I have worked on Banking solutions and if we get bugs like this we are screwed, even a minor bug is tested out with scenario testing.
1. Banking software is some of the worst enterprise software out there. And I’m not even talking about Fiserv or Diebold, I’m talking about the home grown stuff. I mean, it’s not hospital enterprise software, but then again nothing is that much of a train wreck.
2. Pretty much everything you’ve ever worked on has probably been modularized monolithic software. That’s where stuff like unit testing and integration testing can sometimes make sense. In game development (for this kind of game) this generally has no application, because there are no units and there is minimal integration.
There’s a lot of different software development models and expertise on one doesn’t translate to the others. Games like this are developed with non-abstracted layering. No one can just transplant their modules from one engine to another, nor can they reasonably test different modules without the others. When you ignore the kind of development or aren’t even aware of it, you get weird mismatched suggestions. Your suggestions are comparable to someone saying the developers should use a better inheritance model for champions. No matter how many years of C++ programming someone has, that suggestion would be no less weird. It might make sense if champions were C++ objects or classes, but they aren’t and nobody would make them that way (because that would break the development model everyone uses).
That folks, is how you own someone, but keep it classy
I think what he meant to say is that the issue we are facing would have been caught in the basic testing and not in released version.
Almost everyone I know who uses android is facing this issue. In my alliance 25 people uses android and all of them are facing it after the update. Such updates should not go live.
I have worked on Banking solutions and if we get bugs like this we are screwed, even a minor bug is tested out with scenario testing.
1. Banking software is some of the worst enterprise software out there. And I’m not even talking about Fiserv or Diebold, I’m talking about the home grown stuff. I mean, it’s not hospital enterprise software, but then again nothing is that much of a train wreck.
2. Pretty much everything you’ve ever worked on has probably been modularized monolithic software. That’s where stuff like unit testing and integration testing can sometimes make sense. In game development (for this kind of game) this generally has no application, because there are no units and there is minimal integration.
There’s a lot of different software development models and expertise on one doesn’t translate to the others. Games like this are developed with non-abstracted layering. No one can just transplant their modules from one engine to another, nor can they reasonably test different modules without the others. When you ignore the kind of development or aren’t even aware of it, you get weird mismatched suggestions. Your suggestions are comparable to someone saying the developers should use a better inheritance model for champions. No matter how many years of C++ programming someone has, that suggestion would be no less weird. It might make sense if champions were C++ objects or classes, but they aren’t and nobody would make them that way (because that would break the development model everyone uses).
That folks, is how you own someone, but keep it classy
I think what he meant to say is that the issue we are facing would have been caught in the basic testing and not in released version.
Almost everyone I know who uses android is facing this issue. In my alliance 25 people uses android and all of them are facing it after the update. Such updates should not go live.
In my alliance some Android people are saying they see similar issues, and some are saying they see nothing at all wrong. And among the people I see chatting about it in other channels, I see a similar inconsistency. So it is possible this problem would have evaded ad hoc testing.
I’m not saying Kabam shouldn’t test better. They certainly release things all the time that are broken in a way that even cursory testing would have caught. But inconsistent platform dependent issues like this one might not be one of those kinds of issues. Until we know what the issue even is, it is hard to say what would have prevented it.
This war should have been cancelled. It was clear early on that there was a bug affecting Androids which would affect some alliances far more than others, making the war an uneven playing field. This decision could have been made without waiting for more data about the specifics and cause of the bug as the only relevant factor for whether or not to cancel is that android players can't parry after the update and iPhone users can. It's too late now. If you don't cancel the war it will make the results unfair, and if you do people have already used items and compensation will be uneven. This needed decisive action.
Common People don't be like that, Kabam fixed the issue of the parry and dex issue being only exclusively on iOS devices, they now expanded the issues with android, now we all have it.. ! Thanks 😕
but a framerate and control input issue exclusive to iOS devices that is most noticeable when trying to Parry or Dex
On a more serious note: this is awefull, no way to play either War, AQ, new event quest, Arena, so I'm missing out on units, gold, battlechips and champs.
I was currently into a Carina challenge, updated the game and it ruinied the game so much, cost me revives and health, i had to exit the game.
