I wonder how well this particular comment will age
Gonna age perfectly. The OP sounds like a petulant child "look I did and now they did and IT'S NOT FAIR!!!". The rewards outweigh the difficulty? Are you insane? Aside from the fact that you need VERY specific counters for the fights (sure the occasional Ronan cheese) you still need skill to make it happen as well as waiting out 90+ day for those rewards. If you told me that ALL the milestones would be given out I'd agree that is insane but hitting your own personal top milestone, or even the top top, is still not game breaking or game changing. Was the article written well? Sure! Maybe? Who cares? The point is silly at best.
Glad to see you focused on OP sounding like a "petulant child" rather than the actual points itself. (Not that OP is sounding like a petulant child)
I wonder how well this particular comment will age
Gonna age perfectly. The OP sounds like a petulant child "look I did and now they did and IT'S NOT FAIR!!!". The rewards outweigh the difficulty? Are you insane? Aside from the fact that you need VERY specific counters for the fights (sure the occasional Ronan cheese) you still need skill to make it happen as well as waiting out 90+ day for those rewards. If you told me that ALL the milestones would be given out I'd agree that is insane but hitting your own personal top milestone, or even the top top, is still not game breaking or game changing. Was the article written well? Sure! Maybe? Who cares? The point is silly at best.
This community is the worst sometimes. Stop worrying about other people’s progression compared to yours.
@MSRDLD this should be one of the most likely comments on here. People need to feel like they are progressing, it was the entire rationale behind the act6 nerfs. Too many people looked at act6 (and act 7 beta) and were quitting rather than trying it.
I got TB from abyss and 5k units doing so and also uniting the GM down... If the 10 or so people in my alliance who are still cav can get this easier, than I did, then frankly I am delighted.
As @DNA3000 said, they still have to get past the champion and the GM. For the first time, around 5 or so long term Cavs in my alliance are really pushing through story content as they can see, with SOP that they can get to TB. Some of them are still hating those two fights, and Medusa and capiw and really struggling. But they can see a purpose to it now.
Rather than getting the GM down and having to contemplate abyss or 100% act 6 plus all recent variants.
That's only a good thing. Rank 4s and 5s are coming whether we like it or not and having TB as a necessary stage that seems reasonable for nearly every player is the right move, rather than expecting them to have to grind abyss as well.
That leads to the death of the game just as much as making TB more readily available over time.
Well, tbh in my case i find it to be perfect so far...the difficulty i mean. I had to skip rougue as I am basically a parry player and can do an intercept here and there if the AI is cooperative. So I thought well its like how they had advertised and the pain is gng to ramp up but surprisingly i cleared sinister. Then I had to skip mysterio since i didnt have a counter and cleared everything else. I dont do arenas and wars, just casual questing and aq for glory. So for players like me kabams this version of SOP is perfect imo. And am at 6.4.4 GM fight since feb 2021 i think coz am farming revives and units and daily crystals and am in no rush since i dont have a T5CC. I dont have time with a young family and shift jobs to do abyss etc. So yeah for me this version of SOP is perfect till now and i am now aiming till points 9 or max 11...anything after that is a bonus for me...heck coming this far itself in SOP is a bonus for me considering the level of pain that was advertised initially, am at 5 pts now.
Other peoples progression doesn't effect mine... except in two of the main game modes. AQ and AW absolutely are effected by the entire communities progression.
I love SoP so far, I think it’s been a wonderful event, and the rewards are awesome.
A bit too awesome at the moment
As of right now any cav players with mediocre skills or some unitd, even ones on 6.2, are going to receive 50% t5cc in selectors at the end. If the next 2 fights are close to the same difficulty, that will be 75% t5cc.
We are going to be having cav players working through 6.2 and beyond with a r3 6*, which are usually so difficult to obtain that it’s quickest to get abyss done. Nearly every cav player that has 6.4 done is guaranteed tb, and anyone before that is getting tb right with 6.4 completion.
Now, this sounds great for cavs, but in all reality it’s going to make late game progression even easier, which means that the next time we get hard content, there’ll be a lot more players who haven’t improved their skills enough and were carried through act 6 with a r3.
Tb is also going to no longer be a very rare title, because most cavs are going to be getting it after SoP.
There’s not really a solution other than a nerf, which would be a HORRIBLE decision, so there’s not really any options left here.
I just wanted to do a quick explanation of why I think content like this needs either higher difficulty by a lot or less rewards, because it’s bad for the game as a whole.
