**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
"We wanted X. X didn't come to pass. We deserve an explanation because we are the customers. We pay the bills. We add the clicks. You owe us for issues present...etc."
If customers are disappointed due to anti-consumer practices (which is what this is, no doubt about it) that have strayed from the 'norm' (the only norm being how the day of the Deadpool was executed last year - the only other time), at the very least, communicating with the customers to express that they are being heard is expected. Ignoring the customers is ridiculous.
Using the 'they never explicitly stated so' is a VERY terribly thought out argument. We play the game under the assumption that the game will continue to proceed in a certain way. They never EXPLICITLY stated a whole lot of things, they never explicitly stated they: Wouldn't shut down tomorrow, wouldn't change unit store prices by 1000%, wouldn't have offers this upcoming cyber Monday, wouldn't nerf hercules, etc. We simply assume this won't be the case because we don't operate on explicit statements. We operate generally on a normality expected from this game, except the times we know and expect it to stray from this normality (e.g. new monthly event, new champions, new rebalances/buffs/nerfs etc.). Sure there are some fun surprises, like EOP, Gauntlet etc. but these are PRO-PLAYER, so we accept them too.
When there is a stray from normality and it is anti-consumer, it is YOUR DUTY to address the community properly, and not in a parody post by a parody account. For example, when the gauntlet was recently shut down temporarily, it was addressed multiple times by forum mods. Or when a champion is to be nerfed, there is a discussion that Kabam actively participates in (some times at least). This is the BARE MINIMUM and should be expected here too. Thank you
Hope that answers your question. Now please, for the sake of everyone, stop responding with 'didn't explicitly state' as your excuse.
This isn't a different incarnation. It's day of the Deadpool. So far, there have only been 2 (two).
Dr. Zola
The job of the moderators is two-fold. To moderate, and to encourage player discussion. This thread needs no encouragement. And this thread would not appreciate moderation. Moderators are not just not encouraged to jump into incendiary threads, they are actively discouraged from doing so. Experienced moderators don't even need to be told this.
What I find funny is he commented on several other posts and now just waiting for more of the "Kabam doesn't care" and "we're not important" comments.
However, the second question is not a simple question. I doubt you're going to get an answer to that one, because that one is clearly a question entangled in game monetization, game economy, and player psychology. I believe the answer is likely obvious to anyone who is capable of conversing reasonably in all three, and would only get the messenger shot in front of any audience not capable of conversing reasonably on all three.
Based on the fact that one of the three easy ways for me to farm forum disagrees is to talk about the game economy (war balance and game progression being the other two), even when mentioning basic fundamental things everyone who knows anything about game economies knows, good luck getting even an acknowledgement on that one. They'd be crazy to try to explain anything about the game economy on anything more than a superficial level.
It would be simple, if there were nothing but adults in the room. But that's not even close to being true. I would sooner be the McDonalds spokesperson sent to explain the new recipe for Chicken McNuggets to a PETA convention.
Also the last time McDonalds chose not to ignore their customers, they messed up french fries. I miss beef tallow fries.
Put simply - they were a bad idea to begin with, Kabam realized they were a bad idea (not that they can say that), and proceeded not to bring them back because they were a bad idea.
The simple reality is that sometimes game design (and offers) need to be tailored around the players who will make the worst possible decisions for their account, and this is one of those cases.
For everyone passionately saying players should be allowed to make their own mistakes and fie on them if they do... you need to take a second to think about player experience and how that feels to someone. Player experience is tremendously important to Kabam as a company - as is maintaining a positive one. It's better for them, in the long run, to NOT put a whole ton of players in that position, because it creates a poor experience for them.
That's... honestly what it comes down to.