I hate to say this, but SoP’s Rewards to Difficulty ratio is way too high
I love SoP so far, I think it’s been a wonderful event, and the rewards are awesome.
A bit too awesome at the moment
As of right now any cav players with mediocre skills or some unitd, even ones on 6.2, are going to receive 50% t5cc in selectors at the end. If the next 2 fights are close to the same difficulty, that will be 75% t5cc.
We are going to be having cav players working through 6.2 and beyond with a r3 6*, which are usually so difficult to obtain that it’s quickest to get abyss done. Nearly every cav player that has 6.4 done is guaranteed tb, and anyone before that is getting tb right with 6.4 completion.
Now, this sounds great for cavs, but in all reality it’s going to make late game progression even easier, which means that the next time we get hard content, there’ll be a lot more players who haven’t improved their skills enough and were carried through act 6 with a r3.
Tb is also going to no longer be a very rare title, because most cavs are going to be getting it after SoP.
There’s not really a solution other than a nerf, which would be a HORRIBLE decision, so there’s not really any options left here.
I just wanted to do a quick explanation of why I think content like this needs either higher difficulty by a lot or less rewards, because it’s bad for the game as a whole.