**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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My issue with Summer of Pain
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Kabam run the game, and if enough people give feedback they aren’t enjoying some aspect then it may change. All I’m doing is presenting my view on that aspect, and hoping it changes. I love this game, I’ve played it a long time, so of course I’m invested in doing things I enjoy in the game.
A lot of different answers to various problems. Lots of node interaction, a load of synergies, and ranked up options to nearly every issue.
previously, we did not have that. Kabam are probably doing the best they can, to make it restrictive, but possible for both cavs and tbs. You have one week to find/rank up your counter or farm items to solve the challenge. Chances are, if you are an endgamer, you have the answer ranked up, or close to ranked up.
everyone compares this to the maze and labyrinth, but nobody sees the new answers we have ranked now.
difficulty is relative, and the absolute main issue is that we have too much intricacy in the game right now, and the only way to truly raise difficulty is to get attack to 50k and watch as folks complain.
I agree, the endgame players toolbox today is looking more like a full hardware store. We’ve got something for anything. This would be an interesting new way of grouping champions and limiting pools for content while still having a lot of variety. What do y’all think?
However, I'm not really an endgame player. Or, if maybe I am, then at least not a beyond-the-endgame player, which this was advertised as being for. I'm in the middle ground, between Cavalier players who find it frustratingly hard and late TBers who find it laughably easy.
We are probably seeing a similar shift within the TB segment of the player base as we've seen in Cavalier, where there are several distinct groups of players lumped together who all have their own wants and needs despite being "at the same place" in their progression. There's a huge difference between where I am right now, as a new TB player, and where someone who became TB when it first came out last year is. If you've been fighting with mainly r3 6*s while I've been hacking away with mostly r5 5*s, of course we'll have different experiences and different expectations.
I think one way to deal with this (if they don't exclude Cavs and make people like me the entry-level players) is to make the objectives tiered. Win the fight, get one point. Win the fight with a robot, get another. Win the fight with a 3* robot or some other crushingly hard objective, get a third. As it stands, I think everyone (me included) has been surprised at how easy the objectives have all been. I really expected much harder challenges and was very surprised to have earned every point except one so far (I still have that Shield one left this week).
But I agree that it would be nice to have this kind of content permanent. One thing I've really liked about this SOP is that there are these individual fights. I really hate stuff like Abyss because I just can't be bothered with a ton of really difficult, really high-health pool fights in a row, but with SOP I could just clear boss after boss in my own time (within a week) and I found it immensely satisfying. I would love to see similar content get a permanent spot in the game instead of just these long and grueling endgame quests. I don't mind if you get the rewards only after you've completed all the fights - that's fair - but I just really love this system. It allows me to push myself against this kind of content without having to lock up my champions for a very long time.
And if future single-boss content becomes permanent, there's nothing stopping Kabam from truly making them as nailbiting as people expected from this event. I wouldn't object. Maybe I wouldn't be able to handle them at the moment, but that'd be okay. They'd still be there when I could and that's all I could ask for.
A couple of manageable fights later and now people are complaining they’re not being challenged enough.
Are the fights over the top challenging for endgame players? Not really. Are they creative and unique challenges that require a little planning and thought and offer a fun way to explore what some unheralded champs can do? Absolutely. I got to bust out Mojo this week who I haven’t used in months outside of AW defense. Plus the rewards are amazing.
This community can be ridiculously entitled sometimes. These devs just can’t win.
If the challenge is gated to year specific champs, people will complain that it takes resources to rank them up just for 1 challenge, they complained about that for even a 4 star. So, at this point, Kabam cannot win either way. I am finding this content challenging and fun. Only issue I had with was sinister and only because I was too stubborn to turn off dex. Otherwise, its been very good.
That’s okay! It doesn’t need to be that because it is still a genuinely fun piece of content. I’ve loved it and am very happy with it. It’s just not what we were expecting based on the marketing around it. I was expecting content that would push my 6* r3 champions, but instead I’m getting solos with 5* r4s. Again, still extremely enjoyable just not what I was expecting.
I don’t want this to be seen as a complaint about SoP because it really is great content and the rewards that are with it are just top notch.
