Time is money....when people are milking a valuable Resource in the game that's meant to help newer Players? I find that to be a bit ignorant to the actual in-game value of those. Also, someone can Grind the Units to do that with 0 dollars. So no one HAS to spend.
So what you're saying is, it's perfectly fine for one to grind area and farm units (let's be fair that's why people grind arena) and spam revives with the units but it's not OK for people to spend the same amount of time farming revives from 3.2.6?
You're going on like we hit 1 button to farm 1 revive in 3.2.6 when in reality it's not that fast. If we can't farm revives by ingame content then we shouldn't be allowed to farm the units in arena
People actually invest time and energy into the Arena. They play the Fights to win the Units. They don't Auto-Play on repeat.
Last time I revive farmed it took me 9 hours to farm 50+ revives. MUCH more time to prep for the resources to even begin revive farming. Have you ever revive farmed before? Takes a lot more effort and preparation then just “auto play go brrrrr”.
50+ Revs in 9 hours of the game. You don't think that is beyond what they intend people to get? I'm also quite positive you weren't staring at the screen for 9 hours. I'm aware of the actual effort it takes to Auto. Click, click, repeat. I can do it while I'm watching TV or in a meeting. The "time and effort" is quite comical to me.
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Thats possible, but the change is necessary, since a group of players is able to do so, that means the rest of us can do it aswell, so before that happens they have to do something.
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Tbf I think you're the one who said you farmed for 6 hours
Yeah when I couldn't play the game as I had 1 arm lol but even then it yielded approx 20 revives ... not a lot in the grand scheme of things now is it.
6 hours of arena would be much more unbalanced than 20 revives in 6 hours 😂
The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Thats possible, but the change is necessary, since a group of players is able to do so, that means the rest of us can do it aswell, so before that happens they have to do something.
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Tbf I think you're the one who said you farmed for 6 hours
Yeah when I couldn't play the game as I had 1 arm lol but even then it yielded approx 20 revives ... not a lot in the grand scheme of things now is it.
6 hours of arena would be much more unbalanced than 20 revives in 6 hours 😂
The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
Im a grinder, but saying that 6 hours of arena is not that much....... you really dont have much value for time. 6Hours is doable but is whats pretty much needed every 3 days and i can say it is downright awful
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Thats possible, but the change is necessary, since a group of players is able to do so, that means the rest of us can do it aswell, so before that happens they have to do something.
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Tbf I think you're the one who said you farmed for 6 hours
Yeah when I couldn't play the game as I had 1 arm lol but even then it yielded approx 20 revives ... not a lot in the grand scheme of things now is it.
6 hours of arena would be much more unbalanced than 20 revives in 6 hours 😂
The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
Im a grinder, but saying that 6 hours of arena is not that much....... you really dont have much value for time. 6Hours is doable but is whats pretty much needed every 3 days and i can say it is downright awful
I mean in value terms, is more valuable 6 hours of farming revives than 6 hours of arena fights
Here's a thought. To go along with the put a revive cap on Everest content idea. Make it so that you can buy a cap increase with units, then kabam still has the monetization for those that want to brute force it. Those that are skilled will be able to take the challenge presented by doing it with less than X revives. Oh and of course change to % based potions since HP scaling is a thing.
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Thats possible, but the change is necessary, since a group of players is able to do so, that means the rest of us can do it aswell, so before that happens they have to do something.
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Tbf I think you're the one who said you farmed for 6 hours
Yeah when I couldn't play the game as I had 1 arm lol but even then it yielded approx 20 revives ... not a lot in the grand scheme of things now is it.
6 hours of arena would be much more unbalanced than 20 revives in 6 hours 😂
The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
20 revives would last through several weeks of ordinary content and experimentation normally, but if I've only got 1 day with no one bugging me and no projects where I get to sit down for several hours to finish difficult content, 20 isn't that much. Especially if you're trying to complete content where you've heard it will take 1000s of units (on top revives and potions) and you'd rather get low level revives and use quantity over quality.
