Battlegrounds: Addressing Concerns and Future Improvements Dev Diary

135

Comments

  • AverageDesiAverageDesi Posts: 3,677 ★★★★★
    DalBot said:

    DalBot said:

    MCOC Team said:


    It might require you to queue with Elder’s Marks,

    This is a really unique way to say "We fully expect this to be pay to play for the majority of people who want to advance in this game" 🤷🏻‍♂️
    Also all this post is is basically saying "Yeah, there are problems, we know this, and TRUST US, we're working on it 😉"

    No concrete details. No solutions given. No indications on time-frames or making it up to players adversely impacted by cheating... just a whole lot of acknowledgement with zero substance.
    Give acknowledgement, problem
    Give no acknowledgement, problem
  • LilMaddogHTLilMaddogHT Posts: 1,010 ★★★★

    What does the pausing exploit do? Is there a way to tell if someone you’re facing is doing it? I’ve never heard of it until recently & I’ve been doing Battle Grounds competitively since Season 2.
    Also, thanks for looking into all the BattleGrounds related issues @Kabam

    Pausing lets you finish the fight with more health that you generally would have if you had not paused, thus leading to more points scored. An example of how - the node pushes, Ai extremely passive or you accidentally push the defender to L3 (which will kill you) - you are at or near full health so you pause and force the match to time out for the rest of the match. You score ~15k points for near full health on Attacker HP Remaining and you lose out on all points in Fight Duration. The difference is a net positive points and you have a better chance of winning with more points.

    How do you tell if they paused?
    The main fight screen summary shows Fight Duration (in seconds) - a full time out is generally around 115 - 118 seconds (varies pending on load time?). Click on the 'i' icon of your opponent to see more details about the match. That screen also shows Fight Duration (in Minute/Seconds) - unfortunately it's displayed differently - wish both were seconds or both were Minutes/Seconds or just showed both ways of depicting time. A full fight on the secondary screen would show somewhere between a 1:54 - 1:57 time but if they paused, it will be less, maybe like 1:03. This means they sat there for about half the fight paused.
  • BigBlueOxBigBlueOx Posts: 625 ★★★★
    That was so lame that they hid it like that… that’s the type of “change” we’ve been getting to things
  • DrZolaDrZola Posts: 7,254 ★★★★★
    edited March 19
    DalBot said:

    DrZola said:

    DalBot said:

    You know what's better than saying "There's a problem"? Insight in to time frames, solution ideas, short term fixes (such as doling out some free elders marks like they... stopped doing), things like that.

    Saying that there is a problem means nothing, taking steps to inform, address and compensate for said problems while in the transition phase would actually mean something. Saying "well you'll just have to spend in the interim" isn't only not helpful, it's the opposite of helpful.

    You’ve played this game a long time. Those of us who have done so realize there has to be a literal towering inferno for meaningful change to occur.

    Dr. Zola
    Sadly we both know this entirely too well.

    Hope all is well my guy!
    All good here…

    I just reread the announcement. You are on point.

    It sounds like the main messages are:

    (1) bugs (a) won’t get any redress for what’s in the past and (b) the team is working to reproduce bugs currently, which suggests there’s no actionable resolution in sight;
    (2) there’s an idea of a seeding methodology, but it’s in its nascent stages and won’t be around for a few months at best;
    (3) the seeding system is how the team hopes to make the climb better;
    (4) there may also be different medal allocations, but there isn’t currently a plan and it may require marks to access if/when it happens; and
    (5) still working on getting better at catching cheaters.

    Dr. Zola
  • RedDevilRedDevil Posts: 50
    Dear Kabam ,

    I lost of Matches due to system
    i am unable to choose Defenders/Attackers during the draft &
    When Opponents forfeiting the Match i am getting Loss .


    in every alliance now we need to do minimum score in BG event or else they will just Kickout us ... So i hope you will rectify problem fast and plz give us little compensation so, we can continue few fights
  • CøñdĕmñĕđCøñdĕmñĕđ Posts: 37
    Can’t even enter bgs it boots you before you get to do anything so many elders marks wasted
  • DukacDukac Posts: 61
    edited March 19
    Matching is what you need to fix.