First i thought it was me.. but "thankfully" its not just my noobiness.
Even arena, getting my bottom kick after only 7 rounds.. which is absurd, i play arena since the beginning, i know what I'm doing. the first few are doable as the champs are not strong enough to knock you out, but when they come near your healthpool, its a bull fight.
As i said before, when i try to dex, my champ parries
When i try to parry, i get hit in the face
Making it almost seem they're unblockable, but they aint, not really anyways, game just registers the input a millisecond too late i guess.
@Kabam Miike is there a way to install an official older version , from Kabam's servers ?
This is affecting so many people it should be allowed !
Sure no new eventquest etc, or new champs, but at least we can play the game, this problem is making lots of summoners quit, and I'm guessing having people quit is worse than a new event quest being postponed till problems are solved ?
Any ways I am not criticizing I understand the game is built on legacy system and must be complex by now however basic things like Parry and dex on which game is built should remain intact.
If some node and champion interaction is bugged that's completely acceptable.
Parry and Dex aren’t “things” in the game so much as they are events that occur based on specific timing sequences. And time is not a simple thing in most game engines: time is often a complex calculated thing designed to allow the game engine to predict as much as measure what’s happening.
If you want an idea of the complexity of the issues surrounding how time works in Unity, and by extension how complex it is to keep things like Parry working exactly as players expect it to work from version to version, here’s one of the articles I referenced when I was researching the issues in MCOC last year, when it became obvious the issues were due to Unity engine changes. I’m not saying our problems were directly related to the issues presented in the blog post, I’m just offering it as an example of the level of technical specificity I was trying to familiarize myself with to understand what was likely going on better:
Anyway, I wonder if some of the work they are doing to refactor iOS input handling has spilled over to Android in a way they thought would be innocuous, but turned out to be anything but. But that would be uninformed speculation at this point.
I can block and parry attacks when close but as a defender lunges in and you try to parry it registers as you did nothing and you eat the attack all the time. I would upload a video if I could. It happens in all aspects of the game.
i deleted the game , then went to google search typed in marvel contest of champion APK , you can download last month apk and install back to old version to do war fights . This new version is beyond parry / dex issue , hell just loading fights into arena fells like im moving through a swamp , it is beyond slow and laggy.
I have worked on Banking solutions and if we get bugs like this we are screwed, even a minor bug is tested out with scenario testing.
1. Banking software is some of the worst enterprise software out there. And I’m not even talking about Fiserv or Diebold, I’m talking about the home grown stuff. I mean, it’s not hospital enterprise software, but then again nothing is that much of a train wreck.
2. Pretty much everything you’ve ever worked on has probably been modularized monolithic software. That’s where stuff like unit testing and integration testing can sometimes make sense. In game development (for this kind of game) this generally has no application, because there are no units and there is minimal integration.
There’s a lot of different software development models and expertise on one doesn’t translate to the others. Games like this are developed with non-abstracted layering. No one can just transplant their modules from one engine to another, nor can they reasonably test different modules without the others. When you ignore the kind of development or aren’t even aware of it, you get weird mismatched suggestions. Your suggestions are comparable to someone saying the developers should use a better inheritance model for champions. No matter how many years of C++ programming someone has, that suggestion would be no less weird. It might make sense if champions were C++ objects or classes, but they aren’t and nobody would make them that way (because that would break the development model everyone uses).
That folks, is how you own someone, but keep it classy
I think what he meant to say is that the issue we are facing would have been caught in the basic testing and not in released version.
Almost everyone I know who uses android is facing this issue. In my alliance 25 people uses android and all of them are facing it after the update. Such updates should not go live.
In my alliance some Android people are saying they see similar issues, and some are saying they see nothing at all wrong. And among the people I see chatting about it in other channels, I see a similar inconsistency. So it is possible this problem would have evaded ad hoc testing.
I’m not saying Kabam shouldn’t test better. They certainly release things all the time that are broken in a way that even cursory testing would have caught. But inconsistent platform dependent issues like this one might not be one of those kinds of issues. Until we know what the issue even is, it is hard to say what would have prevented it.