I keep seeing this attitude and I honestly don’t understand it . Why do you care if other people’s manage to get some luck and success ? Yeah people will have easier time and so what ? Are you only happy if others struggle the same way you did
There are two distinct points here: 1. Kabam did overpromise in terms of describing the Difficulty. It definitely is not content for people who do Abyss as a vacation. 2. The type of rewards are separate from that, although since the expectation is that rewards are Abyss level, the expectation is that the content would be Abyss level.
However, Kabam can choose to do whatever rewards it wants - they could have announced SoP where the only reward is a Profile pic for rank milestones.
It doesn't matter whether the rewards currently are 'too good' or not.
It does not matter whether 50% of current Cavaliers become TB once the SoP rewards come out, or that they did not 'become TB the right way.'
The main implication with having more TB players after SoP, is that now there is a bigger pool of players, that Kabam has more of an incentive to design things for. For example, it makes more sense to devote resources to designing content for 10% of the players, compared to 1% of the players. The flipside of this benefit is that difficulty might be watered down.
Other peoples progression doesn't effect mine... except in two of the main game modes. AQ and AW absolutely are effected by the entire communities progression.
Then let me ask you this. Are you upset that players can pay to progress? Do you get upset at Kabam when they release deals to help players progress?
Other peoples progression doesn't effect mine... except in two of the main game modes. AQ and AW absolutely are effected by the entire communities progression.
Then let me ask you this. Are you upset that players can pay to progress? Do you get upset at Kabam when they release deals to help players progress?
First, it's really not relevant to the question "Do other players progression effect me?". The answer is yes, a resounding yes, a yes so loud I don't know how so many people in this thread seem to have not heard it.
Second, those players buying those deals keep the game going. If my choice is, they can buy to progress faster than you, or we can shut the game down, it's a pretty obvious choice.
There are two distinct points here: 1. Kabam did overpromise in terms of describing the Difficulty. It definitely is not content for people who do Abyss as a vacation. 2. The type of rewards are separate from that, although since the expectation is that rewards are Abyss level, the expectation is that the content would be Abyss level.
However, Kabam can choose to do whatever rewards it wants - they could have announced SoP where the only reward is a Profile pic for rank milestones.
It doesn't matter whether the rewards currently are 'too good' or not.
It does not matter whether 50% of current Cavaliers become TB once the SoP rewards come out, or that they did not 'become TB the right way.'
The main implication with having more TB players after SoP, is that now there is a bigger pool of players, that Kabam has more of an incentive to design things for. For example, it makes more sense to devote resources to designing content for 10% of the players, compared to 1% of the players. The flipside of this benefit is that difficulty might be watered down.
I'm not bothered in the slightest in cav players using SoP rewards to leapfrog the imaginary hurdles to TB that they made up existing in the first place to start. However your last point doesn't make much sense as someone needing SoP to even reach TB and someone that had 10 R3s and Act 6 explored before the title got introduced in the first place can't have content designed for them both while being one difficulty level. My problem has never been players becoming TB easier today, it was always that TB requirements were a joke to begin with.
So I think that the difficulty from the first three weeks has dropped significantly because kabam toned down the fights due to the parry dex bug because the fights would've been impossible for the players who experienced those bugs
Is anyone here was around when after the 12.0 patch parry and block was completely ruined and they said "it's completely fine, it's intended, get good", without any content being tuned down?
Other peoples progression doesn't effect mine... except in two of the main game modes. AQ and AW absolutely are effected by the entire communities progression.
Then let me ask you this. Are you upset that players can pay to progress? Do you get upset at Kabam when they release deals to help players progress?
First, it's really not relevant to the question "Do other players progression effect me?". The answer is yes, a resounding yes, a yes so loud I don't know how so many people in this thread seem to have not heard it.
Second, those players buying those deals keep the game going. If my choice is, they can buy to progress faster than you, or we can shut the game down, it's a pretty obvious choice.
Way to dodge the question.
The logical person feeling affected by other’s progression in the game relative to their own would be more upset at Kabam offering players the chance to pay to progress via units or $ rather than at Kabam for offering some T5CC fragments and a 6 star over the course of several months.
I'm not bothered in the slightest in cav players using SoP rewards to leapfrog the imaginary hurdles to TB that they made up existing in the first place to start. However your last point doesn't make much sense as someone needing SoP to even reach TB and someone that had 10 R3s and Act 6 explored before the title got introduced in the first place can't have content designed for them both while being one difficulty level. My problem has never been players becoming TB easier today, it was always that TB requirements were a joke to begin with.