How many players does mcoc have that 100k to 300k revives are farmed daily? If revive farming is dead, how do we handle content like Carinas Volume 1 where we’re expected to use 60 to 80 revives using 4*s in LOL???
In a good day, I farm 10-12. 100k seems ludicrous. Since I’m so much lower, the nerf shouldn’t affect me, deal?
@GroundedWisdom said: "I have yet to see a piece of content that is permanent that demands Players MUST spend to do it. It doesn't exist. It might take saving, it might take forethought, it might take Grinding, and it might take patience. It doesn't take spending as a mandatory requirement."
I say prove it, let's see those videos of you (or anyone) completing any Carina's challenges with zero items. Put your metaphorical money where your mouth (keyboard) is. With no proof to back up your bland statements, they're nothing more than false assumptions. Peace, and I won't be replying back to you until you provide video evidence of your false claim.
Not to get involved but he meant cash. Not itemless. And specifically to cash he’s right. Plenty of ftp don’t spend dollars.
It would be really nice if we could get a response before the weekend to head off some of the concerns here. It might help calm some nerves rather than them stewing over the weekend.
Time is money....when people are milking a valuable Resource in the game that's meant to help newer Players? I find that to be a bit ignorant to the actual in-game value of those. Also, someone can Grind the Units to do that with 0 dollars. So no one HAS to spend.
So what you're saying is, it's perfectly fine for one to grind area and farm units (let's be fair that's why people grind arena) and spam revives with the units but it's not OK for people to spend the same amount of time farming revives from 3.2.6?
You're going on like we hit 1 button to farm 1 revive in 3.2.6 when in reality it's not that fast. If we can't farm revives by ingame content then we shouldn't be allowed to farm the units in arena
People actually invest time and energy into the Arena. They play the Fights to win the Units. They don't Auto-Play on repeat.
Last time I revive farmed it took me 9 hours to farm 50+ revives. MUCH more time to prep for the resources to even begin revive farming. Have you ever revive farmed before? Takes a lot more effort and preparation then just “auto play go brrrrr”.
50+ Revs in 9 hours of the game. You don't think that is beyond what they intend people to get? I'm also quite positive you weren't staring at the screen for 9 hours. I'm aware of the actual effort it takes to Auto. Click, click, repeat. I can do it while I'm watching TV or in a meeting. The "time and effort" is quite comical to me.
I did some math, don't expect it to be really accurate, I work in the arts section, so I hope you will excuse any mistakes: In 9 hours you can get approximately 20.790 level 2 revives. It takes around 2 minutes with a bad connection to buy 270 Odins in 9 hours total, each Odin is 77 revives overall.
Now THIS, this is some serious farm spamming. This is an actual problem, yes.
Time is money....when people are milking a valuable Resource in the game that's meant to help newer Players? I find that to be a bit ignorant to the actual in-game value of those. Also, someone can Grind the Units to do that with 0 dollars. So no one HAS to spend.
So what you're saying is, it's perfectly fine for one to grind area and farm units (let's be fair that's why people grind arena) and spam revives with the units but it's not OK for people to spend the same amount of time farming revives from 3.2.6?
You're going on like we hit 1 button to farm 1 revive in 3.2.6 when in reality it's not that fast. If we can't farm revives by ingame content then we shouldn't be allowed to farm the units in arena
People actually invest time and energy into the Arena. They play the Fights to win the Units. They don't Auto-Play on repeat.
Last time I revive farmed it took me 9 hours to farm 50+ revives. MUCH more time to prep for the resources to even begin revive farming. Have you ever revive farmed before? Takes a lot more effort and preparation then just “auto play go brrrrr”.
50+ Revs in 9 hours of the game. You don't think that is beyond what they intend people to get? I'm also quite positive you weren't staring at the screen for 9 hours. I'm aware of the actual effort it takes to Auto. Click, click, repeat. I can do it while I'm watching TV or in a meeting. The "time and effort" is quite comical to me.