I'm on Android and didn't have parry issues in war but it's devastating in arena
This problem has existed for a long time, but now it's being forced on. Same thing was going on a while ago, maybe at times when all problems started to spread and iOS users got better refresh rates on phones.
Back in 2019 there wasn't this problem with 90hz to make game work at 45fps, it was 90fps. Now when 90hz is active, game is 45fps, and game loses controls, champions stutter in pre-fight. Map movements and other activities outside of fight are fluent.
Now when this "problem" is active, it seems like you're fighting unstoppable/unblockable enemies, as nothing works like it should, or how it used to.
For Oneplus 7 Pro I have a quick fix. See if it works on your phones too.
1. Go to screen settings and change resolution, and change it back what it was before change (might not be necessary to change back, but if that's your desiredd resolution...).
For example : QHD -> FHD and then back to QHD.
2. Change refresh rate to 60hz. If it already is, you might want to switch it to 90hz and then back to 60hz.
After this your game is working like it should. If you notice your game running smoother than normally, champions stutter or missing inputs, do these again. Party window is still very small
Unfair for war we are high rank plat2 with possibility of reaching p1 and I'm assuming there is others placing higher with possibility of going higher again who will be facing same issues I say cancel this war hopefully get a hotfix for it and finish the season
It’s not unfair, what about all the iOS war players the past 7 months? Was that fair?
Course it's unfair did I say it wasn't for IOS users ?
Fighting is not possible anymore. What the hell is this. Opponent just hits through the block and no parry. You can cancel aq and aw until this works.
They will not do anything. If they wanna cancel it was done already. Sometimes I just think come here and expose the problems is just a waste of time ☹️
I couldn't parry a single time at war. in the arena, haven't tried yet but yesterday was fine. in daily missions, I think a could parry also. how would you expect us to compete in equal conditions if iPhones are the only ones without issues? the parry problem is getting worse. lenovo tab M10 samsung tab SMT510
It is really disrespectful as there is no support whatsoever. Kabam's arrogance knows no bounds. Thousands of people writing and protesting about a serious problem and are not able to make a safe decision, such as ending the war to avoid harming android users. I recommend that you leave your comments on the playstore, so that they at least have that negative publicity.
It's not 1000's of people, it's maybe a hundred or so. War was already started so they aren't just going to stop it. If they cancel the season, this war won't count.
Miike and Boo have already commented on this thread, acknowledged the issue and have sent back our info to the game team.
If you have the magic wand, then by all means, share it with them. Google not Apple ratings aren't going to magically fix the issue or make them work any harder at finding the problem.
Thanks for your further clarifications, folks! The team is working on figuring out where the discrepancy is. Thanks in advance for your patience and understanding at this time.
Thank you for communicating to us. I am on a Samsung Note 20+ Ultra 5G and have been having similar problems as described. The timing on to dex and parry are much different than before the update. Unfortunately, it took two deaths in war before I realized what was going on. Combined with the AQ unlist issue, I really don't believe war is tangible. I am going to assume AQ will have similar issues, therefore should be postponed.
Terrible update! The lag makes it impossible to play: lost 3 champs in AW because of this. I have a POCO X3 NFC and usually even at 60Hz is butter smooth. Now I'm playing at 8fps! Missing all inputs, parry, evade, everything has 500-800ms delay.
Please @Kabam Porthos fix this messy update and cancel AW results!!!
I don’t think it just affects android users. I’m on iOS and the timing on parry and dex is really weird since the update. Thought i had adjusted pretty well but something’s different now.
Samsung S10 here... haven't updated and WILL NOT update until I understand what is going on here. Most of my ally members who have updated have similar issues as described on the prev 10 pages!
Need a quick solution here. My suggestion --> put AQ/AQ on hold, delay release of new EQ/SQ, roll things back to previous version of the game... and then find out what causes this problem
Thank you.
I get the frustration, but there's no need for head hunting. It's not as simple as a line of code being messed up. It most likely is connected to the Unity Engine issue iOS users were experiencing and that is a very, very complicated issue. No one is trying to sabotage anything and it's really hard to believe how anyone could think they'd purposefully put an update out if they knew it was like this which means, it wasn't caught in their testing. Also not every Android user is experiencing the issue either so it's not a obvious issue that they can see and fix.