Yeah they should have made it tougher. For instance suppose u are on 'n'th position on leaderboard than they should have made it available to only top n/10 players on leaderboard. I am sure u would have loved it.
Other peoples progression doesn't effect mine... except in two of the main game modes. AQ and AW absolutely are effected by the entire communities progression.
Then let me ask you this. Are you upset that players can pay to progress? Do you get upset at Kabam when they release deals to help players progress?
First, it's really not relevant to the question "Do other players progression effect me?". The answer is yes, a resounding yes, a yes so loud I don't know how so many people in this thread seem to have not heard it.
Second, those players buying those deals keep the game going. If my choice is, they can buy to progress faster than you, or we can shut the game down, it's a pretty obvious choice.
Way to dodge the question.
The logical person feeling affected by other’s progression in the game relative to their own would be more upset at Kabam offering players the chance to pay to progress via units or $ rather than at Kabam for offering some T5CC fragments and a 6 star over the course of several months.
SMH.
The logical person would recognize that without $$$ flowing in, the game shuts down. Free to play players gain benefit when other players get those deals.
Most of the complainers here, including OP, have often jumped at the chance to go at CAVs and say how entitled they are when they say content is too hard.
How is this post any different? It's just in reverse from entitled "end gamers" saying it's too easy.
Always gotta poopoo the new content Kabam puts out with these " it's too easy" or please "nerf the rewards"posts. Give it a rest already. Play the game, or don't if you don't like it.
Seriously, why are you so adamant at trying to prevent others from getting decent rewards for clearing content as it was made available? Because it wasn't "easy" for you when you were progressing your roster? Who cares?! Content will always be easy for some people and only gets easier for others as rosters grow, providing more counters
And, this isn't a walk in the park for people who don't have giant rosters, a specific champ (at all or ranked) and hardly anyone is using 3/4* or could even have a chance with them (Ronan cheese being an exception for those with him).
Kabam knows what their doing to keep the game interesting for the majority of the player base (80/20 rule). It does not revolve around just the top players and, if I'm being honest, y'all complain here on the forum more than anyone else.
Most of the complainers here, including OP, have often jumped at the chance to go at CAVs and say how entitled they are when they say content is too hard.
How is this post any different? It's just in reverse from entitled "end gamers" saying it's too easy.
Always gotta poopoo the new content Kabam puts out with these " it's too easy" or please "nerf the rewards"posts. Give it a rest already. Play the game, or don't if you don't like it.
Seriously, why are you so adamant at trying to prevent others from getting decent rewards for clearing content as it was made available? Because it wasn't "easy" for you when you were progressing your roster? Who cares?! Content will always be easy for some people and only gets easier for others as rosters grow, providing more counters
And, this isn't a walk in the park for people who don't have giant rosters, a specific champ (at all or ranked) and hardly anyone is using 3/4* or could even have a chance with them (Ronan cheese being an exception for those with him).
Kabam knows what their doing to keep the game interesting for the majority of the player base (80/20 rule). It does not revolve around just the top players and, if I'm being honest, y'all complain here on the forum more than anyone else.
If kabam told you to play UC level difficulty content for abyss level rewards, what direction would you think the games headed?
Maybe the fights are made easier atm because of the parry issue? Thats the only logical explanation i can think of. They dont want to make the fights really difficult because of the current issues in game? For me the first couple of fights BEFORE the parry issues appeared were way more difficult. The fights since the parry issue dropped have been a lot easier IMO
I'm not bothered in the slightest in cav players using SoP rewards to leapfrog the imaginary hurdles to TB that they made up existing in the first place to start. However your last point doesn't make much sense as someone needing SoP to even reach TB and someone that had 10 R3s and Act 6 explored before the title got introduced in the first place can't have content designed for them both while being one difficulty level. My problem has never been players becoming TB easier today, it was always that TB requirements were a joke to begin with.
Yeah they should have made it tougher. For instance suppose u are on 'n'th position on leaderboard than they should have made it available to only top n/10 players on leaderboard. I am sure u would have loved it.
Nah, Act 6 exploration and 3 R3s probably would have been fine.
Most of the complainers here, including OP, have often jumped at the chance to go at CAVs and say how entitled they are when they say content is too hard.
How is this post any different? It's just in reverse from entitled "end gamers" saying it's too easy.
