enjoyable about it. I hope it changes soon, because I'm questioning why I'm bothering the hunt for T5CC when I clearly don't need it.