**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
https://forums.playcontestofchampions.com/en/discussion/267926/comparing-updated-arenas-to-og-arenas-unit-milestones
If the top milestone was 3 million instead, the unit earning rate of the new Trials would be dramatically better than it was before.
2. Apparently, *you* stopped ranking 5s, but a few thousand others didn't.
3. The "rarest in-game prizes" are not going to the loudest and relatively unambitious players. For the most part they are going to players who don't debate the arenas, they play them, and push very hard to win them. And if I was shooting for the Basic 6, I wouldn't be here discussing the merits of the arena structure either.
I use my r5's in all content and now my commitment to 5* is even more beneficial. Heck in the feature arena I can get the 5* champ for 1 or 2 days grind vs the previous 3 day commitment.
Also I think Brian Grant released a video within the last couple of months exposing a possible fallacy of 5* not being useful .
Good luck with your arena grind.
I will get back to full grind after july 4 and then I will know my limits.
That’s said 9-10m is not a hard target to hit for a decent reward - 1k 6* shards
Personally though, I’m just happy that I’m putting in the same effort as before, and getting slightly more units + slightly more 6* shards. No stress in doing everything.
Units are there in arena ALL the time (with the exception of the 7th day) 😂
For the first 12 rounds, I can only get to ~330k, since it is Kang / Thanos from round 6 onwards using 4-Star max rank champs.
Plus, 140 million today is on the order of 700 rounds. That's a lot, but people have been grinding on that level since forever. When Nightcrawler showed up in the 4* arenas five years ago there were maniacs putting up similar levels of effort to guarantee landing him. And right now it takes on the order of 25 million to get the 1-5% bracket for 1000 6* shards. That is equivalent to 10000 6* shards being worth about 250 million points of effort. Few people can do that, but those that can are getting better value for their time than I am grinding 25 million for the lower bracket rewards. So that's not an irrational choice.
That's why I also don't find it surprising that the basic cutoff for 1-5% has risen from 7 million to 10 million. It is simple arbitrage. If 1-5% is costing 25 million points of effort in the Featured, it should cost about 12 million points of effort in the Basic, because that's roughly the same amount of actual effort. The fact that it was lower meant there were players who were stubbornly playing in the Featured arena and falling just short of 5%, when identical levels of effort would have gotten higher rewards in the Basic arena. People are figuring that out over time, and that is causing the effort expended in both arenas to roughly equalize, at least for comparable rewards.
I assume that the approximately 100 players competing for the top 100 spots are adults who know what they are doing. That level of grind is hurting, at most, about one hundred players who are voluntarily taking on that task. Everyone else is doing far less effort.
At my grinding speed, the top milestone would have to be about 4.1 million, plus or minus, to replicate the same unit/round ratio (this factors in the 5 more units in the new Trials). 4.2 is pretty close.
The compromise is that the Trials arena is balanced around 4* scoring primarily, whereas the arenas it replaces were individually optimized around 4*, 3*, and 2* scoring (because of the individual rarity caps). There's no easy way to replicate the same roster scoring spread with one arena, without making it far too easy to zerg for someone with a reasonably large roster of 4* champs. Because 4* champs refresh in only two hours, it doesn't take a large number of ranked up 4* champs to be able to essentially use nothing but top-scoring champs to reach the maximum milestones).
If the top milestone was, say, 2.15 million a player could get all of the milestones with about 72 rounds of grinding over three days. That's about 24 rounds per day, which would be only 8 rounds three times a day or 6 rounds four times a day. Grinding four times a day seems like a lot, but not when it is only 6 rounds taking up less than fifteen minutes each time. You could do that in a fraction of a lunch break, and this would require only 18 ranked up 4* champs. Even someone who doesn't rank up 4* champs and doesn't want to rank up 4* champs would be hard pressed to be unable to rank up 18 4* champs for the enormous amount of units they'd be getting back in exchange.
So not a huge difference. About 20k for 10 rounds. but since you need to do atleast 100 to get all milestones, it is a difference of 200k, but the main point of suicide masteries is the speed at which you finish the fights. That difference is HUGE
So, I don't know how @Reference can achieved what was claimed without using boost all the way.
I was winning the 5* arenas with half the output. If there goal is to just let the mercs grind for half the spots then its a poor business decision.
So 700 rounds doesn't seem unlikely but only if you're using 6* R2 and above.
666 matches is 2000 6* r2s. You can only get 6 rounds of 6*s done with refresh timers. That means you need 333 r2 six stars per round.
6 rounds of 6* r2s 140m
1 round = 23.33m points
23.33m points divided by 70,000 (points per r2 6*)
Means you need 333.33 r2 6* champs.
There are 193 6*s available. Can you let me know where to find the 140.33 more 6*s and materials to r2 them?
(I spent 9k units on Featured Cavs for Stryfe and didn't even get a 5*, I could have spent that on his Arena just refreshing 3 R2s and probably got him)
Then you said it was impossible for a free to play player to do that because refreshes cost money, to which I replied that actually, refreshes cost units, which is a currency hard core arena grinders, free to play or not, tend to have in large supply. Now you're saying whales can also refresh and they can use more units, which is true, but why is that relevant? Are you saying it is impossible for a free to play player to reach top 100 in the featured arena, or only that free to play players are at a disadvantage in the featured arena. Because if you're saying they are at a disadvantage, I agree, but people with disadvantages still win all the time. If you're saying it is impossible, I'm saying that's false.
I'm also saying none of this is relevant to the question of whether 140 million points is "unhealthy" or not. You said you did 150 million with 950 rounds. Was that "unhealthy?" If so, why did you do it?
I'd like the game to go on for as long as possible and these arena grinds are unhealthy for the longevity of the game.
It's fine, you can believe the game is dying or whatever you want, but that doesn't make it true in the slightest. Saying revenue is down is exactly like saying that Global Warming was down in the same period from 2020, there was a massive reason why both of these things happened.
If you don't want to grind to get a 6* then don't do it. If you want a particular champ, then put in the time and units to get that champ. This is a you problem and your mentality on the effort you want to put in.
I've always been amazed by people with opinions on topics when they've never done it. Zero experience always wins the discussion.
And this is a Kabam issue. As a whale in this game it's in their best interest to listen to top competitive players who spend a lot of time and money. They asked for feedback. I'm providing my. The way they move forward will impact my spending decisions.
You are arguing with my experience and feedback while having none to compare with. Win a 6* champ in the arena and then give me your feedback.