I did some math, don't expect it to be really accurate, I work in the arts section, so I hope you will excuse any mistakes: In 9 hours you can get approximately 20.790 level 2 revives. It takes around 2 minutes with a bad connection to buy 270 Odins in 9 hours total, each Odin is 77 revives overall.
Now THIS, this is some serious farm spamming. This is an actual problem, yes.
How many people can drop 2700 dollars on the game in 2 minutes? How many people can look up a YouTube video and start farming free Revs?
They mentioned they're discussing the Inventory caps, but I think it's worth noting these things aren't exactly a democracy. People express their feelings on it and what I've seen over the years is Kabam does the best they can to accommodate those concerns, as much as their own objectives and goals will allow. From time to time, something is not wanted but necessary. It's not always about what's popularly accepted.
Whatever their objectives are (I will assume it's to make money), they need to achieve them for this to be a success. If this doesn't make them more money then it's a failure. If this is unpopular enough, it will cost them money, not gain them money. It's possible for a gameplay change to be so unpopular that it reduces the money the company makes. This should be obvious. It should also be obvious by now that this idea is unpopular enough to do that.
Anytime there is something that the Players dub "pro-player", and it's changed, the reasoning is implied that it's somehow financial. I'd be daft to say that monetary value isn't an aspect that goes into these things because the depreciation of their product is a factor. However, when it comes to leaking Resources, there's much more than just making money to consider. The Developers aren't even thinking in terms of dollar signs simply because that's not their wheelhouse. They're considering the overall design aspects and the objectives of existing and future content. Not how to squeeze a few extra dollars from Players. The reasoning is what's been given. It wasn't intended to be an endless supply for late-stage Players, and that puts a strain on the content they can release and meet their objectives.
Because it is in fact about money dude. We don’t want you farming 100s of revives to mass spam those revives in content. In no way shape or form has kabam said a damn word about people or anyone mass spamming revives they buy with units. So yea it’s about money.
I have yet to see a piece of content that is permanent that demands Players MUST spend to do it. It doesn't exist. It might take saving, it might take forethought, it might take Grinding, and it might take patience. It doesn't take spending as a mandatory requirement.
Allow me to present you: the "Golden Circle" quest.
Time is money....when people are milking a valuable Resource in the game that's meant to help newer Players? I find that to be a bit ignorant to the actual in-game value of those. Also, someone can Grind the Units to do that with 0 dollars. So no one HAS to spend.
So what you're saying is, it's perfectly fine for one to grind area and farm units (let's be fair that's why people grind arena) and spam revives with the units but it's not OK for people to spend the same amount of time farming revives from 3.2.6?
You're going on like we hit 1 button to farm 1 revive in 3.2.6 when in reality it's not that fast. If we can't farm revives by ingame content then we shouldn't be allowed to farm the units in arena
People actually invest time and energy into the Arena. They play the Fights to win the Units. They don't Auto-Play on repeat.
Last time I revive farmed it took me 9 hours to farm 50+ revives. MUCH more time to prep for the resources to even begin revive farming. Have you ever revive farmed before? Takes a lot more effort and preparation then just “auto play go brrrrr”.
50+ Revs in 9 hours of the game. You don't think that is beyond what they intend people to get? I'm also quite positive you weren't staring at the screen for 9 hours. I'm aware of the actual effort it takes to Auto. Click, click, repeat. I can do it while I'm watching TV or in a meeting. The "time and effort" is quite comical to me.
I did some math, don't expect it to be really accurate, I work in the arts section, so I hope you will excuse any mistakes: In 9 hours you can get approximately 20.790 level 2 revives. It takes around 2 minutes with a bad connection to buy 270 Odins in 9 hours total, each Odin is 77 revives overall.
Now THIS, this is some serious farm spamming. This is an actual problem, yes.
How many people can drop 2700 dollars on the game in 2 minutes? How many people can look up a YouTube video and start farming free Revs?
Similarly how many people can dedicate 9 hours to farming?
