**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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We need to point 35M to reach all milestone....
How we can complete both arena 16.5M with the same team or same Point score
It is unfair to us
I want to add though that these arenas are nearly impossible to compete in with death matches involved both working up to the infinite streak and beyond them. You've gotta have 30 champs ranked up to rank as a 5 star or leveled up 6 stars at rank 1. Then after that you can only use champs with a pi higher than 6k. That limits so many rosters for lower ranked players. It's really disappointing.
1. only the people who cheat or pay a ridiculous amount of money will benefit from this. There are only 100 6* champs available in the arena for the top 100 scores, and who will those most likely be? Not the players who are trying to progress and get into the game.
2. This makes 3 stars meaningless, 4 stars pretty useless, and really takes away the ability for new summoners to even try getting involved in the arena. They are limited to only one arena, and if they do not have a decent roster of four stars, how can they achieve an arena score of 2.25 million to even compete for the rank rewards? Me personally I am an uncollected player who was investing in four star champs to become more competitive in arenas and attempting to get 5 star champs up and running to get involved in the 4 star featured arena. But all of a sudden I was basically demoted when the four star champs were nerfed to being useless in the featured or basic arena.
3. Milestone scores: How are we supposed to even try achieving these scores? I was involved in this game because I loved AQ and arena, but when you take away our ability to get milestones by making the scores waaaaaaay too high. The rewards were a great improvement, but what an insane wall to climb. This needs to be changed. Lower the required points for the final milestone. This is something that we all need to happen, and I am pretty sure everyone agrees on that.
4. Death matches: If you don't change the milestone scores, change the arena to where whatever rarity of champ we put in the arena, they only fight against that rarity of champ. 5* champs only fight against 5* champs. This could help beginners to put up points to make an attempt for the milestones at least. This will get rid of deathmatches where four stars go up against max rank 6 stars.
5. Give us something to look forward to: If you take away the beginner player's ability to achieve something in the arena, all you have in the arena are the cheaters and the whales. This is only good for the top summoners and it suffocates everyone else.
6. 3 star and four star champs as milestone rewards: why are you giving us a useless champ in rank rewards??? You just made three stars completely useless and four stars what the three star used to be. We dont care about this. Its cool but not when the milestone to get them is ridiculous. Lower the milestone to achieve these since you made them useless.
7. Top 100 get 6* champs: Wow, just tell us we will never see a six star in the arena as a reward for the next few years. This low likelihood of getting a 6* sends top summoners on a rampage to put up insane numbers and will inflate the score that others need to even get the 5* version, even of you made the top 500 rank summoners get it. This inflation puts summoners who used to get the 5* champs to either rarely get the champ or just make them not join the arena. But the top summoners would stay and the cutoff would still stay high.
8. Time in the arena increased: Even to just get the milestones, we need to spend more time in the arena. Sure we have less arenas to take part in, but the time in arenas did not go down because we want the milestone, and the milestone requirements went up.
The math doesn’t make sense, this math is based on my 2nd account. This is how many champs I have;
2*+3*= about 180
4*=126
5*=60
6*=10
This is how much I put in arena, usually maximum points in all arenas except the 5* featured, since I have only 10 6* and I usually use all my 5* in 4* featured and can’t keep up the infinite streak due to higher Pi required 5* featured.
2* arena for 65 units= 56 rounds=250k points
3* for 65 units=55 rounds=640k points
4* basic for 135 units=80 rounds=1.5 mil
4* featured for 135 units=50 rounds=4 mil
5* arena for 45 units= 20-24 rounds=3 mil
= I get average 445 units per round
With a total of approx 9.5 mil points without using any boosts.
Now I have to put it 16.5 mil in 1 arena to get 200 units.
Summoner trials Isn’t the problem, it’s the 2 5* and 6* arena, it’s like I have to spend 1 week of my time that I used to spend grinding on the arena previously, which would’ve gotten me 900 units roughly to get 400 units now. This is a slap in the face. I’m sorry to say but I feel like this game is no longer for progressive players, it’s either have 50-100 6* or pay hard to get that roster then grind for units. @Kabam Miike
Take it from the perspective of a developing uncollected/cav and seeing that they can take their 4 stars into these arenas. They will come to realize two things pretty quickly...1) That using 4 stars in this arena is pointless as it would take some 50 rounds just to hit the ranked rewards....2) That anything less than a max 4 star gets you a death squad. This last one makes you feel super crappy and pretty much drove me to quitting the arena I was working on tonight.