I noticed there is a delay between screen tapping and game response, I enabled screen toutch feedback to show it. Also, sometimes the game recognizes the toutch but the parry has no effect, but the green PARRY message appears.
Comments
Almost everyone I know who uses android is facing this issue. In my alliance 25 people uses android and all of them are facing it after the update. Such updates should not go live.
I’m not saying Kabam shouldn’t test better. They certainly release things all the time that are broken in a way that even cursory testing would have caught. But inconsistent platform dependent issues like this one might not be one of those kinds of issues. Until we know what the issue even is, it is hard to say what would have prevented it.
Common People don't be like that, Kabam fixed the issue of the parry and dex issue being only exclusively on iOS devices, they now expanded the issues with android, now we all have it.. ! Thanks 😕
On a more serious note: this is awefull, no way to play either War, AQ, new event quest, Arena, so I'm missing out on units, gold, battlechips and champs.
I was currently into a Carina challenge, updated the game and it ruinied the game so much, cost me revives and health, i had to exit the game.
First i thought it was me.. but "thankfully" its not just my noobiness.
Even arena, getting my bottom kick after only 7 rounds.. which is absurd, i play arena since the beginning, i know what I'm doing. the first few are doable as the champs are not strong enough to knock you out, but when they come near your healthpool, its a bull fight.
As i said before, when i try to dex, my champ parries
When i try to parry, i get hit in the face
Making it almost seem they're unblockable, but they aint, not really anyways, game just registers the input a millisecond too late i guess.
@Kabam Miike is there a way to install an official older version , from Kabam's servers ?
This is affecting so many people it should be allowed !
Sure no new eventquest etc, or new champs, but at least we can play the game, this problem is making lots of summoners quit, and I'm guessing having people quit is worse than a new event quest being postponed till problems are solved ?
If you want an idea of the complexity of the issues surrounding how time works in Unity, and by extension how complex it is to keep things like Parry working exactly as players expect it to work from version to version, here’s one of the articles I referenced when I was researching the issues in MCOC last year, when it became obvious the issues were due to Unity engine changes. I’m not saying our problems were directly related to the issues presented in the blog post, I’m just offering it as an example of the level of technical specificity I was trying to familiarize myself with to understand what was likely going on better:
https://blog.unity.com/technology/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take
Fun stuff.
Anyway, I wonder if some of the work they are doing to refactor iOS input handling has spilled over to Android in a way they thought would be innocuous, but turned out to be anything but. But that would be uninformed speculation at this point.
Because a Lot of Android phones have that problem
Here is thread from 2019, and there are more of these way back. https://forums.playcontestofchampions.com/en/discussion/comment/1023422#Comment_1023422
Back in 2019 there wasn't this problem with 90hz to make game work at 45fps, it was 90fps. Now when 90hz is active, game is 45fps, and game loses controls, champions stutter in pre-fight. Map movements and other activities outside of fight are fluent.
Now when this "problem" is active, it seems like you're fighting unstoppable/unblockable enemies, as nothing works like it should, or how it used to.
For Oneplus 7 Pro I have a quick fix. See if it works on your phones too.
1. Go to screen settings and change resolution, and change it back what it was before change (might not be necessary to change back, but if that's your desiredd resolution...).
For example : QHD -> FHD and then back to QHD.
2. Change refresh rate to 60hz. If it already is, you might want to switch it to 90hz and then back to 60hz.
After this your game is working like it should. If you notice your game running smoother than normally, champions stutter or missing inputs, do these again. Party window is still very small
Cant parry and too lags.
lenovo tab M10
samsung tab SMT510
Miike and Boo have already commented on this thread, acknowledged the issue and have sent back our info to the game team.
If you have the magic wand, then by all means, share it with them. Google not Apple ratings aren't going to magically fix the issue or make them work any harder at finding the problem.
The lag makes it impossible to play: lost 3 champs in AW because of this. I have a POCO X3 NFC and usually even at 60Hz is butter smooth. Now I'm playing at 8fps!
Missing all inputs, parry, evade, everything has 500-800ms delay.
Please @Kabam Porthos fix this messy update and cancel AW results!!!