As others have mentioned here and elsewhere it doesn't seem like decreasing my enemies' AA should impact the striker bonus effect from activating if my AA is normal. I can't get the unblockable on my Medusa when I have armor shattered Nebula. This doesn't seem reasonable.
The button placement is poor for all of the previously mentioned reasons.
The biggest problem for me is that a lot of the time (and I can't figure out why it is an inconsistent thing) by the time I am given back control of my champion the enemy has gotten up and is pummeling me. I can't tell if they are recovering at inconsistent speeds compared to me getting control back or if the distance between us is different but I should never be in a position where I am getting attacked by the enemy before I can block or dodge if I have finished my combo and then activated the striker which hits the enemy and knocks them down.
I feel like I can't fully appreciate the feature the way it is intended because of the placement of the button. I keep accidentally hitting it when trying to block/parry/throw a special and it is throwing everything off. For this reason I am not a fan of it at this time, but maybe I can adjust. I really think the button needs to be moved where it won't completely throw off all other forms of gameplay we have spent years developing. That is not cool or fun.
I liked the striker counter feature. Adds a new element. Couple things to consider tho. I pushed the blue button by accident. Not sure if current location of the button is the best place. Also, I got clobbered a couple times coming out of the Colossus striker. Maybe add a “miss” feature similar to after Masacre tosses his sp2 into the opponent’s block. Overall I really enjoyed the new feature! Nice work!
People saying it's a useless addition need to understand that this is the first implementation of it designed to test and collect feedback/data from it.
The game needs some additions once in a while to keep things fresh although I would not like this to be present everywhere.
I really like this new feature, it's a great job done. After doing 1 path I have some questions/concerns tho:
1) if I have dexterity precision, does it apply on the Striker? It doesn't expire but the critrate seems higher. Idk
2) I find it kinda hard to block after striker vanishes. It is a matter of my getting used to, the game has no flaw in this direction. But it's a part of feedback
I found a bug where if you chain magneto's heavy straight into a striker you get a permanent unstoppable buff but i don't know if this is just a problem I faced
Not seem this mentioned anywhere but when I used striker with corvus glaive, all his hits were critical. But not so with other champs But after glaive charges got over no hit crit
Use him with cgrs fury, cruelty and precision, hits hard.
Like the feature, but agree with those requesting a change of button placement. It's too close to the special button.
How about having it at the other end of the special meter on the same line, and instead of it having it's own fill meter, the button itself actually fills and turns blue when available? That way it's in the same eyeline as the specials meter?
I absolutely LOVE strikers.. It adds so much to the gameplay and I beg you to add it to regular everyday play. Possibly even add additional selectable striker options so we can customize choices. This just brings a whole new element to the game and I can't say I've been this excited in years.
One nice thing to note, that i did was to get to neary 2 bars of power, then do a 5hit combo then use striker and then use sp2, works on other specials as welll. Best ones to do it with are ghost while phasing and corvus
This feature looks good but the button position is not convenient. In order to prevent speculations when people can say that I only complain, let me elaborate a bit. I experience 2 issues with it:
- I either miss it when I want to launch Striker and tap somewhere else => then I get an incoming hit and, hence, lose health (if not the entire fight); - or I tap on SP buttons instead of the Striker button and launch SP attack when I don't want to. That destroys the whole tactic of a battle.
In most cases, I need to explicitly look at that area to tap on the correct button but that distracts from a fight, especially when it's not an easy fight. I agree that it's probably a matter of time to develop that motor skill habit with a new UI control. But it won't mitigate all false taps because the left bottom corner is overcrowded by buttons, especially on smaller screens.
I've been testing mobile applications for almost 8 years, including UI/UX, and I can understand why it's made and released like that. But the feature definitely requires more A/B testing before releasing it to the general audience
People saying it's a useless addition need to understand that this is the first implementation of it designed to test and collect feedback/data from it.
The game needs some additions once in a while to keep things fresh although I would not like this to be present everywhere.
I agree with the not have it everywhere portion, but having it here and there, in a chapter or two, would definitely keep things fresh. So the addition is appreciated
I love this new feature. I would additionally love the ability to choose the specific striker. But, the unblockable boost after the Colossus striker attack is amazing. Nice work on this one! As a side note: I had zero issues with the button placement. But, as a quick caveat, I use an iPad with my thumbs on the far edges so I have quite a bit of screen real estate to work with.