I guess the best way of describing the feeling is if you go to a fancy restaurant that you only get to go to like once a year for your favorite meal. You’re all excited for it, you’ve been looking forward to it for ages. Then you get there and it’s not on the menu anymore. What you end up getting is still incredible, but it’s not the thing you were expecting and wanting. So you’re happy, but still feel like you’re missing something. I hope that makes sense, because I’ve just made myself very hungry.
That's the issue with the mindset of so many players, they think if it's not possible now then it's too hard and broken. There is nothing wrong with having some content that is too difficult for a lot of players, but they can progress to complete.
A maze level event, that is relatively as difficult today as it was back then, would be the first time that Kabam have released an event that actually challenged that top 1% since the maze. Can you imagine if no content had come out that was aimed at your level for years? So tell me how that is fair, when there is no content aimed at the 1%.
For the top 1%, unless the next progression comes whether in terms of star level or in terms of title, you guys are basically stuck. You have won the game. Kabam cannot release content for the top 1% because there is no way to release content separately for them. Highest title right now is TB, content aimed at TB still was not satisfactory for you. People talk of the maze as an ultimate challenge. If released now, even that will be too easy because you guys have all the counters. So, they have to go the health and attack increase way, which again faced opposition in the past. So, its like chasing the horizon at this point. I think you have built something so tough and so fantastic in your mind, that any new challenge seems too easy.
I would love a challenge that you are proposing as a permanent content. I think carina's challenge was supposed to be that. But, temporary content cannot be that. Especially something that lasts only a week. If you have any ideas on how to design this thing, then I would love to hear that too.
I'm not asking for Maze to be released as was, I'm very much aware nowadays those nodes are pretty outdated and wouldn't be too hard. It is the only frame of reference 1% players have, because it's the most recent time kabam decided to go full for it and release something tough for the community. Any time I mention the maze, it is in a relative sense, where it's not a 1-1 mapping of the nodes, but in terms of relative difficulty.
Attack and health isn't the only way to go, as I've said before, Rogue fight was in the right direction, then it seems like Kabam tailed off with the difficulty.
I haven't really put too much thought into exactly the structure of what this event would be, but I know permanent is something I have in mind, and that's less for me but more for other players lower down in progression than me so they can enjoy it too. If I was talking purely for myself, I don't mind permanent/temporary it makes no odds to me.
Edit: I also just realised that maybe in terms of difficulty the content could become outdated by the time others caught up (due to new abilities, champions, interactions,etc) but usually something catered to the top 1% is usually optional and won't hamper anyone's progression in the future. Ex: Back in the day, Labyrinth was the end all, be all I believe but now, not many people do it and it's not hurting anyone's progression if they don't do it.
Asking people to be patient, build roster and tackle content is all good. But, people don't like to be told that they cannot do content. Unfortunately, the majority are not willing or not ready for those types of content. That is why I consider class gates were far ahead of their time. If Kabam had persisted with that, we could easily design a content permanent of temporary using 6 star class gates where even I will struggle to bring 4 champs of the same class at R3. The possibilities were endless there.
As you said in the other thread, kabam just need to stick to their guns.
Kabam knows what they are doing to maximize their financial gains. These types of events are the future way.
Take some of the carinas challenges for example. From what I've seen, people seem to take the champion restrictions fairly well as long as they were fairly rewarded for it. So, I'm guessing Kabam would have to do something similar but notch up the difficulty to a higher level to give the top 1% their content. Or introduce Dyb Emma Frost with armor break immunity and 9 mill. hp
Well, not the only way, but you run the risk of making them 'unit-grab' fights if you do it more conventionally.
The players were allowed to outgrow peak content, leaving only (the limited) variable content as a challenge. It was a big Whoops by Kabam. Only thing we can do is wait for the gap to shrink. Or for more variable content. Content that hopefully (personally speaking) isn't team-based.
It sucks, yeah, but a company has to think profit first. They screwed up, but you can see that they're trying to remedy the situation. Hell, the SoP being Cav-capable might be part of the solution, as the rewards will probably create a lot of new TB -- just in time to save up for Black Friday.