Seriously, why are you so adamant at trying to prevent others from getting decent rewards for clearing content as it was made available? Because it wasn't "easy" for you when you were progressing your roster? Who cares?! Content will always be easy for some people and only gets easier for others as rosters grow, providing more counters
Awkward because OP is cav.
Also, this event was announced to be for the endgame players, so of course they're going to give their feedback on posts like this. I doubt you'll see them say the same about Act 7 or variants.
Exactly. Act 7 is fun with a few challenging fights here and there with some pretty balanced rewards. SOP is created solely to challenge end gamers but that isn’t the case. The rewards showed up, the pain didn’t.
Threads like this only prove that some people will spend an eternity making the same damn point over and over again in a desperate attempt to prove their opinion as "right", when it is merely an opinion.
I will never understand why people are so concerned about player progression below their own progress. A lot of cav players have been done with Act 6 for ages but had either bad luck on t5CC or 6* crystal pulls that have gated them from advancing to TB.
Kabam have all the data they need to make informed decisions about player progression. If they feel it's time to graduate players who have the roster depth to beat SOP & have already completed Act 6, then it's probably time. Also, with t6b and t3a muddling about in the game now, I would expect that a new title is on the horizon within the next year or so.
Comments
You’ve not been around for Acid Wash Mysterio?
I got TB from abyss and 5k units doing so and also uniting the GM down... If the 10 or so people in my alliance who are still cav can get this easier, than I did, then frankly I am delighted.
As @DNA3000 said, they still have to get past the champion and the GM. For the first time, around 5 or so long term Cavs in my alliance are really pushing through story content as they can see, with SOP that they can get to TB. Some of them are still hating those two fights, and Medusa and capiw and really struggling. But they can see a purpose to it now.
Rather than getting the GM down and having to contemplate abyss or 100% act 6 plus all recent variants.
That's only a good thing. Rank 4s and 5s are coming whether we like it or not and having TB as a necessary stage that seems reasonable for nearly every player is the right move, rather than expecting them to have to grind abyss as well.
That leads to the death of the game just as much as making TB more readily available over time.
I'm TB already, and if I can ENJOY the challenge, get QUALITY REWARDS, then so what if non-TB players succeed... GOOD FOR US ALL!!!
1. Kabam did overpromise in terms of describing the Difficulty. It definitely is not content for people who do Abyss as a vacation.
2. The type of rewards are separate from that, although since the expectation is that rewards are Abyss level, the expectation is that the content would be Abyss level.
However, Kabam can choose to do whatever rewards it wants - they could have announced SoP where the only reward is a Profile pic for rank milestones.
It doesn't matter whether the rewards currently are 'too good' or not.
It does not matter whether 50% of current Cavaliers become TB once the SoP rewards come out, or that they did not 'become TB the right way.'
The main implication with having more TB players after SoP, is that now there is a bigger pool of players, that Kabam has more of an incentive to design things for. For example, it makes more sense to devote resources to designing content for 10% of the players, compared to 1% of the players. The flipside of this benefit is that difficulty might be watered down.
Second, those players buying those deals keep the game going. If my choice is, they can buy to progress faster than you, or we can shut the game down, it's a pretty obvious choice.
Good old times
The logical person feeling affected by other’s progression in the game relative to their own would be more upset at Kabam offering players the chance to pay to progress via units or $ rather than at Kabam for offering some T5CC fragments and a 6 star over the course of several months.
SMH.
How is this post any different? It's just in reverse from entitled "end gamers" saying it's too easy.
Always gotta poopoo the new content Kabam puts out with these " it's too easy" or please "nerf the rewards"posts. Give it a rest already. Play the game, or don't if you don't like it.
Seriously, why are you so adamant at trying to prevent others from getting decent rewards for clearing content as it was made available? Because it wasn't "easy" for you when you were progressing your roster? Who cares?! Content will always be easy for some people and only gets easier for others as rosters grow, providing more counters
And, this isn't a walk in the park for people who don't have giant rosters, a specific champ (at all or ranked) and hardly anyone is using 3/4* or could even have a chance with them (Ronan cheese being an exception for those with him).
Kabam knows what their doing to keep the game interesting for the majority of the player base (80/20 rule). It does not revolve around just the top players and, if I'm being honest, y'all complain here on the forum more than anyone else.
Kabam have all the data they need to make informed decisions about player progression. If they feel it's time to graduate players who have the roster depth to beat SOP & have already completed Act 6, then it's probably time. Also, with t6b and t3a muddling about in the game now, I would expect that a new title is on the horizon within the next year or so.