Why is Power Snack a node in Battlegrounds?
GrassKnuckles
Member Posts: 1,940 ★★★★★
Am I the only one who is sick of eating SP3s just cause I dexed to bait a SP?
Not every AI is gonna throw it instantly so there is a thing called baiting. You usually have to dex in order to do that. But here’s the catch. Dexing will trigger a power gain, either just making the situation worse, or forcing a SP3 tank.
I have queued up 3 times with this node and I am already close to quitting because I am not putting up with these power gain nodes in a competitive fashion. Am I supposed to fill 30/30 in petrify champs or something? It’s not fun when doing what I am supposed to do to, which is not push to SP3 and bait, fails anyway.
In regular questing, fine, I can deal with bringing 3-5 champs who can do this node decently. AW? Yeah you can prepare which champs you want for your path. But Battlegrounds? You can’t throw all your power control champs in a deck when you need to pick defenders, and even just counters to the occasional Korg. And even then, there is always the chance to not even have to chance at drafting them. I’ve thrown a Red Goblin in a deck as my only counter to Peni and I can’t tell you how many times my opponent drafted a Peni and I wasn’t given the option to take Roblin.
This was also one of the reasons I disliked the Summoner Showdown node design and made my opinions clear in this thread https://forums.playcontestofchampions.com/en/discussion/285640/why-is-spite-in-the-summoner-showdown#latest
Summary: Power Snack and power gain nodes in general aren’t a good node design for this specific content in my personal opinion. You can’t throw every counter to this node into a deck and sometimes not even be able to use said counter. This is a perfectly acceptable node in other content but not this. Do you agree or am I the only one suffering with this issue
Not every AI is gonna throw it instantly so there is a thing called baiting. You usually have to dex in order to do that. But here’s the catch. Dexing will trigger a power gain, either just making the situation worse, or forcing a SP3 tank.
I have queued up 3 times with this node and I am already close to quitting because I am not putting up with these power gain nodes in a competitive fashion. Am I supposed to fill 30/30 in petrify champs or something? It’s not fun when doing what I am supposed to do to, which is not push to SP3 and bait, fails anyway.
In regular questing, fine, I can deal with bringing 3-5 champs who can do this node decently. AW? Yeah you can prepare which champs you want for your path. But Battlegrounds? You can’t throw all your power control champs in a deck when you need to pick defenders, and even just counters to the occasional Korg. And even then, there is always the chance to not even have to chance at drafting them. I’ve thrown a Red Goblin in a deck as my only counter to Peni and I can’t tell you how many times my opponent drafted a Peni and I wasn’t given the option to take Roblin.
This was also one of the reasons I disliked the Summoner Showdown node design and made my opinions clear in this thread https://forums.playcontestofchampions.com/en/discussion/285640/why-is-spite-in-the-summoner-showdown#latest
Summary: Power Snack and power gain nodes in general aren’t a good node design for this specific content in my personal opinion. You can’t throw every counter to this node into a deck and sometimes not even be able to use said counter. This is a perfectly acceptable node in other content but not this. Do you agree or am I the only one suffering with this issue
39
Comments
And all I got was disagree spams
Even though all I said was that BGs shouldn't have nodes that rely too much on defender AI
This Is probably best node So far was in battlegrounds. Finally skill oriented node, where skill And strategy matters more then strenght od you roster. More strategy oriented node, JUST think And dont play like no node presented. Finally node where match Is not finishing in 40secs. Sometimes u Will not beat defender as your opponent.
Having said all that both players are sharing the same difficulties, so it's not in any way a dis/advantage, simply a case of taking away much of the enjoyment of playing it.
Still
In
Beta
Testing
Stop getting so worked up over something that will probably change again in the next test.
This version is definitely less roster based and more luck on the flow of the fight. There still is a certain skill that needs to be involved but the RNG aspect of the AI is almost at an equal level.