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Thats possible, but the change is necessary, since a group of players is able to do so, that means the rest of us can do it aswell, so before that happens they have to do something.
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Tbf I think you're the one who said you farmed for 6 hours
Yeah when I couldn't play the game as I had 1 arm lol but even then it yielded approx 20 revives ... not a lot in the grand scheme of things now is it.
6 hours of arena would be much more unbalanced than 20 revives in 6 hours 😂
The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
Im a grinder, but saying that 6 hours of arena is not that much....... you really dont have much value for time. 6Hours is doable but is whats pretty much needed every 3 days and i can say it is downright awful
I mean in value terms, is more valuable 6 hours of farming revives than 6 hours of arena fights
That is subjective. Units are way more valuable to players than revives are
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Thats possible, but the change is necessary, since a group of players is able to do so, that means the rest of us can do it aswell, so before that happens they have to do something.
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Tbf I think you're the one who said you farmed for 6 hours
Yeah when I couldn't play the game as I had 1 arm lol but even then it yielded approx 20 revives ... not a lot in the grand scheme of things now is it.
6 hours of arena would be much more unbalanced than 20 revives in 6 hours 😂
The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
20 revives would last through several weeks of ordinary content and experimentation normally, but if I've only got 1 day with no one bugging me and no projects where I get to sit down for several hours to finish difficult content, 20 isn't that much. Especially if you're trying to complete content where you've heard it will take 1000s of units (on top revives and potions) and you'd rather get low level revives and use quantity over quality.
Yeah but that content is supposed to require A LOT of resources, thats why is the hardest one, but yeah, I stated a few times that without Bugs revives wouldnt be that needed
They mentioned they're discussing the Inventory caps, but I think it's worth noting these things aren't exactly a democracy. People express their feelings on it and what I've seen over the years is Kabam does the best they can to accommodate those concerns, as much as their own objectives and goals will allow. From time to time, something is not wanted but necessary. It's not always about what's popularly accepted.
Whatever their objectives are (I will assume it's to make money), they need to achieve them for this to be a success. If this doesn't make them more money then it's a failure. If this is unpopular enough, it will cost them money, not gain them money. It's possible for a gameplay change to be so unpopular that it reduces the money the company makes. This should be obvious. It should also be obvious by now that this idea is unpopular enough to do that.
Anytime there is something that the Players dub "pro-player", and it's changed, the reasoning is implied that it's somehow financial. I'd be daft to say that monetary value isn't an aspect that goes into these things because the depreciation of their product is a factor. However, when it comes to leaking Resources, there's much more than just making money to consider. The Developers aren't even thinking in terms of dollar signs simply because that's not their wheelhouse. They're considering the overall design aspects and the objectives of existing and future content. Not how to squeeze a few extra dollars from Players. The reasoning is what's been given. It wasn't intended to be an endless supply for late-stage Players, and that puts a strain on the content they can release and meet their objectives.
Because it is in fact about money dude. We don’t want you farming 100s of revives to mass spam those revives in content. In no way shape or form has kabam said a damn word about people or anyone mass spamming revives they buy with units. So yea it’s about money.
I have yet to see a piece of content that is permanent that demands Players MUST spend to do it. It doesn't exist. It might take saving, it might take forethought, it might take Grinding, and it might take patience. It doesn't take spending as a mandatory requirement.
Allow me to present you: the "Golden Circle" quest.
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Thats possible, but the change is necessary, since a group of players is able to do so, that means the rest of us can do it aswell, so before that happens they have to do something.
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Tbf I think you're the one who said you farmed for 6 hours
Yeah when I couldn't play the game as I had 1 arm lol but even then it yielded approx 20 revives ... not a lot in the grand scheme of things now is it.
6 hours of arena would be much more unbalanced than 20 revives in 6 hours 😂
The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
Im a grinder, but saying that 6 hours of arena is not that much....... you really dont have much value for time. 6Hours is doable but is whats pretty much needed every 3 days and i can say it is downright awful
I mean in value terms, is more valuable 6 hours of farming revives than 6 hours of arena fights
That is subjective. Units are way more valuable to players than revives are
How many units do you think you get by farming 6 hours? Thats not too much units fam, not at all.
