Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
Comments
If striker has no contact with enemy, striker effect not work
The mechanic is clunky, in a bad place on the screen, and worst of all just feels weird? I don’t like that colossus is tag teaming in for any champ. Why would he come help out ogbp, or jane foster?
I can already tell that far more powerful ones will be introduced and if they are to be monetized I fear what that means for the game.
Overall i’d give it a 3/10, the only recent addition to the game that missed the mark more would be paradox (-100000/10).
Just a question, how is the damage done by the striker determined?
I really hope they arent monetized.
And i really hope some synergies have strikers in the future.
1. The button is in an awkward place. For me it’s too close to the part of the screen I press for parry/block, and too close to the SP button. I would like it lower, and in line with the SP button, but I realise the power meter will be in the way. Maybe there’s a different way to design the power meter to make room - or integrate the power meter with the SP button?
2. The button is too small. I’d like it the same size as the SP button, but with point 1 above taken into consideration as the bottom left of the screen feels too crowded as it is. The striker button does not need its own meter as it will either be on or off i.e. it’s not tiered like the SP.
3. The transitions are a little rough, and when my champ returns to the screen his repositioning feels out of place.
Only issue would be the placement, I be accident pressed it a few times where I only meant to block.
Other than that though it’s great I can’t wait to get all the compasses to complete them all!!
Other than that, i wish the button to be on the right side of the screen or on the top screen, but not right next to the special button.
Overall though, I am liking the striker mechanic, especially how it’s implemented in the current quest. The striker isn’t actually required for any fights, which is nice that you don’t have to worry about having to launch it every time it recharges. Hopefully this stays the same throughout the month as well as any future appearances of the mechanic. I personally wouldn’t want to see fights revolve around constantly having to wait until the striker recharges to launch it in order to actually get through the fight.
Hate it