**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
kabam! keep your word. After week 6.
For these TBs. Bring insane and increasingly restricted challenges to attackers' choice. I want to see these guys using the Black Panther (Civil War). They think they are gods in this game thanks to you.
I want to see a lot of crying from the TBs. Or I want to see them wildly expending resources to do these challenges.
I'm abandoning the "Summer of Pain" ship. I want to see a lot of people working hard, with the restrictions, not to hit an iceberg.
Nice job trying to hide behind week 6 though. Really show that backbone.
On top of that, there's the permanent end game content that isn't technically targeted at only end game players because being permanent everyone eventually has a shot at it simply because eventually everyone out levels it: Realm of Legends, Labyrinth of Legends, and the Abyss. Since people now farm RoL for potions and many can now do Labyrinth completely itemless, we can say these pieces of content are end game content only temporarily.
I'd say full exploration of Act 6 is borderline. It isn't end game caliber content but it is much harder than you'd expect for anyone outside of very strong Cavalier and TB players. Call that a grey area.
And that's it for end game content in the game. Depending on how you want to count, I'd say something between 1% and 5% of all the content in the game is genuinely end game content, if that. Summer of Pain was not originally intended to come out in 2021, so we're seeing a temporary burst of it. But we've basically had four such pieces of content in the last four years: the Maze in 2018, nothing in 2019, Omega in 2020, and SoP and Gauntlet in 2021.
Averaging one end game event per year is not what I would call an inordinate focus on end game players. That actually seems like a reasonable pace for such content.
They really, truly don’t.
If your roster is not well developed - if it is small, if it is not diverse, if you haven't ranked up a lot of different kinds of champs - the fights will be much harder than if your roster is well developed. This is intentional: this rewards players who have spent time and resources to build up roster, which is a large part of progressing in the game.
Similarly, if you lack skills, either general skills like intercepting or specific skills like dealing with Mysterio's specials, once again you're going to struggle. This is also intentional: the content is explicitly designed to punish your weak spots, whatever they are.
I even see people entering these fights asking questions about how the nodes work or why their attacks aren't doing as much damage as they expect, which is yet another weak spot the content is explicitly designed to punish: lack of knowledge of how the game works, how various kinds of nodes work, how the champion abilities work, are all things the content will deliberately punish. You're expected to read and study the content and figure out the best strategies for dealing with it.
MCOC is not about any one of these things, it is about all of these things. Rarely, however, does content explicitly force players to be good at all three. Summer of Pain is designed to test all three. You can become Cavalier without being good at all three. You can become Thronebreaker without being good at all three. The title only entitles you to enter the content. It isn't a guarantee you'll be able to do it, any more than passing the test at the end of the course proves you understand it.
You can take a class and learn the material and by doing so pass the final exam and get a good grade. Or you can just focus on passing the test in which case you'll get a good grade but possibly still be an ignoramus. The progression titles are exactly like that. You can get good at the game, in which case the titles will come automatically with enough roster progression and skill progression and knowledge progression. Or you can push for the title itself by doing the minimum necessary to get it. The problem is you can't hit Mysterio with your title over and over until he drops.
This is the case in most cases and i myself fall into this bracket. I'm not going for the top prize. I'm going for 3rd or 4th because realistically I know some weeks with some of those objectives, it may be way to much stress to bother.
Now the thing that makes KG a great counter for this fight is a combo or three things. Having up a permanent armor break which disables some of Mysterio's abilities and nodes, posion on sp2 and the regen that is really just silly good.
The health pool and regen on KG makes it so he was never in any danger of dying even tho it's a long fight. Yeah it's long but it's also with 0 stress or worries. Just play normally and fire of sp2s. Don't have to worry about rotations like other champs or anything.
On other great aspect to KG is once Mysterio doesn't have a posion on himself, after he uses a Sp1, KG and go in and not worry about rhe damage reflect since its just 10% damage being done and his regen covers is like nothing. Why is this important? Because it gives you much better control of the field to not get pushed in the corner and you can get power faster as well due to more specials from Mysterio being thrown faster.
The arena targets grinders. Arena grinders don't complain about arena grinding. Alliance War targets competitive players. The people that alliance war is intended for may complain about a lot of things, but having to compete is not one of those things. The Summer of Pain is intended to be a high difficulty challenge. It targets players who actually want a challenge. Not a pretend challenge where they are forced to stop watching TV while fighting. Not even a pretend zero risk challenge where it might be hard but they are guaranteed to beat it. The players who want a challenge want content where, upon first glance, they aren't sure if they can beat it, or at least aren't sure how they are supposed to beat it.
I am nowhere in the top tier class of player, but even I enjoy such challenges, albeit at a lower level. SoP will probably eventually get away from me: I fully expect that at some point I will have to pull the rip cord and bail out (not necessarily in that order). And that's fine. This does not upset me in the least. I will then know what my limit is.
When the Maze came out, I tried the first fight, said "nope" and walked away. That was the last time I failed to complete content, but I've been pushed up to and even a little past my skill limit (or my stupidity limit) at other times. In those cases, I was able to gain the skills I needed in the time allotted to eventually beat the content: the first Infinity Thanos was like that, and I had a blast learning to beat that fight. But had I failed, I wouldn't be bitter. I failed the Maze, and I even failed the first celebrity challenge (whichever one that was). I failed to fully explore the very first Uncollected EQ map (I struggled just to complete it once).
I've been there: knowing that my best isn't good enough, and even the best I could reach will not be good enough fast enough. I hope all the top players eventually get there, or at least close enough to be interesting, if not in the fights, if not in the Thronebreaker challenges, then in week 10. And I think most of them want this too. If they don't get there, I think the Summer of Pain will have in some sense failed to be what I think it is supposed to be: one of the hardest challenges in the game.
Jokes aside, it is such tougher content that makes a subset of players strive to be better. And it is exactly that mindset that propels them up to be top players.
Most people don't know what they can and cannot do until they are forced to try. I'll be honest; I get slightly better over time on my own initiative, but I take much larger leaps forward when I'm compelled to, because the game challenged me to, because fighting Korg for hours on a weekend is not my idea of a good time, but fighting Korg for hours on a weekend so I can mop the floor with him in Alliance War and laugh at the guy who thought he was going to get any kills with that defender placement is in fact my idea of a good time.
I'm willing to call it 50% Kabam's fault and 50% my fault. I believe reasonable compensation for their half of the problem would be a T5 selector and a class nexus crystal.
Except of course everyone on the forums.
Just use revive if u can’t finish in one shot
King groot r3 just for this challenge? Sorry. I would never do that. Even more needing to get 594 hits right. King groot and lousy. But you deserve the congratulations.