Time is money....when people are milking a valuable Resource in the game that's meant to help newer Players? I find that to be a bit ignorant to the actual in-game value of those. Also, someone can Grind the Units to do that with 0 dollars. So no one HAS to spend.
So what you're saying is, it's perfectly fine for one to grind area and farm units (let's be fair that's why people grind arena) and spam revives with the units but it's not OK for people to spend the same amount of time farming revives from 3.2.6?
You're going on like we hit 1 button to farm 1 revive in 3.2.6 when in reality it's not that fast. If we can't farm revives by ingame content then we shouldn't be allowed to farm the units in arena
People actually invest time and energy into the Arena. They play the Fights to win the Units. They don't Auto-Play on repeat.
Last time I revive farmed it took me 9 hours to farm 50+ revives. MUCH more time to prep for the resources to even begin revive farming. Have you ever revive farmed before? Takes a lot more effort and preparation then just “auto play go brrrrr”.
50+ Revs in 9 hours of the game. You don't think that is beyond what they intend people to get? I'm also quite positive you weren't staring at the screen for 9 hours. I'm aware of the actual effort it takes to Auto. Click, click, repeat. I can do it while I'm watching TV or in a meeting. The "time and effort" is quite comical to me.
I did some math, don't expect it to be really accurate, I work in the arts section, so I hope you will excuse any mistakes: In 9 hours you can get approximately 20.790 level 2 revives. It takes around 2 minutes with a bad connection to buy 270 Odins in 9 hours total, each Odin is 77 revives overall.
Now THIS, this is some serious farm spamming. This is an actual problem, yes.
How many people can drop 2700 dollars on the game in 2 minutes? How many people can look up a YouTube video and start farming free Revs?
Similarly how many people can dedicate 9 hours to farming?
When they're clicking Auto while they do everything from sit on the toilet to spend time with family? Anyone who has Champs that can Auto Act 3.
Time is money....when people are milking a valuable Resource in the game that's meant to help newer Players? I find that to be a bit ignorant to the actual in-game value of those. Also, someone can Grind the Units to do that with 0 dollars. So no one HAS to spend.
So what you're saying is, it's perfectly fine for one to grind area and farm units (let's be fair that's why people grind arena) and spam revives with the units but it's not OK for people to spend the same amount of time farming revives from 3.2.6?
You're going on like we hit 1 button to farm 1 revive in 3.2.6 when in reality it's not that fast. If we can't farm revives by ingame content then we shouldn't be allowed to farm the units in arena
People actually invest time and energy into the Arena. They play the Fights to win the Units. They don't Auto-Play on repeat.
Last time I revive farmed it took me 9 hours to farm 50+ revives. MUCH more time to prep for the resources to even begin revive farming. Have you ever revive farmed before? Takes a lot more effort and preparation then just “auto play go brrrrr”.
50+ Revs in 9 hours of the game. You don't think that is beyond what they intend people to get? I'm also quite positive you weren't staring at the screen for 9 hours. I'm aware of the actual effort it takes to Auto. Click, click, repeat. I can do it while I'm watching TV or in a meeting. The "time and effort" is quite comical to me.
I did some math, don't expect it to be really accurate, I work in the arts section, so I hope you will excuse any mistakes: In 9 hours you can get approximately 20.790 level 2 revives. It takes around 2 minutes with a bad connection to buy 270 Odins in 9 hours total, each Odin is 77 revives overall.
Now THIS, this is some serious farm spamming. This is an actual problem, yes.
How many people can drop 2700 dollars on the game in 2 minutes? How many people can look up a YouTube video and start farming free Revs?
The post was ironic, sorry if you didn't get it. You don't need 20k revives anyway to complete an EoP run, just one Odin will do, just 100 bucks for pure happiness.