    Now some Tronebraker
    they are Gold 1 or some to Vibranium and

    there is Paragon13.5 k prestige or 14 k he have 15.5 up to 16.7 and more
    You make all to play to each other

    Lack of skills is not issue becouse you cannot beat guy with 16.5 prestige
    13.5 against 16.5 most od opponents...

    So we are stuck on Bronze 1 some Bronze 2 ect.

    Tronebrakers smash now they are up to Vibranium becouse probobly you correct this issue little ( maybe just from title Paragon Tronebraker ect)

    They rere have Paragon opponent

    If you want to check who have more skills you please need to make mathing by PRESTIGE.

    Is okej if someone with 14 meet someone with 15k prestige affter beating in his own class lot of players to have stronger opponent just for one check


    We dont have problem loosing from someone with better skills

    We have problem if is not fer Mathcing
  • DukacDukac Posts: 61
    ........Real problem is Matching.. that is why players cannot onnect 3 wins. And this is esspecially with paragons.

    On tronebraker they make stopage
    We have one tronebraker in our alliance he is vibranium now.

    On paragon all is in game and there is 13 k prestige paragon and 16.5 k prestige paragon
    All play and that is that dancing two wins two looses ect.

    For tronebrakers you give usually tronebraker opponent

    But you cannot make matching by TITLE is irelvant title after PARAGON



    We are bronze 1 or 2

    We make duels with him we all beat him

    On war he is not Mvp
    He struggle on map 6 AQ

    And he is vibranium now bg ... is really funny most of opponents to him are like him,12.5 k prestige.

    And that is nice

    But make this for all if you want to check who have better skills.

    Prestige is what tell how someone team is strong not other stuff

    Matching by prestige need to be fix asap.

    Ppl cannot connect few wins no metter skills after Paragon.
    That is one really big stuff that will make this game mode FER NICE AND PLAYABLE
    Errors hackers modders deal with them allso.

  • MaxtheSilentMaxtheSilent Posts: 609 ★★★
    I just want to say thank you for acknowledging these issues and for committing to fix them. It becomes easier for me to deal with the suboptimal experience when you’ve acknowledged the issues, agreed they need to be addressed and committed to doing so . Thank you and please prioritize finding solutions to BG because I think this mode is vital to the longevity of this game. BG breathed some new life into this game for a lot of people and having quick accessible solo competitive game play with great rewards is really important to keeping people engaged in this game who don’t love AQ, AW and who want something more than story mode that isn’t Everest style challenge. If you get BG right I feel like you’ll keep people who otherwise might be looking to move on from MCOC.
  • GreekhitGreekhit Posts: 2,095 ★★★★★
    @mgj0630
    They can’t ban anything below 5*, because many UC players are using 4* in their deck.
    Also, matchmaking ain’t top5 prestige definitely.
    It seems to be around the top30 prestige mark.
    This seems consistent to Kabam’s statement in the past, that they will solve sandbagging problem, by implementing a system that forces players to use their top champs on their BGs deck.
    Additionally I did an experiment myself on that last two seasons:
    I kept my top5 prestige exactly the same, though I kept upgrading my rest top champs extensively leading to higher average prestige of my top30 champs.
    My matches got significantly harder and getting matched with significantly stronger accounts.
    Kabam needs to speed up seeding implementation and open up matchmaking to random, as it should be in the first place.
    If seeding needs time to get implemented, meanwhile they can loosen Prestige matchmaking criteria by 10% on each VT tier till it gets completely random at higher tiers.
    But apart from matchmaking main problem is the win ratio needed to progress.
    65% that is needed will kill the mode sooner or later.
    That number should be much lower and be around 35-40% to keep participation and ultimately the mode alive.
    Shield system needs to be calibrated to be more forgiving with losing a match.
Sign In or Register to comment.