Like Professor x has really amazing block proficiency and i guess is at top no. 3 after red skull and capiw...!!! Any things you might know which people dont know?
It's not top 3 pretty sure og cap cap world war have higher
Max sig Guardian would also be higher.
However, another thing most people aren't generally aware of is any champ with block proficiency higher than 6000 (plus or minus, depending on what the challenge rating of the thing they are attacking is) can reduce blocked damage to zero with a Parry. Max Parry offers 25% block damage reduction, and block proficiency 6000 is 75% block damage reduction at CR 100. These add together (Parry is unaffected by diminishing returns) to get to 100% block damage mitigation.
Morningstar can regenerate from Machoism node as well.
Also, one that people who play Morningstar generally know but those who only read her abilities might not know. According to her abilities descriptions, to capture a soul you need to use SP3, then reach 100 on the soul counter. That's only partially correct. If you kill the opponent while the counter is greater than zero, you also capture the soul. Killing the opponent with the SP3 attack itself also captures the soul (you can still only capture one soul per fight).
This means if you are in a situation where it would be difficult to push the counter to 100 (for example, if you're suffering from a damage over time effect, each tick counts against you to push the counter downward fast) you can just keep fighting until the opponent is at very low health and then finish them off with SP3 to get the guaranteed soul capture.
Mr Sinister doesn't regenerate from critical hits inflicted using Cyclops' optic blasts.
King Groot's SP2 poison breath inflicts Energy damage. Be careful throwing it at Torch, Havok or CMM!
If you have the Recovery Mastery, you can spam Mysterio's SP1 and let your opponent beat you up to effectively regenerate, whilst leaving them to suffer almost all the damage.
Magik can do the same during Limbo, letting her completely recover from Power Sting and Recoil damage, as long as she initially survives it (and doesn't run Liquid Courage).
The shock that Wasp uses during her evade counts as an intercept. She benefits from the Nick Fury and Quake/Antman synergy as much as anyone because she gets 3 no risk intercepts. Also it’s fun to spam heavies in the corner even after the defender fills a bar of power because her jump back from the evade synergy saves her from almost any sp
The shock that Wasp uses during her evade counts as an intercept. She benefits from the Nick Fury and Quake/Antman synergy as much as anyone because she gets 3 no risk intercepts.
This technique is also great for ELSA!! It allows her to effectively speed-run medium length health pools.
Morningstar can regenerate from Machoism node as well.
Also, one that people who play Morningstar generally know but those who only read her abilities might not know. According to her abilities descriptions, to capture a soul you need to use SP3, then reach 100 on the soul counter. That's only partially correct. If you kill the opponent while the counter is greater than zero, you also capture the soul. Killing the opponent with the SP3 attack itself also captures the soul (you can still only capture one soul per fight).
This means if you are in a situation where it would be difficult to push the counter to 100 (for example, if you're suffering from a damage over time effect, each tick counts against you to push the counter downward fast) you can just keep fighting until the opponent is at very low health and then finish them off with SP3 to get the guaranteed soul capture.
Not sure if it still works, but you also get two souls from beating an awakened Nick fury .....
I know not too many people run mister sinister, but the part anyone who does run him knows.....
After a parry you can charge a heavy and freeze the stun timer until it forces you to throw it....the part maybe everyone doesn't know is.... If you have the enemy cornered and you parry, you can charge your heavy and when it lands you can charge it again to pause your stun even more and either throw another heavy or a special....not many champs can get two heavies in one stun or one heavy and one special. Charging his heavy also grants you a cruelty and if you hold it long enough a precision for the duration of the heavy (or heavy cancel into special)....
Sinister with Kingpin synergy also powerlocks the opponent for six seconds Everytime they throw a special making him a pretty decent synergy piece to make anyone on your team a power control beast. Has one with magneto that gives red mags a passive fury when fighting at a class disadvantage....which he usually is (vs tech robots)
I wish this dude hit just a little bit harder. He is way better than people let on. Power control with his sp3 , has concussion with his sp2....power locks with kingpin.....you can throw any dot from yourself to the enemy with sp1 and you can't really hurt him with a crit (regens 70% of it back). If they added just a tiny value change he'd be god tier
The shock that Wasp uses during her evade counts as an intercept. She benefits from the Nick Fury and Quake/Antman synergy as much as anyone because she gets 3 no risk intercepts.
This technique is also great for ELSA!! It allows her to effectively speed-run medium length health pools.
ı think red skull has like %300 or %3000 aa. a real destroyer that one
You mean Longshot, right? Red Skull doesn't have anything like that to my knowledge
Developers Note: Red Skull’s abilities don’t explicitly state a chance to trigger but functionally all abilities have a chance to trigger. The first part of this Passive Ability just boosts all chances to all abilities up to 10x to help with certain Champion interactions. Red Skull pretty much has 1000% Ability Accuracy allowing him to counter Champs that reduce AA.
ı think red skull has like %300 or %3000 aa. a real destroyer that one
You mean Longshot, right? Red Skull doesn't have anything like that to my knowledge
Developers Note: Red Skull’s abilities don’t explicitly state a chance to trigger but functionally all abilities have a chance to trigger. The first part of this Passive Ability just boosts all chances to all abilities up to 10x to help with certain Champion interactions. Red Skull pretty much has 1000% Ability Accuracy allowing him to counter Champs that reduce AA.
Comments
However, another thing most people aren't generally aware of is any champ with block proficiency higher than 6000 (plus or minus, depending on what the challenge rating of the thing they are attacking is) can reduce blocked damage to zero with a Parry. Max Parry offers 25% block damage reduction, and block proficiency 6000 is 75% block damage reduction at CR 100. These add together (Parry is unaffected by diminishing returns) to get to 100% block damage mitigation.
Claire's Buff Immunity can stop Masochism from healing the opponent.
This means if you are in a situation where it would be difficult to push the counter to 100 (for example, if you're suffering from a damage over time effect, each tick counts against you to push the counter downward fast) you can just keep fighting until the opponent is at very low health and then finish them off with SP3 to get the guaranteed soul capture.
King Groot's SP2 poison breath inflicts Energy damage. Be careful throwing it at Torch, Havok or CMM!
If you have the Recovery Mastery, you can spam Mysterio's SP1 and let your opponent beat you up to effectively regenerate, whilst leaving them to suffer almost all the damage.
Magik can do the same during Limbo, letting her completely recover from Power Sting and Recoil damage, as long as she initially survives it (and doesn't run Liquid Courage).
After a parry you can charge a heavy and freeze the stun timer until it forces you to throw it....the part maybe everyone doesn't know is....
If you have the enemy cornered and you parry, you can charge your heavy and when it lands you can charge it again to pause your stun even more and either throw another heavy or a special....not many champs can get two heavies in one stun or one heavy and one special. Charging his heavy also grants you a cruelty and if you hold it long enough a precision for the duration of the heavy (or heavy cancel into special)....
Sinister with Kingpin synergy also powerlocks the opponent for six seconds Everytime they throw a special making him a pretty decent synergy piece to make anyone on your team a power control beast. Has one with magneto that gives red mags a passive fury when fighting at a class disadvantage....which he usually is (vs tech robots)
I wish this dude hit just a little bit harder. He is way better than people let on. Power control with his sp3 , has concussion with his sp2....power locks with kingpin.....you can throw any dot from yourself to the enemy with sp1 and you can't really hurt him with a crit (regens 70% of it back). If they added just a tiny value change he'd be god tier
Red Skull pretty much has 1000% Ability Accuracy allowing him to counter Champs that reduce AA.