Used it once or twice, I dont like it. Button placement is annoying. I really hope this isnt added to regular content. Or if it is, we have the choice to deactivate it.
Just checked my iPhone too. Button placement is not an issue for me there either. It appears to me that Kabam put a lot of thought into this and was mindful of creating finger space.
Just more fine tuning IMO ( which is what this thread is for anyway)
1) agree on the button placement. Needs to be elsewhere
2) striker choice IMO is essential. When putting together a team for a quest there should be an option to select a specific striker
3) related to the above. This should work with synergies. The striker and/or their attack should receive all synergy bonuses. Someone mentioned ant man’s bonus synergies etc and it’s a good example
I love this new feature. The placement if the trigger is a little problematic since I accidentally hit sp a few times. It would also be great if we could pick what champs jump in, like either from our roster or a multi choice option.
Just checked my iPhone too. Button placement is not an issue for me there either. It appears to me that Kabam put a lot of thought into this and was mindful of creating finger space.
That's not the thing. I've had an occasion where I pressed striker but actually threw my special instead
This would be a good thing to add to champions that are max sig 6 stars. It unlocks once a 6 star champ reaches sig 200 and would be a prefight selection where you can choose from a list of champions that champion has a synergy with or a "striker" list if you want to limit which champions could be classified as strikers.
This would give an incentive for those that have max sig 6 stars since they don't get extra shards/max sig crystals.
just when Im about to quit the game this feature makes the game more fun so its difficult to quit if this Strikers feature is included in all the content of the game. that would be great!
Comments
The button placement is poor for all of the previously mentioned reasons.
The biggest problem for me is that a lot of the time (and I can't figure out why it is an inconsistent thing) by the time I am given back control of my champion the enemy has gotten up and is pummeling me. I can't tell if they are recovering at inconsistent speeds compared to me getting control back or if the distance between us is different but I should never be in a position where I am getting attacked by the enemy before I can block or dodge if I have finished my combo and then activated the striker which hits the enemy and knocks them down.
The game needs some additions once in a while to keep things fresh although I would not like this to be present everywhere.
1) if I have dexterity precision, does it apply on the Striker? It doesn't expire but the critrate seems higher. Idk
2) I find it kinda hard to block after striker vanishes. It is a matter of my getting used to, the game has no flaw in this direction. But it's a part of feedback
How about having it at the other end of the special meter on the same line, and instead of it having it's own fill meter, the button itself actually fills and turns blue when available? That way it's in the same eyeline as the specials meter?
This just brings a whole new element to the game and I can't say I've been this excited in years.
Best ones to do it with are ghost while phasing and corvus
- I either miss it when I want to launch Striker and tap somewhere else => then I get an incoming hit and, hence, lose health (if not the entire fight);
- or I tap on SP buttons instead of the Striker button and launch SP attack when I don't want to. That destroys the whole tactic of a battle.
In most cases, I need to explicitly look at that area to tap on the correct button but that distracts from a fight, especially when it's not an easy fight. I agree that it's probably a matter of time to develop that motor skill habit with a new UI control. But it won't mitigate all false taps because the left bottom corner is overcrowded by buttons, especially on smaller screens.
I've been testing mobile applications for almost 8 years, including UI/UX, and I can understand why it's made and released like that. But the feature definitely requires more A/B testing before releasing it to the general audience
I never accidentally hit the SP or Striker buttons because of where I place my thumbs.
I really hope this isnt added to regular content. Or if it is, we have the choice to deactivate it.
1) agree on the button placement. Needs to be elsewhere
2) striker choice IMO is essential. When putting together a team for a quest there should be an option to select a specific striker
3) related to the above. This should work with synergies. The striker and/or their attack should receive all synergy bonuses. Someone mentioned ant man’s bonus synergies etc and it’s a good example
This would give an incentive for those that have max sig 6 stars since they don't get extra shards/max sig crystals.
I find it pretty pointless so far, but not the most challenging content. Then again, i’ve just pressed it by accident most of the times..