Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
Comments
The button placement is poor for all of the previously mentioned reasons.
The biggest problem for me is that a lot of the time (and I can't figure out why it is an inconsistent thing) by the time I am given back control of my champion the enemy has gotten up and is pummeling me. I can't tell if they are recovering at inconsistent speeds compared to me getting control back or if the distance between us is different but I should never be in a position where I am getting attacked by the enemy before I can block or dodge if I have finished my combo and then activated the striker which hits the enemy and knocks them down.
The game needs some additions once in a while to keep things fresh although I would not like this to be present everywhere.
1) if I have dexterity precision, does it apply on the Striker? It doesn't expire but the critrate seems higher. Idk
2) I find it kinda hard to block after striker vanishes. It is a matter of my getting used to, the game has no flaw in this direction. But it's a part of feedback
How about having it at the other end of the special meter on the same line, and instead of it having it's own fill meter, the button itself actually fills and turns blue when available? That way it's in the same eyeline as the specials meter?
This just brings a whole new element to the game and I can't say I've been this excited in years.
Best ones to do it with are ghost while phasing and corvus
- I either miss it when I want to launch Striker and tap somewhere else => then I get an incoming hit and, hence, lose health (if not the entire fight);
- or I tap on SP buttons instead of the Striker button and launch SP attack when I don't want to. That destroys the whole tactic of a battle.
In most cases, I need to explicitly look at that area to tap on the correct button but that distracts from a fight, especially when it's not an easy fight. I agree that it's probably a matter of time to develop that motor skill habit with a new UI control. But it won't mitigate all false taps because the left bottom corner is overcrowded by buttons, especially on smaller screens.
I've been testing mobile applications for almost 8 years, including UI/UX, and I can understand why it's made and released like that. But the feature definitely requires more A/B testing before releasing it to the general audience
I never accidentally hit the SP or Striker buttons because of where I place my thumbs.
I really hope this isnt added to regular content. Or if it is, we have the choice to deactivate it.
1) agree on the button placement. Needs to be elsewhere
2) striker choice IMO is essential. When putting together a team for a quest there should be an option to select a specific striker
3) related to the above. This should work with synergies. The striker and/or their attack should receive all synergy bonuses. Someone mentioned ant man’s bonus synergies etc and it’s a good example
This would give an incentive for those that have max sig 6 stars since they don't get extra shards/max sig crystals.
I find it pretty pointless so far, but not the most challenging content. Then again, i’ve just pressed it by accident most of the times..