They mentioned they're discussing the Inventory caps, but I think it's worth noting these things aren't exactly a democracy. People express their feelings on it and what I've seen over the years is Kabam does the best they can to accommodate those concerns, as much as their own objectives and goals will allow. From time to time, something is not wanted but necessary. It's not always about what's popularly accepted.
Whatever their objectives are (I will assume it's to make money), they need to achieve them for this to be a success. If this doesn't make them more money then it's a failure. If this is unpopular enough, it will cost them money, not gain them money. It's possible for a gameplay change to be so unpopular that it reduces the money the company makes. This should be obvious. It should also be obvious by now that this idea is unpopular enough to do that.
Anytime there is something that the Players dub "pro-player", and it's changed, the reasoning is implied that it's somehow financial. I'd be daft to say that monetary value isn't an aspect that goes into these things because the depreciation of their product is a factor. However, when it comes to leaking Resources, there's much more than just making money to consider. The Developers aren't even thinking in terms of dollar signs simply because that's not their wheelhouse. They're considering the overall design aspects and the objectives of existing and future content. Not how to squeeze a few extra dollars from Players. The reasoning is what's been given. It wasn't intended to be an endless supply for late-stage Players, and that puts a strain on the content they can release and meet their objectives.
Because it is in fact about money dude. We don’t want you farming 100s of revives to mass spam those revives in content. In no way shape or form has kabam said a damn word about people or anyone mass spamming revives they buy with units. So yea it’s about money.
I have yet to see a piece of content that is permanent that demands Players MUST spend to do it. It doesn't exist. It might take saving, it might take forethought, it might take Grinding, and it might take patience. It doesn't take spending as a mandatory requirement.
Allow me to present you: the "Golden Circle" quest.
Much of the discussion that I've heard, read, and viewed bring up the point that the overuse of revieves is a problem. In theory wouldn't this problem still be an issue if someone made the choice to buy 100 revives (rather buy the units for them) as opposed to farming them?
Is the issue the use of the revives, or that the revives being used were not bought with units?
When they're clicking Auto while they do everything from sit on the toilet to spend time with family? Anyone who has Champs that can Auto Act 3.
At the risk of repeating myself.... remove the auto play option for acts 1-3, I've said this to you directly 3 times now but each time you seem to disregard it. Removal of auto play will solve that problem right? Or do you have another excuse at the ready?
If only 10 people exploit it then the rest of players will not be affected by the change at all, and 6 hours farming revives is not equal to 20 revives, I got 15 in maybe 2 hours
Time is money....when people are milking a valuable Resource in the game that's meant to help newer Players? I find that to be a bit ignorant to the actual in-game value of those. Also, someone can Grind the Units to do that with 0 dollars. So no one HAS to spend.
So what you're saying is, it's perfectly fine for one to grind area and farm units (let's be fair that's why people grind arena) and spam revives with the units but it's not OK for people to spend the same amount of time farming revives from 3.2.6?
You're going on like we hit 1 button to farm 1 revive in 3.2.6 when in reality it's not that fast. If we can't farm revives by ingame content then we shouldn't be allowed to farm the units in arena
People actually invest time and energy into the Arena. They play the Fights to win the Units. They don't Auto-Play on repeat.
Last time I revive farmed it took me 9 hours to farm 50+ revives. MUCH more time to prep for the resources to even begin revive farming. Have you ever revive farmed before? Takes a lot more effort and preparation then just “auto play go brrrrr”.
50+ Revs in 9 hours of the game. You don't think that is beyond what they intend people to get? I'm also quite positive you weren't staring at the screen for 9 hours. I'm aware of the actual effort it takes to Auto. Click, click, repeat. I can do it while I'm watching TV or in a meeting. The "time and effort" is quite comical to me.
I did some math, don't expect it to be really accurate, I work in the arts section, so I hope you will excuse any mistakes: In 9 hours you can get approximately 20.790 level 2 revives. It takes around 2 minutes with a bad connection to buy 270 Odins in 9 hours total, each Odin is 77 revives overall.
