EMERGENCY MAINTENANCE
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
BrutalDLX challenge, what did you think?

Comments
First chapter was overly repetitive & frustrating
Should've just made the 2nd chapter progression based, & added rewards for the 1st chapter quests in that 2nd chapter
It's already pretty grindy with 36 fights at once
Interesting corporate strategy though, grind players’ will away so they rationalize life’s too short and spending money is ok lol.
I enjoyed dusting off Aegon to be reminded how awesome he can be
Didn't really like how Chapter 1 was the same quest 6 times. They should've cut the paths down to 3 or something.
Rewards were definitely what redeemed this challenge.
It felt like having to 100% explore every difficulty of the EQ, just to get the full Paragon exploration rewards.
To everyone's point, I think Rewards for the Paragon Difficulty as well as a difference in Nodes for Chapter 2 might have broken up the monotony. However that would have balanced out.
I would have been fine with a token one path per map in chapter one and exploration of chapter two giving full rewards (i.e. complete chapter one and explore chapter two). I would have been fine with exploring chapter one and specifically completing map 6 in chapter 1 in one run giving full rewards. But having to completely explore chapter one and then the DLX map (which is essentially repeating the Paragon map but in one run) seemed to be a bit excessive on combining the grind and the challenge together.
I did not like the idea of doing the same fight that many times in a row. It’s too repetitive and therefore feels like a grind I don’t have the energy for.
For future versions, I’d suggest finding a way of putting Chapter 2 behind a progression lock for paragon or whatever the end game progression level is and giving all rewards for Chapter 1 and Chapter 2 if you complete Chapter 2. I think this could be done with tokens or some other currency if there’s not an easy way to do it directly in the quest rewards.
For end game players there is no challenge in Chapter 1 so for me it is not entertaining or fun to do the same fights 36 more times if I’ve already got the roster/skills to complete Chapter 2.
For context, I’m not an arena grinder either. I don’t spend hours on this game a day so when I have time to play I like variety to keep it interesting and this is the opposite of that.
Honestly, I did maybe 1-2 paths and it just felt tedious along with the incursion which in itself is really grindy, but it was just too much repetitive stuff in one month. I'm not a fan of incursions to begin with. One thing though incursions have improved a good bit with the recent update, but I prefer incursions to stay as a set mode and have an actual side quest. If the BrutalDlx challenge had been on a month with out such a grindy event I may have given it more of a chance. If releasing more content like this I feel it would be better to release it along with one of the more traditional side quests.