The striker button needs to be moved!! Kept accidentally hitting it. Instead of adding new features, it would be great if you fix the dex/ parry issues. Months and months and still yet no fix. Continued games issues. Disappointing.
The striker button needs to be moved!! Kept accidentally hitting it. Instead of adding new features, it would be great if you fix the dex/ parry issues. Months and months and still yet no fix. Continued games issues. Disappointing.
Believe it or not, they have different teams that work on different things.
So i’ve ran through the strikers quest. I do find it interesting that if feels like a brand new game with just one mechanic switch!! The problem is it’s a game I do not want to play.
The mechanic is clunky, in a bad place on the screen, and worst of all just feels weird? I don’t like that colossus is tag teaming in for any champ. Why would he come help out ogbp, or jane foster?
I can already tell that far more powerful ones will be introduced and if they are to be monetized I fear what that means for the game.
Overall i’d give it a 3/10, the only recent addition to the game that missed the mark more would be paradox (-100000/10).
I really like the concept of it. Maybe I just need some getting used to but I find the button position to be in the way. Not sure where else it could be placed (possibly on right side?)
I'm auto-playing the lowest difficulty of the side quest and I just saw my champions using the new feature by themself, it was pretty fun to watch ^_^ Just a question, how is the damage done by the striker determined?
Horrible and unnecessary. Doesn’t add anything to the game. Button location is extremely bad and poorly designed layout. Get rid of it. Must’ve inadvertently hit the stupid button every damn fight. Hate it.
I enjoy the concept but there are a few things about the implementation that need looking at:
1. The button is in an awkward place. For me it’s too close to the part of the screen I press for parry/block, and too close to the SP button. I would like it lower, and in line with the SP button, but I realise the power meter will be in the way. Maybe there’s a different way to design the power meter to make room - or integrate the power meter with the SP button?
2. The button is too small. I’d like it the same size as the SP button, but with point 1 above taken into consideration as the bottom left of the screen feels too crowded as it is. The striker button does not need its own meter as it will either be on or off i.e. it’s not tiered like the SP.
3. The transitions are a little rough, and when my champ returns to the screen his repositioning feels out of place.
I would put the button on the right side over there specials so you don’t hit your special button on accident. I also think it would let you hit it a little quicker
Why the button isn't on the right side like all other gamse do? For a reason obviously, it's way easier to use it with your right "hitting" thump, and there s no accidental interaction with the specials button.
Not seem this mentioned anywhere but when I used striker with corvus glaive, all his hits were critical. But not so with other champs
If you finish a fight with a Striker, you do not gain the persistent charge as well.
It’s the same with Prof X as well, I’ve finished some fights with the striker and I didn’t get the persistent charge afterwards.
Overall though, I am liking the striker mechanic, especially how it’s implemented in the current quest. The striker isn’t actually required for any fights, which is nice that you don’t have to worry about having to launch it every time it recharges. Hopefully this stays the same throughout the month as well as any future appearances of the mechanic. I personally wouldn’t want to see fights revolve around constantly having to wait until the striker recharges to launch it in order to actually get through the fight.
Agree with others that have said the button placement is terrible. With the way input issues are already causing problems. Putting it where it is will just compound the issues. Please move it.
Comments
If striker has no contact with enemy, striker effect not work
The mechanic is clunky, in a bad place on the screen, and worst of all just feels weird? I don’t like that colossus is tag teaming in for any champ. Why would he come help out ogbp, or jane foster?
I can already tell that far more powerful ones will be introduced and if they are to be monetized I fear what that means for the game.
Overall i’d give it a 3/10, the only recent addition to the game that missed the mark more would be paradox (-100000/10).
Just a question, how is the damage done by the striker determined?
I really hope they arent monetized.
And i really hope some synergies have strikers in the future.
1. The button is in an awkward place. For me it’s too close to the part of the screen I press for parry/block, and too close to the SP button. I would like it lower, and in line with the SP button, but I realise the power meter will be in the way. Maybe there’s a different way to design the power meter to make room - or integrate the power meter with the SP button?
2. The button is too small. I’d like it the same size as the SP button, but with point 1 above taken into consideration as the bottom left of the screen feels too crowded as it is. The striker button does not need its own meter as it will either be on or off i.e. it’s not tiered like the SP.
3. The transitions are a little rough, and when my champ returns to the screen his repositioning feels out of place.
Only issue would be the placement, I be accident pressed it a few times where I only meant to block.
Other than that though it’s great I can’t wait to get all the compasses to complete them all!!
Other than that, i wish the button to be on the right side of the screen or on the top screen, but not right next to the special button.
Overall though, I am liking the striker mechanic, especially how it’s implemented in the current quest. The striker isn’t actually required for any fights, which is nice that you don’t have to worry about having to launch it every time it recharges. Hopefully this stays the same throughout the month as well as any future appearances of the mechanic. I personally wouldn’t want to see fights revolve around constantly having to wait until the striker recharges to launch it in order to actually get through the fight.
Hate it