**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
Comments
Latest software version.
Parry and block input are almost unresponsive.
Maybe 3 out of 10 parries work. Similar
frequency for block.
This is across all areas of the game i.e. story quest, event quest, arena etc.
Please fix.
Please also playtest on at least the popular devices before release. This is very frustrating and annoying.
Almost everyone I know who uses android is facing this issue. In my alliance 25 people uses android and all of them are facing it after the update. Such updates should not go live.
I’m not saying Kabam shouldn’t test better. They certainly release things all the time that are broken in a way that even cursory testing would have caught. But inconsistent platform dependent issues like this one might not be one of those kinds of issues. Until we know what the issue even is, it is hard to say what would have prevented it.
Common People don't be like that, Kabam fixed the issue of the parry and dex issue being only exclusively on iOS devices, they now expanded the issues with android, now we all have it.. ! Thanks 😕
On a more serious note: this is awefull, no way to play either War, AQ, new event quest, Arena, so I'm missing out on units, gold, battlechips and champs.
I was currently into a Carina challenge, updated the game and it ruinied the game so much, cost me revives and health, i had to exit the game.
First i thought it was me.. but "thankfully" its not just my noobiness.
Even arena, getting my bottom kick after only 7 rounds.. which is absurd, i play arena since the beginning, i know what I'm doing. the first few are doable as the champs are not strong enough to knock you out, but when they come near your healthpool, its a bull fight.
As i said before, when i try to dex, my champ parries
When i try to parry, i get hit in the face
Making it almost seem they're unblockable, but they aint, not really anyways, game just registers the input a millisecond too late i guess.
@Kabam Miike is there a way to install an official older version , from Kabam's servers ?
This is affecting so many people it should be allowed !
Sure no new eventquest etc, or new champs, but at least we can play the game, this problem is making lots of summoners quit, and I'm guessing having people quit is worse than a new event quest being postponed till problems are solved ?
If you want an idea of the complexity of the issues surrounding how time works in Unity, and by extension how complex it is to keep things like Parry working exactly as players expect it to work from version to version, here’s one of the articles I referenced when I was researching the issues in MCOC last year, when it became obvious the issues were due to Unity engine changes. I’m not saying our problems were directly related to the issues presented in the blog post, I’m just offering it as an example of the level of technical specificity I was trying to familiarize myself with to understand what was likely going on better:
https://blog.unity.com/technology/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take
Fun stuff.
Anyway, I wonder if some of the work they are doing to refactor iOS input handling has spilled over to Android in a way they thought would be innocuous, but turned out to be anything but. But that would be uninformed speculation at this point.
Because a Lot of Android phones have that problem
Here is thread from 2019, and there are more of these way back. https://forums.playcontestofchampions.com/en/discussion/comment/1023422#Comment_1023422
Back in 2019 there wasn't this problem with 90hz to make game work at 45fps, it was 90fps. Now when 90hz is active, game is 45fps, and game loses controls, champions stutter in pre-fight. Map movements and other activities outside of fight are fluent.
Now when this "problem" is active, it seems like you're fighting unstoppable/unblockable enemies, as nothing works like it should, or how it used to.
For Oneplus 7 Pro I have a quick fix. See if it works on your phones too.
1. Go to screen settings and change resolution, and change it back what it was before change (might not be necessary to change back, but if that's your desiredd resolution...).
For example : QHD -> FHD and then back to QHD.
2. Change refresh rate to 60hz. If it already is, you might want to switch it to 90hz and then back to 60hz.
After this your game is working like it should. If you notice your game running smoother than normally, champions stutter or missing inputs, do these again. Party window is still very small
Cant parry and too lags.