But hey, Subnautica Below Zero comes out tomorrow so thanks for giving me a break to go play that while you guys work out this "more rewarding and freeflowing" experience you have given us (wordage straight from the dev diary).
Unfortunately, this severely hurts the vast majority of players.
I’m free to play, I’m the one breaker, I have completed most content, I earn about 2-3 6* per month. But even I won’t be able to get close to the same amount of resources from arena that I used to get.
I would recommend compressing the majority of prizes to the lower milestones. And for the heavy grinders out some extra Battle chips, gold, and Crystal shards perhaps down further.
People grind in the arenas for different reasons, which pretty much just comes down to wanting the top champ, or just grinding for the milestones.
That being said I think the two following things should be implemented;
More arena choices.
Seeing that there are now over 200 playable characters in the game, we need more choices to be able to get certain characters that we want as either three four five and six stars. If there are more choices available, then I think we would see more people in the arena, grinding for any specific champ that they want or need. (Especially if it's a good champ) this is just something that I want to see happen in the game because I find it very motivating to get into the arena because we now have a better chance at getting a champion that we are grinding for. You might think that there will be some complications from this but this is where the second step comes in.
Link arena rewards
With the new system, it is much harder to get all the milestones which were easier to get in the previous arena style. If we can combine the arena milestones across all arenas then people wouldn't have to think about doing all arenas to get all milestones. (Since the unit load from last arena style is pretty much the same as the new arena style.)
What I mean from this change is keeping the milestones that are currently in place for the six star arenas as of this moment, but increasing the unit loads so that they are the same as the current arena style. (Capping at 540 units)
This way nobody can get more than 540 units.
The way that this would work is let's say there are five arenas. (All featuring six stars for the top 100 spots, as we have it right now). The milestones are the same across all five arenas, but let's say you are in one arena and claim the milestone rewards, they are also "claimed" in the other arenas. (Except the three and four stars in those arenas which the person would have to go into that arena to get)
Where the first milestone would give let's say 15 units, that exact milestone is checked in all of the other arenas, but you only get 15 units. This way you would have no one going into other arenas in order to get more units, they would be capped.
When the new arenas came out I was really hoping that we would have more choices. (Character wise) and I was a little disappointed by the outcome, but I understand the direction you came in for a milestone/rewards perspective.
I just hope that we can have more character selections to choose from in the arena while you Kabam, make sure that everyone can get the exact rewards that they grind for, no matter which arena they're in.
I hope this makes sense, and I think it would be a really good way to handle the arenas.
On top of that, your comments about how there are now more units packed into less arenas just shows how you only care about the top 10% of players. Most of us will never see those points because we simply don't have the rosters. You've taken away content from the vast majority of the player base.
Oh, also, you threatened us in game last week in our mail. Let's not forget that. That was about the most tasteless thing I've seen in a while.
I’m not going to break it down again for you. Maybe watch Rich’s video and educate yourselves.
Additionally, why do 6* arena grinders need GM shards? The players with rosters to slam all these milestones are doing it with large 6*’rosters...... again, tone deaf.
Functionally, they seem to be working well in terms of match ups and champs throwing specials early in the streak etc.
I ran through a full cycle of my 75 6* champs with little issue. Just got rewarded less than before for it.
Hope kabam understand this
Why not just remove arenas all together and force payers to pay cash up-front. That would be a more respectable than this ”update”.
Arenas works. AW doesn’t.
But arenas is where you overhaul things. Why? Peopl spend more units on wars i guess.
Kabam - try to create fun things. I like fun. I will spend for fun. That’s how i work. Instead you implement these blatanly greedy changes, effectively showing FTP players the door. Cause **** em.
Soon
2* arena all milestones 2x a week: 130 units
3* arena all milestones 2x a week: 130 units
4* basic all milestones 2x a week: 270 units
530 units a week + battlechips, under the new format I am going to get 140 units 2x a week, so I am losing out on about 250 units a week and my 2/3* which I invested resources into are now essentially useless. Without a consistent way to get units it will significantly hinder my progress in this game as I haven't had much luck pulling great 5* champs and units gives me the ability to take the champs I do have knowing I will probably die a few times and can revive my way through the content on the really hard fights.
It's unbelievable and I am sure it has a lot of players weighing up whether or not they want to keep playing this game.