Now THIS, this is some serious farm spamming. This is an actual problem, yes.
How many people can drop 2700 dollars on the game in 2 minutes? How many people can look up a YouTube video and start farming free Revs?
Similarly how many people can dedicate 9 hours to farming?
When they're clicking Auto while they do everything from sit on the toilet to spend time with family? Anyone who has Champs that can Auto Act 3.
At the risk of repeating myself.... remove the auto play option for acts 1-3, I've said this to you directly 3 times now but each time you seem to disregard it. Removal of auto play will solve that problem right? Or do you have another excuse at the ready?
Regardless, it still takes 9 hours to dedicate to doing
Much of the discussion that I've heard, read, and viewed bring up the point that the overuse of revieves is a problem. In theory wouldn't this problem still be an issue if someone made the choice to buy 100 revives (rather buy the units for them) as opposed to farming them?
Is the issue the use of the revives, or that the revives being used were not bought with units?
Very much the latter far as anyone can tell. Kabam aren't making money from it
If only 10 people exploit it then the rest of players will not be affected by the change at all, and 6 hours farming revives is not equal to 20 revives, I got 15 in maybe 2 hours
Like I just replied to GW ... remove the auto play option then. Simple 🤷♂️ lucky you getting 15 in 2 hours, goes to show it can't be relied upon
If only 10 people exploit it then the rest of players will not be affected by the change at all, and 6 hours farming revives is not equal to 20 revives, I got 15 in maybe 2 hours
Like I just replied to GW ... remove the auto play option then. Simple 🤷♂️ lucky you getting 15 in 2 hours, goes to show it can't be relied upon
That changes absolutely nothing lol, more so, you would farm faster since you would play manually
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Thats possible, but the change is necessary, since a group of players is able to do so, that means the rest of us can do it aswell, so before that happens they have to do something.
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Man how much time are people spending farming revives? Kabam has probably gone too far in this adjustment, but maybe they saw people spending full days of playing time just running one crappy little story path and want folks to branch out. I mean yeah, money too of course, but when I see "spent 6 hours farming" I'm out.
I suspect they've taken the worst cases and applied that to the whole player base
Tbf I think you're the one who said you farmed for 6 hours
Yeah when I couldn't play the game as I had 1 arm lol but even then it yielded approx 20 revives ... not a lot in the grand scheme of things now is it.
6 hours of arena would be much more unbalanced than 20 revives in 6 hours 😂
The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
Im a grinder, but saying that 6 hours of arena is not that much....... you really dont have much value for time. 6Hours is doable but is whats pretty much needed every 3 days and i can say it is downright awful
I mean in value terms, is more valuable 6 hours of farming revives than 6 hours of arena fights
That is subjective. Units are way more valuable to players than revives are
How many units do you think you get by farming 6 hours? Thats not too much units fam, not at all.
I wouldn't know as I don't do arena. I imagine the guarenteed amount of units isn't immensely high but then you got to factor in what you might get from BCs too which in turn could make it more valuable
Comments
If you see The single fact that you think 20 revives is not that much is a very big issue caused by that exploit, and the fact that you think 6 hours of arenas is more unbalanced proves that you never did 6 hours of arenas because thats not that much
In 9 hours you can get approximately 20.790 level 2 revives. It takes around 2 minutes with a bad connection to buy 270 Odins in 9 hours total, each Odin is 77 revives overall.
Now THIS, this is some serious farm spamming. This is an actual problem, yes.
You literally have to pay in order to unlock it.
Is the issue the use of the revives, or that the revives being used were not bought with units?
At the risk of repeating myself.... remove the auto play option for acts 1-3, I've said this to you directly 3 times now but each time you seem to disregard it. Removal of auto play will solve that problem right? Or do you have another excuse at the ready?
If only 10 people exploit it then the rest of players will not be affected by the change at all, and 6 hours farming revives is not equal to 20 revives, I got 15 in maybe 2 hours
Regardless, it still takes 9 hours to dedicate to doing